Get help using Adobe Animate and creating animations.
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Hi. whenever i use paint brush (Y) in stripped style after using it for like 6 strokes the animate goes not responding and it won't work i have to close it and re open the project but strocks aren't there. and if i redo the previous steps same thing happens.. it's impossoble to work with stripped style. and my system meets the requirements.
So I've animated my object, all key frames and colored in. My Question is how can I change the size of the entire object bringing it closer in the frame because it looks to small. I don't want to mess it up because it is already animated.
Hi there! I want to animate this brown ball changing color, though how can I accomplish that it stays in the same place or rather, position for each frame? 😁 Any help is appreciated hahah.
By a process of elimination, when I add clickTag code to my HTML file, it's removing the stage colour. </head><body onload="init();" style="margin:0px;"><a href="javascript&colon;window.open(window.clickTag)"><canvas id="canvas" width="250" height="250"></canvas></a> Is there a workaround please? Thank you.
The "Maintain size" option for layer depth doesn't seem to do anything, regardless if I toggle on or off. I'm on a keyframe and have changed the depth number for the layer. The size of the artwork changes and I don't want it to. What might I be doing wrong?Thanks,RR
Hello, I designed a character using the pixel art program called Asperite. I can't make an animation using the bone tool even though I converted it to a symbol. I select the bone tool and while doing it the mouse icon turns into a negative icon. How can I solve this problem?
I was trying to access the tutorial "Create a 2D character animation" at the link https://helpx.adobe.com/animate/how-to/create-2d-animation.html I had watched it once before and it was very helpful for me, but now it seems to forward only to the bone tool tutorial. Does anyone know where or how I can access the tutorial? It was an apple on a skateboard. It still shows as listed on the tutorial section.
I coded it so that when the button is clicked it goes to frame 2 and plays the animation, but when i test it goes to frame 4 instead? How can i fix.This is my first time using HTML5 Canvas and just a quick demo so please excuse the bad quality.
I was trying to create an animation in Adobe Animate, but I having trouble getting my drawings to look smooth and consistent. I tried using the brush tool, but the lines keep appearing jagged and rough, making your animation look unprofessional. I also noticed that the software is running slower than usual, and I experiencing frequent crashes and freezing while working on my project. This is causing frustration and delays in my work, as I am unable to complete the animation on time. Creating for [URL removed by Moderator].
I've been trying to import a wav file into Adobe Animate (ver 23) and the error messages says it can't read the file (wav). I've tried putting it into the Media Encoder with no luck as well. Is there a fix for this? thanks
Hi, I'm working on a larger scale project in Adobe Animate and I'm working on the animatic right now, but I'm noticing every time I add a keyframe and draw on that keyframe, then play it back, the animation will stop on the new keyframe I added for like three seconds before continuing to play. This is really slowing down my process and I am wondering if there is a way to fix this. Here is a screenshot of the project:I am using ActionScript and also have audio added within the timeline. The audio does not pause and plays fine but the animation completely stops for three seconds at every new keyframe drawing that I add. Weirdly enough, it does not stop at new frames that are images I have imported, but only at the keyframes that I have used the Paint Brush tool to draw on. I am using a charcoal-esque stroke for the Paint Brush btw. Thanks in advance!
I'm learning to use containers. I have the body of the character, the arms of the character, and a table in front of them. If I want the arms on top of the table, but the body behind the table, what is the best way to do this?Best I've come up with is that I would make a body container, then put the table and arms over that- but then the issue I have is syncing up the body and the arms to move at the same time. I am aware of the parenting feature, but I have actively had so many issues with parenting, not limiting to just straight up deleting the asset, so I'd rather not use parenting. Let me know what works best please.-Ginger
Hi all, I wanted to showcase a prevolent bug in newer versions of animate that aren't a problem in older verisons such as Animate 2018. Some of these reasons are still why some of my friends refuse to upgrade to newer versions of Animate and stick with older versions of Animate, or even Adobe Flash CS6.This issue can get really tedious and annoying to fix. The obvious solution to this is to use the camera tool in post-production once you've finished animation, but it makes it incredibly hard to lay out shots. Because of this bug, I am using a V-Cam, which hasn't presented any problems, but I would like to use features like layer depth. I hope this gets fixed soon.
