Get help using Adobe Animate and creating animations.
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Hello. Can anyone help me, please? Adobe Animate eats up all the memory even if I do nothing in the program, and it just stays on. After starting the program, memory consumption starts to grow from about 800 MB and reaches 10 GB within an hour, after which it starts not to respond and crashes if I do something in it. Please, sorry for my bad English.
I posted this in the wrong community at first, but my problem is that I'm having trouble with exporting my animation to a video--when I export, the masks I have created disappear and you can see the whole image again. I'm not sure what I'm doing wrong? I attached two screenshots--the masked one is how it looks on my stage in Animate, and the unmasked one is how it looks after I export it.
operation1,bitmap transform vector2,finding and replacing
Hello everybody. For some reason, the function "find and replace" doesn't work for a specific color. I pick the color but error message popup and says it found no color. It worked until two days ago, but I've already tried to uninstall the latest windows updates and reinstall Animate. I thought it was a problem with privacy but now I'm pretty sure to have given all the necessary permits. I ask for help because find and replace is too usefull for me. thank you very much
HELP!!! My daughter went to work on her (laborious, time-consuming) animation project this morning only to find the Abimate 2019 app has a question mark and is unresponsive. She's a bit freaked out, I am too, and we can't get through to Adobe. I pay for the Suite for her but I'm lost on how to help her with this, other than uninstal and reinstall the app, which she is scared to do (she's worried she'll lose her work, which she shouldn't right?) and says she doesn't know how. Can anyone PLEASE direct me on whether this is safe, and how? My daughter and I would appreciate it so so much. TY!!!
Hi everyone, I need urgent help with an issue in adobe animate 2021. I was working on a project yesterday, and today when I opened that file again, all of my frames are in object drawing mode. Even though they weren't yesterday nor I selected that option. I'm on a tight deadline. Please help me out someone!!
Just wanna confirm if anybody has been able to run Animate on Surface Pro X
Up until now, I have been exporting ~30 second files from Animate to AME as .mp4 files with no problem. But now I have a 11 minute Animate movie which I wish to export (in order to upload on Youtube), but the Export to Video function doesn't work for this larger file. I have tried H.264 and Quicktime, and tried making either an .mp4 or .mov, but the "Export Media" progress bar in Animate is consistently stuck at 98% and never sends the file to AME. In addition, it keeps generating a file in the 'tmp' Adobe folder that is hundreds of gigabytes big. I believe the problem is with the file size or the duration of the video, as I tried exporting a smaller scene within the video and it worked fine. Is there a solution to this? It is frustrating that I have a finished video but am stuck at the last step.
I create videos in Second Life with high quality screen capture. But I am always limited by the frame rate--that is, the more avatars are on the screen, the jerkier they move. QUESTION: would Animate be able to treat these jerky images (there might be 10/second as an example) as still images and tween them into a smooth animation? If there's a chance this will work I'll grab the free trial and maybe even end up subscribing.A pretty good example is this video https://youtu.be/P6aLxaKHne0 , especially shots with lots of dancers on the screen. Thanks for any advice!
Hi everyone, I'm making a test interactive animation. The goal of the interactive animation is that when you drag the blue ball over the red line an animation will play. It works like a charm, the only problem I have is that the blue ball doesn't stay aligned with the cursor when I drag it. I guess it has to do something with getting the coordinates from the browser and not the stage? And this could be done with globalToLocal? But I don't know how to implement it to my code. Example video: https://www.youtube.com/shorts/KCJ7yZphv5MProject files: https://www.dropbox.com/scl/fo/h79cyghs9ebcab3qeaw7g/h?dl=0&rlkey=du4t4he9scsj7an45jl1cpgf6 this.stop(); let root = this; this.pull_me.addEventListener("pressmove", dragCord) function dragCord(e) { e.currentTarget.y= e.stageY; } this.pull_me.addEventListener("pressmove", activateSwitch) function activateSwitch () { if (root.pull_me.y>852) root.gotoAndPlay(10); }
Hello i use adobe animate for over 3 years now. But today i turned on my pc and started adobe animate but the home screen that should show all my projects and stuff is black. There's nothing there i restarted my pc, restarted the app, tried to reset it nothing is working. The reason why this is a problem is because at the homepage it sorts my projects by latest and shows them to me because the files are deep in my pc somewhere i cant open them manually. Please tell me if its a serius thing or am i just being stupid and there's a simple solution this entire time. thank you.
So i just updated Adobe Animate to which honestly i regret, this update took away the 0-100 smoothing option and instead some dumb d down 5 point bar, adobe please. But anyway, for some reason View > Screen Mode > Full Screen Mode, doesn't work anymore, i click on it and nothing happens, and ive tried it with multiple flash files.
Can someone please help me? Basically all the blur effect and multiple/screen layers returned to its default look after I exported it. I am using the latest Adobe Animate software.
