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Is there a way to use the default audio recorder from the device, similar to the way we use the CameraUI to take pics? A AudioRecorderUI?Thanks.
hii'm workng on iPhone and i want to make simple application,one button on stage and when i click on that , camera open on the stage and another button which is capture image..help
I've set up an ad account at Leadbolt, used placed the given code in an html, uploaded the html to a server. I'm using this code to display the ad on my iPhone:// create instance of StageWebViewvar _stageWebView:StageWebView = new StageWebView ();_stageWebView.stage = stage// set the size and location of the html 'window'// in this case x = 0, y=0, width = 480px, height = 80px_stageWebView.viewPort = new Rectangle(0,0,320,50);// url of html we want to loadvar myAdvertURL:String = "http://www.fastgearproductions.com/AdsTest.html";// load the html page in to our StageWebView instance_stageWebView.loadURL(myAdvertURL);It creates a 320x50 big window for the ad, the ad displays but it's soooo tiny. I've tried all the different sizes Leadbolt offers, and I've tried some html examples for changing size in the content displayed... nothing changes anything, the ad remains super small. I've tried it in landscape and portrait mode...Any ideas?
hey alli am having a lot of annoying problems with recording microphone audio and playing it back on the iPhone (same app works flawlessly on desktop and android)has any of you successfully done that?Saar
Hello there!!When I installed my flash professional software, it came with the built-in AIR 2.6 compiler and now I want to upgrade it to the AIR3 compiler but I don't know how to do this.Can someone help me?Thanks in advance!!atar.
I would like to know the version of SQLite in AIR 3.0.In AIR 2.7, the version was old and you couldn't even create relations between your table...I don't expect AIR 3.0 to contains an updated version since there is no informations about this in the release notes, but could an employee check in the build and give us the version number of SQLite in AIR 3?Thanks.
I'm using cs5.5 trial version. When I complete all the certificate and provisioning file locate in the publish entry and press publish but no ipa file being created. only a folder named "AOTBuildOutput720866926256539637.tmp". Does anyone know what's the reason? Thank you in advance.Leo
Lately when I am playing some flash player videos I get a fly-out window that asks me for permission to place information on my computer. I press the button “deny”, but this window keeps coming back. It is very annoying. It also shows a name “player.ooyala.com”. Is this a different player than flash? And how can I get rid of these horrible fly-out windows. Example: I watched a 4-min fashion show video and this request for adding information to my computer showed up 11 times.I think if I have Flash Player installed it placed all the information onto my computer that is necessary. I do not wish to permit anybody else to invade my computer.Please help.
As described here:http://forums.adobe.com/thread/863281?tstart=0It seems that the XML language definition is being ignored when building the ipa with AIR 2.6/2.7.That means you will have a lot of unused localizations that are being displayed in iTunes.Has anyone being able to get rid of them when publishing with 2.6/2.7?Otherwise iTunesConnect shows up all localizations...Regards,Josh
I have an AIR application that's attempting to connect to a local network resource (specifically Growl over GNTP). However, I seem to randomly get errors when trying to connect to the resource. All I can see is an IOError event of type #2031. Is there any way to tell why I would be getting this error?
My new Android app is only available to 60 devices (and not for instance on the new galaxy S 2) and my previous app is over 350 devices, why?My new app descriptor file is:-------------------------------------------------------------<initialWindow> <content>MyNewApp.swf</content> <autoOrients>true</autoOrients> <renderMode>auto</renderMode> <fullScreen>false</fullScreen> <visible>true</visible> </initialWindow>
If my app runs well on iphone4/ipod4 , but lags on iphone 3gs...Are we aloud to change a few things at runtime on 3gs to try and increase performance...example if (3gs){ -remove scrolling background -remove other hefty rendering items...}..Or will this be denied by apple because the apps no longer look the same on all iOS devices?
