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HelloI've been trying to achieve a loop effect for a 4-second clip to around 20 seconds. I have used the loopOut expressions and time remapping but they don't work. Do I have to copy and paste it till I reach the 20-second mark?Please helpThanks
Please could someone tell me if it's possible to change the 3D camera tracker's ground plane and origin for objects that I have already created with the 3D camera tracker? For example, I have created some text with the 3D camera tracker, but now want it to track to a different area of the frame? Is it possible to do this without re-creating the text?
Hi! My 2D layers are appearing in the viewport fine, but when it comes time to preview a 3D camera move interacting with 3D layers, the camera doesn't move (in the viewport.) The coordinates move (I can see the numbers move), and the 3D layers appear on-screen, but the camera doesn't seem to be rendering. It was working not too long ago and none of my settings have changed, so I'm not sure what's wrong with my After Effects. Please help if you can!
Hello, I recently upgraded After Effects to version 17.0.2 and noticed afterwards that clips in my compositions suddenly appear much darker. The composition is in Rec709 with 32 Bit color space, I didn't change sth there. In the project, that I set up some time ago, I rendered parts of the composition out as Quicktime ProRes422 and re-imported them for performance reasons. There is white text in this composition, and it also appeared white in the rendered and re-imported clip. Now, the same clip is light grey at the same spot, and when I turn on the original text-layer, the difference is striking. I first noticed the diffenence, when I looked at renderings today and found, they were much too dark. These were exported as Quicktime ProRes from after effects and in a next step encoded as mp4 via media encoder (also newest version). I noticed, that the rendering from after effects was already turning everything darker, but the encoding via media encoder darkened the clip additionally. I re
hello.well my problem is- when i apply one effect, it takes couple seconds (10-20) to show the result of that effect applied on that png picture or etc.i want to show me fast so i can edit faster and not wait every time i change setting of that effect.or- when i replay timeline, it take a littel forward then it start from begin and i have to wait many times so that line become green..now my question is what component exactly should i upgrade for that? can upgrading ram to 32gb solve this problem..i know i should set resolution on 1/8, i know i should clean my cache, i know i should put all of my files on ssd. i know them all. i just ask about the upgrade of my pc component..pc config:CPU: i5 13600kGPU: gt 1030 2gbRAM: 16GB DDR5 4533MhzSTORAGE: ssd nvme m.2 512GBSTORAGE2: hdd 2TB.POWER: asus rog strix 750w
I have the audio icons checked in timeline and in preview (obviously), I have un-checked in preferences to mute the audio if playback is not real time, I have cache before playback, I meddled with audio hardware and all seems to be set to correct output. Everything works fine on another computer, but one I work on now, plays sound in any other app, including Premiere Pro. I have no clue what to do really. I re-installed AE, turned computer off and on, nothing works. Sound gets rendered, so program has to see it, but I obviously can't work without hearing it in the project. I tried importing many different files to new projects, problem persists.
I can't seem to find any Youtube tutorials for it and I'm stuck 😕😕
Hi, I have an oval ball that I have animated to move from point A to point B along a curvilinear path. The anchor point is at the bottom of the oval.This ball has a string attached to the top. As the ball moves, I would like the string to move along (touching the top) with the ball, and the extended string should take on the shape of the path along which it is being pulled by the ball while remaining stationary at the top.Is this possible? a full solution with an explanation would be most helpful. Still, I understand if people have time constraints, in which case, pointers to the technique, any tutorials would be most appreciated.Many thanks for considering my request.I am using the latest after effects version 24.2.1
hi there! i'd like to ask if anybody has a script/expression I can use to make keyframes adjust depending on the timeline-length of a layer? meaning if I increase the out-point of a layer by two seconds, the values of "key(numKeys)" and "key(numKeys - 1) "will also only be applied to the property two seconds later? this would tie to the question if its possible to have a layer adjust its length based on the precomposition - meaning if a layer is within a precomposition and i adjust the duration of the precomposition, the layer would also adjust its length and due to a new out-point being available, the "transmission" of values from the keyframes to the property would also proportionally happen earlier or later appreciate any help:)This one is one i've found in another forum post, but it doesnt seem to work for me - i'd apply the script to a layer within a precomposition to the "scale" property, having two keyframes, one at exactly the outpoint, and one one second before the outpoint. t
Bonjour ! Depuis une mise à jour effectuée aujourd'hui sur AE (pour la v 24.2.1) le dossier "en_US" a disparu du dossier "Dictionaries" et mon appli ne s'ouvre donc plus en anglais mais qu'en français (certaines expressions ne marchent donc plus)... Quelqu'un aurait-il une solution pour récupérer ce dossier ? Merci !
