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33

The Ultimate Premiere Pro Feature Request 2025

Advocate ,
Dec 16, 2025 Dec 16, 2025

Premiere Pro 2025 significantly lags behind other software, not even mentioning AI capabilities. To balance the scales, I believe Adobe should seriously consider adding truly useful and modern tools to Premiere Pro in the nearest future. The picturesque features shown at MAX 2025 looked impressive, but they were nothing more than prototypes and proof-of-concept demos. And the following tools and improvements are needed now. Some can even be added in the nearest weeks or months. 

 

1. Fast and easy-to-use AI masking. I tested the beta version and it was genuinely good, but the way it is applied leaves much to be desired. There should be no need to create an empty tracking mask data and then apply it to effects. That workflow is outdated. Any effect — native or third-party — should have a dedicated mask tracking button.

2. Proper native tracking. Premiere Pro is extremely weak in terms of tracking. Every modern video editing software has a fast, native tracking engine. Tracking in Premiere Pro feels primitive. A good native (not BorisFX-based, wink) AI-powered camera, planar, mesh, and point tracker should be added to Premiere Pro too. It should support simple “track to object” functionality — fast, one-click, with advanced options if needed. Tracking should also support "previous-frame" analysis to track objects that leave the frame.

3. Native restoration tools. Premiere Pro should have long included a set of image restoration tools: denoise, deband, deflicker, deshake, and tools for removing fixed and dynamic dirt, scratches, and dust. It also needs a fast object removal tool with tracking and dynamic background reconstruction. The Content-Aware Fill in After Effects is frankly terrible, and users should not have to rely entirely on third-party plugins.

4. AI-based facial and body refinement. With fast mask tracking now available, Premiere Pro should also include native tools for face and body isolation and refinement as a separate feature. There's a lot of software that can do a digital make up and adjust characters' body.

5. A depth map generator. It is frankly embarrassing that even After Effects lacks a native depth map generator. Premiere Pro needs this even more, as it is the actual NLE which would definitely benefit from using such a tool.

6. New, modern GPU-accelerated effects and transitions. “New” should mean original — not effects acquired from companies that have been selling the same plugin packs for over a decade.

7. Simultaneous stabilization and time remapping without nesting.

8. Full unnesting and Render and Replace improvements. Premiere Pro should be able to unnest and render and replace any media, including nests and multicam clips, with the ability to revert at any time. Render-and-replace should bake in effects, transitions, and alpha channels by default, to lift the need to do this manually every time from the user's shoulders.

9. A complete redesign of time remapping. The current implementation is awful. If Adobe doesn’t know how to improve it — just copy the After Effects approach.

10. Linked audio clips should behave like video clips when time remapping is applied. They should also be time remapped correspondingly!

11. Better timeline organization tools.  Shifting clips on different tracks with a delay and clip swapping via hotkeys should be added, both horizontally and vertically.

12. Converting nested sequences to multicams and vice versa.

13. Togglable audio/video switching modes for already-created multicams, allowing users to change how camera angles and\or audio tracks are switched AFTER the multicam has been created.

14. A proper audio noise cancellation tool. Speech Enhance is unusable and somehow worse than Adobe's own Podcast 2.0.

15. Improved markers. Markers should be movable directly on clips without opening them in the Source Monitor. The marker list should be customizable: resizable rows, optional previews, full marker name visibility, and a proper custom color picker (the default eight colors are insufficient).

16. Frame interpolation from After Effects (Pixel Motion). It produces much better results than Premiere Pro Optical Flow.

17. Detail-preserving upscaling from After Effects or another high-quality upscaler, AI-based or not.

18. Animation for all available (ALL!) text parameters in both Effect Controls and Properties panels.

19. Real-time multicam cutting mode so cuts appear during playback, not after playback stops.

20. Intelligent multicam auto-cutting based on camera angles, facial recognition, and motion/activity analysis. The current level of technology premits that.

21. Advanced AI stabilization with edge reconstruction when cropping.

22. Native edge mirroring and duplicating for the Transform effect.

23. Ability to place effects before the Motion group (or make Transform the default replacement for Motion) in the Effects controls panel so that motion does not conflict with some effects.

24. Vertical track reposition (move track up\down)

25. Basic subtitle animation tools (letters, words, lines) and drag-and-drop motion presets affecting entire subtitle tracks.

26. Transitions applied to the cut nearest to playhead via double-click. Somehow effects can be applied with a double-click and transitions can't.

