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hello. I have been at this for 4+ hours and would give up if it wasnt a homework assignment. I create a button symbol and have a hover effect that displays a text box. Where I place the text box becomes a button as well which I dont want. Why is it that I set the text to appear when I hover over the button, but regardless of if i have the button hovered, the text is still there in the background. If I hover over the area where I specified the text to be when the button is hovered, the text appears as if the buttons hovered
Hi all, I would like to ask you if it is possible to test only a part of animation in adobe animate. My animation has about 5 minutes and I want to test my animation for example from 4:00 to 4:30. Is something like this possible? Thanks!
A lot of early Flash was just animations with nothing more complex than stop();. I have lots of aniamtions I would like to reuse by copying and pasting them into an AS3 document for MP4 output.I have the CS6 installer but I am encountering errors trying to install on a Windows 10 PC, and the installer I have for Mac says that the installer does not work with Catalina Has anyone successfully reinstalled Flash CS6 on a PC lately, or have any ideas as to what my installation issues might be, and how to cicumvent them.
I've put 30+ hours into an animation but after restarting Animate due to a possibly related issue, both my main and recovery file have just started opening with the error message:'An error occured while trying to open file "filepath"'I think this may have something to do with it; Earlier in the day my computer gave me a notification saying that it was running out memory (about 3-4 gigs of space left, I know, 'yikes') so I cleared some space up and continued working on the Animate project for another hour or so because seemingly nothing had changed (it was even saving as normal). I'm not an expert at the goings-on of comptuters but I think what's happened is it became corrupt but kept running as normal until I closed it (maybe because it couldn't save properly with the limited amount of memory left) and auto-saved the corrupt file over the recovery file. I tried the whole 'convert it to a .rar file' fix but that didn't seem to work. Am I just doomed?
I need to increase the size of these buttons
Hi all,I have searched through many posts trying to find a fix for this, but so far no joy. I'm hoping someone can shed some light on what I'm missing. I've built a table/seating planning app in animate and used createjs for the functionality. It all works fine on Mac and PC, on multiple browsers. The trouble I'm having is the pressmove function that doesn't work on touch devices (tested on an iPhone 7 and iPad Pro). The 'click' 'dblclick' and 'pressup' functions all fire just fine. As do other functions that I've set up. I have the following code in my global script to enable touch etc:createjs.Touch.enable(stage, true, false); stage.enableMouseOver(10); stage.mouseMoveOutside = true; Example code below shows oval tables stored in an array, then the pressmove function call.let oi; const ovalArray = [this.oval10_s01, this.oval10_s02, this.oval10_s03, this.oval10_s04, this.oval10_s05, this.oval10_s06, this.oval10_s07, this.oval10_s08, this.oval10_s09, this.oval10_s10]; fo
Hi, so it turns out you can export sprite sheets by making the animation a symbol and then exporting, but what that does is it exports each of the actual drawings, and lines them up. If the frames are even slightly different in size, it puts off the entire sprite sheet and makes it very hard to use later. Basically, the sprite in unity just sorta subtly jitters as a result, it's annoying. I wish I could export the whole scene as a spritesheet, so that the dimentions are uniform accross them all, but i'm pretty sure it's not a feature yet. Hence, I formally ask if that it can be added to adobe animate; for the sake of the world of videogames rests in thy hands. or just tell me i'm an idiot and educate me, i've been stuck here for days. thanks
Hola, me gustaría poder modificar un juego antiguo para que funcione actualmente (si tu puede), ya que los creadores lo dejaron Muy desactualizado, se llama Phosphor Beta 2, un juego que funciona con Shockwave y con el complemento NPAPI, pero no se con que programa lo hago, ¿alguien que me pueda ayudar? gracias
What should I use to sort the moveclips like in the gif? Or do you have a sample fla file?
ES: Hola. necesito ayuda. no me acuedo si elimine casi todas las capas dentro del simbolo por accidente, alguien sabe como recuperar la version anterior de la fecha y hora de los docuentos de Animate (*.fla) para la siguiente version de Adobe Animate 2022? EN: Hello. I need help. I don't remember if I deleted almost all the layers inside the symbol by accident, does anyone know how to recover the previous version of the date and time of the Animate documents (*.fla) for the next version of Adobe Animate 2022?
Hi all,I'm trying to create a jsfl scirpt that changes the element by:1. Rounding the scaleX and scaleY to a number with 2 decimal places (i.e. integer percent)2. Rounding the position x and y to a integer number (i.e. snap to pixel) I've tried round/ceil/floor/toFixed, but everytime I end up with a float number similar to .9978.I'm aware by the JS limitations when working with float numbers, but everything is OK when trying to set up the values manually from the Animate's UI.Does anyone know a proper solution for doing this through script? Thank you very much.
So I'm animating at around 12 frames per second. Which is fine for my actual animation, but when it comes to the cinematography, I have some more smooth pans I want to achieve but it will only do said pans in the same 12 fps as my animation. Is there a way to somehow just have the pans with more fps to make it smoother? can I simply up the fps and it will auto sync my previous animation? or am I kinda screwed and have to manually go through and re-time everything from scratch...I am animating to music so timing is pretty important on this one.
