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Hello,I'm slowly getting back into Animate and having a problem with the inverse kinematics. I'm trying to make a simple arm that bends, but I want to both keep the angled side (no rounding) at the bend (elbow) and keep the thickness constant along this "arm". I attach an image showing the rig (very simple), the animated result and the difference between what I have and what I want. At the level of the elbow I don't want the thickness to decrease... Is it possible? How ?Thanksps: I don't want a solution with masks that I have to move every frame, etc. which would make me lose more time while I go through a rigg to save time precisely…
I have a PC and a laptop and recently installed animate on the PC. I'm wondering if there's any way I can work on both devices? For example, when I'm away from my PC I can still continue from where I left off but on the laptop this time
I created a walk cycle using Classic Tweens and everything is fluid except for the feet which flip around and wildly distort in between key frames. I'm somewhat new to the program and have no idea why this is happening. Any help?
Hello!!!Beginner user here. 🙂 I have been watching many tutorials, and I am understanding how to animate objects from one place to another. However, I am looking to build a sort of infographic that the user can click on. In the infographic, they would be using it as a map to see what level they need so I want buttons that if they click on it, it sends them to a different part on the screen that is zoomed in. They read that, then choose another button which takes them to another part of the screen (zoomed in). Is this possible? Has anyone done this before?
I may need to have a self-contained HTML file that isn't referencing external files and doesn't require the internet. I have a combobox component in my scalable HTML canvas. The component references external JS files (jquery-3.4.1.min.js); (anwidget.js); and (combobox.js).Is there any way in which I can copy all of the code from those files and past it into my Flash file's code, while keeping the combobox in working order? Or would I have to edit the published HTML file and replace all references to those external JS files with their actual code? (I've done this with another file using createjs.min.js, but the file didn't have any components) Thanks.
Hello, I am doing an animation for a project. First, I'm using several layers with masks and also using the camera, only masked objects are set to follow the camera but not the actual masks themselves, so only the masked object moves with the camera. The thing is I have this weird issue where the animation looks and works fine in the timeline but when I publish it, the masked objects along with the masks (which are set to not follow the camera) do follow the camera. It looks white in the end because it has a fade out but just ignore it.
I cannot figure out how to dynamically populate a combobox component on stage (canvas - HTML) using JS code and not the component's built in options. I want to have the cb list all countries in the world - via my own list.Do I have to modify the component's UI JS file?Any help would be appreciated. Thanks.
Each time you draw with the brush, the line bends more and more to the side. is this originally? how should i fix it? 브러쉬로 그릴 때마다 선이 자꾸 옆으로 휘어요. 원래 이런가요? 어떻게 고쳐야 하는거죠?
I made a switch button (first click: shape1_animation plays, second click: shape2_animation plays) in Adobe Animate. It works fine with the "click" event. But it doesn't work with the "pressmove" event and I wonder why. Projectfile:https://www.dropbox.com/s/2mh8fxah9o7a7qk/play_movieclip%2005.fla?dl=0 When I "pressmove" the button, the two animations play simultaneously. So it completely ignores the if else statements Maybe there is a simple awnser to this? this.button.addEventListener("pressmove", onPressMove.bind(this)); let counter = 0; function onPressMove() { if (counter == 0) { this.shape1_animation.play(); counter=1; } else { this.shape2_animation.play(); counter=0; } }
Display ads created in Adobe Animate only the 300x250, 336x228 and 728x90 ads are pixelating when uploaded to the Google ad server? On 1920x1080 screens we are also seeing pixelation but on higher res screens no issues. Images are all very hi res, 4.5x teh size and set to scale. We are at a loss as to why only these sizes are giving us issues, all other sizes look fine. First ad is 1920x1080 screen and how it looks in the Google ad serverVS a 2200x1500 res screen below:
Hi. I'm very new to coding so please bear with me. I have a movieclip of spinning arrows. I need to create a button that speeds up the movieclip, say around two times the speed. Is there a suitable code I could use for this? Thanks.
