After Effects (Beta)
Recently active
It's been so long on feature request that it's no longer a feature, by now it's just a crippling bug. Come on, by now half of our projects are in ACES. AE ACES workflow is surprisingly OK, but it does require us to work in 32bit. Still not having an Add Grain and Gaussian blur working in 32bit is just ridiculous.Seriously, how much time would it take, 1, 2 days for a single developer??Just as a reminder:- add grain doesn't work in 32bit at all- Gaussian Blur has a bug where it generates negatove picel values - whenever an overbright point gets blurred, it gets a full black (actually negative) halo around it.These have been reported for over 3 years now, why are they not done yet???
Debug Assert failed!{expression (StringValue): "false && "invalid job status request""hash (Guid): "20746df4-ddd5-1609-004e-f4a000000041"sourceFile (StringValue): "D:\main\dva\DVAInternal\apd\analysis_server\src\Jobs.cpp"sourceFunction (StringValue): "apd::analysis_server::Jobs::GetJobStatus"sourceLine (std::uint64_t): "67"threadID (std::uint64_t): "58548"threadName (StringValue): "Socket Transport Thread Pool 01"timestamp (StringValue): "2025-03-25T13:06:36.0Z"} -------------- StackTrace --------------dvacore::debug::DoSimpleAssert ( @ 0) (dvacore.dll+0x00000000001B40F4)dvamarshal::RPCServerGremlin::OnRequestReceived ( @ 0) (Adobe Analysis Server.exe+0x000000000001659D)dvamarshal::RPCServerGremlin::OnRequestReceived ( @ 0) (Adobe Analysis Server.exe+0x0000000000028011)dvatransport::GenericTransporter::StaticNotifyIncomingExecute ( @ 0) (Adobe Analysis Server.exe+0x0000000000022DA7)dvamarshal::Responder::DidSendResponse ( @ 0) (dvamarshal.dll+0x00000000000088BB)dvamarshal:
yes, almost everywhere is math possible. But If I have to make a comp, 40sec long and 25 frames per second, would it be easy to type in 25*40 to get the right comp. Should not hard to implement? 😉
I'm having trouble getting After Effects to output consistent color that matches the Composition window. It doesn't matter if I toggle off Display Managed Color, or add a QT Gamma Compensation LUT during the export process. I've tried all different codecs. All of my exports look low-contrast and have a different gamma than what i'm creating in the program. Is adobe working on this? What can be done??? OSX 13.6.4 (22G513)After Effects Beta 25.3.0
Is there a way to export a 3D object with animation keyframing (done in After Effects) as a GLB or other common file type. I'm an artist most comfortable in Adobe Photoshop and I'm good in After Effects for animation. I'm working with Augmented Reality turning my art into experiences. I want to animate 3D elements that I capture myself (or create from 2D). I haven't found an easy way to do this, nothing like the way I would use Adobe After Effects to animate. I would love to be able to export out the keyframe animations with my GLB and import them directly into my augmented reality space. Is there any interim way I can do this (perhaps with a plugin). I would love one of the Adobe Software systems to support 3D animation with Puppet Rigging too.
The AE Beta support page asks for suggestions for 3d file types to import. LightWave3d's LWO file format would be very useful. LW is back in development and its new owners are now very approachable!
Version 25.1.41 of After Effects Beta introduces support for customizing the Transparency Grid and Background Color for the composition, footage, and layer panels. Our latest update introduces two helpful new features that will improve the way you design and preview your visual compositions. With the ability to adjust transparency grids and customize panel background colors, you will now have more granular control over the appearance of your workspace. This will allow you to customize the design context to better match the destination of your graphics! Adjusting the size and colors of the transparency grid behind your composition elements can enhance visibility by providing better contrast against various elements. This makes it easier to distinguish transparent areas from the rest of your design. Additionally, customizing the grid colors to match your personal preferences or project requirements can make your workspace more comfortable and efficient. You
8 months ago it was announced that AE would respect the dark mode in macOS, but since then no novelty about Windows. I would like to know his there are plans to improve AE's appearance in Windows, currently, title bars and menus look in white without any blur effect. In the last time I have made suggestions to help the development team, such as using WinUI. Thanks!
