A community for Substance 3D Stager users.
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There is an update today for Stager who is now in 1.2.1 version The release note : https://adobe.ly/3xynh1E
I love this program... why does it currupt files and not re open them? Is there a fix? I keep losing hours of work I can't regain.
Hello! I'm trying to render some basic images in high resolution, I stumbled upon an issue when trying to speed up the rendering process with my GPU. (It's a 1070 ti) The only solutions that I've seen on this forum regarding enabling GPU rendering is not apparant. I have the latest graphics drivers, GPU works perfectly fine, I guess I'm just trying to figure out my settings?
Hi! I've used the Render: Lighting Effects Filter in Photoshop for years, and now that it's unavailable I don't know what to do. I need this feature to insert wallpaper patterns into photographs, and adjust lighting and shadow. I'm having trouble figuring out if Substance Stager is what I now need. Can I layer my photos in Photoshop, then import them into Stager and adjust shadows and lighitng in certain layers? Help!
Dear Team of Adobe ,I updated adobe 3d stager to Versión 1.2.0-20220421.r_steam.7132-804036e , and now, when i change a texture from a 3d model, the software uses a lot of time to show the paremeters of new applied texture, arround 10 o 20 seconds, the previous version runs ok and is the same scene.Another strange and magically event is: If I do the action of copy and paste a model, for example a Cube and I undo de copy, some times and few loong seconds later ... the deleted obect is tranformed in a folder... 🙂 I work with a rxt3080 and a Intel 10980xe with 96Gbytes of Ram, Thanks in advance.Lu.
Dear Team of Adobe,I work with the last Versión od Substance 3d Stager 1.2.0-20220421.r_steam.7132-804036eWhen I change a textures, the software uses a lot of time to show the new paremeters of the texture, the previous version runs better. I work with a intel 10980xe 18 cores , 96 gbytes of ram and a RTX3080 Some times when I duplicate o copy a 3d model, for example a Cube, If I undo the action the deleted cube is changed/converted to a folder. How It´s posible?Thanks in advance.Lu
Hello folks, I feel I must comment on the pretty poor render engine that Stager uses. It seems to filter out all the really fine textures when compared to the Iray from within Painter. No matter what I try the result from Stager is nothing like the quality I get when rendered directly from within Painter. I first have to apply a texture to each part of the model in Painter then export the model into Stager and save as a SSG file [ need to do this for every model in the scene ] then assemble the scene in Stager then export as an OBJ into Painter so I can then render using Iray. . The downside to this is I cannot add extra lights ect. But... the render quality is so much better than that from Stager. Not sure what render engine Stager uses but really wish it was Iray.
Does anyone know if Stager supports the Spec/Gloss workflow? I have an asset I need to render--a model with previously authored textures that use the Spec/Gloss workflow. I applied the textures in painter, using the PBR Spec Gloss shader. It's all looking good. But when I send it to Stager, not only does it not display any textures, but the material options don't seem to supposrt the Spec/Gloss workflow. Only Metallic Roughness. The only option seeminly availble to me, is to render in IRAY straight in Painter--which seems to work well. I just wanted the additional rendering option in Stager--lights, cameras, etc. Any insight is appreciated. Thanks a lot.
I'd like the ability to have multiple environemts in one scene, instead of only being limited to 1 per scene.
Having this renderer limited to only one of my two awesome monitors feels bad. Need a way to tear off and re-organize the UI to the users liking and be able to duplicate and use multiple camera/viewport windows at once.
Lorsque je lance mon rendu, il se termine toujours avec un region sous forme de carré qui reste sans rendu, gris comme le background. Une piste?
Allow the complete uninhibited freedom to group whatever, whatevere within the scene hierarchy box. Right now I can only group lights and meshes, but not cameras and enviroments. Would like to be able to dupe, use, and group anything in the scene for better orginization and use of the renderer.
Allow the ability to toggle off and on shadow casting for light sources of anything giving off light, including enviroments and lights.
Allow multiple camera windows to be torn off the UI and moved around independently. I'd like to have more than one view open at a time.