Hi everyone, it's me again😊 How can I make a button rotate another object, like this: There is an object, button and input text field:when I put the number in the input text field and then click the button, it will effect on rotation speed. Higher numbers that user type in the input text will cause faster rotation. But, in other case, i want to set the object rotate only 10 times not continously. How can I do this using html5? Can anyone tell me the code?Thanks in advance!Have a nice daySorry, I'm not good in English. Hope you can understand my question😊
i want an trial of animate cc 2018
Hello there, noobie's question: Sometimes, I have to publish animations for execution on a Harmonic ChannelPort professional graphics system, within a broadcast facility. The entire plant works under 30fps and the equipment is set accordingly, but the graphics themselves must be published set as 60fps animations; otherwise it plays in apparent double speed. Any clue, theory or case where the same behaviour is noticed? Thanks in advance.
Font will only go from 8pt to 96pt. Tried on two different computers running CC2022. Made a few "new" files. Opened past projects. They all have the same font size limitation. Any suggestions would be helpful. Thx
Hello. Can anyone help me, please? Adobe Animate eats up all the memory even if I do nothing in the program, and it just stays on. After starting the program, memory consumption starts to grow from about 800 MB and reaches 10 GB within an hour, after which it starts not to respond and crashes if I do something in it. Please, sorry for my bad English.
I posted this in the wrong community at first, but my problem is that I'm having trouble with exporting my animation to a video--when I export, the masks I have created disappear and you can see the whole image again. I'm not sure what I'm doing wrong? I attached two screenshots--the masked one is how it looks on my stage in Animate, and the unmasked one is how it looks after I export it.
operation1,bitmap transform vector2,finding and replacing
Hello everybody. For some reason, the function "find and replace" doesn't work for a specific color. I pick the color but error message popup and says it found no color. It worked until two days ago, but I've already tried to uninstall the latest windows updates and reinstall Animate. I thought it was a problem with privacy but now I'm pretty sure to have given all the necessary permits. I ask for help because find and replace is too usefull for me. thank you very much
HELP!!! My daughter went to work on her (laborious, time-consuming) animation project this morning only to find the Abimate 2019 app has a question mark and is unresponsive. She's a bit freaked out, I am too, and we can't get through to Adobe. I pay for the Suite for her but I'm lost on how to help her with this, other than uninstal and reinstall the app, which she is scared to do (she's worried she'll lose her work, which she shouldn't right?) and says she doesn't know how. Can anyone PLEASE direct me on whether this is safe, and how? My daughter and I would appreciate it so so much. TY!!!
Hi everyone, I need urgent help with an issue in adobe animate 2021. I was working on a project yesterday, and today when I opened that file again, all of my frames are in object drawing mode. Even though they weren't yesterday nor I selected that option. I'm on a tight deadline. Please help me out someone!!
Just wanna confirm if anybody has been able to run Animate on Surface Pro X
Up until now, I have been exporting ~30 second files from Animate to AME as .mp4 files with no problem. But now I have a 11 minute Animate movie which I wish to export (in order to upload on Youtube), but the Export to Video function doesn't work for this larger file. I have tried H.264 and Quicktime, and tried making either an .mp4 or .mov, but the "Export Media" progress bar in Animate is consistently stuck at 98% and never sends the file to AME. In addition, it keeps generating a file in the 'tmp' Adobe folder that is hundreds of gigabytes big. I believe the problem is with the file size or the duration of the video, as I tried exporting a smaller scene within the video and it worked fine. Is there a solution to this? It is frustrating that I have a finished video but am stuck at the last step.
I create videos in Second Life with high quality screen capture. But I am always limited by the frame rate--that is, the more avatars are on the screen, the jerkier they move. QUESTION: would Animate be able to treat these jerky images (there might be 10/second as an example) as still images and tween them into a smooth animation? If there's a chance this will work I'll grab the free trial and maybe even end up subscribing.A pretty good example is this video https://youtu.be/P6aLxaKHne0 , especially shots with lots of dancers on the screen. Thanks for any advice!
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