Today we are excited to announce the availability of Render Queue Notifications in After Effects beta, available in builds 18.4x37 or newer. What are Render Queue Notifications? Render queue notifications allow you to be notified when a Render Queue job completes (or fails) as well as when your entire queue of jobs complete. You can receive notifications in the Creative Cloud Desktop (Window and macOS) and Creative Cloud Mobile applications (iOS and Android). Download the latest build from Creative Cloud Desktop. You can see Render Queue Notifications in action in the attached video. Please use this forum post to discuss and provide feedback. Thanks!
Today, we’re proud to announce a new look for After Effects in Beta! As of Beta Version 24.4 build 20 — available today — After Effects is themed and styled using Adobe’s Spectrum design with a new modern look across the entire app. After Effects Beta now ships with three different themes: Darkest, Dark and Light. There’s also a new toggle for switching between a high-contrast mode for easier visibility and accessibility or a low-contrast mode for focusing on your content. Additionally, we’re also shipping GPU-accelerated UI performance improvements on Windows computers. This improvement may be most noticeable in timeline interaction, comp overlay drawing, and on multiple monitors. This is a beta release with additional fixes and changes rolling out in the coming weeks. Please let us know if you encounter any issues — particularly with specific GPUs — or have suggestions. Feedback from our beta community is appreciated and essential for building better and str
As of the After Effects Beta24.6x35 update, we are including support for macOS Dark Mode, as well as some performance improvements on macOS. This means that not only will all After Effects dialogs will have appearance-appropriate Title Bar coloring, but system windows like File Import will render with the correct appearance for your current system setting. After Effects appearance theme coloring is not tied to System Appearance, so you can have a light AE with a dark macOS, if you so want. We have seen occasional rendering-only issues in custom button UI in the Effects Controls Panel that don't affect functionality. We've reached out to the developers of those plug-ins but as Beta Testers, please let us know if you observe any unwanted UI rendering differences in new beta builds, particularly with third-party plug-ins. If you are a developer, please test your software with this new release, particularly if there is any custom rendering.
I occasionally find myself trying to align things an equal distance from the edge of a comp. I can drag a guide and specify its position, and then subtract that amount from the width of the comp and drag another one to that position, but that's a bit of a faff, especially if I want to then adjust both guides "in a bit more" for example. Many years ago, I remember using an external box (probably a hardware scope) that had a knob-adjustable guideline thing, which would display a couple of guides that were equidistant from the edge of frame. The knob would adjust the distance of both of them from the edge of frame. It was very useful. To replicate this, it'd be nice if AE provided a way of adding these "equal" guides. Maybe alt-dragging a guide onto the comp would add a pair of guides, each the same distance from the edge. They could be a different colour from regular guides, and if I adjusted the position of one, the other one of the corresponding pair would also move. This wou
Hi, We've noticed a critical bug in Essential Graphics. The text is not updating outside of the EG comps when it's changed in the source. It updates the color but not the font size or type or other aspects. This problem wasn't present in v23 but seems to be in 24.x all the way up to this beta. Steps to reproduce: - Create comp with text layer with any formatting. - Promote 'source text' in Essential Graphics of that comp. - Make another comp and put that setup comp in it. - Change the EG text to something else or link it to a new source text of a text layer. - Change the font type and size inside the setup comp. - The updates are not reflected outside in the other comp. This has been a workflow breaking issue for us. Project made in 23 are completely broken and are only fixable by going to every place where the text has been adjusted and re-read from primary comp then apply the adjustment again. This is a no go for projects where such things are referenced over 100
After Effects (Beta): Unable to allocate 132.563 MB of memory. Either decrease the memory requirements for the rendering of this frame, or install more RAM. (12803 / Unidentified caller.). For more information, see www.adobe.com/go/learn_ae_mem I'm testing the "beta" of AE and wanted to report this issue.. (which even happens in the official version 25.1) but here it's more constant because as you can see I'm rendering my video and I get this error, and they are just aligned clips without any effect (well, just one, the "twixtor pro" effect) which doesn't take up much space! but still it tells me that I'm out of memory idk.. I have 24 gb of ram of which I have assigned 16 to after effects (leaving 8gb so that windows 11 runs correctly) also even if I add the maximum it still shows up "even though it's a super light project" I'm also noticing that pressing the "space" key to preview has a delay of about 3-5 seconds " it seems that it lacks optimization in the render, I don't know,
3d camera tracker keeps giving timed out while obtaining dynamic link , but i can use it once if i restart my pc then it starts bugging out
mera after effect bhot jyad lag ho rha h
And this is on a 16 gb macbook proSystem info Application: After Effects (Beta) v25.2.0.121 OS: macOS v15.3.1, RAM: 16.00 GB GB, CPUs (logical): 10
I'm not sure if it's something to do with preview caching, but if I leave it on in the background, my PC (it's a pretty good gaming PC) becomes unbearably slow. My PC froze for 3-5 minutes today and I couldn't even close After Effects.