Hell all.I made a project on my Windows PC and everything worked, added Gsap and such, added images and a script. all perfectly well. I need to be mobile so i zipped the project and turned it over to my MacBook.I can access the same files and even edit it, so no problem there.opening the unpublished HTML file runs the animation.. fine.HOWEVER.When i press Command + Enter/Return in Animate itself i get the following in my browser.Error 500: Internal Server Error fopen(/Users/gebruiker/Downloads/HE4/asrocki-banner.html): Operation not permitted The path is correct, the permissions are correct ( basicly i turned it on for everyone for editing etc)even doing so with a terminal command does not resolve the issue.Is there any explaination for this error?And is there a way to fix it?Was thinking of opening a new project and importing/linking this one might resolve the issue but i dont have such an option to basicly get everything from that project and slap it with files and all into a ne
Hi. something happend and my center stage isn't in center of artwork anymore. how to reset, stage center to background/artwork center. I(googled it and solutions like, reset workspace, restart program didnt help).
I need help to choose between Acrobat and Indesign for my (link removed by moderator)
It's way WAY too small, and I can't see the specific details in the window most of the time. I realize there's a detailed description as to what's happening below. However, when I learn new software I focus on the visuals first, then read the description. So I'd rather have a larger window somehow. Thank you!
After being a Flash user for many years I now find, in Animate, the simplest things so complicated. For example this morning I have spent two hours trying to create a spinning newspaper.It used to be a mixture of rotate, scale and keypoints in the tween, a touch of F5 to adjust the timing and... was easy.Now after it hits about 180◦ it just starts bouncing around.I have tried and tried and tried and looked things up on the web. The so-called motion editor is no help.If I had hair I'd be pulling it out.Why does Adobe have to fix Flash things that weren't broken???Does anyone have a clue/advice about rotating a symbol 720 degrees while (scaling down)?
When I draw with a classic brush, my line turns out to be pixelated and does not smooth out at all. Tell me what needs to be done to make the lines smooth.
Hi, I got stuck, I want to show my moving object (called "bulat") position in the dynamic text (called "posisix" for the x-axis and "posisiy" for the y-axis ). as all I know in action script adobe flash, we can use as simple asposisix.text = bulat._x so I'm trying this for adobe animate HTML5 var ini = thisthis.addEventListener("tick", jalanbulat.bind(this));function jalanbulat() {ini.bulat.x += 10;ini.bulat.y += 10;$("#posisix").val(bulat.x);$("#posisiy").val(bulat.y)}Of course it didn't work, I know it couldn't be as simple as that, but I have no idea, could anyone please help me on this? thank you.
This title may seem strange but let me emphasize; whenever I import an audio file (I always use mp3) it works, there is no visual telling me there was an issue, and when I try to play/hear the file at the start, it works, but when I go to, 4 seconds, into the file (just for example, it could be anything besides the beginning.) and try to play from there, there is no sound. Is there something I'm misssing? Please let me know.
Hi, I've made a simple game spinning wheel in Animate CC with HTML5 canvas platform. But I have no idea to make the wheel spin like roulette. Simply if button SPIN is pressed (mouse down event), the wheel will spin fast... Then if button SPIN is released (mouse up event) the wheel slowly decrease speed until it stop. I do hope there is kind someone solve this code.Best regards...
hello guys, may u help me to tell me whats wrong with this code ?before i test my project its ok (i using adobe animate 2021), but then when i try open in adobe anime 2022 (for testing other error but not work) so i return using adobe animate 2021. then i try my project then this error out.Error #2044: Unhandled IOErrorEvent:. text=Error #2032: Stream Error. at multimediainteraktifpurapusertasik_fla::musik_on_2/frame1()[multimediainteraktifpurapusertasik_fla.musik_on_2::frame1:15]my code:import flash.events.MouseEvent;import flash.media.SoundTransform;stop(); tombol_matikan_musik.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame_5);function fl_ClickToGoToAndStopAtFrame_5(event:MouseEvent):void{gotoAndStop(2);}var lagu:Sound = new Sound();lagu.load(new URLRequest("Backsound.mp3"));var musik:SoundChannel = new SoundChannel();musik = lagu.play(0,1); tombol_matikan_musik.addEventListener(MouseEvent.CLICK, atur_tombol_suara);var suara_aktif:Boolean = true;var posisi:
I'm trying to create a simple shape tween - right now the shape is the same on both sides of the tween but with different colors - yet the shape tween doesn't work correctly. Here is a GIF showing the problem.I tried adding shape hints but it doesn't work. I also tried to change the shape and remove vertices from it but it still doesn't work.Help?
As the title says, how do you export a webm from Adobe Animate with a transparent background?I can export as an mp4, but I want to play the output in chrome with a transparent background and mp4 doesn't support that.
Hi everyone, I have dragged in and inserted an MP4 video to play after my animation. When I insert the video, it won't play and just appears as a grey screen with a video box. Please can someone help! The file type is xfl(canvas) not sure if this makes a difference? Also when I press file, import, the import video button is greyed out.
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