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hi everybody, thanks for viewing my message.i wanna make a morse code translator.what is morse code?(morse code is used by navy pilots to communicate through light and/or sound)(each alphabet is referred as dot's and dashes. dots being shorter duration and dashes being longer duration)so this is it.i want a dynamic text box on the above of the screen in flash player(swf)(input field)and below of this i need another text box for the output.(this text box must be unwritable if possible)and i need a button to convert( the text on that button is translate )how this works?i must input alphabets in the above text field and when i press translate button it should show the dots and dashes referred to that character.and vice versa.oh and i need it for as 3.0(i need everything inside a movieclip so that the play, next frame previous frame options do not function in flash player)i am familiar with some scripting.so i need the scripting for one character so that i will copy that for every ch
When I use zoom on the camera and apply a classic tween, it seems to end with a jolt. The Y value of the last frame before the keyframe has a very different value, which causes this visual discomfort (example: Y=-60 in the last frame before keyframe, and Y=-64 in keyframe). How can I fiz this?
I've messed up my animaetion-- everything is skewed. Starting over. Anybody know how to remove parenting relationships?
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I made a canvas project with Animate 2020 (createjs 1.0.0), put it on my server, and I get an error during loading, so the project does not start.This happens each time on the first load, when I refresh the page, with a second load everything works fine withour errors.The project uses a large atlas file for the images (9MB). When I'm not using a spritesheet (so all image assets exported in individual files) I don't have the error, but then of course the loading takes much much longer. Any idea what I can do to resolve this? This is the error I'm getting:Uncaught TypeError: Cannot read property 'getContext' of undefinedat a.b._parseData (createjs.min.js:12)at new a (createjs.min.js:12)at handleComplete ((index):51)at (index):36at a.b._dispatchEvent (createjs.min.js:12)at a.b._dispatchEvent (createjs.min.js:12)at a.b.dispatchEvent (createjs.min.js:12)at a.b._sendComplete (createjs.min.js:16)at a.b._loadNext (createjs.min.js:17)at a.b._processFinishedLoad (createjs.min.js:17)
Hi, I created some HTML5 Ads a couple of months ago with all images exporting into a single sprite sheet without any issues. I have tried to use the same Animate file but with the images replaced for a new batch of Ads however the images will not export as a Sprite sheet and will only export as seperate JPG's. I have also tried re-exporting the old ads and they also no longer export as a sprite sheet either.The publish settings are set to export as a spritesheet but it seems to no longer work. Can anyone help resolve this issue?
This is peculiar. I have a MovieClip with 2 frames. This code is on the first frame: this.AppInfo.on('click', function () { this.gotoAndStop(1); console.log("Button was clicked!"); }); this.stop(); When AppInfo is clicked, the c.log works and no errors. but the clip does not move to the next frame. Shouldn't it? Any idea what's going on? File is attached. Or, was... Why can't I attach a .fla? I tried to attach it's .js file instead but got this: Why doesn't this site recognize a .fla file?
I want to add a a highlight to indicate the last object clicked without adding this to every object click:this.Marker.y = this.navButton1.y; this.Marker.x = this.navButton1.x; According to Google AI this should do the trick: // Set the initial position of the object to move var objectToMove = this; objectToMove.x = 100; objectToMove.y = 100; // Add a click event listener to the target object stage.addEventListener("click", handleTargetClick); function handleTargetClick(event) { // Get the clicked object var target = event.target; // Make sure the clicked object is not the objectToMove if (target != objectToMove) { // Get the position of the target object var targetX = target.x; var targetY = target.y; // Set the objectToMove to the position of the target object objectToMove.x = targetX; objectToMove.y = targetY; } } So I added handleTargetClick(); to the click function for my navigation objects, altering the co
I am trying to make it so on my stage, I dragged in a video component, set the path to a video using the component parameters, and when the video is at say 10 seconds, one layer isn't visible and another one is. Then at say 24 seconds into the video, that layer isn't visible and another one is etc. I couldn't find a good answer to how to use JavaScript to have this functionality so if anyone has some pointers that would be great! I have tried createjs.Ticker but that doesn't seem to like me and I always get console errors. At the moment I have an array with all my cue points and which layer it makes visible (they're all hidden initially). All my attempts so far have resulted in nothing happening at all. I see a lot of responses like, you can do it manually (as in using Adobe Animate's frames), but I need the animations to be triggered when the actual video is at a certain point. Thanks!
