oksamurai
Adobe Employee
oksamurai
Adobe Employee
Activity
Nov 29, 2022
09:57 AM
Yeah, I've found that playing around with the waist, hips, shoulder, and neck tags can have a dramatic effect on how your character moves with motion library. You may also want to experiment with the tracked handles section to uncheck some of these handles and see what it does.
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Nov 29, 2022
09:51 AM
1 Upvote
Yes, @Cherie2450573608fr is right — Motion Library is more of a simulation than a frame by frame specific positioning. So if you start on something other than 0:00 or scrub around, you may get different results. The same is true of some other behaviors like walk and physics.
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Nov 16, 2022
09:46 AM
See https://community.adobe.com/t5/character-animator-discussions/project-from-2020-not-opening-properly/td-p/13349207
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Nov 16, 2022
09:46 AM
See https://community.adobe.com/t5/character-animator-discussions/project-from-2020-not-opening-properly/td-p/13349207
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Nov 16, 2022
09:45 AM
Okay, it looks like the "Hear Ear Sad" trigger is causing issues. If I delete that it looks like it's working again.
It looks like the M trigger references the Head Ear Sad trigger, and that has a trigger take that references the “Unimpressed” trigger (M key). So it's creating an issue because the trigger includes the replay that includes the trigger - so it's basically creating an invalid loop. It looks like G also used Head Ear Sad.
I would delete that Replay and take a closer look at the components, and try to recreate it in a different way to find a combo that works.
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Nov 16, 2022
07:51 AM
2 Upvotes
The reason the lip sync is moving is probably Lip Sync > Jaw Movement. Change this to 0% and it should work as expected.
For the replay error, not sure - I'll ask the dev team.
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Nov 04, 2022
03:07 PM
2 Upvotes
I think I figured out a way to do this:
https://drive.google.com/file/d/1KJ8XOOigJUfhbyZj_BO7mKRULHQJXyXh/view?usp=share_link
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Nov 02, 2022
11:24 AM
Ugh, sorry to hear that. From the screen capture it almost looks as if their legs are inverted, like they should be in the exact opposite position of where they currently are.
If it's possible can you please:
1. Go to File > Copy Media Files into Project Folder (to collect all your artwork)
2. Zip up the chproj file + CH Data + CH Media folders (this will be a lot of files)
3. Upload to online file storage (Google Drive, We Transfer, Dropbox, etc)
4. Create a shared link and share here (or DM it to me)
Then we can take a closer look at the project and try to understand what's happening.
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Oct 28, 2022
12:34 PM
1 Upvote
Are all those pupil layers tagged as a pupil? That might be causing issues if that's what they were named and auto-tagged on import - ideally you only want one tagged right pupil and one tagged left pupil, which would be the parent folder. In Character Animator, check out Red Monster's changing pupil setup - that's a good guide to follow.
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Oct 27, 2022
03:21 PM
2 Upvotes
I just tested the character June from the Limb IK pack shown in the video, and she seems to work okay - so my best guess is there's some difference in origin positions or tags.
If the problem persists, could you please File > Export > Puppet, and upload/share your .puppet file (via Google Drive, Dropbox, Creative Cloud, etc.) here or via DM so we can take a closer look?
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Oct 12, 2022
10:44 AM
1 Upvote
In June 2022, SVG support was dropped due to low usage and integration/support issues. https://helpx.adobe.com/adobe-character-animator/using/whats-new/2022-1.html
Yes, unfortunately turning an SVG into a puppet will be a fairly manual process currently. I know some users who export different parts individually and then piece them together in PS or AI.
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Oct 11, 2022
09:38 AM
1 Upvote
Okay, thanks for trying - so my best guess now is that it's a permissions issue. Even with clearing your cache you're seeing an error message, for a different file than before. That says to me that there's a write error - Puppet Maker needs to be able to create files in that folder. This should help: https://www.youtube.com/watch?v=yio0IYrZhtw
If that doesn't work, let me know.
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Oct 10, 2022
02:04 PM
Two things:
Try holding down SHIFT while opening Puppet Maker to clear your cache.
If that doesn't work, take a closer look at your user documents folder - most likely there is a permissions issue of being able to write files there.
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Oct 10, 2022
10:08 AM
What happens? Do you get an error message?
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Sep 21, 2022
07:33 AM
Check out the Walker puppet on https://okaysamurai.com/puppets/ - try to rig your puppet exacty like that and it should work. If you're still having issues feel free to DM me the File > Export > Puppet and I'll take a closer look.
