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Is it possible to get text input in an actionscript only mobile project for Android? If so is there some example code anywhere? I have been trying to get a soft keyboard to appear in the emulator from a TextField but so far no luck (Flex SDK 4.5.1 Air 2.7). Do I need Air 3.0 and use a Flex project instead of Actionscript?
Hi,I'm using Flash 5.5 with Air 2.7.Does anyone know what the ipa file is compatible with? all iOS devices or just iOS 4?Thanks,Matt
I have a problem with the ADL. When I try to test a project, the ADL is opened, but it shows me no window!. When I pack the application and install it in my computer, it's works OK, but to develop this is very annoying. I'm using a MAC, and Adobe Flash Builder 4.5 Any help is really welcome!Thanks Patricio López
I am using flash builder to make an app for android/ios.How would you recommend I use assets such as images and sounds. Should I embed them or use loader?Any benefits to each one.I have a fair amount of assets.
Hi Guys,I made small test with iPad2 and android Sony Xperia Arc. I have a transparent png 200x50px imported to flash. Fps is set to 30. I move this small png 1px to the left every frame. Quite simple, but the result is not that smooth as I would expect. Everything looks fine and smooth, but once in a second I can see some jittering. Looks like it jumps 1px back and forth. On both devices.My queston is, is this normal? Does anyone have the same issue? Any help will be appreciated.Many thanks...Note:stage.quality = "high" - didn't helpmc.cacheAsBitmap = true - didn't help
HiI have a blocking issue for native extensions when targetting the MacOS-x86 platform. (in my case Snow Leopard)I succeded in packaging the ANE file, but I have this error when using it in my test app:[SWF] tekhnia.simpleAirNativeExtension - 2 871 octets après la décompression[SWF] simpleAirNativeExtensionTest.swf - 2 119 250 octets après la décompressionContext: [object ExtensionContext] in /Users/vandrito/Documents/Projets/o3sui/.metadata/.plugins/com.adobe.flexbuilder.project.ui/ANEFiles/simpleAirNativeExtensionTest/macosx/simpleAirNativeExtension.aneArgumentError: Error #3500: The extension context does not have a method with the name isSupported. at flash.external::ExtensionContext/_call() at flash.external::ExtensionContext/call() at tekhnia.org.simpleAirNativeExtension::simpleAirNativeExtension/isSupported()[/Users/van
How do I get multiline textfields to display the standard iOS controls with the "done" button so that users wont be stuck after selecting the textfield? My app requires there to be multiline textfields for editing stuff.I have made a custom control to close the keyboard which works, but it is kind of tacky, and I dont know if it is in line with the Human Interface Guidelines. I would prefer to do it the proper way rather than risk my app being rejected for this.
We have a customer that is occasionally getting this error on the startup of our AIR app:Error: Error #2014: Feature is not available at this time. at flash.filesystem::File$/initDocumentsDir()at flash.filesystem::File$/get documentsDirectoryPath() at flash.filesystem::File$/get documentsDirectory()at licensing::LicensingManager() at licensing::LicensingManager$/getInstance()at Function/http://adobe.com/AS3/2006/builtin::apply() at MethodInfo-13695()at Function/http://adobe.com/AS3/2006/builtin::apply() at mx.binding::Watcher/wrapUpdate()at mx.binding::FunctionReturnWatcher/updateFunctionReturn() at mx.binding::FunctionReturnWatcher/updateParent()at _YNABWatcherSetupUtil/setup() at YNAB/initialize()at mx.managers::SystemManager/http://www.adobe.com/2006/flex/mx/internal::childAdded() at mx.managers::SystemManager/initializeTopLevelWindow()at mx.managers::SystemManager/http://www.adobe.com/2006/flex/mx/internal::docFrameHandler() at mx.managers::SystemManager/docFrameListener()I have ne
As I understand it, when a Mobile Flex project is being compiled for iOS, the code base will be converted to Objective C, right? So, when I'd use the Sound Object from ActionScript, is it an AVAudioPlayer then, or more like a stack of AudioUnits? (AudioQueue?) In my current project I need to trigger sounds immediately after the user pushes a button, and AVAudioPlayer would be too slow.
If I choose to render my air app for Android using GPU, will it still work on all devices or is it limited? I have noticed some significant improvement turning it on but I have some higher end devices. Unfortunately, I don't have anything on the lower end of the Android spectrum to test. I want to go GPU but I don't want to push the update to 1000's of users without getting others experience.
Hi all,I need to play audio in the background but unfortunately, it came out unstable:- On the 1st run after installing, it'll play fine until it loops, that's when the audio goes out completely.- On subsequent runs, the audio plays and loops but it stutters.I have scoured the forums and googled but couldn't find much advice other than the audio settings to use:- MP3 Compression- 128 kbps Bit Rate- 44.1 kHz sample rateThe audio file is in the library and I call it up with the Sound object.Some additional info, I wrote a custom script to loop my sound:- I have 2 SoundChannels- I use a Timer to track the audio progress- When the 1st channel is almost up, I play the 2nd channel; the 'old' channel fades out and stops while the 'new' channel plays and fades inI'm not sure what else I need to look for but any pointers will be great!Thanks!
