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I'm working on an AE file that's been in progress for over a year and have had no issues until the last few weeks. Recently when I start the playback it's VERY slow and really distorts the audio, even when it has been fully rendered. What would be causing this all of the sudden?
Its possible this already exists and i'm just unware of it but sometimes you end up with a comp with many layers that no longer contribute to the final image, tests along the way etc - but sometimes hidden layers are used as masks etc, so it would be great if we have an option to "remove unused layers" similar to the remove unused footage option, to clean up the timeline
Nome do dispositivo DESKTOP-MMP0I4GProcessador AMD Ryzen 5 7600 6-Core Processor 3.80 GHzRAM instalada 16,0 GB (utilizável: 15,2 GB)ID do dispositivo 97EE4CA5-BD98-4EEA-A278-1AFC72CCBC9FID do Produto 00331-20300-00000-AA603Tipo de sistema Sistema operacional de 64 bits, processador baseado em x64Edição Windows 10 ProVersão 22H2Instalado em 14/07/2024Compilação do SO 19045.4780Experiência Windows Feature Experience Pack 1000.19060.1000.0
Hello,question about the use of several GPU in my system.Got 4 Nvidia A5000 and was wondering if one day it could be possible like switching gears to choose witch of them I want to use ?. Right one it's by defaut the number 0 of the system always being used.this question could also apply to Photoshop and premiere and ... well all the others ;)))like in blender the ability to pick and choose the GPU ?.good luck!and thanks in advance ;))yann
애프터 이펙트를 이제 막 입문하는 초보자입니다.반응형 자막이 필요해서 유튜브에서 만드는 방법을 찾은 후 어찌저찌 프리셋 파일로 저장 후프리미어프로에 적용을 하려고 했는데 아래와 같은 경고창이 뜨며 파일자체가 크리에이티브 라이브러리에 들어가지지 않았습니다. (참고로 애프터 이펙트는 한글판을 이용했습니다)
Hi,I am learning puppet rigging from a tutorial. Though the tutorial is from AE cc 18 but the application is same. I dnt understand why am getting this error msg every time am changing puppet engine from advanced in to legacy! The tutor says I must use legacy, not Advanced. Please help me. I am seeing stars and birds around my head. 😥
Hi all, I cannot seem to be able to snap the anchor point of a solid layer using the Pan Behind tool once I have changed my Solid to a 3D layer. It snaps quite happily in 2D, but once I get into 3D space I can move it but not snap it. Has anyone got any ideas of what I might be doing wrong/what settings I need to alter? Many Thanks in advance
Hilfe. Es ist, meiner meinung nach, ein großer bug seit dem letzten update in bezug auf das null objekt in verbindung bzw. mit einer verknüpften kamera entstanden. Das Null Objekt sitzt fest in der Bühnenmitte und man hat keine kontrolle mehr über das NUll die Kamera zu steuern.
I'm reposting this as I mistakenly posted the last one as corrected answer... I'm still having this issue where the video renders as completely black... Here is the updated settings: Again, I've also tried adding a solid layer, nothing seems to work.Would appreciate any advice as it's making me pull my hair out. Thank you!
Before the recent updates, the 'Range Selector' would update based on what type of 'Unit' was selected when adding a 'Position Animator' on text. For example, when adding a 'Position Animator' and selecting 'Index', the 'Range Selector' 'Start' 'End' would default to the number of 'Characters' in the text. If 'Based On' was changed to 'Lines' (for example), the 'Range Selector' 'Start' 'End' numbers would unpdate to the number of lines in the text. This is no longer the case. The 'Range Selector' 'Start' 'End' remains on the character count or, whichever 'Based On' option was selected prior to selecting the 'Units' option. It no longer updates.
When editing on AE, usually when you click on the preview, the video that you put in will have a rectangle around it, (check photos because it's hard to explain). In one edit, this outline is showing, but in another it's not. I want it to show in both though, how can I bring it back?
Hey, everyone! I've ran into this problem before, but could not remember what I searched to find the answer. I still cannot find the solution so I'm posting in here. I don't know why all these "spikes" are on my speed graph. It actually won't let me adjust the speed between the two keyframes I have set either. Any help would be greatly appreciated! Thank you in advance!
I have imported a shape from illustrator and converted it to a shape in AE, then animated a trim path, but the path is not animating properly, it skips ! Attached is my timeline and the aniamtion.
I am trying to create a starburst using the scale property. Keyframe at beginning at 100% > keyframe at end - 200%.But I can't figure out how to have it expand evenly in all directions - which it would do if the anchor point were in the center of the circular starburst ( at least I think that's the problem?) Is there a way that I can fix the anchor point in the center so that the star / starburst doesn't also seem to "wander off" sideways as it grows. Many thanks for the help!AE CS5.5
No documentation found of how to make that determination using ExtendScript.In order to work around that I'm currently using the following hack:const isTwoNodeCamera = camera.pointOfInterest.canSetExpression;Is there a better and safer way?
