After Effects (Beta)
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I have been using the beta and there is problem , most of the time my both preferences got reset and lost my recent project in recent files ,thats annnoying for the work and you to relocate the project every project again, it happens with beta and also the prefrences got reset in the main version of after effects
Hello! A memory management update has been implemented in After Effects starting from After Effects Beta v24.5x17.Users can limit the "RAM available for After Effects" through a preference under Memory & Performance settings. By default this limit is set to a significant portion of RAM available on the system. With this update, After Effects adheres to this limit more strictly, reducing transient spikes in memory usage. This reduces spurious low memory warnings and ensures a more consistent preview range. This update is particularly beneficial in scenarios where the frame cache is recycling frames very quickly such as when switching between previewing two high-resolution comps.
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hey guys, what upWe all have been following the discussion about new Spectrum UI herehttps://community.adobe.com/t5/after-effects-beta-discussions/feature-focus-new-after-effects-spectrum-ui-amp-windows-ui-performance-improvements/m-p/14497629People are complaining about images not showing in scripts UI ... my scripts are working the same, so clearly it's an issue that will be solved till the release version.My question is about the ScriptUI API ... will be any change on this too ?All methods, properties, listeners, etc, will stay the same?And all layout stuff like margins, padding, positioning ... how Spectrum UI will impact the coding side?cheers
Today, we’re announcing a new feature in After Effects Beta 24.5 x27, the ability to import files directly to a specific folder in the Project panel. Just right-click on any folder in your project and you can select the same "Import" and "Import Recent Footage" commands that you're used to in the File menu. These will import all selected files to the folder you clicked on.Similarly, using the keyboard shortcut Cmd/Ctrl+I while a Folder is selected will import to that folder. Project organization is a crucial part of working efficiently, and before this change you could only import files to the root of your project and then have to drag them to the correct place, so we’d love to hear how this works for you.Please note: 3D models that are imported currently do not take advantage of this feature and will be imported into your Project root.
Seeing as it's impossible (currently) to "stack" Track Mattes (see this post: https://community.adobe.com/t5/after-effects-beta-bugs/cannot-quot-stack-quot-track-mattes/idc-p/14610070 ) and Set Matte is often useless*, how about we have a brand new shiny effect "Track Matte" which behaves exactly like a Track Matte, but enables us to:Stack more than one Track Matte (by adding more than one Track Matte effect)Change the order in which a Track Matte happens in the effects stackGood idea, don't you think? UPVOTE! UPVOTE NOW! 😁 *Or we have a checkbox in the Set Matte effect to "behave exactly like a Track Matte"
Steps to reproduce:If I click on different layers in various comps, the ECP often fails to update; it might still show the effects controls for a layer I selected some time ago. I've never seen this issue before, and it doesn't happen (on the same project) in the release version (24.3.0 Build 50). Also, sometimes if I enter a value on a layer's effects (eg. the amount of Gaussian Blur) when I press Enter to exit the number box, AE opens that layer. UPDATE: Yes, this DOES happen with the same project in the release version! Very weird. I would be happy to send the project (not publicly) to Adobe for analysis.System info Application: After Effects (Beta) v24.5.0 Build 8 OS: Windows v10.0.19044, RAM: 127.92 GB GB, CPUs (logical): 32
Howdy Y’all! Version 24.5 x 29 of After Effects Beta introduces support for the Advanced 3D engine on specific Intel GPUs. We’ve collaborated with our friends at Intel to fix a driver issue, and now the new Advanced 3D features are available on 12th, 13th, and 14th Generation Intel Core processors. We are also supporting Intel Arc A3xx and Arc Pro Axx discrete GPUs. We’re excited to open the gates of 3D model import, Environment Lights, HDRI Lighting, Shadow Catchers & Colors (Beta), Animated Models (Beta), and Depth Map Extraction (Beta) to AE creators using Intel GPUs who have been patiently waiting on the sidelines until today. Getting Started All you need to do is launch After Effects Beta, import a 3D Model, or add a layer to a comp and turn it into a 3D Layer. The 3D Render Engine Dropdown menu in the Comp Window will now give you the option to choose the Advanced 3D Renderer. &
Friends, colleauges: Of the many documented properties+methods available in ScriptUI to position and resize dockable ScriptUI palettes in After Effects, most of us have tinkered with: win.bounds = { Bounds object } win.windowBounds = { Bounds object } win.frameSize = [ width , height ] win.size = [ width , height ] win.location = [ x , y ] win.frameLocation = [ x , y ] ..but these don't appear to work anymore. Or, maybe they've gone read-only? Is there a new, preferred way to script (set, rather than get) the position + location of ScriptUI palettes, or has this functionality been deprecated? Just curious, no pressure. Below is tests.jsx which creates a dockable window, then alerts the user to different attempts at resizing or repositioning it, using the methods listed above. When tests.jsx is placed inside AE's ScriptUI Panels folder, the methods don't work. When tests.jsx is launched from VS Code, the window resizes+relocates as expected. 
