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I've taken like a half a year break (not including another half a year break before I made a little animated short) solely because I couldn't mentally tolerate this horrible godforsaken program that has ruined countless animation projects. I don't think I have ever once EVER had a session of animating without running into any heavy bugs and losing my mind. Anyways, I just mustered a tiny amount of courage to try and come back to animating today, and I made a decent amount of progress. Then I decided to take a nap because I was tired, and just came back to my project a few minutes ago. Boom. Much of my progress is just missing. (I made 5 different saves on this one animation because I have lost an entire week's worth of animation within 30 minutes before). This makes no sense, because as I played through the parts I worked on, some of it was still saved and there, but other's were just completely gone, like some animation I did inside a symbol is missing but not in the main timelin
Several of us in the office are having this issue, we are all using Animate 22 from Creative Cloud. The issue is Animate always behaves as if it's saving normally, but sometimes (maybe 10% of the time), when we open the file again we see the work has not been saved at all. This happens on our local and our internal server drives, so doesn't matter the location, and has happened to all of us at some point this year. Extremely frustrating as there are no error messages or indicators that the file is not being saved correctly. We've done extensive testing and it is definitely not user error. Also it seems once it happens once to a file it will keep happening until we copy/paste the contents into a new file. Has anyone come across this issue or have any suggestions?
animateden aldığım exe çıktılar flash player güncellemesi istiyor ama flash playeri güncelleyemiyorum destek bitti diyor ne yapabilirim
The file (to my knowledge) is not corruputed, there are no error messages when opening it either. When I attempt to open the file on my Apple Laptop (Monterey 12.4) it has adobe animate open but just on the home screen. It will either coninute to open and close (all gray screen) or not open at all. I have tried restarting my laptop, checked for updates on both adobe animate and the laptop, and even gone back to an older version of animate.I have attached two photos and it is to show what the screen is flashing back and forth to. It has the home screen then the empty file screen and it only flashes up for a second and repeats that until I close adobe animate.
HeySo i have a very old computer, 4gb ram DDR2, 2 Quad CPU Q8300 2.50 GHz. And I just discovered that After Effects have a secret tab in the preferences menu. I'm running After Effects CC 2020 and can't find the tab?Even though the shift key is pressed until the preference menu shows up, the secret tab doesn't show up.I tried releasing shift before and after the preference menu opened.I also tried pressing left clickI tried reinstalling after effects, tried rebooting my computerAnd nothing seems to work. I really need the secret tab features. Any kind of help would be appreciated 🙂
Hi all. I'm trying to create snippet/script that is able to edit the selected layer on the timeline.More specifically I want to add an instance name to a certain movie clip on the selected layer.I.e. if the user select a layer and execute the script then it should add the same instance name to each key frame on that layer. Hope it makes sense.I'm not sure if it is event possible to create something like this.I'm currently staring to learn ActionScript 3.0, so please excuse me for the dumb question.Any help or resources/guides will be much appreciated.Thank you.
I found a very easy solution and wanted to share it with others. I had this problem before and remembered after combing through the community again, that all I had to do was move the audio file from frame 1 to frame 2. I exported it again, and it worked flawlessly. Just wanted to help anyone with this issue. Happy animating!!!
Hi all, I am busy with a canvas project for work and have to switch between the office and home office every few days.At my home office no problems of this kind, but at the office PC I lately cannot compile any changes made to the project anymore. Meaning, I change something on the canvas directly (like a text in a text field) or I change something in the script, it will not compile when I run it with "Ctrl-Enter".ONLY when I save all changes and exit Animate completely it will run the changes correctly after a restart. A "little" frustrating to have to work like this. Strange thing is that this behavior occurred only a few weeks ago. Before, also at the office, I never had this problem. And at home still everything works just fine.And it is a copy of the same project, of cause.Anyone has ancountered this, and/or has a solution for this frustrating phenomena?
Hello. How do I copy and alter a rg withoout changing the ooriginal rig. For instance, II want to re-se the same character dancing but change to colours. But every time I change the colour it alters the original rig.
