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Hello everyone! Today we released the latest version of Substance 3D Painter, which introduces a major new feature – Paint along path! Paint along path allows you to create paths and curves in the 3D viewport making strokes more precise and editable. The path tool works exactly like the regular brush and retains all its properties, but unlike brush strokes, it is created by placing points or vertices which allow you modify any part of your path at any timey whether it be stroke position, alpha, brush or material properties. Key features Paint along path The path tool works on paint layers and effects. You can create as many paths as you like on any given layer or effect. Aside from editing global parameters per path, it is also possible to edit individual vertex parameters, like making them smooth or pointy, as well as modifying their pressure to make a path thinner or more faded, depending on whether pressure controls are set to size or flow. &nb
Hello there, I am attempting to use a CAD bolt to make onto a low poly texture I made and things seem to be coming out fine, except for the generated textures look like they have a "wave" to them and no matter what I do with either model it seems like it doesnt make the lines straight.anyone have any ideas as to what can be causing it/have a solution?
Hello,I tried to save an export preset and got this message : [Library agent] Failed to save updated preset 'Blender (Principled BSDF)': The default library 'starter_assets' is only available in read mode because you don't have write permission on it. I tried starting Painter in admin mode, that didn't help. I understand what the message says, but really don't understand how it's possible that I don't have "write permission" on my own computer... Any idea ? I'm on Windows 11Substance 3D Painter, version 8.2.0Build 1987 - 772e8c568b0b05753504c17acf6c5f950b1c5093 Thanks a lot,have a great holiday
Hi!Previously updated, layer thumbnails were displayed as spheres.Frankly, this is difficult to work with because of the lack of visibility.When I googled it, people said that if I unchecked that part in the settings window, the thumbnail would come back to the flat 2d map, but it was still displayed as a sphere.In older files it displays a 2d map, but when I create a new file, the thumbnails of the layers always display as spheres.Are there any settings I need to change more? I want a solution other than reinstallation.
I spent hours on this problem before finding the cause. I'm trying to create some decal materials but for some reason the normal map kept looking wrong. It seems the issue is "Warp Projection" which seems to be the default when holding alt to add as a decal. in the below image the top is warp pojection while the bottom is UV. The issue also does not occur in Planar Projection mode.,
It just gets in my way, i don't understand why you can only drag it and not even completly close it.
Hello, I can't seem to open an OBJ in Substance painter and I have no idea what the error even means, though I know it's related to a grouped obj (working on a building with separate meshes grouped into one) because I imported just the base mesh and it worked fine. Does anyone know how I can get the all models in?
I see it only when I paint mask. How I can remove it?
Hello, I wonder if anyone knows how to do this.I am working with the UV tiles I have two udims setup on my single mesh.All the maps that were baked from the high poly have the number 2 on them, 2 AO maps 2 Curvature and 2 Normals maps and so on...... I had some custom height data that was created in painter and exported with my maps...From the exported normal maps I made new curvature maps for the mesh in designer. How do i bring those 2 maps back in and use those ones instead of the baked ones? Like I said they have a 2 on them but i cant combine them into one map.... whats the work flow for that? I can only drop 1 curvature map into a layer and it doesnt seem like you can drop a seperate one into each Udim.. im sure its simple, just enver needed to do that before. ThanksThanks
Hello Adobe! I think this is a universal problem and pain - the inability to update changed geometry with an identical UV, without breaking the brush strokes. I hope that your team will do something like the "reproject by uv" option, so that the uv space was used when reprojecting onto updated geometry. For commercial work this is now the most important feature for me - the convenience of changing the mesh during the texturing process
Greetings,I'm looking for a little help here, I have a mesh with quite a lot of brush strokes on it and I'm wanting to remove or reposition a couple of small pieces, however doing so ends up breaking a huge amount of my brush stokes.Here you can see that either deleting or moving this one small object on the left, breaks the brush strokes on most of the whole surface below it.Nothing is changing on the mesh aside from deleting or moving that small boxt and reexporting.The UV is the same minus the island for the removed box, in the case of moving the box unaltered, and the mesh as a whole has not moved.Note, preserve brush stokes is emabled.I'd love to know what the cause is and how to correct or prevent it from happening, I have several of these small boxes across the mesh I wish to remove or relocate, and would rather not have to redraw hundreds of lines.Cheers!
