oksamurai
Adobe Employee
oksamurai
Adobe Employee
Activity
‎Jan 30, 2025
12:40 PM
Unfortunately, the camera is the main problem. I went threw several cameras before finding that Anker makes a camera that works. There's a certain protocol Adobe requires of the camera. To my knowledge, any Anker camera should work. I use the Anker PoweConf C200 2K.
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‎Jan 25, 2025
10:17 AM
Hi. Sorry for the delay. I've actually finished that animation now - I went back to a simpler puppet. If I have a similar problem again, I'll share my puppet. Thanks, anyway!
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‎Jan 24, 2025
04:19 PM
Maybe I did something else? I have no idea why my controls panel changed. It could be non related. I'm still in the process to learn this stuff.
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‎Jan 24, 2025
09:24 AM
Yes this is probably the best way at the moment. I still think it should be possible to set a new .art file path manually, the same way it's possible with audio files, the Illustrator file containing the rig and so on...
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‎Jan 24, 2025
09:15 AM
If this is happening with every puppet, I feel like it has to be a permissions issue. Does CH have full read/write access of these folders? What happens if you download a character from adobe.com/go/chexamples, does that work?
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‎Jan 24, 2025
09:12 AM
1. Select puppet in puppet panel.
2. Edit > Duplicate.
3. Save a separate copy of the character PSD or AI file. Like, Chloe2.psd.
4. In CH, select the puppet in RIg mode.
5. Click the blue art link in the right properties.
6. Select the new Chloe2.psd file.
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‎Oct 27, 2024
10:48 AM
1 Upvote
I had the same problem and was able to solve it. I had not connected any microphone to the program and did not need simultaneous recording, but the microphone icon in the program was on (upper right icon, under the webcam screen). For this reason, the recording could not be done and the hardware input was faulty. When I turned off the microphone icon, the problem was solved.
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‎Oct 23, 2024
10:17 AM
A bunch of my other layers disappear when teiggeringa cycle layer but that box is unticked. Is there a workaround for this?
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‎Sep 12, 2024
10:46 PM
Thanks Alan, this is what I was hoping for
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‎Aug 27, 2024
10:55 AM
Unfortunately yes, I haven't heard of any progress on this bug. I'm really sorry; I know it's frustrating to have something working and become a critical part of your workflow and then break like this. My limited understanding is that the bug is more complex than it may seem on the surface, but I don't know the specifics under the hood.
The workaround I would recommend would be what we show in the recent Express Animation tutorial. Basically, your triggered Replays become your different poses and you swap between them to achieve the pose-to-pose look. If you only wanted the head you could make a set of Face-only replays and then do the other things like arms and lip sync separately. The blend handles between poses would equate to the duration / smoothness of the transition between poses. This system is essentially what we do when creating Express characters with "automatic" animation. I know it's not the same, as pose-to-pose just worked in the background without needing this more manual setup, but it should ultimately achieve a similar effect.
Again, I'm sorry this bug has lingered for over a year without a clear fix. If anything changes I will udpate this thread, but my recommendation for the forseeable future would be to explore different workflows.
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‎Aug 26, 2024
08:37 PM
Thank you teacher, problem solved
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‎Aug 22, 2024
05:11 PM
Oh. Wow that's useful!
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‎Aug 14, 2024
11:38 AM
1 Upvote
Yeah I hear you. Right now most behaviors like Face, dragger, and Motion Library are based around mesh deformation, mainly for speed and ease of use. We have always wanted to support more complex rigs, and I think to truly do this we would need a clearer parent/child system. Maybe one day! Thanks for the feedback!
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‎Aug 13, 2024
10:23 PM
If using a transcript I get an error: Audio is too long to compute lip sync using a transcript (more than 160 seconds)
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‎Aug 12, 2024
10:24 AM
Has this always happened - aka, have you never been able to open up Puppet Maker on this machine? Does the rest of CH work okay for you?
Did you try the suggestion of "Try quitting, then relaunch holding down the Alt key. That should open a fresh empty project."?
There is also a chance that there is an administrative setting that is causing trouble, like if this is a school or work computer.
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‎Aug 07, 2024
07:28 AM
Yeah, I'm still going to get used using this shareables heads... But as this happens only when I edit replays, that's not gonna be a problem with the animation. Thanks for the attention!
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‎Jul 29, 2024
05:19 PM
1 Upvote
In rig mode, select your puppet in the project panel and look in the upper right. You can change to always render as vector or up the resolution to 400% of the original. Also make sure your scene is at 100% and character is scaled at 100% - anything higher is going to have artifacting.
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‎Jun 24, 2024
09:42 AM
1 Upvote
Baker might not be the best template because he is so Replay-based, meaning he has a ton of premade animations that are specific to his body type. Swapping in your own artwork probably won't work great, so I'd reccommend starting from scratch and using Baker's rigging as a guide for better results.
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‎Jun 24, 2024
09:40 AM
1 Upvote
If you recorded the arms with the Dragger behavior and want to see them while you move your head, try turning the red dot next to them off in the properties panel on the right. This video goes into recording a little deeper: https://youtu.be/XolxHNixBpA?si=wngUfnqz5nWCIOcx
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‎Jun 24, 2024
08:11 AM
Oh. Sometimes it will ignore keyboard input if the eyes are not rigged properly. Glad to hear you have it fixed.
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‎Jun 12, 2024
10:05 AM
1 year later it still crashes on startup on a mac any updates ?
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‎Jun 11, 2024
01:09 AM
Jsons made from PNG sequence is very large even if png resized and compressed. It would be very cool to have the way to get small size jsons. Because I am a mobile developer 🙂
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‎Jun 10, 2024
09:51 AM
Do you mind sharing that? I still can't get it to work, I appreciate your efforts! I want to see what you did different and compare. Thanks!
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‎May 08, 2024
06:43 PM
idk
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‎Apr 26, 2024
07:09 AM
Thank you for your time and effort! I marked that as the correct answer. I will retain a link to your directions!
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‎Apr 12, 2024
10:53 AM
Try going in the History panel and move back several steps and see if the message persists. Usually this comes up when there's some kind of illegal action, like some rigging setup that has two conflicing elements, and going back several steps should alleviate it.
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‎Apr 12, 2024
10:51 AM
Yeah, the origin (green circle thing called Right arm) is where your arm will rotate around. Changing that position should help determine how and where it rotates from. It also looks like your elbow tag is outside of your arm - I would move that to where the elbow actually is. And finally I would play with hinge vs. weld attach styles when you have your arm selected in the upper right corner - one might work better for your character than the other. Adding the shoulder tag as suggested should help with Limb IK calculations as well.
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‎Apr 12, 2024
10:35 AM
1 Upvote
It may be difficult to follow, but walking between two locations is exactly what it's showing. The steps are:
Click the stopwatch next to Walk > Position to create a keyframe.
Drag the blue Position number so the character is on one side of the screen.
Move the playhead to another time (in the video this is 5 seconds).
Drag the blue Position number again so the character is on the other side of the screen.
Play the sequence and, if rigged correctly, the character will walk from one position to the next.
Adjust the keyframes to be closer or farther apart to adjust walk speed.
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