Re Animate export - Getting this beauty - only just kicked in and applies to any file I try and export via the export video/media option - any thoughts - Greg
I can't use the tools of type of bones, freeze junctions and so. The program is updated and I can't follow the jellyfish starting tutorial, as I do not have these options available. What can I do?
Hey,I'm a new user to Adobe Animate, making really simple animation, no coding or scripting, just using the motion tween options and masks. I tried exporting the project with the "Export Video/Media" option using the format H.264, yet I keep getting this error:"Adobe Media Encoder failed to encode with the following exception : TypeError: null is not an object"I succeeded exporting that way other projects in the past. What could be the issue?Please help.Thank you!
HI, I have an Adobe ID with my school account because I do the work at my school, and there are some files I want to get from the school computer. How can I get them on my computer using this account? Please consult to this problem.Thanks.
Missing Feature in Animate Library I think we can have.when selecting any symbol please show list of symbol that are placed inside it.it makes it way easier and efficient, when we move symbols from project to another,Sometimes we use similar symbols inside multiple different assets and when we drag the ( main assets ) it gives the warning of pre-existing symbols.This feature will allow us to skip this step, and will avoid creating more symbols or duplicates keep library clean, this also applies when using cc libraries not just local libraries Also would be great idea to have an extra option in the menu where we choose to delete only the symbol, or the symbols existing inside it.
Hi, I'm trying to create a branded post, with a masked video as part of it, for a client. The text has to be editable for them and they have Adobe CC. What do people use for this? After effects? Something simpler? Any ideas welcome, before I disappear down the rabbit hole. Cheers Jamie
Hello, can you help me, I am doing a graduation project??When I run the flash file for Android and use the Air SDK and play some stages, the game ends automatically and this message appears
whenever i export my video to an mov and encode it to an mp4, the camera movements and all that just don't appear and are just gone. anyone have a solution to this that isn't involving me making an image sequence?also i use the latest version of adobe animate if that helps
Hello, i have a graphic symbol consisting of 16 frames that i would like to export onto a spritesheet. However when i do so only the first 2 frames show up on the exported Spritesheet. How do i go about this without losing much quality of the frames/graphic? if someone could help id be very grateful.Kind Regards,Jamie
WHEN I TEST A MOVIE INSIDE ANIMATE CC, ALL IT DOES IS LET ME WAIT. I WAIT, AND ONLY AFTER 50 SECONDS IT OPENS THE TEST MOVIE.HOW CAN I FIX THIS, I WORKED PERFECTLY BEFORE, I TRIED UNINSTALLING ANIMATE AND INSTALLING IT AGAIN, IT STILL DOES NOT WORK!IF I TRY TO INTERRUPT IT WHILE IT'S OPENING I GET AN ERROR, LIKE THIS ONE:Test Movie terminated.Socket operation on nonsocket: configureBlockingAND A MESSAGE ON THE SCREEN SAYING:DEBUG LUNCH FAILED, DEBUG SESSION DETERMENATED.I AM DEALING WITH THIS NONSENSE FOR MORE THAN TWO MONTHS NOW, I CAN'T DO WORK, I CAN DO ANYTHING.WHY IS THIS HAPPENING?
does anyone know if it's possible to export an animate movie as a link to a url? No button used, the actual movie is a link. So the viewer on social media can watch the looped movie and click on the movie at anytime and be routed to a url
Hello all, I'm more a designer/animator than a programmer, but interactivity is a must on most of my projects, and I'm quite dumb or not developer organized. And I would like to receive some ideas and suggestions. I'm working in a canvas project with a lot of images, and I would like to test my programming without exporting the same images every time to test some programming changes or new functions, I'm sure there must be better ways to work in the script without having to export the images all the time in order to test the changes in a more agile way, but I don't know which ones. Any ideas, threads, or suggestions are super appreciatedThanks!
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