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Hi I have two metallic maps that I want to export out of Substance Painter. Below are three maps the first map is the metallic map of a door and the white specs are nails. So this map is working as it should. The second map (when exported) is totally black however the screenshot below clearly shows that there are areas of metal in the map but when I export it, unlike the door that shows the metal nails the second map only exports as having no metal in the model when it does. What am I doing wrong?
Hello, I'm quite new to Substance Painter, so please let me know if there are different settings I should use. I have modelled a pair of roller skates in 3Ds Max, and have used the modifier 'Unwrap UVW'. Each tile corresponds to a different material. When starting a new file in Substance Painter I get the same messages and it won't open my model. [Scene 3D] Failed to triangulate polygon (no ear found). Probably not a simple polygon?[Scene 3D] Loading failed[Scene 3D] Failed to load 3D scene.Loading failed I realised the first error refers to the mesh itself however I have tried using the Auto unwrap feature and it does open the model so I assume it is an issue with the UV unwrapping which is preventing proceeding. Is there a way to work out what is causing the issue? Any help would be appreciated, Thanks!
Hi, I would post this to a unity forum but I can't for some reason. Anyway, I have this 70's model with a glass material. I'm totally new to this and have never used Unity before. I'm using the Unity HD render pipeline metallic standard output template. what export settings do I use and howwwww the hell do you input those texture files into the material in Unity. I've bummed around for a whole day trying to do it and I just can't do it. these images are substance and unity. I've watched several tutorials but they're just not quite what I'm looking for. please help 😂 thank you guys
Hi,With just Ctrl+g on a multiple selection of texture set to organise our content could be really handy. For example we have head, body,eyes, tongue, top, belt, sleeve uv set We could create 2 groupe. 1 for Human part and 1 for costume part. It's just an example but it could be use for many cases.What do you think ?
So in Nuke, when you have a viewer open, the values of the pixel directly under your mouse is displayed in the viewer at all times. It is incredibly handy. Im not sure if theres a current way to display values of the eye dropper in substance painter in real time, but I think it would be incredibly handy when painting height maps and well any map to know the values of the textures. Its hard to tell sometime if im clipping at 1.0 as a value or for height maps what the value of an area is if its negative. I know you can change the display options to see negative values. Basically i want to see the value of the layer's pixels where ever my mouse is displayed on the screen.You can see in this image of nuke the RGB colored numbers under the viewer.
texture not linin up with the model
Hi, I can no longer add the opacity channel, as I always did in previous versions, that is, by clicking on the "+" sign above the other available channels (as I also used to add the emissive channel... what should I do to reassign it ?
Could anyone shed some light on why on a certain part I get 2 sets of textures exported ? see attached screenshot for info. It is only on that part not on any others. I think I need tex set 1003 and have deleted set 1001.Why is this ?
Hello, I have a problem with "Bake mesh". I'm trying to apply a High Poly version to my Low Poly object. However, when I do everything step by step according to the guides, I have something like a double mesh. I don't know what the problem is and I'm having a really hard time finding anyone else who has had this problem. The model is from blender UV map is made and packed.
Hi there,I understand the whole idea of baking the details of a high poly mesh and projecting it on a low poly model. I think it is very logical and a genious method to keep things fast.What I don't understand is the use of baking a low poly mesh and thus the function "Use Low Poly mesh as High Poly mesh". It seems to me that Painter is not gonna get any extra details when you bake the exact same mesh as the one you are working with so how does this benefit anything?Is AI filling in some gaps? Am I missing something here?Who can explain the use of baking a low poly mesh on the same low poly mesh?Thank you!
PLEASE HELP - I HAVE AN ORRIBLE PROBLEM WITH SUBSTANCE PAINTER For a few weeks now, Substance has been exporting completely broken maps to me, as if it couldn't recognize UVs. I don't understand if it's a substance problem or derived from maya. On maya, everything looks perfect.On substance it recognizes me the uv and I can texturize, BUT NOT EXPORT ALL OF THEM I will insert the images below for you to understand better uv 1 - uv2 - export settings - final result
Hi everyone! How can I create this fabric material? I tried some V-ray tools like Dirt, Curvature, composite map,.... but it didn't work out. Is there anyway to create it in substance painter? I can't scan the texture it's not availabe.