I'm not sure what is goin on here, but when I published my app on 3.0 its just bogging down on the iPhone. Everything is going slower. It was running great in 2.7. I've compiled builds via cmd line, and in flash 5.5 (with 3.0 overlay). No difference. Is anyone else running into this problem? I'm rendering in gpu mode, and the app was running considerably faster in 2.7. Any insight on what I could be doing wrong is appreciated.-dis
Hi,I made a game using the AIR SDK for iPhone. There are several background musics playingduring the game, which is mainly a static adventure game. The problem is that on my iPod Touch 4, using retina display, the music is crackling regularly. It is MP3 data, compressed to 48bps.On my iPhone 3GS and iPad 1, it seems to run fine. It looks like the crackling happens more every time I display a big sprite or something that causes the screen to refresh.I just tested with AIR 3.0 RC, and it is still the same. Do you know if there is a way to prevent this from happening?Thank you very much!FrédéricEdit: I'm using CPU mode, and have to. 😉
Well, after nightmare type of my journey to publish and upload .ipa to Apple Store (using Windows platform), at the end I got my application rejected and the reason is the following:---QuoteWe found that your app does not comply with the Apple iOS Human Interface Guidelines, as required by the App Store Review Guidelines.Specifically, we noticed your app only supported the top-right variant of the landscape orientation, but not the top-left variant.While supporting both variants of both orientations, each with unique launch images, provides the best user experience and is recommended, we understand there are certain applications that must run in the landscape orientation only. In this case, it would be appropriate to support both variants of that orientation in your application, e.g., Home button right and left.Addressing this issue typically requires only a simple and straightforward code modification. However, if you require assistance, the Apple Developer Support Team is avail
Hi all,I'm currently developing an air android mobile platform game.. it uses 3 multitouch buttons (Sprites) (left, right, up) in the corners of the screen to move around. So if you press them the player moves around. The problem is that if you touch it with a quick slide kind of a movement which goes out of the button area range the button stays on and the player is for example like jumping forever... here is the code:package { import flash.display.Sprite; import flash.events.TouchEvent; import flash.ui.Multitouch; import flash.ui.MultitouchInputMode; public class TouchControl extends Sprite { Multitouch.inputMode = MultitouchInputMode.TOUCH_POINT; public var button:Sprite; public var touch:Boolean; &
heymy app keeps playing sounds even when the iPhone 3g's physical mute button is switchedis that a bug?Saar
Hi, first of all sorry for my bad English but I need your HELP. A lot of my Customers have a Problem with my Application since Adobe automatically updated Air to Version 3.0.0.4080. When starting a PrintJob on a Windows 7 Machine the Application Crashes. With Air 2.7.2 everything is fine. My only solution is to Downgrade Air to 2.7.2. Has someone an idea how I can solve this? Here is the crash Report on an Win 7 64Bit Machine with Service Pack 1 in German:Protokollname: ApplicationQuelle: Application ErrorDatum: 14.10.2011 12:20:56Ereignis-ID: 1000Aufgabenkategorie:(100)Ebene: FehlerSchlüsselwörter:KlassischBenutzer: Nicht zutreffendComputer: Gio-PC-onIMacBeschreibung:Name der fehlerhaften Anwendung: extato commerce.exe, Version: 0.0.0.0, Zeitstempel: 0x4e7d51b6Name des fe
Hi My AIR app need work on both Android and iOS.ServerSocket and DatagramSocket are neither supported on mobile device. So how can I get the IP of other hosts in my wifi?I tried to get the ip range and use socket to connect them one by one to check if they are available. But it's too slow. Is there another quick way?Thanks
Hi,This is the first problem I've had with Adobe and can't find an answer anywhere. I'm trying to update BBC iPlayer but when Abobe attempts to run the following error is displayed:Sorry, an error has occurredThe application could not be installed because the installer file is damaged. Try obtaining a new installer file from the application author.I have found the logs but don't want to publish to everyone. Can someone please help me?I'm using Windows 7.Thanks
Hi! I'm working on an air app for playbook and I really want to know if it is possible to save images on the device's CameraRoll. I'm compiling my app with AIR 2.6 sdk, exporting through Flash Builder and testing with a real playbook. My project doesn't have any errors and I also checked the use_camera permission from the project properties (not sure if this is necessary for saving an image) but I'm not getting any image when testing my app...I'm using the code bellow, the same that works with no problems on an iPad.if (CameraRoll.supportsAddBitmapData) { var cameraRoll:CameraRoll = new CameraRoll(); cameraRoll.addBitmapData(_bitmapData3);}
Hello,import flash.media.StageWebView;private var webView:StageWebView = null;private function init():void{ var fPath:String = new File(new File("app:/map-simple.html").nativePath).url; webView = new StageWebView(); webView.stage = this.stage; viewPort = new Rectangle( 0, 0, stage.stageWidth, stage.stageHeight ); webView.loadURL( fPath );}new File(new File("app:/map-simple.html").nativePath).url doesn't work on AndroidThanks
HiI'm gonna start on a new app and was wondering what the max width and height of a picture can be?I will import a big picture into my Flash CS5.5 (pro) and place it in a movieclip.I found this info on an old site from 2008:Note: The maximum dimensions of a bitmap in Flash Player is limited to 2880 pixels in either direction (width or height). If you attempt to create a BitmapData instance that is larger than this restriction, the Bitmap will not be created. This limit is in place to keep people from creating Flash movies that gobble up the client’s RAM. A bitmap that is 2880 x 2880 pixels, will use roughly 32MB of RAM.I'm not sure if that is the limit of today's flash version. I'm using Flash CS5.5 Pro.And íf now, let's say the max width and height of a picture (or should I rather say bitmap?) is 2880x2880, will the limit change in any way if it's placed in a movieclip?According to some more info on the same site, there's no limit if you do a "trick":[Workaround] Flash Bitmap maximum
Hi! I have googled this but can't find anything. There was an Adobe blog on multiscreen development but I couldn't find enough detail to answer my question.Is it possible to create two separate .fla files with shared assets - one at iPhone screen size and one at iPad screen size, with shared files and classes, the only difference being the layout of the screen, and then call something in a main.as document class somewhere that just checks for iPhone vs iPad and loads the proper file? Basically, is it possible to create a universal app and still have WYSIWYG control over the interface (instead of, say, programming the x and y coordinates of every object on stage based on current stage height and width)?Sorry if this is a stupid question, I'm a noob. Thanks!
I'm converting an Flex application that was originally developed a few years ago for mobile export. I've already done a bunch of modifications to the code, and have it close to working--except for a few of these errors:Could not resolve <s:HDividedBox> to a component implementation.I get this for: <s:HDividedBox> <s:Tile><s:DateField>All other component implementations work, including <s:VDividedBox>. Why would <s:VDividedBox> work and not <s:HDividedBox> ?Here's the MXML code:<?xml version="1.0" encoding="utf-8"?><s:View xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" title="HomeView" &nb
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