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I created a character performing a walk cycle and made it a symbol. I'm still new to Animate, so I'm wondering if it is a good practice to make a character a symbol? The reason I ask is that after the character walks, then I find that I have to stop using the symbol and instead animate the next movement by using layers on the main timeline. So I am switching back and forth between using the symbol if the character is walking, back to using layers on the main timeline. I feel like there must be a better way of going about this? Thank you to anyone who can share advice!
TypeError: Error #2007: Parameter hitTestObject must be non-null.at flash.display::DisplayObject/_hitTest()at flash.display::DisplayObject/hitTestObject()at Function/Disparos2_fla:MainTimeline/preparen/Disparos2_fla:fuego()[Disparos2_fla.MainTimeline::frame1:107] Code:import flash.utils.Timer;import flash.events.TimerEvent;stop();var VidaP=100;VidaP:uint;VidaPerro.text=VidaP.toString();var fallos=0;fallos:uint;Fails.text=fallos.toString();var Tiempo=61;var timer:Timer= new Timer (1000,61);timer.start();timer.addEventListener(TimerEvent.TIMER, InicioT);function InicioT (e:TimerEvent){Tiempo --;Segundos.text=Tiempo.toString();}timer.addEventListener(TimerEvent.TIMER,fin_del_juego);function fin_del_juego(e:TimerEvent){if(Tiempo==0){gotoAndPlay("dos");}}timer.addEventListener(TimerEvent.TIMER,derrota);function derrota(e:TimerEvent){if((fallos>=10)&&(Tiempo<59)){gotoAndStop("dos");}}timer.addEventListener(TimerEvent.TIMER,victoria);function victoria(e:TimerEvent){if((Vida
Hi, I've been using animate for a while now and there's one question I can never really get a straight answer for. How can I import the entire audio to the stage without having to manually add more frames. For instance, My audio is x number of frames long, and when I insert it it only goes up until the last frame ive inserted into the timeline. Of course as I add more frames the audio automatically fills in, but its frustraiting when i'm trying to add something thats 5-6 minutes long and have to keep pressing the "add new frame" key. Isn't there any way I can drag the audio into the stage and have it automatically add all the frames until the end of the audio?
In my symbol that I have named Body container that would be where I would work on the arm movements but their would be a problem. When finishing the arm movements and going back to my Scene. Which body container in inside scene as a symbol when I would test out thew animation it would not make the arm movements only the movements that is in Scene Can anyone help because this is very frustrating
I animated a character's walk cycle inside a symbol, however, I now need the character in this scene to do new movements. I'm still quite new to Animate so what do you do with a symbol animation in a scene when you need to animate new actions for that character? On my main timeline, I no longer have my character's layers there to animate individually since they are now inside the symbol's timeline. Do I paste the layers back in the main timeline and start animating from there? Or do I keep animating inside the symbol timeline? I'm thinking that continuing animating inside the symbol is not the right course of action since I want the symbol to just be the walk cycle. I'm honestly not sure if this is totally silly question or if it even makes sense, it's hard to describe! Thanks so much for any guidance!
Hello, excuse i'm beginner and my english is poor. i try to import from MIXAMO a character and animation, but not possible directly. So i try to create a character set with Trax editor, but i cannot find this one in MAYA LT. Which way to import MIXAMO in MAYA LT?Thank you for your answer.
Hi, I tried to make scramble puzzle game written in AS3. But I got error messages with it. Is there someone help me please? Here's the code : //Begin codeimport flash.events.MouseEvent;import flash.text.TextField;// Define the dimensions of the puzzlevar numRows:int = 4;var numCols:int = 4;// Create an array to store the movie clipsvar cards:Array = [];// Create a variable to keep track of the completed puzzlevar puzzleCompleted:Boolean = false;// Create a function to initialize the puzzlefunction initPuzzle():void {// Loop through rows and columnsfor (var row:int = 0; row < numRows; row++) {for (var col:int = 0; col < numCols; col++) {// Get the instance name of the cardvar cardInstanceName:String = "card_mc" + (row * numCols + col + 1);// Get the card movie clip based on the instance namevar card:MovieClip = this[cardInstanceName];card.x = col * card.width;card.y = row * card.height;card.addEventListener(MouseEvent.MOUSE_DOWN, onCardMouseDown);card.addEventListener(MouseEv
This is probably a really simple fix but I've spent hours looking for the solution and I don't know what to do I have this stick figure and I want to move the body, but when I click to move it it just moved the bones on top, arms legs or head. The only way I can move it is by moving the arms and head out of the way (picture 2) and then I can click and drag the body. Obviously this defeats the point of using a rig because I want to move the body which will move the arms and head. Any idea how I can select the body to move it?
https://gyazo.com/c7c0424d62b256b513f970ccbb3182bf.pngwhen i try adding symbols and stuff sometimes this will show up on flash, but i do it on animate and all of a sudden its fine. WHY
I've been tacking JSFLs for quite a bit now, and it's honestly such a fun feature that I can reccomend to everyone. It really helps me know how to program and tackle coding issues in such a fun way. However, it seems like I can't write in modern javascript code inside JSFL files without being given errors. The main example is when I use template literals, which was introduced in ECMAScript 6. I should have thought so, since the only PDF I can find on JSFLS dated back to somewhere around 2008. The backtick (`) is considered an illegal character. While I can substitute template literals for something alongside using strings and pluses ( "This is text with a " + variable + "!" ), I feel like template literals would make coding more precise JSFL files much cleaner and professional, and would add in features that I'm not aware of yet. I really hope for a bright future for JSFLs because they are such a fun potential for extending Adobe Animate to great lengths!
