
StrongBeaver
Advisor
StrongBeaver
Advisor
Activity
‎Oct 18, 2024
08:15 PM
Photoshop 26.0 introduced HDR support and opens more up with 32-bit. Does this mean that it is now equal to that of Affinity Photo and or GIMP ?
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‎Oct 28, 2023
12:19 PM
How about getting the luminosity values for the blend mode for one image; then applying that to another image.
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‎Oct 28, 2023
10:52 AM
That is the result which I'm after. Although I was informed one can extract to a height map.
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‎Oct 28, 2023
04:28 AM
2 Upvotes
I'm not a huge fan of Generative fill as there are areas that need improvment; that and I don't like to completely depend on it for everything as it's not a path to go with this tool. In any case, when creating using Generative Fill \ FireFly a variation; when I have found a variation I like I want to create different varations of that one particular varient ? Another issue is the layer mask that is created for Generative Fills, they are usually blobs instead of nice clean cut out of the variation. I don't expect perfection but this could be improved a little more. I understand that one must use and know how to use Photoshop tools to create clean masks but improvment in this area would be desired.
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‎Oct 28, 2023
04:09 AM
How can I get the results of a 3D Texture Surface render since it outputs color to a height map ? Second, why when using the noises seen in the screen shot is the 3D Texture render output look as it does instead of a 3D noise result ? 5.jpg
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‎Oct 28, 2023
04:04 AM
4 Upvotes
I have an image which I'm using a blend mode to blend into a composition, although when using the same blend mode on another image on the same composition, the resuts are not the same. Is there any way I can get the same blend result with one image as with another image on the same composition even if the lumonsity is different on different parts of the image which is what blend modes are based off.
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‎Oct 03, 2023
05:47 AM
@Trevor.Dennis BTW You keep popping up on this forum. Have you got a proper name? I can't think of you by that handle you use. By @Trevor.Dennis ?
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‎Sep 24, 2023
05:20 AM
2 Upvotes
I was hoping without having to copy and paste parts of the image onto the cube, how can I get parts of the image onto the cube as so that it looks like these areas of the image are warped onto the 3D cube ? 3D Image Warp.jpg
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‎Sep 07, 2023
07:52 AM
Substance Sampler 4.2 has a new feature for linear upscaling. Although I would like to see the option of only upscaling a masked region that and the option of removing blur from areas of an image which typically is done using upscaling.
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‎Sep 07, 2023
07:49 AM
How can one select areas of the image to clone from ? I tried clone stamp and it seems to select the surrounding areas and fill the area I want to clone with what is around the selected area ?
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‎Sep 04, 2023
07:17 AM
The other maps are placed under the crop and perspective layers they all crop and distort together. The problem is part of the image which includes all maps has some perspective on the image. This is what I want to flatten out so to speak in other words remove the perspective. This image is showing in more detail. 7.jpg This is the black areas which is not validating; why I mentioned content aware fill this area out so that it validates but fills in the empty areas. 9.jpg Although not the entire area is not validating surprisingly only parts of that black area; but I don't need that area in the color map so remove it entirely is fine.
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‎Sep 04, 2023
07:10 AM
The areas which are validating as yellow and red have solid black in those areas. It's too bad you cannot content aware fill out those areas then my map wouuld validate all green successfully. Except for half of the map which has a blur to it from the original image.
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‎Sep 03, 2023
04:00 PM
I'm using PBR Validate to validate my Base Color, most of the Base Color is Green except a small area which is yellow and red. Therefore it is suggested to use either Hue\Saturation or Brightness to adjust the yellow and red areas as so they change to green. I've done just that, having PBR Validate at the top of the stack and Hue\Saturation immediately following; I got it to look all green as for the PBR validate. Although, when I disable PBR validate and Hue \ Saturation the yellow and red areas reappear ? As well the Base color looks washed out when PBR validate is disabled. How do I remove the yellow and red areas as to acheive an all green PBR validate but not wash out the color map as suggested for the documentation for PBR validate ?
