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Hi, I really want to know how to change Steam version to standlone version?
Since yesterday I am trying to open substance painter app form creative cloud (on a new mac with my own account) first substance painter gave an error, did not open at all. Then I uninstall substance painter, download it again and it's the same. Then I tried to uninstall creative cloud, it didnt uninstall so I used appcleaner. Trying to download creative cloud again, when I click the app icon nothing happens. I've never seen such thing. I really Need substance painter right now. Please help me to solve this problem
Hi,I need to create "laces" for a dressed character and have problems getting the texture wrapped correctly around the mesh.I tried a fill layer with different projection modes, but get only bad results.Paint it by hand seems to be not acurate enough and I have no idea how to do that otherwise.Do you have an idea how to solve this?I attached some screenshots.Thanks and best,Peter
How to get rid of these bumps from the previous layer? see my attachment please, I do not want bump on "10". but it appears to bump all the time...
Hi,I use the lastest version of Substance Designer, and 7.1.1 version of Substance Painter. And my Painter can't import the sbsar file published by my Designer.I've checked that the Substance Painter 7.1.1 use the substance engine v8. So it should not have compatibility issues.Can anybody tell me how to solve this problem?
OK program starts now, that's a good sign I guess? But as soon as I start painting the tutorial model that appears the program freezes and stops responding. I did the registry key thing it tells you to do so I don't get why it is freezing? It sits in Task Manager on 0% CPU and 2GB RAM used (I have 16). The program is completely unusable and unreliable. 😞
Liebe Community, mein kostenloses Probeabo für Substance Painter läuft bald aus und ich wollte nun ein monatliches Abo abschließen. Bei der Aufforderung zur Eingabe der Zahlungsinformationen werde ich auch nach der Mwst.-Nummer gefragt, die Angabe ist aber optional. Weiß jemand, ob ich diese angeben sollte bzw. wozu sie benötigt wird? Ich habe Adobe noch nie zuvor verwendet und weiß nicht, ob das wichtig ist. Vielen Dank im Voraus für Eure Hilfe!
My seams look perfect on 3ds but in painter they are streching, anyone knows why?
Hello! This is my first post here so I apologize if I'm not in the proper forum forthis specific question.Basically what I'm trying to understand is how do I provide someone with a 3D model that I've textured in Substance painter, in a way that allows them to adjust certain properties of said textures or materials?For example I've created a lantern in Blender, Imported to Substance and applied somebasic materials like painted steel for the body and an opacity channel on some glossy plastic to produce "glass". However, my inital concern comes from the color of the emission channelfor the light itself. I imported everything into Unity and got everything setupbut I noticed changing the color of the emission mask for the light material in Unity seems to removeany glow the emission once had at it's default color.I imagine there must be a way to allow the end user to adjust the color, or various other propertiesof my materials in a non-destructive fashion. I just can't se
Hey there, I've got a question/bug i've run into. I often like to make fill layers ( and paint a mask ), and then add separate paint layers inside of that fill to get better color variation inside one " layer" For some reason halfway through my project the pain layer added to any fill layer is a desaturated green. Making new layers, changing color, etc etc does not resolve. Does anyone know why this would happen? More importantly, how to fix it? Image attached and thanks!
Hi Community, I would like to use large .exrs in my camera projection mapping tool but the application just crashes when input the base colour. It is fine with .pngs but this doesn't provide enough colour information. any ideas why this is happening? is there a file size limit or a resolution limit for .exrs?