Hi everyone, We’re working to expand After Effects’ HDR capabilities. Starting with AE 25.2 build 81, HDR Preview and Transmit is available. This support for Extended Dynamic Range on Mac and DirectX HDR on capable Windows machines will enable you to preview HDR compositions in full dynamic range in Adobe Color Managed projects on an HDR-capable display or through Mercury Transmit. Usage Make sure your OS/Display HDR settings are turned on (if needed), then go to Color Settings. Set your project to Adobe Color Managed, Bit Depth to 32 bits per channel and choose a Working Color Space that supports HDR, like Rec.2100 PQ. Your composition will automatically be displayed in HDR. You can also send frames in the project’s working color space to external devices via Mercury Transmit. You will need to select the proper profile in the device settings. We are working with our third-party partners to update their drivers to more fully support AE workflows. Please give this new function
Hi everyone, We're continuing our work to expand After Effects' HDR capabilities. Starting with AE 25.2 build 102, Import and Export of CICP Metadata is available, a broadcast industry standard way of specifying color spaces. What is CICP The CICP chunk specifies the video color space (primaries), transfer function, matrix coefficients and scaling factor of the image using the code points in accordance with ITU-T H.273 standard. After Effects now supports CICP metadata in MOV (ProRes), MP4(H264/HEVC), MXF(XAVC), PNG and ICC profiles if included. Usage In Project Settings, make sure you have selected an HDR compatible Working Color Space such as Rec.2100 PQ. Import a file containing CICP metadata (Quicktime, PNG file or TIFF, for example, with an ICC profile) and it will be interpreted correctly. To Export with CICP Metadata, add your composition to the RenderQueue, and select PNG Sequence from the Output module. In the Color tab, select a desired output c
Hi beta users! Version 25.2.0.098 of After Effects Beta introduces support for Animated Environment Lights. Illuminate your Advanced 3D compositions by choosing a composition, video or image layer as an Environment light source. Getting Started Previously, Environment lights were limited to HDR and EXR still-image files as sources. Now, you can use any 2D layer to light your 3D scene. Environment Lights turn their source into a sphere to light the scene from all angles, so they will treat the selected layer or composition as if it is equirectangular – a 2:1 360-degree projection where the pixels at the top and bottom are stretched. Thus, using equirectangular video (e.g. footage from an Insta360 video camera or equivalent) will provide great results. However, for many scenes, using a flat video source will still provide convincing results that are “good enough”. Environment lights will respect the overb
the viewer flickers when moving objects
Colormatch between Premiere Pro beta and After Effects beta via Dynamic Link does not work. Now that I can work in the ACEScct color space in Premiere Pro beta, I am very happy with the output of my SLOG 3 footage. It was also announced that I would get the same colors in After Effects via the Dynamic Link, but this is not the case. No matter which color space I use and how I interpret the clip, the image in After Effects is far too bright and the highlights are completely overexposed. It doesn't matter whether I create a project using Dynamic Link or manually. It also doesn't matter whether I use the color space selected by Dynamic Link (which is actually the right one) or set it myself.Here are the pictures for comparison.I am using a MacBook M3 Max with Sequoia 15.3.1.Premiere Pro and AfterEffects are also up to date (both 25.2)
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
Already have an account? Login
No account yet? Create an account
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.