Get help using Adobe Animate and creating animations.
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Привет! У меня есть .fla-файл - это документ, отредактированный в Adobe Animate. Я хотел бы начать редактировать проект в Adobe After Effects. Как я могу открыть проект без потери размера каждого слоя и сохранить оригинальный дизайн и структуру проекта? Могу ли я каким-то образом экспортировать проект в другой лучший формат? Я уже пробовал просто импортировать .fla в Adobe after effects. К сожалению, я не получил того результата, которого ожидал.
Hello and good day,I've just started with Adobe Animate but am already experienced in using other Adobe programs. It makes me all the more desperate that I haven't found a solution to what is probably a very simple problem. But maybe I can get support here?I have the problem that layers containing media files do not run through when testing or when publishing in the browser. The other layers only work if the layers with media files are deactivated. This is not only the case on my computer, but also on my mobile phone and on a colleague's PC.I created a sample project for the problem to show you. In the project I have a layer with a simple motion tween of a font. Below that is an audio layer that plays normally in the timeline but not when testing in the browser. This is followed by a layer with a video component. You can't test this in the timeline, but the test in the browser shows the same result. Unfortunately I'm not allowed to upload my Test.fla here: How can I make my test projec
Hi! So I am the director, writer, etc. of an animated horror/thriller film. Our animator (who we had since Jan. of 2022 and who I found on Discord) has been MIA for the last 2 months and I think he silently quit. So, I am trying to animate the entire movie myself, create the characters, etc. Over the last month or so I have been learning some stuff in Blender, downloading royalty-free models, editing them, giving them clothes, etc. etc. I was planning on using Adobe Mixamo to get all the animations done (is that even possible for a movie? Sorry, I am new to everything animation honestly) and then to upload those animations to Adobe Animate, also upload the backgrounds/enlargements, edit the animations into there, then use the lipsyncing thing in Animate (not sure exactly what it's called) to add lipsyncing to the characters for the audio recordings with all of the lines, Sound FX, etc. First of all, is this possible and second (which I guess is intertwined with "is it possible?",
The keyframe inside the symbol and the keyframe outside are different from the one outsideThe timing is different if you set it to the 5th frame and go inside the symbol and give action to the 5th frame. Please tell me the solution...
I'm having a frustrating time with Adobe Animate because for about a year or more now, I've had this issue where the audio in the timeline will suddenly decide to stop playing. I've seen several posts here about audio issues, none have been helpful for me. Here's how it generally happens for me: I start a 15fps document. 1920x1080 actionscript. Import my audio file (Wav file, 16bit, 44100.)I hit play to make sure I can hear it. Its working, in both the timeline and the library. So next, I import my drawing from adobe illustrator. Every layer I use is vector based. Once I sync my mouth to the audio, it stops playing sound. The timeline moves, the mouth moves, but no audio comes out. I know the layer is still there, I see the waveform. I've tried importing the sound into the stage again on a new layer, but still no sound. I also get no audio when I export scenes. I double check the library and hit play on my audio, an
how can i make working shadows like that? in macromedia flash 8.
I have stage.scaleMode to "showAll" and trying to calculate the top using stage.stageHeight after the "added" event, but it doesn't seem to work. The relevant bits of code look like this://default stage is 768x1024 // screenwidth = stage.stageHeight; screenheight = stage.stageHeight; //hide nav above top edge public function hidenav(){ navcontainer.y = -400-(screenheight-1024)/2; } //show nav on top edge public function shownav(){ navcontainer.y = -(screenheight-1024)/2; }
hat jemand eine Empfehlung für eine Einsteiger-Schulung für Adobe ANimate?
Hello everybody,I have an question about the scrool zoom on adobe animate with pen tablet.When i drawing with pohtoshop, i can scroll zoom with my pen ( Zoom + go top/ Zoom+ go down).It is very much practical and father than the scroll zoom on animate. can make that on animate ?Morevover i know ctr + wheel is the shortcut(down/top) with the mouse for scroll zoom but i didnt see this shortcut in the window for change the wheel by the pen, its is possible ?Thank you for your answer
Bonjour, il n' ya pas d'outil camera dans mon Animate cc 2015. Je fais quoi pour l'installer ?
I'm sue this is very basic, but I cannot find the answer anywhere. I am making an HTML5 canvas doc.Thank you to any who can help.
When children are added inside of one frame, say frame3, and a timeout defined in frame1 jumps back to frame1, is there a way to remove the children that were active on frame3 when the timeout occured. I'm not aware of a way to trap the timeout inside frame3, and remove them there when it occurs. Is it a viable practice to declare all variable that will be added as children to any frame as global on frame1?
