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Since After Effects 2024 (seems), after some time (3-30 minutes), my computer will freeze up completely. I am keeping an eye on the CPU, GPU, RAM, and VRAM on screen and every time the freeze occurs, it registers a spike to 100% GPU usage. It semi-resolves within a minute. Windows recovers, but whatever Adobe apps are open crash and burn. It only happens if I am using After Effects though, but it's contagious. It does not affect other non-Adobe software and if only PS and AI are open without AE, this does not occur. Not sure how AE can take down only Adobe apps when it crashes? Anyhow, I've been living with it, but it's getting really burdonsome. I am trying to export this short 32 second video and it keeps crashing on me and adding glitches into the footage so I keep having to reload it. With tech support (Adobe) we tried dropping the GPU driver from Game-ready to Studio, but it didn't do anything. If an
I've gotten all the way through the multiple secret handshakes to get text into C4D, including the version 8 format, but am stuck and my text will not extrude. I search the forums and get instructions that say the catch is- I have to, under Object, check the box Hierarchical to link the splines, without doing that it can't extrude a null, which is how it came in. I can't get that box to appear, so I can't check it. Any suggestions would be welcome.
I was working on a project and this border showed up how do I get rid of it.
Hello! I've been having a reoccurring issue with After Effects and the playhead. When I hit the spacebar to preview my comp, the Composition Window previews the composition just fine, but the playhead doesn't move and I don't get the red current time indicator while the preview is playing. Then, when I pause playback, the blue playhead does not update, and spacebar does not work for previewing my comp until I manually click and drag the playhead around in the timeline. Resetting After Effects temporarily fixes the problem, but the issue shows back up after working in the project for a short time. I had this problem in 17.1.0, and it persists in 17.1.1 My specs:OS: Windows 10Processor: Intel Core i7-8700K CPU @ 3.70 GHzInstalled RAM: 64GBGraphics: NVIDIA GeForce GTX 1080 Ti After Effects Version: 17.1.1 I attached a video of my screen when the problem occurs, and I will also attach a dropbox link to my After Effects project. Any help on this is greatly appr
Hello, I dnt understand what suddenly happens to my AE 2024. The graph lines are as tall as empire estate building :@. I tried all switch available there, auto zoom is on. please help.
Hello, I would like to know if there is an expression/script to calculate the orientation of curves so that they are perpendicular to the sphere?
I am very beginner in after effects and I downloaded some lower third template in envato and I have edited them in after effects. My problem is I would like to export the lower third with a transparent background. ps: I will upload this to articulate storyline and when I do that the background is black altough I choose quicktime and alpha channel and RGB + Alpha.
In AE when I enter a search query in the Help field, it gives me irrelevant results from all "general Mac" topics?For example, as a test I enetered "reverse keyframes" and there was a list of about 20 results that included printing topics (sending documents to the printer in reverse order). This makes Help in AE less useful. I tested Photoshop just now, and the search only returned PS topics. Why doesn't AE perform the same? This is happening while AE is active, not the desktop.
I cant able to work everytime while playing the message pops up "After effects warning : Invalid table address"
When I try to use 3D and try to change "RENDERING MODE" from Classic 3D to Cinema 4D, this happens, but when I check my Add-On on Creative Cloud it appears active and working. Already tried to restart my pc & uninstall and reinstalling After Effects. How can I do?
I feel like this should be possible using an expression but I'm not very good with expressions yet... I have a footage layer in a comp. On that layer I have created three masks. Each mask has only one point. I have used each mask to track a different moving object in the footage. I want to have one mask with three points, where each point is one of the (tracked) points from the other three masks.Does that make sense? Maybe I need to first apply the tracking data from the three masks to nulls, and then draw the position information for the ultimate mask from the three nulls? I've found a YouTube tutorial where somebody uses a .toComp expression to apply the position of a point on a mask to a null. And I've seen a separate tutorial where a createPath expression is used to define points on a mask. I've tried to combine them but I get lost... Alternatively if there is a way to just start with one mask but have each point on the mask be tracking those separate moving obj
A lot of us use After Effects for title design and getting messages across to viewers in the form of writing, I would say 80% of the things I make have copy in it. Why is this still not a feature? I'm sure there's a lot of us who have English as a second language. I work with a guy that mostly speaks Spanish, but I just really suck at spelling and would love this. And no there's not a script out there that I've been able to get that works for PC, Windows 10.
Hi everyoneI have Mac Studio with Ventura 13.2.1 . I tried importing a .glb and .obj file in AE 23.2.1. Why does this happen? What is wrong?
Bonjour, je souhaite installer After Effect sur mon ordinateur. Après avoir téléchargé l'application, lorsque je l'ouvre le téléchargement charge mais l'application finit par se refermer et se supprimer de mes fichiers. Je ne comprends pas.
when i try to open after effect give me a crash massage
Hello,I'm using an after effect template to make a kind of video slideshow.My problem : I can't manage to remove the blur that is present on the photos near the main photo :I've tried looking at a number of settings but I've never managed to remove this effect. Here are the basic composition settings (in the composition there's just the photo with the white frame) :Do you have any ideas about specific options where this effect could be removed?Thanks in advance for any help
I typed out the "crowded." I want the "cro" and the "ded" to push inwards towards the "w." Going into animate -> and then tracking amount gives a similar effect to what I'm looking for, but the word compresses to the "C" rather than the "w". I can't figure out how to make the same effect but the outwards of the texts push in towards the center. Any help would be greatly appreciated!