27. Face recognition based via smart search, with grouping and naming capabilities to quickly group similar results and find them in the footage faster.

28. Program Monitor group clip viewing mode to review and cut all imported or selected clips without the need to create a second sequence and stack the sequences one above another.

29. Decoding entirely on the GPU and iGPU, leaving CPU resources for computation. Add more codec flavours based on the CPU and GPU codec support.

30. Make masks move, add points and resize the same way it's implemented in After Effects.

31. Effect controls directly in the Program Monitor, like the current Transform and Crop, with APIs for third-party developers to build visually controllable tools.

32. Audio leveler and de-bleed tools (based on denoise, gate or ducking), supporting multi-track interaction - to be able to target several tracks between each other.

33. Complete Morph Cut redesign. AI-based, object-aware, mask-driven morphing without the current tedious scene analysis.

34. Stabilization bake/freeze option so it does not reset on every change.

35. AE-style effect curves in the Effect Controls panel.

36. Send/bus-routing in the Audio Mixer, similar to Audition.

37. UI space optimization with better button placement (especially in the Program Monitor and Timeline) and a toggleable maximize mode that hides top and bottom Premiere Pro bars.

38. Real-time previews for effects and transitions upon hover or click, with thumbnails in the Effects panel, and support for third-party preview implementations.

39. Drag-and-drop organization of templates and folders in the Graphics Templates panel.

40. Toggleable continuous timeline playback mode where moving the playhead does not stop playback.

41. Playback autoscroling improvements, allowing playback to start from any fixed playhead position and not in the center only.

42. Disable or toggle automatic jumps to the start of extended markers when clicking them.

43. Clear, informative and precise Error logs and Warning reports before render. Premiere Pro should show exact timecodes and clip names for unlinked graphics (the "missing" messanges), clips, or effects with warnings (Morph Cut, Warp Stabilizer), and avoid showing warnings for items NOT present on the timeline. The same accounts for render errors - a user must know the exact reason why an error happen and not just "renderer error at 01:10:21:08, Selector: 03, Error code: 9".

44. Make audio waveforms for multicams VISIBLE! Always. Not when Premiere Pro wants it.

45. Add a dedicated "Output LUT" slot at the very end of the Lumetri Color processing chain (after Vignette).

46. Add a Watchfolder function for an automatic real-time syncing of the contents in an imported folder.

47. Add an ability to save audio mixer plugin chain as presets.

48. Add a better support for PSD and vector files from Photoshop and Illustrator to be able to edit text from there. Plus vectors actually be vectors, not rasters, in Premiere Pro.

49. Unify all the possible hotkeys, behaviours and tools to act the same way in AE and Pr.

50. Motion blur as a SYSTEM SETTING, not just an option in transform.

51. Fx console for searching effects, transitions, generators and functiuons. 

52. A reworked Project Manager which actually works, always, with no errors, with an intuitive operation. With a richer functionality similar to Plume Pack.

53. An ability to save downgraded projects like in AE. Without the need to unzip and change XMLs or use third-party project downgrading sites.

--------------------------------------------

With great respect and hope for software improvement,

AndyTheGreat

 

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Editing and Playback , Performance or Stability , User experience or interface
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correct answers 1 Correct answer

Adobe Employee , Dec 17, 2025 Dec 17, 2025

Hello,

Thanks for the feature requests. Unfortunately, lists of feature requests are not acceptable for the team to take action. Break out these requests to individual posts so that fellow community members can upvote your ideas. Sorry for the frustration.

 

Thanks,
Kevin

 

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Community Expert ,
Dec 16, 2025 Dec 16, 2025
quote

One idea per thread

If you have two (or more!) ideas, make each one a separate thread. This will allow others to vote on a specific idea and prevent upvotes from being confused with a list of feature requests.

 

from here:
https://community.adobe.com/t5/premiere-pro-ideas/how-do-i-write-a-feature-request/idi-p/13361892

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Community Expert ,
Dec 16, 2025 Dec 16, 2025

I got down to 27, maybe I'll come back some time and read more. Those sound like a (depth) map for future projects to be added over time. I do especially like #3) Native restoration tools and quite a few of your other suggestions. Well done to you. 🙂

 

I'll have to disagree on #6, I thought the Film Impact effects was a great stroke of brilliance, and if you were able to afford them previously it saves you actual money, and if not, now we have access to these very cool effects. Plus, I don't see a problem with Adobe purchasing high quality 3rd party options and including them in the software. Thanks Adobe! 🙂

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Community Beginner ,
Dec 16, 2025 Dec 16, 2025

Default position for default transitions! You can specify how long you want the transition, but not where it's placed on the cut. Beginning of cut, center of cut, end of cut. Putting a default transition on the timeline now involves 5 steps. Having a default position would cut it down to 2.