Hi everyone! I'm having a problem importing .mov video files into Animate. No matter which video I try to import, I keep getting the following error:"One or more files were not imported because there were problems reading them."The videos were created using transparent .png sequences, and transparency is important—I need to preserve it.I’ve tried all possible QuickTime encoders (Apple ProRes 4444), but none of the .mov files can be imported into Animate.I'm using the old Animate version 2.0.3 (Build 25487). Could that be the reason ?
Quand je veux utiliser la gomme sur cette image clé ça ne marche pas, si je double clic dessus je rentre dans un calque, mais ça transforme mon image sur tout le long de l'animation de mouvement (ce n'est pas le but). Comme faire pour fusionner les différentes couches du calques de cette image clé ?Merci à vousWhen I try to use the eraser on this keyframe, it doesn't work. If I double-click on it, I enter a layer, but it transforms my image throughout the entire motion animation (which isn't the goal). How do I merge the different layers of this keyframe's layer?Thank you.
I have a function that is to populate a movie clip with the values of variables. this.pd_PTSVBBEVA=function(){ // This all works fine: exportRoot.PTSVBBEVA.pDisplay.pName.text = t_PTSVBBEVA; exportRoot.PTSVBBEVA.pDisplay.pDesc.text = c_PTSVBBEVA; PP_URL = u_PTSVBBEVA; // this bit does not: var pPic = new createjs.Bitmap(p_PTSVBBEVA); exportRoot.PTSVBBEVA.PDisplay.pic.addChild(pPic); exportRoot.PTSVBBEVA.PDisplay.pic.scaleX = .2; exportRoot.PTSVBBEVA.PDisplay.pic.scaleY = .2; } The error produced: Uncaught TypeError: Cannot read properties of undefined (reading 'pic') 'pic' is certainly there in my MC, it is an empty MC: Looks like it should work, I have a similar function that populates another type of MC in other applications that displays the image just fine, what might I be missing here?Thanks!
I need to save the banner in html5 format as a single file (without archive). In this file, vector objects are displayed correctly, and the bitmap image is missing. Can you tell me if there is any way to automatically embed a bitmap image through adobe animate?
Hello everyone! I created a fullscreen in Adobe Animate. On phones the animation is very slow(((If I delete this line: "AdobeAn.makeResponsive(false,'both',false,1, [canvas,anim_container,dom_overlay_container]);" the animation works fine. But on retinas the quality is very bad. Is there a solution to this problem?
On a frame I have 5 Dynamic Text objects:On that frame I am directing variables to populate these objects:this.sctn_HDR.text = sctn_AA2A; this.AA2_Copy.text = AA2_copy; this.PC1.text = AA2_PC1; this.PC2.text = AA2_PC2; this.PC3.text = AA2_PC3;These are the varible strings:sctn_AA2A = "SciLog Cryobag Filler System"; AA2_copy = "The SciLog Cryobag Filler..."; AA2_PC1 = "Single Use Sensors & Monitors"; AA2_PC2 = "Single Use Assemblies"; AA2_PC3 = "Bioprocess Containers"; So, what's the deal with this misplacement of the variables I assigned? Why is Animate making my variables appear where I did not indicate? Why, for example, is PC3 not displaying the string I assigned to it? Advanced layers on or off makes no difference. Anyone else running into this issue? Thanks.