Is there a way to use the default audio recorder from the device, similar to the way we use the CameraUI to take pics? A AudioRecorderUI?Thanks.
hii'm workng on iPhone and i want to make simple application,one button on stage and when i click on that , camera open on the stage and another button which is capture image..help
I've set up an ad account at Leadbolt, used placed the given code in an html, uploaded the html to a server. I'm using this code to display the ad on my iPhone:// create instance of StageWebViewvar _stageWebView:StageWebView = new StageWebView ();_stageWebView.stage = stage// set the size and location of the html 'window'// in this case x = 0, y=0, width = 480px, height = 80px_stageWebView.viewPort = new Rectangle(0,0,320,50);// url of html we want to loadvar myAdvertURL:String = "http://www.fastgearproductions.com/AdsTest.html";// load the html page in to our StageWebView instance_stageWebView.loadURL(myAdvertURL);It creates a 320x50 big window for the ad, the ad displays but it's soooo tiny. I've tried all the different sizes Leadbolt offers, and I've tried some html examples for changing size in the content displayed... nothing changes anything, the ad remains super small. I've tried it in landscape and portrait mode...Any ideas?
hey alli am having a lot of annoying problems with recording microphone audio and playing it back on the iPhone (same app works flawlessly on desktop and android)has any of you successfully done that?Saar
Hello there!!When I installed my flash professional software, it came with the built-in AIR 2.6 compiler and now I want to upgrade it to the AIR3 compiler but I don't know how to do this.Can someone help me?Thanks in advance!!atar.
I would like to know the version of SQLite in AIR 3.0.In AIR 2.7, the version was old and you couldn't even create relations between your table...I don't expect AIR 3.0 to contains an updated version since there is no informations about this in the release notes, but could an employee check in the build and give us the version number of SQLite in AIR 3?Thanks.
I'm using cs5.5 trial version. When I complete all the certificate and provisioning file locate in the publish entry and press publish but no ipa file being created. only a folder named "AOTBuildOutput720866926256539637.tmp". Does anyone know what's the reason? Thank you in advance.Leo
Lately when I am playing some flash player videos I get a fly-out window that asks me for permission to place information on my computer. I press the button “deny”, but this window keeps coming back. It is very annoying. It also shows a name “player.ooyala.com”. Is this a different player than flash? And how can I get rid of these horrible fly-out windows. Example: I watched a 4-min fashion show video and this request for adding information to my computer showed up 11 times.I think if I have Flash Player installed it placed all the information onto my computer that is necessary. I do not wish to permit anybody else to invade my computer.Please help.
As described here:http://forums.adobe.com/thread/863281?tstart=0It seems that the XML language definition is being ignored when building the ipa with AIR 2.6/2.7.That means you will have a lot of unused localizations that are being displayed in iTunes.Has anyone being able to get rid of them when publishing with 2.6/2.7?Otherwise iTunesConnect shows up all localizations...Regards,Josh
I have an AIR application that's attempting to connect to a local network resource (specifically Growl over GNTP). However, I seem to randomly get errors when trying to connect to the resource. All I can see is an IOError event of type #2031. Is there any way to tell why I would be getting this error?
My new Android app is only available to 60 devices (and not for instance on the new galaxy S 2) and my previous app is over 350 devices, why?My new app descriptor file is:-------------------------------------------------------------<initialWindow> <content>MyNewApp.swf</content> <autoOrients>true</autoOrients> <renderMode>auto</renderMode> <fullScreen>false</fullScreen> <visible>true</visible> </initialWindow>
If my app runs well on iphone4/ipod4 , but lags on iphone 3gs...Are we aloud to change a few things at runtime on 3gs to try and increase performance...example if (3gs){ -remove scrolling background -remove other hefty rendering items...}..Or will this be denied by apple because the apps no longer look the same on all iOS devices?
I'm not sure what is goin on here, but when I published my app on 3.0 its just bogging down on the iPhone. Everything is going slower. It was running great in 2.7. I've compiled builds via cmd line, and in flash 5.5 (with 3.0 overlay). No difference. Is anyone else running into this problem? I'm rendering in gpu mode, and the app was running considerably faster in 2.7. Any insight on what I could be doing wrong is appreciated.-dis
Hi,I made a game using the AIR SDK for iPhone. There are several background musics playingduring the game, which is mainly a static adventure game. The problem is that on my iPod Touch 4, using retina display, the music is crackling regularly. It is MP3 data, compressed to 48bps.On my iPhone 3GS and iPad 1, it seems to run fine. It looks like the crackling happens more every time I display a big sprite or something that causes the screen to refresh.I just tested with AIR 3.0 RC, and it is still the same. Do you know if there is a way to prevent this from happening?Thank you very much!FrédéricEdit: I'm using CPU mode, and have to. 😉
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