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Advocate ,
Dec 16, 2025 Dec 16, 2025

@Peru Bob 

A very helpful comment (no).

@MyerPj 

Hi, mate. About the 6th. Purchasing high quality plugin packs has one fundamental drawback - these plugins are not native. I've used them for many years and since their appearance they've had compatibility issues. Now the plugins are inside Premiere Pro and I can see the same compatibility issues. What's worse - they managed to add more bugs in the pack. One is quite known around here and is promised to be fixed in v. 26. Then there will be another bug, I'm sure. Plus the problem of optical recognition of letters in the Typewriter and Text animator effects has not been solved (which means you cannot use these animators with the drop shadow, glow and stroke effects, and even some fonts cannot be used), plus incompatibility of certain native effects with those of FL, plus rendering issues. What I'm trying to say is these plugins are not native. They will have problems because they were not developed natively, inside of Premiere Pro, as part of it initially. Plus they were not developed by Adobe. I really hope that some day the plugins will become an integrated part of the software, but when will it happen? Native is always better.

@Brendan_Cahoon2632 

That's a good addition. Cutting down the amount of unnecessary actions for simple things is essential in the modern world, I totally agree.

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Community Expert ,
Dec 17, 2025 Dec 17, 2025

@AndrewTheGreat 

The purpose of a single feature request per thread is to allow the developers to see the popularity of each request.

They are then able to prioritize the requests.

 

I can appreciate the time it took to assemble your well-thought-out original post.

A long list of suggestions is nice, and I agree with many of your requests, but it doesn't put it on the table for the developers to implement them.

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Advocate ,
Dec 17, 2025 Dec 17, 2025

Have you tried finding anything on this forum, my friend? Don't you know how bad the local search is? The purpose of this topic is to give the devs an actual opportunity to see what Premiere Pro users really want. In one place. It's not my list, it's not something I personally want, but is a list of requests collected from different communities all over the world, including this one, that have already gained many upvotes or are just the most wanted.

Plus, well, I have some info why this topic should be here exactly half a month before the New Year 😉

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Adobe Employee ,
Dec 17, 2025 Dec 17, 2025

Hello,

Thanks for the feature requests. Unfortunately, lists of feature requests are not acceptable for the team to take action. Break out these requests to individual posts so that fellow community members can upvote your ideas. Sorry for the frustration.

 

Thanks,
Kevin

 

Kevin Monahan - Sr. Community & Engagement Strategist – Pro Video and Audio
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Advocate ,
Dec 17, 2025 Dec 17, 2025

@Kevin-Monahan 

52 posts? Ok.

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Community Expert ,
Dec 18, 2025 Dec 18, 2025

@AndrewTheGreat 

How about posting your top 10?

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Adobe Employee ,
Dec 18, 2025 Dec 18, 2025
quote

52 posts? OK.

 

Yes. Sorry about that! You may want to see if any of these ideas are already submitted. I think that may be the situation. In that case, just upvote. Make a comment in that thread, if you want to expound. 

Sounds like a big project. Let the community know if you need help. 

 

Thanks,
Kevin

 

Kevin Monahan - Sr. Community & Engagement Strategist – Pro Video and Audio
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Advocate ,
Dec 19, 2025 Dec 19, 2025

@Kevin-Monahan 

The problem with separate posts is that they are almost always ignored unless it's a critical bug. Here the good people can view the current worldwide agenda and suggest and discuss what they really want. And it's upon the team to react to that or not. Something tells me that they have read this post and are going to discuss certain points in the list.

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Participant ,
Dec 19, 2025 Dec 19, 2025

How about condense it down to one: make premiere pro reliable again.

 

Ridiculous request, I know 

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Participant ,
Dec 19, 2025 Dec 19, 2025
LATEST

Let me guess, the most basic and easy to implement one? Or was it one that sounds good for a promo but actually doesn't do much or get used. Sorry but considering the massive decline in the quality of their software over the last few years forgive me for not jumping for joy when they do something minor 

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