I'm trying to edit one frame. ONE FRAME. And yet, every time I do so, the whole layer is selected instead of just the wanted frame. I don't want that to happen, and I don't know what I pushed for it to happen. Please help.
Hi folksI am a real greenhorn here. I have just upgraded from CS3 to CS6 and had to edit a *.fla file in Flash CC. I saved it and exported as a *.swf I now have about 40 compiler errors all of the same format "1084: Syntax error: expecting rightparen before and"This is typical of the scenarioLocationScene 1, Layer 'buttons', Frame 1, Line1. Column 171 if (_ymouse>202 and _ymouse502) {Is it expecting a close of brackets before and ie if(_ymouse>202)Another example:1 if (_xmouse>7 and _xmouse<24 and _ymouse<235 and text1.y<1132 {text1.y_y+=4}3 if _xmouse>33 and _xmouse50 and _ymouse<235 and text1.y>30)4 {text1.y_y=4}In this group, relating to Symbol definitions on a page labelled services-page it has the syntax error for Line 1, column 17 expecting rightparen before and, and also for Line 3 at column 16, just before the and.S
I just updated to animate 2023 in an attempt to get a plugin working. i ended up closing the program last night as i normally do , but when i opened it this morning, the 2000 frames i had previously done are all gone, i have the recovery file open, the previous save and the *current* save, all versions are missing all my work. What's the point of being slowed down by laggy autosaves if they're not going to save anything
Hi my file at Animate says " the file associated with this document has been moved or deleted outside of Animate. You may want to resave the document before continuing. " So I resaved it and now the file has disappeared. I checked auto-recovery and it's not there, i checked the bin and it was all in .doc files and I could open any? Can someone please help because it's an important file. I'm using macbook air.
When I try to apply the lip sync, it will not read the audio file I put on the stage. I've tried both as a WAV and MP3, but the 'sync with audio in layer' feature is still grayed out.
Adobe animate document width is 900 while canvas width is double 1800 in HTML, why is this
i think ive figured out the problem to my last post about audio not playing. I think it may be linked to audio not playing when i hit preview on the custom effect window and when i test it in the library window.I created a gif showcasing it
Hi, I've been struggling (and failing) to import a short video into Animate. I'm using an Actionscript 3.0 file, and intend to export the final animation out as an mp4 via Media Encoder. I've looked at the support documentation, Googled how to do this and drawn a blank. I'm creating a short animation which relies on having the video in the background; I have tried converting from the original QuickTime file to mp4, H264, etc., all of which Animate turns its nose up at. I have tried to convert the mp4 to an flv and f4v as per the support documentation, but again, Animate pops up an error message to say it can't recognise the file. Media Encoder doesn't appear to have the ability to export out flv or f4v files either. The only way I can import a video is the 'Design-only' setting which is useless to me because Animate can't export it(!).The super-frustrating thing here is that Animate has the facility to import video, whereas this seems impossible in practice.Can anyone advise please? Ma
Hi AllI hope someone can help as follows:I have a number of Adobe Flash CS4 .fla files along with a number of Adobe Flash CS3 .fla files.Can I somehow change them or upgrade them or open them in Adobe Animate 2023? Please advise? Thanks Mike
Hi,is there any options in aniamtion to change the linethickness or stroke size in whole scene for whole elements at a one time ?
Play-button doesn´t play animation. It only moves two frames. I am using the right play-button - not step forward to next key-frame
The textfield contains multiple lines of text.Is there a way to change the text color of a specific row where the mouse is positioned or change the background color of that row whenever the mouse is moved over the textfield?I am unable to find a solution for that.Example code would be appreciated.Thank you
Sorry if this is a duplicate question.No matter how much I try, I can't find a solution, so I'm asking for help.When "index == -1" at the first execution, the textlist automatically scrolls to the bottom,When I move the scroll bar (UIScrollBar) and then move the mouse pointer into the textfield, the textlist is not fixed and jumps to the wrong place.Is there a way to completely freeze the textlist on "MOUSE_OVER" without using "scrollV"?Thanks in advance.// tf => textField lineHighlight(tf); function lineHighlight(tf):void { tf.addEventListener(MouseEvent.MOUSE_OVER, mouseOverHandler); tf.addEventListener(MouseEvent.MOUSE_MOVE, mouseMoveHandler); } function mouseOverHandler(e:MouseEvent):void { stage.focus = e.currentTarget as InteractiveObject; } var fsCount:Number = 0; function mouseMoveHandler(e:MouseEvent):void { ++fsCount; var index:int = e.currentTarget.getLineIndexAtPoint(e.localX, e.localY); var sPos:Number = e.currentTarget.scrollV; if ((index == -1) || (index
I just started using animate like 20 min ago, but i have encountered this really weird problem where one of the images flickers its texture every time it gets near to the edge of the frame. I have absolutely no idea why this is happening and i didnt mess with any settings. Can someone with more experience than me please help me find out the problem? Here is the exported video of the glitch.
The issue is I import a video at 4fps to my 24 fps project, and match the clip to the document frame rate. Works fine and the project runs at 24 fps. But when I close it and reopen the project runs at 4fps. When I hide the 4fps layer the project runs at 24 fps like I want it to.Anyway to change this so the layer still runs at 24 fps?
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