Get help using Adobe Animate and creating animations.
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I held off from upgrading from Adobe Flash CS6 (probably the most stable version of Flash/Animate in the decade and half I been an Adobe software user. Keyframe Caddy randomlg stopped working in CS6 (I assume a Cloudkid server or something was shut down?) and it's necessary part of my pipeline. So I was forced to upgrade to the current Animate and pay for the current version of Keyframe Caddy. Fine. There's stuff that annoys me like the "Make Default" button in document settings not actually doing anything as the 'default settings' keep factory resetting every time I open the program. Fine, annoying, but not a deal breaker. Just an extra 30 seconds to change settings each day. I downloaded the Keyframe Caddy Trial to make sure Keyframe Caddy worked, it did. So I purchase it and try to uninstall the trial, which has been "uninstalling" for 3 months. After about 2 weeks of use, the program would stop opening files. I can open Animate, but if I try to crea
When adjusting the limbs (Symbols that have been connected to a parent symbol, I'm just going to refer to them as limbs haha.) from one keyframe to another and adding a tween between the two frames the software does something a little odd. The limb will move the intended way, but it will get larger and larger as it moves to the final frame, completely on its own, and I'm not quite sure why. I can always adjust the limbs back to the original size that I intended it to be at, but it's tedious and generally quite difficult to get it to the exact measurements as the limb in the previous frame. •I've tried locking the layer, unfortunately that doesn't fix the issue either.•I'm using the Cubic Ease In and Out, though this issue has been present with every tween style I've experimented with. •I've mostly noticed this with limbs that are not directly attached to the parent limb. Etc: Issue is present in Lower Forearm, which is attached to Upper Forearm, which is then attached to Torso, the par
Well, I am hoping someone here can assist me with this query. I have the old source files for flash for a previous clearing course. Now, after reviewing multiple discussion posts on how to convert them to html5 using Animate, I went ahead and did just that. However, when I try and test the new html file created in FLA, the following issues are cropping up: The sound from the previous FLA file does not not play.A bunch of warnings are coming up in the Output section but a primary one is that: RunTimeSharedLibraries is not supported in HTML5 Canvas Document and has been removed in an instance of…(this one is the most common warning)Can anyone assist me with this issue? It would be a big help as I have a big Project that I am assigned to at the moment.
Please remove if we are not allowed to make this kind of request.I'm a designer who used Flash many moons ago and I have recently started using Adobe Animate again recently. I can't write code from scratch, I've never been able to, but I'm able to understand code to a degree where I can take something and tweak it to how I need it or want to use it in a creative way. This is how I experimented way back when in the days of Praystation FLA downloads etc 😉I have ideas (and some tutorial/source code) for pieces i'd like to create but don't have the skills to code from scratch. Have tried looking on Fiverr etc for Animate/AS3/HTML5 Canvas experts but to no avail.Wondered if anyone on here took freelance/commissions?Would be looking for some AS3 coding ported to work within HTML5 Canvas within Adobe Animate.Mostly simple interactive toys/experiments I'd develop further.Thanks.
How does one change the size of the Wacom pen eraser because mine seems stuck at size 1 regardless of the program? I've tried ctrl+alt+right click, and just alt+right click attempted to adjust the size of the eraser tool, restarting Wacom Professional Service, and even tried to use the [ ] shortcut keys. Everything I try doesn't work, and the pen eraser is still stuck at size 1. is there anything I'm missing or haven't tried yet?
I'm a bit irritated by how you have to pay around £19.00 a month just to use it. I would buy it even if it is £30.00 but only if you are able to then have it perminently without having to pay roughly £20 constantly. If i am wrong and you just need to pay once then cound someone notify my on this thread. Thank you.
I have an app where the user has to click and drag an item to the correct spot. I want the user to be able to use the keyboard to do this. I want them to click A, b, c, d, to activate a particular spot then click 1 2 3 or 4 to tell them where to drop it. If not this kind of functionality any other suggestions are welcome. (i.e. move the across the stage using the arrows., etc.) It's basically a drag and drop application.
