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Use image input as exposed parameter

Community Beginner ,
Dec 06, 2023 Dec 06, 2023

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Hello,

I want to create a tool that I can use in substance painter and will use the position map as input.

Is there a way to expose graph inputs in Designer? So I can drag my Position map in Painter into that input.

 

TomHeesakkers_0-1701866151398.png

Here I use the bitmap from my position map in Designer as input, but I would like to be able to use the position map in Painter in my tool.

Thank you very much, Tom

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How to , Substance Graph

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correct answers 1 Correct answer

Community Expert , Dec 06, 2023 Dec 06, 2023

Before you publish as sbsar, replace the bitmap with an input node and use Position as the identifier. It will then appear in Painter as an image input which will use the baked position map from your mesh bake in Painter.

 

Dave

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Community Expert ,
Dec 06, 2023 Dec 06, 2023

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Before you publish as sbsar, replace the bitmap with an input node and use Position as the identifier. It will then appear in Painter as an image input which will use the baked position map from your mesh bake in Painter.

 

Dave

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Community Beginner ,
Dec 06, 2023 Dec 06, 2023

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Thank you again for you answer, it seems to work right now!

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