I have a project with a large number of nearly identical comps. Each comp has 90+ layers of the same video time-remapped to different frames. When I render the comps everything is pretty manageable to start with, the first couple in the queue will take about 2 mins to render but as the renders progress they get slower and slower until what should be 2 min is taking over an hour! The machine has 64GB of RAM which Ae steadily fills up but then can't seem to manage properly once full. The only way to flush the memory is by quiting and restarting Ae. This is a total pain as it means babysitting the renders and having to restart Ae after every 5 or so renders in the queue. So much for the overnight renders... I tried writing a simple script that would purge all memory between renders but this doesn't help at all, watching the memory consumption in the task manager shows only the most minor drop in memory being used by Ae. The only way to properly clear out the RAM use is to
I've got a client that has many requested changes from time to time. They have a schematic that plays out; filling up lines with color, valves opening, etc. During the animation he wants to highlight parts to talk about to students. The problem is if he comes back at a future time and wants to add some new information or parts, I have to move all the key frames and adjust any other parts that come later. Besides rendering it out once and using Freeze Frames to stop and restart the animation, creating stacks of layers OR using Toggle Hold Keyframe on whichever property is currently moving. Is there anyway to Pause and Resume a composition in After Effects? I've tried Time Remapping but the overall composition just speeds up and we need it to remain at a consistant speed. Like and expression that holds a composition still and resumes it when we change the value? Or automatically extends the composition's duration by the amount we paused for?
I have a working loopOut and i'm trying to stop it at a certain time.i tried:timeToStop = 10; if (time > timeToStop) { value; } else { loopOut(); } and also if(time < 10){ loopOut() } else { value } but both doesnt do the stopping trick, wel it stops right after one sequence...What do I need to do to make this work? thanks!!
How do I keyframe the turn of a 3D object?The 3D box on the layer is ticked and the object has been created in Element 3D. Whenever I try to turn the layer it appears flat and isn't 3D.How do I change this and start the object at one point (keyframe) and then turn it around to another side (keyframe) with it staying 3D?Thanks!
I made some lens flares that were working, the solid layer was set to Alpha. Now the solids don't become transparent when I make a lens flare?Do I need to use something besides Add to make the solid transparent?This is the timeline before the playhead arrives at the solid.And after the playhead arrives at the solid, the black is visible.This was just working a few days ago. Any ideas? Thanks.
Hello.Could you please tell me why a completely empty AE project weighs almost 10mb?I've already broken my head trying to find an explanation.I need it to understand why other projects (I have more than 100 of them) have this extra weight with almost no content.Is it a glitch, or does it depend on the version of AE, I can not understand.I work in CC 2021.I'm attaching the file, I really hope some of you will look at it for yourselves. Thanks.
Hi All, I hope you are all having wonderful Satrudays. I am hoping for some advice/tips/tricks/suggestions... I am trying to make it look like a 3d model tractor is actually moving, and therefore i need to make the wheels look like they are spinning. I am a novice to the world of 3d so please forgive me if i am asking something obvious or stupid! I have downloaded a 3d tractor glb but can not find one with out wheels or with seperate wheels that i can then animate sperately. I have tried laying wheels over the top of the animating them but this looks more then a little hockey. I was wondering if anyone had any suggestions, seen any tutorilas (i've googled) or anywhere i can find models with elements as spetate glb files? Thank you for your help and your time.