Hi -I'm trying to import some shapes from Illustrator into Animate CC. When I do, the color shifts to a more muted version (almost like the RGB to CMYK shift).Why is this? The original Illustrator file is RGB.OK, as I typed this I had a thought and tried saving the shapes as an SVG. Bit oddly I have to import the SVGs individually into the stage (not the library) then add them as symbols to the Library. That solves it. I cannot copy the artwork directly from AI to Animate and I cannot import the SVGs directly into the Library.I'm still curious if anyone knows why importing an AI file (in RGB) shifts the color but doing the same with SVG file does not cause this issue.Thanks!
The .wav file I'm trying to import isn't importing and I keep getting the error message listed in the subject line. I'm using .wav files, I'm even trying to import a file that I had just imported into the same project successfully, and it isn't working now. So it isn't the audio file. All of the other solutions I see for this issue are irrelevant and I'm very frustrated with adobe. I've restarted the machine, I've quit out and gone back in, I don't know why it's just bugging out about this.
Hi! Anybody knows how to play an event a random sound instead of 1 redifinied sound?createjs.Sound.play("soundfx");this is the code works like a charm, but i want 2 more soundfx being randomized and played one at the event.Thanx a lot!
Sound is heard when scrubbing through timeline, but nothing after publishing to HTML Exporting as a .swf, it plays. Any ideas? Thanks in advance
I've followed a tutorial on how to create HTML5 ads in Adobe Animate and everything has gone well up until I try to publish and view in a web browser. Everything looks correct when I preview the animation within Adobe Animate, but once I open the .html file on the web, everything is glitching. Text is flashing on and off, the placement of images is incorrect, etc. I cannot locate the issue and am totally stumped. I've attached videos of how the animation plays in Animate, and how it plays on the web. Any help is appreciated. Thank you!
I am looking to create an animated custom pattern brush effect through a line. The end result would be a colored line either red, blue, green, etc. Arrows or carrots (pattern brush) would show movement through the line. I am hope for an extremely easy and quick way to use this brush on different lines that bend, have angled turns, etc. Anybody know an easy to create thr animation? Can the brush animate in run time? Hope this makes sense.
Hello everyone,I have created a map with a "outbound" button and a "return" button.When I click on the "outbound trip" button, it launches an animation on the map that I have integrated in a symbol outside the map of a boat going from point A to point B.My problem is that I can't figure out how to prevent clicking on the return path while the outbound path animation is active, because the return animation should not be triggered until the outbound path is completed, but the two should be separate.Can you help me? I'm a beginner in code and I've been stuck for more than a week.Thanks in advanceTranslated with www.DeepL.com/Translator (free version)
Hello,I am lipsyncing a 7-minutes long animation show. As I import the Wav. Audio file into animate with "Stream," I found it will lag when playing in the timeline. It is because when I export the animation to Premiere and match my original Audio. It will always lag. I have try to import a H.264 Video into Animate and the time will be right. Is the any way I can prevent the Audio Lag? Thank you.
Hi all!I`m newbie in Adobe Animate CC. How to create one button for Play/Pause in HTML5 canvas ?I did not find snippet for create one button for Play/Pause. There is to create only pause button and only play buttons. On this forum i find this discussion Adding a play/pause button into an animation for Adobe Edge Animate. I try to use code from answer - but he didnt work:In PauseButton's actions, select "click", and enter:sym.stop();sym.$("PlayButton").show();sym.$("PauseButton").hide();In PlayButton's actions, select "click" and enter:sym.play();sym.$("PlayButton").hide();sym.$("PauseButton").show();How can fix the problem?
Hi. Wondering how to get this button to work when I export it to HTML-5 using actionscript? The area for the button also seems to be too large. How to get the technical to be good and that mousover is only used on the "läs mer" surface? Can't get the action script to play correctly or at all. /M.