I’m working on automating the process of converting a large sequence of imported bitmap images into individual Movie Clip symbols using JSFL in Adobe Animate (v24.0.9), Mac OS 15.3.2. My goal is to batch-process each bitmap image from the library by:Placing it on the stage,Selecting it,Converting it into a symbol (Movie Clip),Assigning a consistent naming structure. However, I’ve been encountering persistent JSFL errors. Initially, convertToSymbol() failed due to missing selections, and attempts to use lib.addItemToStage() or item.addItemToStage() returned “not a function” errors. I understand these are not valid methods, but I’m unclear on the correct way to programmatically place a library bitmap onto the stage before running convertToSymbol(). Can anyone clarify:The correct method to add a bitmap (or any library item) to the stage via JSFL?Whether addItemToDocument() is the appropriate approach?Any best practices for looping through and converting multiple bitmap asse
Just yesterday when I tried to open the fla files for my HSC majorwork animation it came up with "error in opening file". I looked into this a bunch on different forums and tried to repair them with winRAR by converting them to a RAR file, but the error message "found corrupted header" appeared and the same thing happened when reopening the files after converting them back to fla. I've tried a number of other solutions like converting the files to a ZIP and using diskinternals ZIP repair them but it still didn't work. I also tried updating animate and media encoder and turning my computer on and off again. I tried using EaseUS but that costs money to save the files so I haven't yet. One of the files that was corrupted was a recovery file, and the latest version of the animation I have is from a few months ago meaning I would lose months worth of progress. I'm desperate to try and fix this, as my major work is due only 3 weeks away and I still have a lot more to do with it. Is there any
I need Animate CC 2019 for essential JSFL tools that don't run in newer versions. I can't recreate my workflow in 2024. Is there any safe way to install it?
Hi everyone,I'm currently working on an animation in Adobe Animate and ran into an issue with combining lip sync and parenting.Here's the situation:I have a character with multiple layers, and I’ve set up parenting between them (Photo1). Now, I want to apply automatic lip sync to the Head layer, but when I do this, it seems to override or interfere with the parenting setup. The parented layers to Head no longer follows the Head movement properly.My goal is to have the Head layer move slightly up and down while my character is talking (Mouth layer is also using lipsync) while other layers(Eyes and Browns) are still following the parented motion of the Head layer.Is there a workaround or a best practice for combining lip sync and parenting in Adobe Animate? I don't want to animate each frame manually.Any help would be greatly appreciated!Thanks in advance.
Hi Everyone.I created a file some time ago. Now I need to update the file, and as soon as I make any change, and publish it again, the file crashes.This is the file before any change:The file after made any change or just enough with enter into a mc with no changes in the file at all:Does anyone know why this can happen?Thank you
Hello world!I want to make an animated banner in Animated CC HTML Canvas and I have to use a custom font "Bebas Kai".Please tell me if Animated CC automatically embeds fonts in HTML Canvas? Convert font to graphic symbol!The font does not want to be indexed by Google or worse to change depending on what the viewer has in the PCThank you very much for your support!
hi,looking for something to "reset transform". so for example if i scaled a button, the inner elements are mixed scaled. a text for example has the new scale factor, a shape stays at local 100 percent scale.but if i make a new layer in the button and import something , it becomes the scalefactor of the button, so i have to manually rescale to get it to its initial 100 percent again. ...chat gpt says animate has a "reset transform" possibility ;-))...so if someone could help me and give me a hint how to do that fast. what i found is break apart, but then i have to build the button new again ... thanks for help!tomes
Hello All, Recently, a group of people I am working with have run into an issue where we are working with our files over the period of 2-4 hours and we have been saving constantly in between that time until we determine that the file is finished. The file indicates that there is a save change being made And the date modified is also changing to the correct time. However, when we go back to the file, or pass it along to someone else in the process, all of the changes that were made are lost/corrupted as if the save reiterates itself back to a previous version resulting in the loss of a few hours of work. Does anyone know of a fix for this or what might be causing it? Or even a way to confirm that there is a save happening other than the modified date on the file change.
I'd like to apply a gradient/feathered mask to a MovieClip in Canvas. I've researched and tried various methods but haven't been successful with getting anything to work.Ideally I'd like the gradient mask to be a MovieClip so I can easily tween it over the masked content, which rules out using AlphaMaskFilter.Is there anyone out there that could offer me some code or advice on how to achieve this?
I really don't like this effect when im using the transform tool and i want to get rid of it, is there an option to turn this off?
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