So I am running After Effects CC 15.1.2 on a MacPro 5,1 with 32 GB of RAM NVIDIA GeForce GTX 970 with 4GB of VRAM on MacOS High Sierra 10.13.4. I have 6GB reserved for other applications, so am running with 26GB of RAM.I am running UHD 29.97 P ProRES HQ footage, and it mostly works fine while I am running, but I do get crashes sometimes, and the problem is either with a crash or with saving and closing and re-opening the project. When I re-open the project I get the error After Effects error: Unable to allocate enough memory to render the current frame.This happens as soon as the project has re-opened, and happens immediately as soon as the project opens, and it happening every time with different projects and different footage (though all UHD 29.97 ProRES HQ.I have found 2 workarounds that let me keep working, but are both a major pain in rear end.The first workaround is If I open a new project and import the old project things work fine until I close AE or it crashes, then the same p
Using: decodeURIComponent(escape(datas[i].display_name)) I have an error and escape() is deprecated, I think the problem is with the Î character \u017DAnd using a decode() function function decode(s) { for (var a, b, i = -1, l = (s = s.split("")).length, o = String.fromCharCode, c = "charCodeAt"; ++i < l; ((a = s[i][c](0)) & 0x80) && (s[i] = (a & 0xfc) == 0xc0 && ((b = s[i + 1][c](0)) & 0xc0) == 0x80 ? o(((a & 0x03) << 6) + (b & 0x3f)) : o(128), s[++i] = "") ); return s.join(""); } it works better but I still have a problem with some characters nominatim.jsx (function(thisObj) { function decode(s) { for (var a, b, i = -1, l = (s = s.split("")).length, o = String.fromCharCode, c = "charCodeAt"; ++i < l; ((a = s[i][c](0)) & 0x80) && (s[i] = (a & 0xfc) == 0xc0 && ((b = s
Hello everyone, I'm new to the Adobe suite and seeking guidance on creating a seamless motion looping animation in After Effects for custom shapes I made in Illustrator.I want to animate all vectors in this shape to animate from it's current start position around the shape and back to it's start position as it's end position mantaining the gaps between each shape and bending each around the edges.I've tried using trim paths in After Effects, but found limitations in molding the paths to resemble my vectors. I also attempted plugins like Omnio Snake and Buo, but encountered issues with path animation. After days of attempts and much trial and error later, I am considering straightening all shapes in Illustrator to align on a single line path and then animate in After Effects following this tutorial: https://www.youtube.com/watch?v=8biAwem4jeAIn summary, I'm seeking answers to:Is my approach correct?How can I prepare vector shapes in Illustrator to align in a straight line
Hey does anyone know why if I'm making a rectangle then it's color is becoming dark.
I'm having big problems with Rotobrush.- Render output via Media Encoder is broken, nothinng like preview in AE and complety unusable. - After a save and reopen of project it's complety broken, none of my hours of rotobrush work are as I left it, it's a complete mess, unusable. - Opening a video clip from my comp to make adjustments to my rotobrush solution does not reveal any of the previous work, (but its still masked in my comp) I'm not sure if I have to start from scratch or not... usually opening the clip and seleting rotobrush reveal all the previous work... what am I missing here?- Next I'll try and render straigh from AE... but I still need to get in there and make adjustments to the work I've done... but I cant see any of it.
Hello friends, After Effects 3D applications do not show on the screen. I have tried many ways to do this, but it does not work. Is there anyone who has a problem?
I have been working in ACES in AE for 5 years now.The workflow now is pretty easy so congratulations to the team.One thing that bothers me.I have a 7950X 128GB RAM RTX4090.I can play 4k, 6k, 8k comps in realtime when in 8 and 16 bit mode, but when I switch to 32bit mode, most of the time the playback can't reach 25fps when in 4k comp, have to drop to half resolution, sometimes lower.Is there any reason for this?I mean the project is calculated in 32bit so it takes more processing - but once it's calculated what's stopping it from playing realtime?32bit takes more RAM, but once it's cached and entirely in RAM it shouldn't interfere with realtime playback.It's not like the image is being sent to the monitor in 32bits as there is no standard like that - the rendered frames are still sent in 10bit no matter if the project is calculating in 16bit or 32bit - so why the drop in performance? Also it seems the performance is slower the bigger the preview is:- playing at 50% comp viewer zoo
So the title says it all. I have a project with plugins that use several layers with SCREEN MODE to get the desired effects. Everthing is perfect, renders perfect, video is perfect.... except now a short PNG sequence has been requested to use elsewhere and of course the screen mode layers won't properly render without the backgrounds. Is there a work around or solution i am oblivious to?Thanks so much in advance for any guidence, even with most likely answer i think is coming 🙂
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