Colorspace workflows not functioning in latest AE beta, works fine in standard AE. Using the OCIO colorspace transform plugin to change footage colorspaces has no effect. Same for any adjustments in the color management area of the project settings.
If a text layer contains multiple justifications on different layers, editing text using character range can cause justification to incorrectly change. Steps to reproduce:1. Open justifyText.aep and have Comp 1 open and active.2. File > Run Script....run justifyText script. Script output:"top line justify = 7413 next line was = 7414changing text to = *1234*top line justify now = 7414 next line now = 7414"While the (0,5) character range covers a single justification setting across the top line of text,changing the text (still 4 characters plus return) causes it to adopt the justification of the next line.3. Undo the text change or Revert Project, comment out line 10 of script and try again with lines 11 then 12Script output:"top line justify = 7413 next line was = 7414changing text to = *234*top line justify now = 7413 next line now = 7413"Result: This time, the change seems to cause the second line to adopt the first line's justification. Expected Result: Justificatio
Either I'm missing something or Kerning doesn't appear to work properly with character range queries. It mostly seems to return undefined, even for a character range of a single character. It's potentially important to check if kerning has been manually altered to be able to take steps to preserve that kerning during a scripted edit. autoKernType seems to work as expected, only returning undefined on mixed autoKernTypes in a single text layer, it's just kerning that does. Makes it impossible to query in any useful way. 1. Create a comp, a text layer with some text, set to Metrics. Run attached kerntest script and you get:autoKern all = Metrics first char = Metricskerning all = undefined first char = undefined Kerning should be returning 0 in both cases (the scripting docs say so too) 2. Use Character panel to set Kerning to 0. Run script:autoKern all = None first char = Nonekerning all = undefined first char = undefined Kerning should be returning 0 in both cas
Hello ! what do you think about this error message :it just pop up 2 times at the end of the starting sequence ... Version of adobe after effect beta is 24.5.0 Build 21 system is : windows 11 latest update done.OS Name Microsoft Windows 11 ProVersion 10.0.22631 Build 22631Other OS Description Not AvailableOS Manufacturer Microsoft CorporationSystem Name BIGPCSystem Manufacturer SupermicroSystem Model M12SWA-TFSystem Type x64-based PCSystem SKU 091715D9Processor AMD Ryzen Threadripper PRO 5975WX 32-Cores, 3600 Mhz, 32 Core(s), 64 Logical Processor(s)BIOS Version/Date American Megatrends International, LLC. 2.0c, 07/01/2023SMBIOS Version 3.5Embedded Controller Version 255.255BIOS Mode UEFIBaseBoard Manufacturer SupermicroBaseBoard Product M12SWA-TFBaseBoard Version 1.01Platform Role DesktopSecure Boot State OffPCR7 Configuration Elevation Required to ViewWindows Directory C:\WindowsSystem Directory C:\Windows\system32Boot Device \Device\HarddiskVo
It is very annoying that the picture flickers every time I paint the mask with the roto brush. After each brush stroke, the picture disappears for a second and appears. Apparently reboots with new data. But when you work with a long segment of video, these blinks are very unnerving and strain your eyes. Smear - blink, smear - blink, corrected smear - blink ... Please fix this blink so that the picture does not disappear, but simply update the roto brush mask.
Hi Y'all! As of AE Beta 24.4 x 20, you can now add .obj 3D models from your CC Libraries directly into your project in Beta. Open the Libraries panel and simply drag-and-drop your 3D model into the Project Panel or Comp Window. You can also right-click on the 3D Model thumbnail in the Libraries Panel and add .obj files via the context menu. Cool! But how do you get .obj models into your CC Libraries?? Good question! This option now gives you access to the vast collection of free and premium 3D Models on Adobe Stock. After you license your model, hover on the thumbnail for your model and click on the heart icon to Save to Library. A notification will pop up in the right corner of your browser to confirm that the asset is being saved to your CC Libraries. You can change the default Library by clicking on "Manage" when this notification appe
AE project that worked and was saved with no issues after re-opening seems to be damaged. Some layers are lost (shows both in AE 2024 and Beta).Is it related to Illustrator, Photoshop or Overlord plugin I don't know but posting here for devs information.
