
Ussnorway
LEGEND
Ussnorway
LEGEND
Activity
‎Mar 07, 2025
03:56 PM
1 Upvote
issue 1 - zbrush zeros the middle of the file be default but Mixamo needs it to stand on the ground plain issue 2 - the file needs to be less complex i.e, smaller and you do this be running a decemate [3X50% in this example] ... never do more than 50% in a single bite issue 3 you want the textures so be sure to export them ... if using Blender then its 'copy' + click the box turning it blue now upload repaired file to Mixamo, set you points and be sure to test after downloading now we are having a bit of rain here and i need to go make sand bags so could be a few days before i get back online... i'll have a go at doing your other character if i get time but again, may take a while before i have time
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‎Mar 07, 2025
03:46 PM
1 Upvote
Hii, sorry to bother you, but I need your help wuwuwu. I have two characters that I need to upload to Mixamo. Two of them I export from the ZBrush in fbx file and both of them are . When I upload one of it (Main Character), Mixamo shows "Sorry we had trouble receiving your upload." and the fbx file size is 266,695KB, is the file too large? And for the another character (Zombie), Mixamo shows "Sorry, unable to map your existing skeleton.". However, I have try to upload obj file to Mixamo, it works, but if i upload obj, my character loses colours and texture. and the file size is 135,404KB. Is there any possible solution to fix it? @yang_6179 yes the file is far too big ... its also in the wrong pose yes its pretty easy to fix but i can't send you files in the mail so please make a forum post when you need help example zombie repair file included
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‎Feb 19, 2025
04:23 PM
fix = convert the png images to a single jpg file... that way it will export to Glb [which is an open standard] some of the Adobe materials are made using a different rendor type... thats fine but it means the dev team doesn't always know if the left and right hand are using the same play book [this isn't a bug] another better option would be to export as Obj [thats wavefront] and then use Blender to convert the images and model into Glb because then you have more control
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‎Feb 15, 2025
07:55 PM
the current world linux user base is just under 4.5% which yes thats up on last years 3.1% but still nothing worth investing in
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‎Feb 15, 2025
07:46 PM
to drop the file size / compexity you have to open it in whatever editor and 'decimate' it a few times in this case your model is in two parts [body + head] i ran a .50% on the bidy 3 times so 1/2, 1/4 then 1/8 and then i also "decimated" the head .50 once... i did more on the body because i consider the head more important for close ups but if you fine the model distorts while moving around you could 'decimate' the head 3 times instead and the body once Never run more than a 50% decimate in a single turn... always take lots of small bits instead of trying 80-90% in one big hit also as we talked about your model was not standing correct on the ground plain ... this appears to be a zbrush issue
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‎Feb 08, 2025
04:01 AM
when you run a Switch into a Usb port that makes the vram undetectable by any software because a Usb port is a type of 'fake'... Adobe support people should be well aware of that because it has been flagged as a known cause of Dimension fail many times but gratz
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‎Feb 08, 2025
03:49 AM
@Aaron31559119txbg i had a spare 1/2 hour so took a stab at it
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‎Jan 28, 2025
02:56 AM
Cinema4D is older solfware that only likes around 20,000 or less so this poser model (i don't know any called M4) will need to be 20k or less polly fbx being busted = you used a non standard ... for c4d you normally want v6 or perhaps v7 obj having no textures = you made it incorrect it sounds like this model is a miss mess of file types... i would open it in Blender and convert it to a standard Fbx or wavefront Obj
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‎Jan 12, 2025
08:57 PM
1 Upvote
if you uploaded the file in say Fbx then downloaded it in Collada yes that will mess up because Fbx isn't true standard and strange stuff happens when you try to convert it if you upload the model in [wavefront] Obj then download it as Collada i supect the artifacts go away... if so then no its not a Mixamo bug you did well to work out a fix
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‎Jan 12, 2025
08:49 PM
its not a bug the ground plan is not set correct which prob means your type of Fbx file is not one of the standards... the way you would test that is to upload the model in [wavefront] Obj just to see where it sits
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‎Jan 11, 2025
03:19 AM
i assume the model you are putting to doesn't also have the same arm space as the new animation and since you used without skin Blender picks one as the baseline this has nothing to do with Mixamo... its a how to use Blender question which should be asked in their forum
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‎Jan 11, 2025
03:15 AM
1 Upvote
baking the textures will be the fix but the problem was caused by your converting to Collada Mixamo is a rigging software not a file converter... but as you figgured out baking the textures together works around it
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‎Jan 08, 2025
03:47 PM
yes a monkey is a human bone set... we are almost the same thing as far as that goes yes Mixamo transferres as a one to one which is why any 'human' shape can be rigged... it is possible to do some non-human shapes like a tail or wings but that takes skill learn blender by all means but understand its not a true machinima like Unreal, Unity or Iclone... you would need to use one of these to do the kind of adjustment your project requires
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‎Dec 31, 2024
02:27 PM
for that you need a machinima like Unreal [free], Unity [Mac] or 3DXchange [retired]... newer Windows systems want Iclone 8
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‎Dec 30, 2024
02:32 AM
i assume some government inspector pulled the plug
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‎Dec 25, 2024
06:41 PM
1 Upvote
yes every part of the model has to be conected to the main so having a blank space isn't going to work assuming the dress is actually what is important and not the face i would download a xbot from Mixamo and oen it in Blender then attach the dress & reupload
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‎Dec 25, 2024
06:36 PM
the model you uploaded to Mixamo included that sphere... its prob a buttion on the shoes or whatever
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‎Dec 22, 2024
02:26 PM
1 it is mocap and no its not a bug 2 the animations are there to use 'as is' and the team/ company that made them is long gone 3 thanks for including the file, that makes testing easy... working correct at my end
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‎Dec 19, 2024
03:37 AM
1 Fbx doesn't shade your model, its the colour setting placed on it in Blender that is doing that i.e, you set a default colour and that is what Mixamo is reading 2 Mixamo is a rigging software so its just adding bones so the colour you see in Blender still stays the same 3 don't send people your .blend file... its worthless for sharing [we need Fbx or Obj + textures] 4 your model needs a neck
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‎Dec 15, 2024
08:05 PM
there is no such thing
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‎Dec 15, 2024
07:30 PM
1 Upvote
As long as you follow the licence terms yes, for example don't have links to download the raw mixamo models
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‎Dec 15, 2024
01:31 AM
1 Upvote
the error means your file is not a standard Fbx but yes if you share the model [with textures] i'll test it
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‎Dec 13, 2024
07:38 PM
its a file type thing
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‎Dec 12, 2024
01:44 PM
yes it happens because you used a non-standard file and Mixamo can't read that type
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‎Dec 12, 2024
01:42 PM
the issue is the heels being below the ground level... move her up and it rigs
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‎Dec 05, 2024
06:10 PM
the error says your model doesn't have a correct bone set or perhaps Blender can't detect it but my money is on the first one
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‎Dec 03, 2024
03:44 AM
the error is because your model has no head and only one leg so it isn't a 'human' shape
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‎Nov 16, 2024
09:33 PM
Try using different software like Blender or iclone
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