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I have Adobe Animate 2020. A friend gave me a version which I could download for free. But apparently this version came out before the update to which the "Tablet Input" option was added. To cut it short, I can't update It on my Creative Cloud account as it doesn't show up, I'm using a Gaomon PD1161 drawing monitor, the brush tool is doing that lag thing, and I really want it fixed. If anyone has a solution, then please let me know. Thank you.
I'm trying to use Adobe Animate for the first time, you see. But when I try to put an audio file into the timeline, I can't hear it! I've tried setting the Sync to Stream, seeing if there was a setting for where the audio can be outputed, and some other things, but nothing has worked so far! Does anyone think that they know what the problem that I might be talking about is and have any suggestions?
Ok, So I have SWISH Flash Banner Creator. This makes Brilliant Banner Adds for HTML which can be save in GIF format to place on my websites.Of Course The genius' here have not only stopped producing Flash, but have blocked its use all together. I want a way to Install flash to use my SWISH software. Therefore I want someone to tell me how I can install Flash. Thanks In Advance.(Those of you who want to ask why or tell me to go a different way or tell me that it is at end of life, don;t bother to reply, move on, [abuse removed by moderator] )
Hi all, The Adobe Animate update for MAX (21.0) is now live! New features include: Assets panel: Use Assets panel to create cool animations with preloaded assets and customize them. Share on Youtube: Share your animations on YouTube channel within Animate. Quick Publish: Publish your animation to video, animated GIF, or HTML5 canvas formats, seamlessly. Timeline and Symbol enhancements: Customize your timeline tools and explore the new symbol options to make the most out of it. Advanced Rigging (beta): Character rigging is made easier with auto and manual mapping. For more info, see this article. Thanks, Preran
Hello! The subject title of my problem may be confusing and unclear to some, so please allow me to explain my issue in greater detail. So i've been having this problem for a while now where if I resize a symbol the size of it changes, but the amount of how much I've applied the filters in said symbol remain the same. Meaning the symbol wont look the way I originally intended because the size of the filters applied to said symbol dont resize with the rest of the symbol which butchers the originally intended design in the process. In the two images provided below you can see what I mean. The only way I could fix this would be to export it as a bitmap, that way I could resize it freely without having to worry about any loss in quality. The only problem with that is it looes its vektor based format and ends up dampening the quality regardless, which is what I dont want. So that's why the only way to solve this is by giving the Symbol the same properties as a bitmap (to have it act li
Video of the issue:Animate CC 2019 BrushLag - YouTubeSpecs:Wacom Intuos (driver 6.3.31-4)GTX 980 (driver 416.94 11/13/2018)i7 4770kWindows 10I'm using an intuos and after upgrading to 2018 and 2019, the brush strokes lag initially and cause hard edges on circles.All drivers up to date and removed + re-installed.
I am trying change the stage size from 550 X 400 to 650 X 400. I can change the stage, but I cannot get the contents to "scale" as it seems should happen.All assistance will be appreciated.
Hi, In the past, I wrote scripts in actionscript and created classes that extended MovieClip.I want to do the same now with javascript, and publish html5 canvas project as POC. Can anyone explain how to do so, or refer me to the right tutorial/guide? Thanks, Shefyg
Hi, I've somehow managed to hide all layers from the workspace.They're not set to invisible, and none of them are in the Edit Symbols mode, but I can see them in the layers list (bottom left).Any ideas?
How can I make the image clickable?not workingHow can I write code with document.queryselector?
Ive run into a rather frustrating problem, One of my symbols, In particular, Is making my brush do weird things. On literally any other frame it works fine, And the colour black works as intented. But it seems to screw up on any other colour. I have a coloured background and when I use the colour white on the symbol, It shows up in the symbol as white, but when I retreat to the main stage it is acting like an eraser. Or 100% opacity, And when I make it a colur, it immediatly appears darker (Or perhaps translucent as my background is pretty dark) So somehow ive switched something that makes just those frames treat me chosing colour as simultaneously setting opacity (for some reason.) It doesnt actually change the opacity setting mind you. It only acts that way on the main stage.Trying to just draw on the main stage changes nothing, Only that the effect is immediate, My white brush simply erases things (that aren't black) in my symbol, and colour is translucent and darker. There are thin
Global Scripts or included external Video (Video Component) disappear from file system during export.
In both Mac and Windows, I get the following error msg. Could not sign the AIR file. Unable to build a valid certificate chain for the signer. All assistance is appreciated.
Hey all, I am just getting into this program. I've got a human character I want to animate. I have the layers (arms,legs,head) all parented to the body, and I want to do a motion tween. When I hit the motion tween, everything but the body gets HUGE. I importe the chracter, and his layers from photoshop. What am I doing wrong that is causing this?
