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Hi everyone, I'm making a test interactive animation. The goal of the interactive animation is that when you drag the blue ball over the red line an animation will play. It works like a charm, the only problem I have is that the blue ball doesn't stay aligned with the cursor when I drag it. I guess it has to do something with getting the coordinates from the browser and not the stage? And this could be done with globalToLocal? But I don't know how to implement it to my code. Example video: https://www.youtube.com/shorts/KCJ7yZphv5MProject files: https://www.dropbox.com/scl/fo/h79cyghs9ebcab3qeaw7g/h?dl=0&rlkey=du4t4he9scsj7an45jl1cpgf6 this.stop(); let root = this; this.pull_me.addEventListener("pressmove", dragCord) function dragCord(e) { e.currentTarget.y= e.stageY; } this.pull_me.addEventListener("pressmove", activateSwitch) function activateSwitch () { if (root.pull_me.y>852) root.gotoAndPlay(10); }
Hello i use adobe animate for over 3 years now. But today i turned on my pc and started adobe animate but the home screen that should show all my projects and stuff is black. There's nothing there i restarted my pc, restarted the app, tried to reset it nothing is working. The reason why this is a problem is because at the homepage it sorts my projects by latest and shows them to me because the files are deep in my pc somewhere i cant open them manually. Please tell me if its a serius thing or am i just being stupid and there's a simple solution this entire time. thank you.
So i just updated Adobe Animate to which honestly i regret, this update took away the 0-100 smoothing option and instead some dumb d down 5 point bar, adobe please. But anyway, for some reason View > Screen Mode > Full Screen Mode, doesn't work anymore, i click on it and nothing happens, and ive tried it with multiple flash files.
Can someone please help me? Basically all the blur effect and multiple/screen layers returned to its default look after I exported it. I am using the latest Adobe Animate software.
Dear all,I am learning Animate through the Classroom in a Book (2022) book. In Lesson 3, pages 158-160, we are taught how to use the 3D Transform tool. What the book doesn't explain at this stage is how to constraint proportions and size of the object we are about to rotate. I tried to look in the Properties (how I would have done in Illustrator, where one has a similar undesired effect if "scale stroke and corners" is not selected), but found nothing that would help. The desired effect is that I can rotate the object over its axis and it just rotates, it doesn't deforms.What happens, instead, is that as I rotate, the object gets deformed (for example: rotating around the Y axis makes the item become elongated over the X axis and much bigger than before).The "End" file for this project works as expected but through comparing the objects I could not find any difference.The User Guide has no mention of this being a possible effect even. Could you please help me in thi
Hello, for a while now I have been getting these popups a good 3 times everytime I start up adobe animate. I didn't really think much of it until it was interfering with publishing the animation as a video, which I cannot do anymore. I've looked at other fixes and some say to fix it via the coding but I have no idea what to do or where to go for it. If anybody can help me solve this error that would be greatly appreciated!
I've tried importing with playback with an mp4 and I've tried embedding flv as well. While the boxes appear they don't play as I scrub the timeline. I have tried importing them into the library as well. As I want the video to be exported out with the animation at the end I'm not trying the last option under import-video. Advice would be greatly appreciated--I know it's not the videos as I have been able to successfully import those same videos before in an earlier file
Since I read that HTML5 Canvas doesn't support 9-slice scaling, I thought I'd code it myself. I use two rectangles (rect_horiz and rect_vert) and four circles (corner_0, corner_1 etc.), and the shapes overlap, and should theoretically produce a pretty rounded rectangle. It seems to almost work, but I'm getting weird inaccuracies in the graphics, on the top and left edges (the bottom right corner came out as hoped). To keep this post simple, here is just the code for rect_horiz (the rectangle that stretches across the entire width of the rounded rectangle I'm trying to create) and corner_0 (the top left corner). The movie clip roundRect contains these two movie clips. In the library, the circle is exactly 50 px across, and the rectangle is exactly 10px x 10px. Neither one has a stroke. The idea in this example is to create a rounded rectangle programmatically with width 500 and height 100. Again, this is just a piece of the code,
Hello all! I am pretty much new to Adobe Animate and learning the fundementals on how to make an interactive animation for a college course. So hope I am able to explain this correctly. I have initated stop actions for certian frames through the action wizard, which makes the whole aniamtion stop of course. What action script or what approach should I take in order for my interactive to stop at a certain frame, while the sound and the background is still in loop? I can provide my fla. file, and post the script codes if needed. Thanks in advance!
Hi to all . Please help hereafter... I am trying either with the cursor or by scanning the photo you see to get the color per pixel. Sometimes it shows the color black as if there is no photo. Other times it gives me the wrong color (I don't know if it's the fault of the"alpha" ) and actually 2 or more colors in addition to every color it reads. Please check it out and if needed I will provide more information soon. Thanksvar pin_argb=[]var st="";var txt=this.txt;var c =canvas.getContext('2d');/* for (var i=320;i<=360;i++){var p = c.getImageData(i, 200, 1, 1).data;st+=p;txt.text=st;//alert(p);}*/function componentToHex(c) {var hex = c.toString(16);return hex.length == 1 ? "0" + hex : hex;}function rgbToHex(r, g, b) {return "#" + componentToHex(r) + componentToHex(g) + componentToHex(b);}//alert(rgbToHex(0, 51, 255)); // #0033ffvar shape = new createjs.Shape(new createjs.Graphics().beginFill("#ff0000").drawRect(5,5,100,100));//this.addChild(shape);var myInterval = setInterval(s
Once I export the file the camera messes up. The layers are either missing or misplaced. Any idea how I can fix this? thank you!
