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Hello! My class and I are doing a project on Adobe Aero, but nobody is able to create a link to share with our teacher. Weve tried using school wifi, multiple hotspots, and home wifi on our phones and macs, all of which come up with the same message.All of us have education/school accounts. The Aero and OS versions on our computers are:Aero version 0.18.4 macOS Ventura version 13.0
It's been a strugle to upadate and create a link.Accidentally the new link was created last week, but since then, my trials haven't succeeded.Can you please deal with this issue? Macbook Pro 2019OS Ventura 13.2.1(22D68)
Bonjour à tous , je suis graphiste en 3d , j'ai testé Adobe Areo pour une faire des test pour un futur achat d'une haint telebbsion pour qui je trvaille , Adobe Areo est tout simplement un gouffre de catastrophe , rien ne fonctionne , aucuen explication claire nette et precise est apporté , comme par hasard sur les tuto englais tout fonctionne c'est une reellee perte de temps et d'energie - dans l'application iphone , la sequence obj avec texture mtl zippé n'est pas animé dans l'application et les textures inexistante - dans l'application iphone le FBX est tout simplement refusé - dans l'application iphone le fichier audio ( on peut importer de la musique c'est ecris ) c'est refusé passon l'application bureau ... - dans l'application desktop le zip est reconnu mais as de texture pas d'animation non plus - dans l'application desktop le FBX ne bouge tout simplement pas et pas de texture - dans l'application de
Hi, im having a problem with importing my model from unreal engine 5 i have used the correct files for example it said that it is conpatiablem with .fbx, .glb but when putting them into the desktop aero it gives me a unkown error and I do not know to how to pass it or fix the problem i also checked if aero can be used on windows desktop and it is but it's not letting me imporet anything, please hgelp me!!
I have set my installation language in my Creative Cloud Dashboard to Dutch, but my Aero app is in English.Adobe Aero version 2.18.4 (111), running on ipad ios 14.3To reproduce: set the installation language to Dutch in the Creative Cloud Dashboard, install Adobe Aero and open the app. And by the way, the option to report a bug from inside the app goes to a webpage that says UserVoice is no longer available.
Hey Adobe Aero Team,This may be a recent issue, but I found that when I imported and .mp3 audio track that sounded fine before going into aero turned tingy metalic and warped to some degree when importing. This may be a new bug since I hadn't experienced this earlier on with other projects. I was on Desktop (Macbook Pro M1) when I noticed this error. Thank you!
Hello,As in the topic - every time I try to open a tutorial fileeg. https://helpx.adobe.com/aero/how-to/asset-import-aero.html?playlistPath=/services/playlist.helpx/products:SG_ADOBEAERO/playlist:topic/learn-path:key-techniques/set-header:guides/en_us.jsonIt doesn't open leaving me with blank, white screen. Same thing happenes with every file i try to open.I'm on MacOs 12.4My Aero version is 0.18.4 #241Please help 🙂 .
Hi! Jared here. I'm really enjoy the Aero app, but I'm struggling to create a link of a gif to play from an image anchor. When I try, it just tells me it can't create a link. I've attached a picture of the prompt, if anyone can help me I'd greatly appreciate it. Thanks in advance! Jared
I have been trying to create behaviors using images imported from Photoshop. Many of these images have a transparancy. I am using a Tap behavior to "show" a transparancy over another image to highlight it followed by "hide". Some of these work during preview mode, but some do not even though I use the exact same settings. Then, when I "share" the highlights are working, but are showing up behind the image not in front where they should. I have things layered in Aero so certain things should be on top, but it doesn't seem to matter... Please advise. FYI, I am using the desktop software to create.
Hi, I have created a 3D object in substance using custom images as materials, the images appear on my desktop preview but when I try adding to Aero which is what I need this object for, it doesn't show all the images, any help on this would be much appreciated.
Hi, Thank you for your wonderful support always.Could you please tell me how I solve the prolem to import a GLTF fule from Illustrator into Adobe Aero? I'm stucking this issue for a few days but I can't get over it.The message (attached a screenshots) shows It contains some technical ploblem regarding GLB file. Thanks in advance!Macbook pro/Montrey/Aero beta 0.184/Illustrator 2023 ver27/ Trying to export GLTF file to import Adobe Aero
A whole bunch of errors came out, I attached a screenshot. I had 16 GB of RAM and the computer was not busy with anything. How to give AERO more memory?
I have installed the Adobe Aero app on my Samsung Galaxy S22 and the app appears to be working fine. However, when I scan a QR code it takes me to a webpage that tells me I need to install the app. It has the question "Do you have Adobe Aero installed?", but there is no way to respond to this question and no button to push, only a link to the app in Google Play. The QR codes always take me to this page, with no way to then open the projects in the app. I have tried using both Chrome and Firefox on my phone, with the same results.