Hi Everyone, Publising my .fla to an .app (AIR32 embedded to run on MacOS X outside the Mac-App-Store) in Animate 2021.Using a new Apple Development ID .p12 certificate in the Animate Publish settings.Error message when publishing "Could not sign the AIR file. Unable to build a valid certificate chain for the signer". Has anyone met this and have any comments / pointers / solution? Regards,Em.
I'm creating an animation that has two layers, on the first layer there is a static drawing of a fence on frame one and on the second layer I have an animated character with multiple keyframes along the timeline. I need to hold the single drawing on the first layer for the duration of the timeline. I don't see a simple way to do this. I tried dragging the keyframe to happen over multiple frames - nope. I tried looking for an interpolation setting - nope. Do I actually have to copy and paste the single drawing for every frame for it to be held? What if I want to change the single drawing, will I have to copy and paste the drawing over again?A bit confused on the workflow here, any advice? Thanks.
hello. I have been at this for 4+ hours and would give up if it wasnt a homework assignment. I create a button symbol and have a hover effect that displays a text box. Where I place the text box becomes a button as well which I dont want. Why is it that I set the text to appear when I hover over the button, but regardless of if i have the button hovered, the text is still there in the background. If I hover over the area where I specified the text to be when the button is hovered, the text appears as if the buttons hovered
Hi all, I would like to ask you if it is possible to test only a part of animation in adobe animate. My animation has about 5 minutes and I want to test my animation for example from 4:00 to 4:30. Is something like this possible? Thanks!
A lot of early Flash was just animations with nothing more complex than stop();. I have lots of aniamtions I would like to reuse by copying and pasting them into an AS3 document for MP4 output.I have the CS6 installer but I am encountering errors trying to install on a Windows 10 PC, and the installer I have for Mac says that the installer does not work with Catalina Has anyone successfully reinstalled Flash CS6 on a PC lately, or have any ideas as to what my installation issues might be, and how to cicumvent them.
I've put 30+ hours into an animation but after restarting Animate due to a possibly related issue, both my main and recovery file have just started opening with the error message:'An error occured while trying to open file "filepath"'I think this may have something to do with it; Earlier in the day my computer gave me a notification saying that it was running out memory (about 3-4 gigs of space left, I know, 'yikes') so I cleared some space up and continued working on the Animate project for another hour or so because seemingly nothing had changed (it was even saving as normal). I'm not an expert at the goings-on of comptuters but I think what's happened is it became corrupt but kept running as normal until I closed it (maybe because it couldn't save properly with the limited amount of memory left) and auto-saved the corrupt file over the recovery file. I tried the whole 'convert it to a .rar file' fix but that didn't seem to work. Am I just doomed?
I need to increase the size of these buttons
Hi all,I have searched through many posts trying to find a fix for this, but so far no joy. I'm hoping someone can shed some light on what I'm missing. I've built a table/seating planning app in animate and used createjs for the functionality. It all works fine on Mac and PC, on multiple browsers. The trouble I'm having is the pressmove function that doesn't work on touch devices (tested on an iPhone 7 and iPad Pro). The 'click' 'dblclick' and 'pressup' functions all fire just fine. As do other functions that I've set up. I have the following code in my global script to enable touch etc:createjs.Touch.enable(stage, true, false); stage.enableMouseOver(10); stage.mouseMoveOutside = true; Example code below shows oval tables stored in an array, then the pressmove function call.let oi; const ovalArray = [this.oval10_s01, this.oval10_s02, this.oval10_s03, this.oval10_s04, this.oval10_s05, this.oval10_s06, this.oval10_s07, this.oval10_s08, this.oval10_s09, this.oval10_s10]; fo
Hi, so it turns out you can export sprite sheets by making the animation a symbol and then exporting, but what that does is it exports each of the actual drawings, and lines them up. If the frames are even slightly different in size, it puts off the entire sprite sheet and makes it very hard to use later. Basically, the sprite in unity just sorta subtly jitters as a result, it's annoying. I wish I could export the whole scene as a spritesheet, so that the dimentions are uniform accross them all, but i'm pretty sure it's not a feature yet. Hence, I formally ask if that it can be added to adobe animate; for the sake of the world of videogames rests in thy hands. or just tell me i'm an idiot and educate me, i've been stuck here for days. thanks
Hola, me gustaría poder modificar un juego antiguo para que funcione actualmente (si tu puede), ya que los creadores lo dejaron Muy desactualizado, se llama Phosphor Beta 2, un juego que funciona con Shockwave y con el complemento NPAPI, pero no se con que programa lo hago, ¿alguien que me pueda ayudar? gracias
What should I use to sort the moveclips like in the gif? Or do you have a sample fla file?
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