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Sep 16, 2022
01:56 PM
1 Upvote
1. Characterizer does not currently allow for export without stylizing.
2. This is tricky, because what Characterizer actually does is creare a full face capture for each viseme. So to swap between a normal and wide mouth would mean you either have to be swapping between the entire heads or erase the parts you don't need for the mouths in one.
From what I understand, I feel like the stylization and limitations of Characterizer probably isn't the solution you want.
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Sep 15, 2022
09:20 AM
From another thread: "Check to see if any other app that’s part of All Apps is working. That will help narrow down the problem. Contacting customer support is the best way to resolve these types of account issues." Can this other user open up all other Adobe apps except CH?
I would also check system requirements:
https://helpx.adobe.com/adobe-character-animator/system-requirements.html
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Sep 14, 2022
10:39 AM
Yep Jun, you were right - I got DM'd the puppet and it works as expected in the Beta. So my advice would be to either download the CH Beta and use that, or wait until the bugfix gets into the next official shipping release (hopefully soon).
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Sep 13, 2022
11:06 AM
Try signing out and back in. https://community.adobe.com/t5/character-animator-discussions/character-animator-code-205-app-is-unlicensed/m-p/11822829
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Sep 13, 2022
11:03 AM
I think technically this would be possible, if the 3D software was able to export or render into a layered PSD file you could rig to become a mouth set. But if it's a real photo I think it won't look very realistic in the end and might have too much of an uncanny valley feeling — see Characterizer for how this might look, except with 3D teeth over top of a 2D image. https://www.youtube.com/watch?v=z02AcZhxSfs
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Sep 13, 2022
10:59 AM
So the typical way to rig this would be what you tried before, where the legs are each independent and all the leg tags (toe, ankle, heel, knee) go on that layer group itself. An example of this working is Chloe on the homescreen - if you uncheck Initial Foot Pinning under Limb IK she should work as expected with body tracking. I would compare your rig to hers and see what happens.
It's also possible something with the different views is also conflicting with this - for example, I noticed 5 views and 4 head tags. I would try a copied version where you delete all of those in CH and see if it makes any difference.
If all else fails, please File > Export > Puppet, and upload/share your .puppet file (via Google Drive, Dropbox, Creative Cloud, etc.) here or via DM so we can take a closer look.
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Sep 13, 2022
10:46 AM
2 Upvotes
The Walk behavior is weird - it only like 1 view or 3 views. So if you add an extra view called "Left Profile," it should work.
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Sep 06, 2022
10:07 AM
1 Upvote
Yeah, that's a long time, and basically CH dynamic link has to render every frame before it will preview in AE/PR. Splitting up into smaller scenes or temporarily turning off some behaviors would help, or trying File > Export PNG sequence and WAV should go faster.
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Sep 06, 2022
10:05 AM
1 Upvote
Try holding down alt (win) or option (mac) and keep it held while clicking the app to open, which should open with a fresh blank project. Does this remove the error?
If so, something in the project got out of sync. Make sure a) you're storing all your files on a local non-cloud drive, and b) if you go to the history panel in the project you can try to go back several steps and see if it makes the isue go away.
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Aug 31, 2022
11:03 AM
I'm also told this is fixed in the Beta version if you want to try that (see Beta apps on your CC Desktop app). It will be sent to the shipping version in the next major release.
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Aug 31, 2022
10:41 AM
Can you please post here or DM me the contents of:
PC: %LOCALAPPDATA%/Adobe/Character Animator/<Version>/Puppet Maker
Mac: /Users/<name>/Library/Application Support/Adobe/Character Animator/<version>/Puppet Maker
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Aug 30, 2022
11:31 AM
2 Upvotes
This will be removed in the next release. Thanks again for calling our attention to this!
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Aug 30, 2022
11:14 AM
Try going into Limb IK and unchecking "initial foot pinning."
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Aug 30, 2022
11:11 AM
No worries. I would use the lasso tool to select a head, copy it, and use the free transform tool to tily/rotate it slightly, then use content-aware fill to the background to get rid of the head below.
But yes, in the future the Photoshop forums are what you would want. Hope that helps!
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Aug 30, 2022
11:09 AM
There are no "draft" modes or anything similar in Character Animator yet, so what you see is what you get. In heavy scenes I will try:
Disarming/toggling visibility off for characters I'm not currently focused on
Disarming behaviors I'm not using (some of the heaviest are physics, head turner, and body tracker)
With 5 characters, I would say try turning off 2-3 characters at a time and see if performance increases (I believe it should).
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