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‎Sep 03, 2023
02:50 PM
I have an image which had alot of perspective; but Sampler did an alright Job along with crop and the perspective tools to get the image straightened. Although because the image had alot of perspective, parts of the color map; along with the other maps have still that perspective. How can I remove it, is there a way to which I can straightend out those areas by masking them out use a perspective tool then sorta like a content aware fill or clone I can fill in the other areas so that it doesn't look as if it adjusted in that area but yet those areas straighted out ? Otherwise if this is not possible; I suppose hopefully Photoshop. I just thought of maybe doing most of the clean up in sampler.
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‎Jul 01, 2023
09:57 AM
Since this is not available do you have any suggestion to complete this ?
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‎Jun 30, 2023
05:50 PM
The Flood Fill to position node gets the position of each tile but when using this node with the Flood Fill to Index node, how can I along with the value processor get the position of the tile then if the tile position changes, using the Flood Fill to Index get the new tile position ? Between the Shape Data Table and the Shape Data Table size, I don't know which would return the tile position before it changes so that this same tile position is recorded after it changes ? In other words, if you have twenty tiles; index 0-20 and tile 13,14,15,16 position tile changes I want to record this change and what is it's new tile position and tile index ?
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‎Jun 27, 2023
03:34 AM
It is Adobe Stock image #329446049. Even if the speecular highlights are too strong, how do I fix this and how do I displace the image to the cloth ?
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‎Jun 26, 2023
07:34 PM
3 Upvotes
I'm trying to superimpose rain on some cloth, although I'm blending them together I want the rain image to conform to the cloth. I know displacement mapping exist but getting just the cloth image as a black and white then getting the rain to conform to the cloth as to make it look natural ?
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‎Jun 23, 2023
05:16 AM
1 Upvote
I'm using levels to try to get this to look more aged and weathered possible even change the apperance so parts have more opacity, although levels is not giving the right look ? I've added some rain drops but not sure that is working ? 😉
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‎Jun 23, 2023
05:07 AM
I'm just not able to get the result you got using the Tile Generator node; therefore I've attached a scene to look at as to what I'm doing wrong ?
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‎Jun 22, 2023
07:49 AM
I attached the scene file as I'm not able to get the effect result as you got with your scene ?
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‎Jun 21, 2023
06:35 PM
I read to that color range could be good for this type of thing, unfortunately; no in this case. Is there a way to refine select subject ?
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‎Jun 21, 2023
06:17 PM
2 Upvotes
I want to mask out this white from the image as to use an adjustment mask but the color range tool is not quite giving me clean perfect results ?
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‎Jun 21, 2023
04:39 PM
Although probably redudant to do; I'm using a tile generator as a mask in a tile sampler. I like that I can change the tile sampler and essentailly get a different position of the tiles like a seed value. Therefore unless another way identical to this is available I would like to keep this setup but I can't get it to work with your setup @davescm ?
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‎Jun 19, 2023
06:11 PM
I'm using the tile sampler node to create the tiles; although, I would like to fill the shape in red whether that is one single large tile or two smaller tiles. I'd like to know numerous methods to which to accomblish this, if numerous methods exist ?
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‎Jun 15, 2023
05:03 PM
How does one get Generative Fill to make duplicates in different parts of an image; rather then simply duplicating the layer then using distortion or warp techniques to get the image to fit in place with the right perspective ?
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‎May 23, 2023
03:06 AM
Thanks, this is helpful; although how would I use these values in a function unless you can share the scene file ?
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‎May 22, 2023
07:21 PM
Thanks, so I assume flood fill to index works identically ? Also could I send you a scene file as I'm unable to get this working using a tile sampler as an input ?
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‎May 22, 2023
08:52 AM
Hi, how can I use the Flood Fill to Position node to access each point position from this node within a FXMap node. I tried a sampler node within the FXMap functions; by using the correct input image node that being the Flood Fill to Position node in for example input 1 to sample the point positions but I'm not getting any result ?
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‎Apr 24, 2023
04:22 AM
The AI sharpening along the edges of the desk are clearly; which I'm not able to acheive with the high pass filter. I have set the blend mode to overlay with the highpass filter layer above and the original image layer below. Any suggestions on how I could fix; I know there are touch up methods for this exact issue ?
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