I have an audio clip as a layer in my project. Let's say its named "20240904-2210.xxx".I am trying to build a text expression that will take the 2024 and the 09 and the 04, and rewrite it to be: 2024-09-04.In JavaScript, I can just built a variable & then break it up with substr.But AE is saying substr is not valid.How can I break up the audio layer name into separate strings, such as strYear, strMonth, strDay?At the end, I can just do something like: result = strYear + "-" + strMonth + "-" + strDayI know this must be super simple, but for some reason, I cannot figure it out. 😕😕
Hey, I'm currently attempting to load a model into element 3d, but whenever I do it, the textures dont load. They load in the scene setup but once I get back to my main composition it goes completely grey. Any help?
EGP Context - for Font Size, please replace displayed label, "Size" with Font Size. This seems trivial but gets me so many times and for Video Editors it's an unnecesary source for confusion. It's become a huge pain having to workaround this for occasions when it isn't necessary.
Hi. I'm trying to maintain stroke width when scaling a shape, and I use the expression below (added to the "Stroke Width" property). It works when scaling with both axis constrained. However, if I scale the axis separately, the expression doesn't work anymore. Is there something I can add to it so that the stroke thickness remains the same when scaling them independently?value*(100/transform.scale[0]) Thanks
how is this possible.
Currently the Select All commmand (Ctrl+A on Win) appears to always be sent to the timeline. I'd like to request that if the Layer Contents section of the Properties panel has focus, then the Select All command would target that section specifically, allowing us to quickly select all the shape layer contents for the selected layers. This would be a QoL upgrade when working with multiple shapes, or layers containing multiple shapes, speeding up workflow. The existing workflow is to select a shape or group, drag the scrollbar, then shift+click to select the last layer - not difficult, but every bit of workflow optimisation is appreciated! An example use case is wanting update the stroke cap for a whole bunch of layers at once for consistency. As a related request, adding marquee selection to the Layer Contents for making multiple selections would also be appreciated, as I think that there is currently no drag interaction in that panel. Cheers!
Response to this error. I've seen other related posts and trying all the solutions none of them worked. I have a 4070 Super 12GB, so it's a nice GPU.The error is as follows:"After Effects encountered a GPU effects error on this frame. Possible cause: Out of GPU memory."The error comes out as soon as I open the project. I worked on this same project a few weeks ago and everything was working fine.
Hallo ich habe ein Problem und zwar zeigt After Effects nicht die Ebenen an von einer Adobe Illustrator Datei und dazu wenn ich diese Datei/Vektor in After Effects runter skalliere werden die Vektoren verpixelt.. Ich bitte um Erklärung und ich bin neu in der Adobe Branche. Dazu habe ich ein Video gemacht wie meine gesamte Vorgehensweise ist(Vom Adobe Illustrator bis AE). Gerne korrigieren und ergänzen. Dankeschön
Hi there, I was wondering if someone has experience extracting different passes from an EXR multilayer sequence. I'm following a course for Blender + After Effects for 3D rendering and compositing. I rendered some 3d models in Blender, after tracking the 3D camera on an original footage I'm also using. As you'd see from the screen recording I'm giving you, I have the combined pass, but I also have the diffuse color, diffuse direct/indirect, Gloss color, gloss direct/indirect, AO, and shadow catcher. I synchronized the EXR multilayer sequence to match the AE composition settings for color and frame rate. However, you can see that the result renders in the viewport only until the 4th frame and then disappears, plus the 3d objects don’t have the proper color. If I use the option with the combined pass and nothing else, I can preview beyond the 4th frame, but all 3D objects disappear. The moment I introduce any other pass, I get a black screen beyond the 4th frame. I set the
In a fresh new project, collecting works as expected. However, once you go to collect a comp containing some asset(s), it seems to remember them moving forward and will start to ignore the For Selected Comps setting, even if you go back to selecting the empty comp(s). I've attached a very quick demo showcasing what I'm describing. I don't show it in this video, but I did test collecting the empty comp and it does indeed adhere to the footage listed at the end of the video. Opening that collected file shows all comps. I've seen the "reduce project first, then collect" workaround recommended in the past, and that would work. Another workaround seems to be to close and reopen the project. That seems to make AE forget that you almost collected different comps before and it starts working as expected.Overall it seems like a pretty finicky bug that can be tough to expose consistently. Tested on:AE Version 24.6.1 (another user confirmed on previous version and different OS)
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