After Effects (Beta)
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Whenever I try to use Rotobrush 2, the selection constantly expands after a few frames until it selects the whoel screen.I tried 4 different videos and reinstalled After Effects, but it behaves the same as well. Furthermore, it also sometimes yield the error message : Unkown Exception too.Any help on why this tool is behaving this way would help a lot.
New Beta version disables GPU acceleration. Regular version works as intended, I've installed the latest Nvidia Studio Drivers, and restarted my machine.
Steps to reproduce: 1. GPU not available in "Video Rendering and Effects" panel. It is grayed out. 2. Dispaly Acceleration is disabled. System info Application: After Effects (Beta) v17.7.0.40 OS: Windows v10.0.19041, RAM: 63.91 GB, CPUs (logical): 20 GPU and Drivers ver.: GTX 1080 Ti, Nvidia Studio Drivers ver. 460.89
I am not able to drag my media (tried png and mp4) into the Essential Graphics panel.
Essential properties do not individually access different properties of the same type in shape layers.https://youtu.be/2uJRdi8o54c
Premiere has a feature in the preferences where you can tick a checkbox to restore or not restore opened timelines. I'm wondering if something like that would be possible for After Effects. Sometimes when users open other people's projects, it can cause AE to crash or drag performance. This would hopefully help reduce that in some sense.
The New Captions Workflow in Premiere Beta is a great feature and I was surprised to also see the same menu option in the AE Beta, but am unable to figure out what it actually does in AE. Does it currently do anything?
Hello Beta Testers! We are pleased to inform you that Roto Brush 2 is now available for beta testing in the 17.1.2x32 build of After Effects (Beta). This new propagation engine incorporates the technology behind Project Fast Mask from MAX 2018 to streamline rotoscoping/isolating a subject or object from a background. The amazing notiansans from Learn How to Edit Stuff has created a great tutorial video for Roto Brush 2 in After Effects (Beta) showing the basic workflow as well as a comparison with original Roto Brush. What We Need From You We are looking primarily for feedback on how the new propagation engine is performing with real-world footage, though all feedback is welcome. Your testing efforts and input are highly appreciated. If you are willing and able to share footage with the After Effects team where Roto Brush 2 is having difficulty isolating a subject when propagating, please follow these steps to submit the footage and project: In t
Steps to reproduce: 1. ...Open AI Illustrator File on AE Beta 17.7.0 = The Colors ars wrong. HEX and RGB values change. AE 17.5.1. shows colors correct and keeps HEX and RGB Values. Result: ...Expected: ... System info Application: After Effects (Beta) v17.7.0.15 OS: macOS v10.16.0, RAM: 32.00 GB, CPUs (logical): 16
When 3D trackpoints are selected and deleted, Ae removes all points from the view (to bring the ones that where untouched back, seconds later). This is confusing.
All of a sudden, when checked the Track Points dissappear and vice versa. 17.7.0 (Build 10)
Steps to reproduce: 1. ... Result: ...Expected: ... System info Application: After Effects (Beta) v17.6.0.41 OS: Windows v10.0.18363, RAM: 31.90 GB, CPUs (logical): 16
When trying to run a RAM preview, I'm either getting an error that AE needs at least 2 frames for a preview OR I'm getting a few seconds of preview that just keep looping even without the loop setting on or BOTH... Hellleow? Anyone else running into this?
Screen recording attached. Once switching to fast draft, 3D layers do not render or update in the composition viewer, although wireframe outlines and gizmos continue to work. Composition window flashes to black when layers are selected, only showing colour image when mouse button is released.IE. It's like the composition window only displays the same old frame over and over, while the layers have been moved. Using the keyboard shortcuts to zoom in / zoom out causes a hang. Changing out of Fast Draft to Adaptive Resolution or Off (Final Quality) causes a hang.
Steps to reproduce:- create new project- create a comp- add a shape layer- try to change color of fill or stroke After Effects 17.6.0 (Build 17)Running on OSX 10.14.6iMac Pro (2017) 2.5 GHz Intel Zeon W64GB RAM 2666 MHz DDR4Radeon Pro Vega 64 16GB
I just updated to the latest beta version, 17.6.0 (build 12) and all of my footage and effects come up as black as black.I've tried loading .mp4 and .mxf and adding text and a couple of simulation and color effect. All black.Steps to reproduce: 1. ... Started AAE. Opened existing project or new project Result: ... Previews are all blackExpected: ... Not to be black? System info Application: After Effects (Beta) v17.6.0.12 OS: Windows v10.0.19041, RAM: 31.90 GB, CPUs (logical): 8 - Ryzen 5GPU - NVIDIA RTX2060
In After Effects Beta 17.6.0, it appears that blending modes do not have any effect on footage layers. I opened a project that was made in an earlier version of AE and this comp has footage useing the Screen blending mode. In beta this mode does nothing and the composite is displaying incorrectly. I tried a few other blending modes and they all appead to do nothing as well.
The file that Adobe provides to test out Media Replacement in Premiere Pro does not work because the feature is no longer working in After Effects Beta:
Hello - I need to take a 4k video and convert to fish eye for a dome projection.I follow this process in AE (vr convertor - input equirectangular and output fisheye (full dome).This does not work in a 4k file but seems to work ok when using a 1080p file,any feedback is appreciated,thanksJames
Thank You, Thank you for adressing the ability to add graphics and videos to the essential graphics pannel as this is a HUGE part of the power of this dynamic system approach. A couple of small things I noticed when I implemented these updated in a project. • Image preview in EG panel defaults to black. This works in most instances except when the graphic is black as in the case with this vector logo. May be more helpful if the background is transparent or there is in invert option. • When I added a Illustrator layer to the EG panel I lost the ability to constantly rasterize that layer which is the main reason I use illustrator graphics in AE. I was able to work around this by making the Illustrator layer a comp but the necessity of this extra step seems like a bug not a feature. • While workable the Edit Value workflow to edit source text is not intuitive and clunky in practice when taking advantage of EG instancing in AE. It would be better if we could get
weird behavior when switching to 3d, I used crop composition to region of interest
Working on a straightforward graphics project in AE Beta, trying to save before a render and the program just won't save. Like the menu options are all available and it when I click on 'save' or 'save as' there's a response, but it just won't create a save file. It's a new project and I suspect that some permissions may have been messed up and my AE beta can't write a new save file, but I am unsure how to fix that. I also have imported a separate .ae file into this project, that may be a compounding factor but not sure.
Not a big deal just more of a curious thing. Will the AE Beta icon get the rounded corners look that Media Encoder and Premiere have currently or are you waiting for 17.6 to do that?
Dear AE team,in April I posted a report about this issue on uservoice. The issue is still persistent in the current Beta Buld 17.6.0 (Build 6)https://adobe-video.uservoice.com/forums/911311-after-effects/suggestions/40160407-misplaced-nulls-after-using-nulls-follow-pointsIs there a solution to this problem? Thank you for your efforts!
Error message:Unable to execute script at line 20. Function theComp.layer().masterProperty is undefined. That very same script runs on AE 2020 without any issues.The code adds a premade comp to a timeline and then uses a csv to bring in some text to a placeholder. The that master property is created by another script, which runs without errors. It uses addToMotionGraphicsTempAs to create a master property for the text. -Mika
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