Hi gang (Shachar) 😉 Over the last while I have (somewhat) blindly stumbled my way across making my own custom parameter using the Arbitrary parameter, with some additional help. Now that I've got it working, I wanted to duplicate it to be reused by other custom parameters. However, none of the UI SDK samples show how to use more than one and, since I don't fully understand the system yet, I am stuck. I checked the forum for similar posts and couldn't really find much help either. So I'll ask my questions and hopefully someone can help. When one creates a custom parameter like below, what else needs to be unique for each custom parameter? Obviously the ID which in this case is CUSTOMUI_DISK_ID. But what about ARB_REFCON? I'm not sure what that is used for - does it also need to be unique for each custom parameter? Finally, what about &def.u.arb_d.dephault? Does that also have to be unique for every arbitrary parameter? AEFX_CLR_STRUCT(def); def
Hey, I was hoping someone could help me understand PiPL versions. I have had some problems with a warning flag when I apply my plugin in after effects, getting a warning flag that says:"effect has version mismatch. Code version is 2.0 and PiPL version is 2.0 (108600) (25 :: 16)" This is a pretty unhelpful message as 2.0 == 2.0. I've found I can make the error go away if I dutifully replicate the header and pipl versioning found on the adobe sdk examples, but this is kind of annoying and I'd like to understand it better. To load without error, my PiPL resource looks like this: AE_PiPL_Version { 2, 0 }, AE_Effect_Version { 1048577 } /* 2.0 */ and my plugin header looks like this:#define  
How can I get the path vertices for the text layer my plugin is applied to in 3D world space, in a way that also works when the text layer is parented to another layer? I know I can use AEGP_GetLayerToWorldXform() to convert from layer space to world space, however the vertices returned by PF_PathDataSuite don't seem to be in layer space even though the SDK guide claims that they "are in the layer’s coordinate space" (https://ae-plugins.docsforadobe.dev/effect-details/working-with-paths.html). What it returns doesn't match with the definition of layer space used in places like expressions when you're using layer space transforms (https://ae-expressions.docsforadobe.dev/layer-space.html). For example, if I change the xy-position of the text layer or change the Z Rotation property, PF_PathDataSuite returns translated and rotated vertices, whereas if it returned vertices in layer space the vertices shouldn't have changed. When you do path.points() in an expression, it actually does r
Having a hard time coming up with some solutions for this one...I'd like to be able to pass raw image data into an AEGP, and use that to either alter existing pixels in items, or create new footage/layers with the image/video/whatever data. I have an ImageData struct like so;struct ImageData { std::shared_ptr<std::vector<uint8_t>> data; int width; int height; int channels; // Default constructor ImageData() : width(0), height(0), channels(0), data(std::make_shared<std::vector<uint8_t>>()) {} // Constructor with shared_ptr and dimensions ImageData(std::shared_ptr<std::vector<uint8_t>> d, int w, int h, int c) : data(std::move(d)), width(w), height(h), channels(c) {} // Constructor with initialization ImageData(int w, int h, int c) : width(w), height(h), channels(c) { data = std::make_shared<std::vector<uint8_t>>(w * h * c); } }; From what I'm seeing I need to use
AE strange behaviour noticed.Suppose I have an map animation exported from Google Earth Studio - an mp4 of 1920 by 1080 with 30 fps - and I want to add some shape and text animation on it in Ae, so I import the mp4 file, create a sequence with it (with the same properties as the file), then make my shapes and texts above it and then exprort them as a separate mov file with an alpha channel. So both mp4 and mov files have the same resolution and framerate, hence they must be of the same length.But once I import these into Premiere Pro for the further work I always see the same problem - the mov is one frame lessAlways. This is the props for the mov:Type: QuickTime MovieFile Size: 62,53 MBImage Size: 1920 x 1080Frame Rate: 30,00Total Duration: 00:00:17:01 And this is for the mp4:Type: MPEG MovieFile Size: 21,14 MBImage Size: 1920 x 1080Frame Rate: 30,00Total Duration: 00:00:17:02Why does this happen?And this is the Project duration: So somehow a sequence - created vi
Hello everyone.I have an audio issue with a recent project.I created a new comp, set on 60fps (it's for social media, they say it's better?). All is good until I drag the .wav audio I previously imported (music) I want to use as background music into the comp.It sounds all slowed down. I initially think it was the RAM preview which usually makes it sound like this, but it kept sounding the same even when everything was correctly loaded.I tried to create a new comp at 30fps: the song sounds good.I also tried to test a 120fps comp (it's even more slowed down) and a 10fps comp (it sounds like the chipmunk).So, it looks like the FPS of the comp affects the length/sound of my audio.So I rightclick-interpret footage as I usually do when footage has mismatching FPS, but there are no FPS on audio (ofc). Everything is greyed out and it seems like there's no way to set anything to make it interpret it correctly??How do I fix this? And also, how do I know how AE set this up? I could wo
Im receiving this error while rendering my project, its on a sequence where I've dynamic linked some footage from AE. Can anyone help me fix this?I am working in V24.0.3, I have Media Encoder V24.0.3. and Premiere V24.0.3.
Hello everyone. I have AE 2020, and I've been using the roto brush for awhile now with no problem, but now have an issue. I rotoscoped around an object and when I go to propagate it, the rotoscope disappears right after frame 1. It completely disappears, and I can't do the shot for my movie. Does anyone know how to fix this issue? Thanks
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