I just love Adobe Aero, but I didn't expect the tool has also a minus (problem): when I export 3D Metallic object (Banner) as gITF, the Metallic effect's lost (Banner 2). There's also a video how that looks. How to solve this problem?I also have a question about 3D layers. Is that possible to select and animate individually in iPad, iPhone? (For example I want to animate the Pearl, also open and close the Shell).Thanks in advance!
Hi,My team is currently building a game in Adobe Aero. We are using mostly stock 3D models and a mix of PSD files, creating diorama type scenes. We have some basic interactivity with 1-3 objects in a scene, where users can tap an object to move it. We also have embedded links in the scenes, that link to other Aero scenes. We are experiencing some weird issues, that weren't present during our initial testing. i.e. when we tested. We rolled out a beta version of the game for 1000+ people at a conference, and the issues showed up. Everything worked in testing, but when 100's of people were accessing the scenes at the same time, a lot of things suddenly didn't work. Scene file sizes ranged from 5MB to 40MB.Issues we experienced:- scenes would not load all components, despite having stable and good internet connect w/ good down/up speeds. Users were all around the world, and a large chunk of them were on location of the conference. All users experienced this issue.- scene links would not wo
Hi, I picked up my Aero project today after leaving it for two weeks. Now Aero crashes whenever I try to import something from disk. I've tried *.glb files and animated png sequences in *.zip format. I'm on windows 10. Any advice? Thanks,Willem
Hi there, I'm reporting a bug within the recent 0.18 "App Clip" release. It seems that AR experiences viewed within the App Clip draw layers in the reverse order than is expected when compared to the full app / desktop preview. See the attached screenshots for examples of how it looks in the full app (Image 1) versus using the App Clip (Image 2). Hoping to get this bug squashed soon. Cheers. 🙂
227MB project fails to generate link. iPhone 13 Pro, iPad Pro. Same result. Any suggestions?
So did a super quick test drive of the the new App Clip feauture via social media: Here's the link used: https://adobeaero.app.link/mWDj8lBmiub The good news:Seems to work fine for those on iOS and Safari (and no Aero app install)The odd news:2 cases of errors and not opening - both on iOS with the Aero app already installed. Hmmmm
I have experimented with OBJ imports from my program, and for the most it works very well. Some models seems to loose textures for some reason, and I can't figure out why. The model imports prefectly in my own program, Keyshot, Blender, Chetah 3D and Vectorworks. I use an iPhone 13 Pro with the current IOS. In some cases, the model comes it looking 3D pixelated too, despite having very sharp textures.
I very much appreciate the new feature to update already shared projects to keep the link the same, in our case we're gonna have a showroom with printed out QR codes and it would be nice to know they don't have to be updated.Unfortunately I have yet to see this apply feature work: I always get the message that something went wrong.Is there something i could try to circumvent this issue?
Hi! I uploaded a character into Mixamo, animated it to sit, and hit the upload to Aero button. It says the upload is complete and the document can be found in my Cloud Documents in Aero. I have tried multiple times and it still hasn't shown up - my aero app is up to date and both are connected to my/same adobe account. Not sure how to fix this.Thanks 🙂
Hi,I am not able to use Aero, anymore. After yesterday update the software close itself anytime I try to put anything on stage or o open any Aero project. I uninstalled and reinstalled it with the same issue : ( I know it is not coded for M chips but for Intel. Also I should add that MacOS has been updated recently (a couple of days ago) to 12.5.1.Thus, I don't know if the problem is the new Aero update or MacOS 12.5.1 compatibility, but the Termination Reason: Namespace SIGNAL, Code 11 Segmentation fault: 11. Which means that the program accessed a memory location that was not assigned (so probably an Aero bug). Hope you guys will find out a solution soon. Thank you
Hi, i was trying Aero desktop and mobile.I did a test scene (1.7 mb) but when i try to use iphone for scan the plane the camera is black.I have iphone XR and last OS.What could be the problem?
I'm having a consistant problem where some of the 3D models in my scene are pixelated. This only seems to be happening when the scene is viewed through a camera; when I preview the draft on my computer there doesn't seem to be anything wrong. I briefly though it could be some glitch with the modeling process, as I have a mix of personal and downloaded models, but at least one of the ones I created doesn't pixelate. All of the downloaded ones are fine. Possibly relevant, I have some actions assigned which work in the preview but not through the camera. This affects both the pixelated and non-pixelated objects.
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