Hi everyone--Frank Here--long time Flash and Animate userI wasn't using Animate for a while--just updated to 2022 Media encoder is not auto opening when I export avide/media file from Animate lke it used to. Now I have to clode Media Encoder--export the media/video file, then open Media Encovder--then it will auto open and convert to an mpg. if I leave media Encovder open--when i go to export video.media in Animate--the "export media" window won't open--I have to clode Media Encovder again--this used to be automatic--can anyone help? thnks--Frank
need help with this- whenever I launch animate 2023 (on windows) i get a popup saying 'unknown error, quitting application' no matter what i do uninstalled and reinstalled three times reset preferences and even used cc cleaner is there any way I can fix it?
Hello,I am trying to export a spritesheet from a movieclip/object, and the preview looks great in animate cc;However, the sprite pivot / anchor looks off. The grid is asymmetrical. Which makes it unreadable in any other program so far as I know. It looks like it is trying to account for the cropping fromthe top left. I thought this might be due to the movieclip's anchor registration but I can confirm it is set to the center. And the animation is also center stage.And so when importing the sprite into Unity the animation's position is offset incorrectly due to the way the sprite is rendered ;I thought that sprites normally have a sprite pivot that is centered, like this;This symmetrical grid produces a fluid animation in any other program.I added a bounding box to the heart animation just to see where things are going wrong when it auto-crops the spritesheet and I believe the problem arises from this uneven extra pixel spacing around the borders of the object; No matter what option I ch
I programmed a drag and drop Game, with Canvas / Javascript, which works fine, on mac, pc, iphone, android but not on "Microsoft Surface Go2" with the pen. Is there any Javascript Workaround, which I can use?Can anybody help me, please.
Hello,I've been having this problem since recent versions of Adobe Animate (since 2021 version) and I'm almost certain it's not coming from my tablet or other drawing devices. When I draw with a brush, the software calculates the line to make a vectorial shape, but for some reason, it displaces the whole object a few pixels on bottom-right on the canvas. Whether it be using the mouse or a pen, it always moves the line a few pixels, which becomes very tricky to draw precise shapes. The normal Brush just moves the line like I said, the Fluid Brush moves the whole canvas when I'm tracing the line, and goes back to it's position. But the problem remains the same.The straight line tool works correctly. (there's an example in image below) Can someone explain why this happens? And probably how to fix it? I've heard a few simillar problems people got by having multiple screens, or having not well calibrated pen. But in my case, it happens only on Animate and isn't rel
Hi, I would like to animate an actual image of a person, mainly syncing their lips to an audio file. I have no idea as to how to do this in Animate and hope someone can offer guidance. I have not been able to find any info on how to do this.TIA.
Hi, i've been looking around forums and I'm not sure I found this problem i've been having: Basically I have a character that has body parts across layers which are parented. (Head > Neck, Upper Body > Hip, etc.). As soon as I rotate one of these parts, say the hip (with the torso) then try to apply a motion tween of 30 frames, it looks fine at frame 1 but at frame 2 and onward the parented object breaks apart or rotates somewhere else... Here is an example of a parented leg @ frame 1 vs frame 2 without moving anything. If anyone knows what this problem is I would appreciate the help, thanks!
Hi! I want to increase a dropzone success detection area from html5 code.Teh working code is here: root.check = function() { var spot = slots.getObjectUnderPoint(pieces.target.x, pieces.target.y); if (!spot) { root.onMiss(); return; } root.slot = spot.parent; if (root.slot) { if (pieces.target.name === root.slot.name) { root.onMatch(); if (pieces.count === pieces.children.length) root.onWin(); } else root.onMiss(); root.slot = null; } else root.onMiss(); }; How can i extend the sucess area, so that you don't have to throw it exactly right to succeed?Thanx!
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