Hi, everyone, Starting with AE 24.4 Build 25 beta, we have introduced a new scripting API which will make it easier to differentiate 3D model layers from other AV layers. We decided to expose it to Beta in response to your feedback. We are updating the Scripting Documentation, where you will find more detailed information about this new API. Here is a quick overview of the new API: ThreeDModelLayer object When you add a 3D model layer to a composition, there was previously no way to differentiate it from another AV layer in script. It simply showed up in the scripting DOM as an AV layer. Customers requested a way to tell them apart. This new API lets you explicitly test whether the layer is a ThreeDModelLayer. var importOptions = new ImportOptions(); importOptions.file = new File("MyModel.glb"); var threeDModelItem = app.project.importFile(importOptions); var threeDModelLayer = comp.layers.add(threeDModelItem); if (threeDModelLayer instanceo
Version 24.5x4 of After Effects Beta introduces access to depth map data and 3D Channel effects for Advanced 3D scenes. You can use depth maps to create more realistic composites by simulating real-world camera settings for 3D renders, or to apply effects to a portion of a 3D scene based on its depth. “Rampaging T-Rex” by Naelwow, CC Attribution Getting Started To get depth data from Advanced 3D, you first need to precompose your 3D scene. This is the same workflow used to reference depth data from the Classic 3D and Cinema 4D renderers. 3D Channel effects applied to the precomp layer can access the depth information. There are two ways to use this depth data: create a depth map via the 3D Channel Extract effect or apply one of the 3D Channel effects that can reference depth data directly. 3D Channel Extract will generate a grayscale depth map. Parts of the scene that are closer to the camera are brighter, further away elements are darker. This map c
Hi, I've been testing the Blender glTF (glb) to After Effects workflow and there is a mismatch and incorrect conversion between the glTF exported file and the Blender rendered scene. (See video)With the glTF export the 50mm camera is created in After Effects with a 48.5268mm focal length that visually doesn't match the render. If this is manually changed to 50mm it matches the perspective correctly.Also the timing of the animation is wrong and there seems to be no way to alter or interpret it except by changing the Time remapping / speed which still doesn't work in my tests.https://youtu.be/vBsaSgYbqec
All versions of the new AE are unable to deal with longer sequences of EXRs (DWAB). Tested on 22.1.1 beta too and still broken. Fails on all of our teams Windows 10 machines (20H2) 64Gb memory. Very disapointed as this is the format used by most 3D artists doing serious colour work and post. Oddly the same AE file brought into premiere to render to Proress4444 handles it just fine. Using this inside AE is impossible as it fills the RAM in the backround till the machine struggles to function. It ignores the memory prefs, dropping to half (32Gb for remaining OS) it still uses 99% memory and falls over. EXR files created in C4D with alpha. Can supply link to test project if you wish. Please fix this issue as it has caused many days of problems in our company. We have resorted back to older AE to render the job but this is poor.
We will update our system requirements with the next major release of our video applications. This includes the 24.0 versions of After Effects, Audition, Character Animator, Media Encoder, and Premiere Pro. This change goes into effect with today’s Beta build, 24.0x37. We update our system requirements each year, which allows After Effects to take full advantage of these platforms and helps ensure optimal performance for you. Minimum OS Requirements To run After Effects Beta version 24.0x37 and above, Mac users need to be on macOS Monterey (version 12) or later. Windows users need to be on Windows 10 (64-bit) v22H2 or Windows 11. We recommend running our applications on the latest operating systems: macOS Ventura (version 13) Windows 10 (64-bit) v22H2 or Windows 11 V22H2 Please note that support for macOS Big Sur (version 11) is discontinued. It will not be possible to install the 24.0 versions of our video applications on
I want to download After Effects 24.0 beta without creative cloud . Because when I download it with creative cloud, it gives me that I cannot download it because my cpu doesn't support AVX2, So I want to try to download it and may it ignore this issue, I want to download it because I want to use Rotobrush 3.0, Can anyone help me?
Plugin Premiere Pro Import: Unknown error. (5027::12) After the last upgrade 24.5.0 (Build 4) now I can't import any premiere pro composition to after effects
The defined panel size in custom workspaces are not saved. Some times it worked !!!! I do not succed to define the conditions to get it saved !!! At AE load the default MINIMUM panel size is used, not the size defined at workspace update or creation. Could you please save the defined panel size as in all other Adobe apps !!!!Many thanks
AE Beta V 24.4.0.041Mac Studio M1 Ultra - 64GB memorymacOS Ventura 13.6.6 I have been testing the new beta V24.4. With a couple of the latest releases, I have noticed my Mac is running out of memory when working in AE for a while (usually less than hour).Nothing out of ordinary - Simple few 4K layers compositing with Mocha AE masks, tracking with multiple keyframes, blur and grain FX.I am getting a low RAM memory warning too often or freezing and prompt: "Your system has run out of application memory".At this stage AE freezes and saving your work may not possible.Memory problem has never been an issue with any other AE versions. Prores 4444 original.No 3rd party plugins.OCIO color management with ACES.
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