I'm a novice. I'm trying to use a combobox to navigate to different scene in my .fla. I was able to use a conditional (if) statement which seems to work but it only allows me to use the "if" and "else if" statement once before giving an error. i examined information on using a "switch" but haven't had any luck understanding the coding or getting it to work. The following is the code I've wrote. Can anyone provide me some guidance? Thanks in advance.cb1.addEventListener(Event.CHANGE, home_dl);function home_dl(e:Event){ if (cb1.selectedItem.label == "A - B") { gotoAndPlay(65, "a-b");} else if (cb1.selectedItem.label == "C - D") gotoAndPlay(65, "c-d");}
I'm finding a sample label I add doesn't apply the assigned text formatting until the 2nd time it's called. The variables in this function aren't used anywhere else. I'm working on drawing a pie chart upon arrival at frame2. Before I get to the actual pie logic, I'm just testing the basic drawing parameters. The variables it uses are defined at the top of the AS3 for frame2: var pieChart:Shape = new Shape;var pieLabel_1:TextField = new TextField()var tf:TextFormat = new TextFormat(); Then used in this stub function: function draw_pie():void{// Pie chart elementstrace("draw pie chart");// Pie graphic logic TBD, place holder graphicpieChart.graphics.beginFill(0xFFaaFF); // fill colorpieChart.alpha=.7; // temp alpha to see position relative to other graphicspieChart.graphics.drawCircle(1660,545, 140); // (x upper left, y upper left, radius)pieChart.graphics.endFill(); // end the filladdChild(pieChart); // adds the circle to the stage// label parameterstf.font = "Arial";tf.s
How do I check if an eventListener exist? If it exist, I want to remove it with removeEventListener.addEventListener(MouseEvent.MOUSE_DOWN, btn_Click3)addEventListener(MouseEvent.MOUSE_DOWN, btn_Click2)addEventListener(MouseEvent.MOUSE_DOWN, btn_Click)
In Adobe Animate my audio is not playing after i pause it in editing mode. I've tried putting all kinds of audio, in different spots and everything, making a new project, literally everything. When i put the audio it plays as long as I'm on the frame where the audio starts, and it plays thru all the way. UNLESS I pause the animation, after pausing and playing, the audio is silent and won't play unless I start it from the beginning again. it's also not on time and doesn't line up with the audio waves. making it to where when I export the animation doesn't line up and is put off completely. it's not just a quick solve where I can move the audio after exporting either because there's scenes that are lined up in editing and then too short after exporting. What's happening and how can it fix this? [Mod note: Moved to appropriate forum]
I'm trying to export a gif in Animate CC. GIF only has one color in it and that is black. I still get white lines around the gif when I export it because it has a transparent background. Matte option is grayed out and can't be changed.How to fix?
I'm making a game where you create springs and I want them to be fully removed when they go off stage. The only way I know how to go about this is "removeChild(thing);" but that just hides it. Is there a way that can actually delete the instance because I'm not sure how. It also displays this error which I don't fuly understand. ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.at flash.display::DisplayObjectContainer/removeChild()at MethodInfo-49()
I wrote the code as below, but the list is not separated and saved in the array sm.What's wrong with my code?Any help would be appreciated.var sm:Array = []; var request:URLRequest = new URLRequest("http://.............../Text/soundList.txt"); // txt file : "a,b,c,d,.........." var loader:URLLoader = new URLLoader(); loader.load(request); loader.addEventListener(Event.COMPLETE, completeHandler); function completeHandler(event:Event):void { var str:String = event.target.data; //trace(str); // "a,b,c,d,..............." sm = str.split(","); // comma //trace(sm); // "a,b,c,d,..............." } trace(sm.length); // result => 0
Hello, Does anyone know a way I can export my layers in Adobe Animate as seperate PNG. For example in Photoshop I can use Layers to Files. A batch export. I need a way to do this.
I've receently been having a lot of trouble with animate. It used to work perfectly fine for me to drag and drop png files into my animation, but recently that has stopped working (so has import to stage and import to library). Instead, the animate window freezes and waiting for half an hour, i've observed no change. This happens now every time i try to import a png file (no matter the size) and comes after animate somehow corrupted (?) a file i had been working on for a week and i can no longer open that either.
Doing an animation assignment on a Windows PC but now have a strange issue when trying to move a character outline towards the centre of the frame, but it then gets blocked by a white space. I checked to see if it was something accidental I did on another layer (ex. eraser or other) but found nothing.Can anyone let me know what the error of this might be asap please? Thanks.
Use jsfl to adjust all movie clips to graphic elements// Loop through all the library items for (var i = 0; i < fl.getDocumentDOM().library.items.length; i++) { var item = fl.getDocumentDOM().library.items[i]; // Check if the item is a movie clip if (item.itemType === "movie clip") { // Convert movie clip to a graphic element fl.getDocumentDOM().convertToSymbol(item.name, "graphic"); } } // Refresh the library to reflect changes fl.getDocumentDOM().library.editItem();
I am wondering if Adobe Animate is the right program to accomplish my task at hand (or am I better off with Adobe After Effects?). I am making an animation with drawings I have created in Procreate. Many are already png sequences. I want to do things like pans and zooms and lip syncing in Animate (with my procreate drawings), as well as layering. If I am able to do some of the animating in the program (simple stuff like rocking the background image when on a boat) then I would do that as well. Am I able to accomplish this in Adobe Animate? I have made most of my drawings large so I would mostly be reducing size, not increasing. Some of my research indicates Adobe Animate is vector based so that makes me wonder if it is the right choice. I find Animate easier to work with than AE, but want to choose what will give me the best result.
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