In my continued effort wanting photoshop to properly support HDR images cause I need them for many non-photography reasons.
Another thing missing is easy ways to easily visualize the HDR color values. Like even on a basic level what colors are above the value of 1. Using a gradient map would be nice, but that function doesn't work with 32-bit images.
For example Unity lets you visualize the intensity of color values.
High Dynamic Range (HDR) Output | Universal RP | 15.0.3 (unity3d.com)
Normal image
![HDR-Output-GamutView[1].png HDR-Output-GamutView[1].png](https://community.adobe.com/t5/image/serverpage/image-id/483575iBCCD61C57DF3B7D9/image-size/large/is-moderation-mode/true?v=v2&px=999)
Debug view for colors outside the gammut range
![HDR-Output-GamutClip[1].png HDR-Output-GamutClip[1].png](https://community.adobe.com/t5/image/serverpage/image-id/483576i499E6E47E120BB0D/image-size/large/is-moderation-mode/true?v=v2&px=999)
Values exceeding whats considered Paper white
![HDR-Output-OverPaperWhite[1].png HDR-Output-OverPaperWhite[1].png](https://community.adobe.com/t5/image/serverpage/image-id/483577i453CA62767743C37/image-size/large/is-moderation-mode/true?v=v2&px=999)
If i'm working on a game and need images to look similar to HDR gameplay i would have to go in-engine and couldn't know what the result would be before.