Just want to learn about 3d
Hi, Eagerly awaiting stager to be as good as we hope and wish it to be...these issues listed below are purly to notify the team of issues that need resolving. Issues:RayTracing visual test before full render has become shockingly poor quality (pixelated and grainy) and extremely slow on basic objects like a cube. Screenshots attached.Render mode speed has rapidly increased meaning longer time to see final output.Is there any way I can go back to previous version of stager 1.1.2 as for my computer system it was running relatively fine in comparison to this latest release.No Steam offline mode available to run the software without being online.Ideally a new update is released quickly before other users experience the same issues as me. Computer spec:Mac OS MontereyMacBook Pro 16” 2021M1 Max64gb Stager version:Steam version1.2.0 version Downloaded today ThanksAdam
Adobe people, I rent the whole Adobe Suite for decades. I add the 3D suite (former Allegoritthmic) a year ago. Everything works fine. But today I add Stager and I waste the whole day researching because the artifacts in the UI. Some Adobe experts suggest to check Nvidia Control panel/ Image Sharpening. In the last version of Nvidia cp that setting doesn't exist. I found Image Scaling, with a similar setting, but moving parameters doesnt' fix anything. My specs:windows 10 pro64 RamNvidia Quadro P5000 (16gb)SSD all my HDi7 8700K / 3.7 GHz Any advice before to put in the trash the Stager?Thanks,Diego
HelloI'm trying to render a shot that I set up in 3ds max to see if we can use Substance Stager in our pipeline, however, I am getting clipping near the camera. On the left is my camera view in 3ds max - the view is set up how I want it and on the right is the same camera imported in Stager. I blurred the image to protect our content but you can clearly see the vehicles and the terrain on the left get clipped out of the view. Is there a way to adjust the near clipping distance in Stager?
I'm rendering using ray-tracing a substance designer material placed on a cylinder; although, the height map from the material is not casting self shadows only the cylinder is causing shadows ?It maybe the hight map is an issue but usually there would be some self shadowing.
Hi. I created a scene in Stager with a lot of elements and until yesterday everything was working fine but today I can't open the file. The loading is done until 90% with a pause at 45% and then I have the message "a problem caused the application to stop » I just re install stager and it's the same result, also tested with the beta version and on M1 MBP. The link to find log file and the SSG file. https://www.dropbox.com/sh/5plkc49ufto2iss/AAA-9_JsvU0wwVau4xcGjC3Za?dl=0 Thank you
Hii, I am new to these software.....I have been getting a blank black surface without any grid lines and not able to access the models as well.please can anyone help me with this issue?
Yes and like that!It would be invaluable for me to have some guidance with respect to a workable Workflow through the 3D applications - can't help thinking that these Apps will be consolidated into ONE sleek, solid package. But, here we are with these largely brilliant seperate concepts with the amalgamated App only a twinkle in our eye.Can anyone point me to information which will tell me which of the apps can share data - why for example is it not possible to open .obj files in Painter? How then must geometry be prepared to make it Open/Importable?I have decades of 3D experience but I find myself unable to grok the workflow...Thanks!
I install substance 3D stager to try it, but when Iopen it not work
I'm testing out Stager and so far I like it, but I'm not able to find a subdivision option like "smooth" in Maya. So far my solution is to simply bump up the polys in zbrush before I bring it into stager, but I feel like this could really bog down Stager if I work with larger models. Any thoughts?
We have a new version of Stager today!!! Version 1.2.0This update adds the project material panel, which lets you easily work with materials across your scene, improved real time shadow rendering, and other enhancements and fixes.Project materials panelAs a scene building tool, understanding how materials are in use across your scene is critical to working in Stager! With this release we've introduced the new project material panel, which lets you see materials across your entire project. Any time you import a material (or a model with materials) you'll see the materials listed in the project material panel. You can import materials from disk, the starter assets, or CC Libraries. You can then easily select them to edit their properties and assign them throughout your scene. This new system is entirely additive - all of the previous functionality of Stager continues to work. You can select objects in the scene panel and then use the properties panel to
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