Just installed Substance Painter, open it and most of the materials and the model I brought in are pinkFixed the issue with the material but the model is still pink even after placing a material on it(I also brough in a cube with zero materials on it and it also shows up pink). Is there a way to fix this?
As the subject says: when I go to File>New and bring up the dialogue to begin a new project, then click to get the obj I wish to texture on, as soon as it opens the explorer window, the whole program crashes. This has rendered Substance Painter unusable for me at the moment, and that is BAD considering I need it for my job. HELP!!!!BTW: reopened the program to export a log which is attached
Usually there should be a camera dropdown menu next to the material menu, where I can access my imported cameras and the standard top/side/… views. But it is gone! Also under display settings I only have a greyed out default camera. Anybody knows what the problem is?
I was working in the Render view in Substance Painter. Ran into a grayed out option of "Post Effects". Is there a way I can get this to work by getting plugins or changing something on my Mac Pro M1? Or is this something Adobe is going to work on in the future updates.
Hi, I've made a low and high-poly version of a model. I'm trying to bake the detail onto the low poly model, but when baking in Substance nothing changes on the model and it stays the same. I've been trying to resolve this for hours and have not found anyone with the same problem. I've attachde the .blend file below, would really appreciate some ideas or answers, thanks in advance!Substance Painter version: 8.2.0, (same problem in older version).Blender version: 3.3.1Platform: Windows 11 (22H2)
Can we have the ability to warp stencils added ? Kinda like how you can warp the projection using the warp projector mode ?
I have 15 diferent team graphics created in photoshop that I want to apply to a 3D model of a Tshirt. Then, I would like to create 15 renderings of the Tshirt each with its own unique team graphic on it. Is there a way to do this using Substance Painter? Any ideas?
HelloIn Adobe Substance 3D Painter software, when I create a new paint layer and make changes in the Material section, those changes are applied to all existing paint layers.Is there a way to prevent this situation so that a change in one paint layer does not change the settings and materials of the other paint layers?Version of the app : 9.0.0.2Platform and OS version : Windows 11 Version 22H2 for x64-based Systems (KB5029263)
HiIve been tring to solve this for ages and havent figured out how. Often i paint directly onto a quad, and ultimately would like to be able to export an AO map using the painted height/normal data that ive painted. Ive seen the AO generator and filters but have never figured out how to use them 😞 If i baked down layer info from a high poly mesh to a low poly them exportiing an AO map is never a problem, but in this case where i dont have any high poly mesh to bake from ive never worked it out. Any help would be very much appreicated .thanks a lotN
Hi! I have run into a problem with the program. I was using it as usual yesterday when it just suddenly crashed on me. Now when I try to start, I get the start-up screen (See picture below), and then nothing, crashes instantly. I have tried these things mentioned here Crash or freeze during startup Does anybody have a solution for this?? Best regards!
Whenever i use the polygon fill tool in substance painter in either 3D OR 2D views, my entire pc locks up and i have to reboot my system with a cold shutdown,I have:Updated my driversUsed DDUTurned off Sparse Virtual TexturingRe-installed Substance Painter twice, one with my data kept and one without.Specs areAMD Radeon 6700xtRyzen 5600x16GB Corsair Ramon driver version 23.9.2none of these have fixed the issue, i have even done a drive scan for corrupted files
Hi I'm a student in university and i'm trying to put a request for the substance painter program but when i'm filling in my Adobe ID/Email i keep getting an error message telling me my UniqueID already exists and that i need to correct errors before submitting the form which is odd as I'm using my account emailis there any way to solver this?
Hey guys! Im trying to use my pen display inside ADOBE software and for substance painter and photoshop to work i need to have Windows ink on. If i have it on strokes will lag and the software doesnt recognize pressure sensitivity. If I turn it off it works fine but pressure is not there. I already talked to HUION but they take ages to answer each message so i figured it doesnt harm to ask here too! Would love some help now that i live from doing 3d models 😞
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