Dear all,I am learning Animate through the Classroom in a Book (2022) book. In Lesson 3, pages 158-160, we are taught how to use the 3D Transform tool. What the book doesn't explain at this stage is how to constraint proportions and size of the object we are about to rotate. I tried to look in the Properties (how I would have done in Illustrator, where one has a similar undesired effect if "scale stroke and corners" is not selected), but found nothing that would help. The desired effect is that I can rotate the object over its axis and it just rotates, it doesn't deforms.What happens, instead, is that as I rotate, the object gets deformed (for example: rotating around the Y axis makes the item become elongated over the X axis and much bigger than before).The "End" file for this project works as expected but through comparing the objects I could not find any difference.The User Guide has no mention of this being a possible effect even. Could you please help me in thi
Hello, for a while now I have been getting these popups a good 3 times everytime I start up adobe animate. I didn't really think much of it until it was interfering with publishing the animation as a video, which I cannot do anymore. I've looked at other fixes and some say to fix it via the coding but I have no idea what to do or where to go for it. If anybody can help me solve this error that would be greatly appreciated!
I've tried importing with playback with an mp4 and I've tried embedding flv as well. While the boxes appear they don't play as I scrub the timeline. I have tried importing them into the library as well. As I want the video to be exported out with the animation at the end I'm not trying the last option under import-video. Advice would be greatly appreciated--I know it's not the videos as I have been able to successfully import those same videos before in an earlier file
Since I read that HTML5 Canvas doesn't support 9-slice scaling, I thought I'd code it myself. I use two rectangles (rect_horiz and rect_vert) and four circles (corner_0, corner_1 etc.), and the shapes overlap, and should theoretically produce a pretty rounded rectangle. It seems to almost work, but I'm getting weird inaccuracies in the graphics, on the top and left edges (the bottom right corner came out as hoped). To keep this post simple, here is just the code for rect_horiz (the rectangle that stretches across the entire width of the rounded rectangle I'm trying to create) and corner_0 (the top left corner). The movie clip roundRect contains these two movie clips. In the library, the circle is exactly 50 px across, and the rectangle is exactly 10px x 10px. Neither one has a stroke. The idea in this example is to create a rounded rectangle programmatically with width 500 and height 100. Again, this is just a piece of the code,
Hello all! I am pretty much new to Adobe Animate and learning the fundementals on how to make an interactive animation for a college course. So hope I am able to explain this correctly. I have initated stop actions for certian frames through the action wizard, which makes the whole aniamtion stop of course. What action script or what approach should I take in order for my interactive to stop at a certain frame, while the sound and the background is still in loop? I can provide my fla. file, and post the script codes if needed. Thanks in advance!
Hi to all . Please help hereafter... I am trying either with the cursor or by scanning the photo you see to get the color per pixel. Sometimes it shows the color black as if there is no photo. Other times it gives me the wrong color (I don't know if it's the fault of the"alpha" ) and actually 2 or more colors in addition to every color it reads. Please check it out and if needed I will provide more information soon. Thanksvar pin_argb=[]var st="";var txt=this.txt;var c =canvas.getContext('2d');/* for (var i=320;i<=360;i++){var p = c.getImageData(i, 200, 1, 1).data;st+=p;txt.text=st;//alert(p);}*/function componentToHex(c) {var hex = c.toString(16);return hex.length == 1 ? "0" + hex : hex;}function rgbToHex(r, g, b) {return "#" + componentToHex(r) + componentToHex(g) + componentToHex(b);}//alert(rgbToHex(0, 51, 255)); // #0033ffvar shape = new createjs.Shape(new createjs.Graphics().beginFill("#ff0000").drawRect(5,5,100,100));//this.addChild(shape);var myInterval = setInterval(s
Once I export the file the camera messes up. The layers are either missing or misplaced. Any idea how I can fix this? thank you!
Hello All,I am new to Animate so thank you in advance for your help. I currently have an animation on HTML5 canvas. It's a bunch of shape tweens in succession. There is a base layer with a schematic and the shape tweens are lines that follow certain parts of the schematic. I can test the movie and it runs just fine, but now I have to create buttons to play only certain parts of the animation.I am trying to create a button that will play only a certain frame window. 1 - 24, 25 - 50, ...I can create a button, assign a gotoAndStop (), but that's it. When I try to test the movie in browser (only choice) the screen comes up blank.So 2 questions here. 1st about the buttons and 2nd about the testing the movie coming up blank. Animate CC Version 22.0.5 Build 191. Windows 10.
Everytime I import text layers from Illustrator to Animate CC the paragraph line height is a bit more then the Illustrator file. Really anoying to manualy set it to 0 everytime. In the screenshot the lineheight is 6,8pt and I have to set it to 0, so it is the same like I designed in Illustrator.Is there a fix for this problem?
an.getDocumentDOM().enterEditMode('inPlace'); var layerIndex = fl.getDocumentDOM().getTimeline().findLayerIndex("layer_3"); an.getDocumentDOM().getTimeline().setSelectedLayers(layerIndex[0], true); an.getDocumentDOM().setElementProperty('firstFrame', 5-1); an.getDocumentDOM().exitEditMode();
Anyone know how I would start to look for how to send/keep the order of a randomly generated sequence of images? I have a MC that is randomly selecting frames based on a defined array, and I need a way to recall that series when the game ends... storing in a SharedObject still a thing?
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