Hello All,I am new to Animate so thank you in advance for your help. I currently have an animation on HTML5 canvas. It's a bunch of shape tweens in succession. There is a base layer with a schematic and the shape tweens are lines that follow certain parts of the schematic. I can test the movie and it runs just fine, but now I have to create buttons to play only certain parts of the animation.I am trying to create a button that will play only a certain frame window. 1 - 24, 25 - 50, ...I can create a button, assign a gotoAndStop (), but that's it. When I try to test the movie in browser (only choice) the screen comes up blank.So 2 questions here. 1st about the buttons and 2nd about the testing the movie coming up blank. Animate CC Version 22.0.5 Build 191. Windows 10.
Everytime I import text layers from Illustrator to Animate CC the paragraph line height is a bit more then the Illustrator file. Really anoying to manualy set it to 0 everytime. In the screenshot the lineheight is 6,8pt and I have to set it to 0, so it is the same like I designed in Illustrator.Is there a fix for this problem?
an.getDocumentDOM().enterEditMode('inPlace'); var layerIndex = fl.getDocumentDOM().getTimeline().findLayerIndex("layer_3"); an.getDocumentDOM().getTimeline().setSelectedLayers(layerIndex[0], true); an.getDocumentDOM().setElementProperty('firstFrame', 5-1); an.getDocumentDOM().exitEditMode();
Anyone know how I would start to look for how to send/keep the order of a randomly generated sequence of images? I have a MC that is randomly selecting frames based on a defined array, and I need a way to recall that series when the game ends... storing in a SharedObject still a thing?
Trying to create a Parallax effect that moves down from the currently displayed "stage" VP perspective to a bug's eye-type view with a field of flowers/butterflies, and then zoom through the multiplanes, mostly within those two views. I want to move the camera closer to the flower(s) and gradually move out to a tree in the background as the animation progresses. Does anyone have suggestions or a guide on how to properly use Layer Depth along with 3D position and View (Z position) and Vanishing Point (under Properties/Object) where I can move through the stage with the Camera like that? I'm trying to duplicate the currently shown flower (Movie Clip Symbol) and spacing it out while reducing its size on the Z axis and changing the Perspective Angle with 3D Position and View, but it's not going well. I have not messed around with Layer Depth that much while trying to space things out, so maybe that is mostly where the problem lies when placing or moving along the Z
Finished a large project last night, only to discover the project settings were entirely wrong for exporting to mp4. I had made my document 800x450, thinking I could increase the size right before export. I've now changed the property settings on the doc to 1920x1080, clicked the scale to content box, but so far, all I've been able to achieve is my original 800x450 animation on a stage that's 1920x1080. What am I missing?
How can I make an application where I can change its position as in the appendix?Is there a sample fla file?
Hi there!I'm sorry if this was asked or has been answer elsewhere, but I don't know enough technical terms to ask this to find what I am looking for. I draw and color comics entirely in Adobe Animate. These are the features I am married to; 1. The classic brush allows me to draw a closed vector shape when I paint a mark. It is not merely a stroke that I can style. When I draw an overlapping mark, the vector shape is merged complete with fill. I can also stroke this shape if I wish.2. When I use selection tool, I can tweak - push and pull the edge of said shape above like putty, without getting into anchor points and curve tools.3. There are two buttons that allows me to round out the curves or make the angles sharper on any selected shape.I wonder if you have seen this type of brush in other apps? On desktop or mobile? I am trying to add additional apps to my teaching but I would love to be able make drawings this way in other apps. I just love making illustrations in an or
I recently got a macbook pro to use for my adobe projects. When I went to download it there was a pop up saying that it had to download the Intel version. I guess becasue macbook pro's have there own apple graphic's card. Anyways on this mac I can't save as an mp4. there is always a pop up about the encoeder failing for something. I can't save it as an mp4 using quick share and publish>publish>mp4. I didn't have this problem on my windows computer. Any ideas?
Ugh, so frustrating! I'm in the Jellyfish Rig tutorial and unsure if I'm creating the head node correctly. The example has all the segments turning red simultaneously, but when I click on the root node, there's a red dot. I can double-click the root node, but it just turns the head segments orange.
Looking for help in an Adobe Animate HTML5 cavas project. I have a simple xml file that I would like the Amount number to populate a dynamic text box. The dynamic text instance name is DayAmount. XML code:<Total><Amount>$62,000</Amount></Total> Looking for help what code I would need to use to get the JS to display this number.
Hi, I have a large GIF file(72MB) and I put this GIF into Adobe Animate, when publish and open the browser it may take a bit to display, I added a js file (\global script) that use exportRoot to control the GIF(goToAndPlay,...) but I don't know when the GIF is load finished, is there any method like exportRoot.onFinish = function() {} to trigger when the asset if load finished? Thanks
I have an animation to which I want to add a progress bar that indicates the state of loading of the animation, how could I apply that progress bar to show how much it has loaded or how much remains to finish loading the animation? Think that you enter a website and there are some long animations... I need a bar to show the loading progress of that animation to know if it is fully loaded or not. It's like downloading a file, you see a bar that tells you how long it takes to finish. I want to have a bar to see how long it takes to finish loading a certain animation of my project
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