Hello! I am fairly new to texturing. I noticed my exported diffuse map looks VERY different than what I see in substance. My metal simply doesn't show up in some places and when it does there's this weird effect instead of clean cut edges? There's no metal once imported in maya either. What could cause this?Thanks! Annabelle
Hey allI want to draw some panel lines style details,and I cant find how to draw with the Paint brush tool on the Normal map.It seems I can only stamp pre-made shapes.Do I need to do this on the Height channel instead?Thanksitai
Hey there! When i'm tessellating a mesh in painter driven by a triplanar heightmap i have several gaps, boundary edges that makes my mesh opened.First i thought it's because the uv seam, but as You can see on the attached shot, they are randomly everywhere.How can i close those opened edges/vertexes (shot attached)?I don't even want to merge them, just make them "bridged" with additional triangles. More strange i started the whole process by this video, and on the video i don't see any seams, nevertheless the brutal height/tess values!https://www.youtube.com/watch?v=SL75gVPKhDs&t=687s Thank You for your answer in advance!
Hi everyone. I've been using the 2018 version 'till few days ago but I switch to the newest version because only the recent version runs on my surface pro 7. The problem is that I've been using some materials that I've purchase separately from other artists but they only work with older version of substance painter. Is there any way that I can import them in the newest version of the program? Maybe a converter, or a manual drag and drop to a specific program's folder? Thanks in advance for your help.
I made this model for a uni course and it's not being imported into substance properly or at least i think it is. The model was correctly exported and uv mapped in 3ds max as far as I am aware. I have tried both the current and last versions of substance painter and they have both imported the model like this.any help would be really appreciated.
Greetings, suppose I have a metallic, roughness, ao map in rgb. Is there a way to put it into a layer and make painter take the information from the rgb map and not from grayscale? Thanks.
Any idea why this is happening? I've never had this issue before. The render looks normal.
I'm using the Tile Generator in Substance Painter (not Designer), and one of the settings allows you to change the blending mode of the tiles. It is on 'Add' by default, so when two tiles are overlapping it adds their values together, but changing it to 'Max' or 'Add Sub' seems to have no effect. The tiles appear to still be blended using 'Add'. Am I missing something or misunderstanding the setting? Or is this a bug? I'm using the latest version of painter. Thank you
Hello all! Firstly, thank you for taking the time to read my post.I have imported an FBX from 3ds Max into Substance Painter. I have added a pre generated Texture Atlas (Base Colours only) to a Fill layer, unfortunately certain objects within the model display the incorrect colour, in 3ds Max all objects display the correct colours. Attached you can see the implemented Albedo (Atlas_Albedo). This texture consists also of many 4x4 pxl colours top left.Magnified image of the Albedo 4x4 coloured blocks.Exported UV image from 3ds Max (for reference only, UV's within FBX are used).Substance Painter Fill options (Painter_Fill_Options), no transformations added to Fill layer. Doe anyone have any idea why certain objects display the incorrect colours? Or rather, why the colours dont match exactly? Unfortunately I am unable to provide the 3ds Max or Substance painter files. Substance Painter Version 7.4.2 Build 1551 Cheers
Hey peopleIm painting some details on a separate Paint Layer, with just the Normal channel enabled,using the Normal maps in the library(bolts etc),and I want to earase some of them.I'm trying with the Earaser but it doesnt work..Any tips?Thanksitai
Hello,I want to recreate this material in Substance Painter 3D,I know how to create materials, but I don't know which things was used for this material.Thanks
Hey so as the subject says i recently moved my substance file to a new pc.But now its not exporting files.Is this because it needs the dependencies like the texture files that i originally imported to the project?if so what is the best way to transfer a file between pcs?
Can someone help me identify or solve the problem for my 3D model in Substance Painter? When I import my model as an FBX from Blender, I learned that before starting to do anything you should bake the mesh. So, I baked the mesh, unchecked the normal and ID. But then (I suppose it's Substance) adds some weird triangles on the mesh. I tried to check if the problem lies within my Blender model, but I can't find any issues there, checked for double faces of vertices, I applied the scale and rotation and that doesn't seem to be the solution. Maybe someone here knows the solution? Thanks in advance!
Hi just a quick question about the Subsatnce Painter monthly download points...Do I need to use them before the end of the month or will they stack up?!Also is the month from the day of the subscription start date or is it actually monthly, so from 01 of month until 30th for example?Sorry I'm new 😁
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