Hi,How can I move Presets up and down the list? Also, is there a way to make a particular presest the default one? So I don't have to go through the ist everytime I export?Same for Output Directory. I want to choose a specific folder and have Painter save only in that particular folder (everytime I open a new file). Thanks.
Hi Guys!The micro Detail function is not working properly with Baked Light Stylized filter Here is a video explaining I hope u can help me 🙂tkshttps://youtu.be/D5joSfqSyoI
white screen and freeze on launching adobe subtance painter on specific file ? please helpother files opening correctly but this file is not openig problem came after i enabled subsurface scatteringplease help i need this file please helplog file below
When I tried to open a new file, it crashed immediately after I select the fbx file and click open, tried many times to uninstalled and download but issue didnt fix, able to open sample files and spp files.
I'm utilising POM for the first time in Painter and it does not seem to render correctly in iRay?Upper is opengl and lower iray. The whole POM setting also disappears from the shader settings when in iray. In Designer this does not happen to me. What's up?!
I'm texturing a mushroom and I'd like it to be kind of transparent and it to absorb light. Yet I can only activate SSS or Opacity, not both at the same time on one same part.Here's my ref and what it looks like so far.Is there any way to make it look more like the ref, so like more translucent?
Good afternoon, please your help please with this.I am subscribed to the "Substance 3D Texturing" plan, (it is not a trial, I am already paying)I have been able to download several materials from the asset store, but when I try to download a 3D model, and press "Download" nothing happens, I can download free 3D models, paid materials, but not 3D models.I still have 23 assets available to download.Will there be any payment barrier or will it be a mistake?
Without any visual step on mask edges? If I want to put a material on the top that would use only its own normal map and override/replace any height produced normals of layers beneath? Is there a blending trick for that? I try to use flat height and replace blending for heigth of this new layer but it creates a visiable step around mask edges.
So I'm building a model in maya. There are a bunch of repeating parts, except they are mirrored. No problem, duplicate, transform -1 on the appropriate axis, freeze transformation, delete history done!Everything looks fine in Maya, but when I bring the models into substance painter, the buildings that I duplicated and flipped are showing up as transparent: https://imgur.com/fPXAdWS Now I know what you're thinking, your normals are flipped. But here's the thing, I don't think they are. Here's the normals displayed: https://imgur.com/a1LMs3V And if I flip them anyway, this is how they look afterwards: https://imgur.com/XS7u74V And this is how they look in substance painter: https://imgur.com/jkzIwy7 I still feel like this is some kind of normals error, but I can't figure how what the issue is, or how to fix it.Any ideas?
How can i change the output of the displacement maps from -1 to 1 to 0 to 1 ?
Hello, I have an issue with launching Substance Painter. I have installed and attempted to launch it with all program versions, but the same error occurs. When launching, the program begins to load, then immediately crashes and fails to launch. I have tried running the program as an administrator and it does not fix the problem. Substance Painter is not listed in the Task Manager window when launching, it appears the crash is happening near the beginning of the launch process. I also have tried to update my graphic drivers and reinstall them. Has anyone else had this issue and if so has anyone been able to fix it? Since I have tried to use all previous versions unsuccessfully, I don't see how it could be a hardware issue on my end.
Hi! I'm a student and already have an Adobe Creative Cloud subscription with an email that my school gave to me. I got the student Substance code and also have an Adobe Substance 3D Education subscription. I received the code via email and redeemed it. Both subscriptions are visible in my Adobe account but I can't install any of the Substance products (I mean, I was able to install them but it seems that it is the 30-day trial).Neither from the desktop app nor from the website, and I can only test them or buy them. If I click on the Download Substance 3D apps link, I'm instantly redirected to the site from which I can install the products. There I only see the Install button for 2 seconds and then the site refreshes itself and I can only see how it changes to try or buy.
Alright guys,I am experience this issue every time I reimport the slighty changed mesh.So here the smart mask (dirt) is as it has to be: This is the same smart mask after reimport the same Mesh: Do I something wrong on the reimport process?Is there some setting to do?So I hope you can help me, this behaviour is driving me crazy:D
Substance Painter is often used with a tablet, so Maya navigation with middle mouse button is not suitable. The way Zbrush does their navigation is perfect for Substance Painter, so this should be an option in preference.
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