In After effects there is a layer splitting function. Sometimes it is very practical for example for character arms, to make the change of depth and it is necessary to create a new upper layer to place the frames that continue. I have created a command with the history, but, the layer must be selected properly and the pasting must be more concrete. I share the video of what I am really looking for. an.getDocumentDOM().getTimeline().copyFrames();an.getDocumentDOM().getTimeline().addNewLayer();an.getDocumentDOM().getTimeline().convertToBlankKeyframes();an.getDocumentDOM().getTimeline().pasteFrames();https://youtu.be/UnLDqlCEKUA
hi every body;I m working on adobe animate html5 canvas project. My code is working well at its frame. But when I navigate to another frame then come back to the origion one that has my code the buttons do not respose at all. Any help please.My code is the following:this.stop();alert("phase1................");var that1 = this;this.rightSign1.visible = false;this.showTexts1.visible = false;this.newSenarioBtn1.mouseEnabled = false;this.showBtn1.mouseEnabled = false;this.showBtn1.alpha = 0.5;this.newSenarioBtn1.alpha = 0.5;list_1_val = "";list_2_val = "";list_3_val = "";list_4_val = "";var blinks = ['blink1', 'blink2', 'blink3', 'blink4'];for (var z in blinks) {this[blinks].visible = false;}this.checkBtn1.addEventListener("mousedown", fl_checkBtn1.bind(this));function fl_checkBtn1(evt) {alert("checkBtn1.. is pressed");list_1_val = String($("#list_1").val());list_2_val = String($("#list_2").val());list_3_val = String($("#list_3").val());list_4_val = String($("#list_4").val());//this.gotoAn
I recently got into adobe animate and was doing fine until I accidentally hid all the panels, when I got them back the sidescroller that let me scroll down to the bottom layers was gone, I tried everything I could think of. This is probably a silly question for those more experienced, so please help out a noob.
After finishing these sprites, I went to export them and none of them would appear on the sheet and it said that it had reached a limit.I've tried only having one animation that I know will fit, but that doesn't work either.I've even tried exporting the frames as png sequences and nothing changes. Any help in appreciated.
Hello everyone on the forum.I saw a very nice show on youtube.Here is the link.https://www.youtube.com/watch?v=4p9etJ5GHS0Maybe someone will explain to me why this code does not work for me.Snow appears on the stage, but everything stands still.There is no error in the console.Here's the code.var sh = stage.canvas.height*2;var sw = stage.canvas.width*2;var snowcontainer = new createjs.Container();snowcontainer.regX = sw/2;this.addChild(snowcontainer);function randomize(min, max) {return (Math.random() * max) + min; //return Math.round(Math.random() * max) + min;}createjs.Ticker.on("tick", snowfall);function snowfall(e) {for (var i = snowcontainer.numchildren-1; i >=0; i--){var s = snowcontainer.getChildAt(i);s.y += s.speed;if (s.y > sh+20) {s.y = randomize(-500, sh);}}}function snowstrom(sfc) {for (var i = sfc; i >= 0; i--) {var sf = new lib.snowflake();sf.x = randomize(0, sw);sf.y = randomize(-500, sh);sf.alpha = randomize(0.5, 0.9);sf.scaleX = randomize(0.5, 0.9);sf.scaleY =
I have tried everything and they just will not open on my MacBook Pro. Updated the operating system, relaunched, restarted. Nothing works. It just says it's not available at this time. I am about to cry. I saw something about a user folder but where is that? Online, on my computer, in the cloud? I am so frustrated.
Today 8:22 PMHi. I am the Adobe Virtual Assistant. How can I help?Post code not acceptedI want to make sure I understand clearly. Which of these categories best describes your issue?Something elseI'm still learning. Could you describe the issue differently or tell me your goal?postcode not acceptedI want to make sure I understand clearly. Which of these categories best describes your issue?Something elseI'm not quite sure what you need help with. Please select the best option for you:Try or buy new plan or appsWould you like to chat with an agent who can help find the right products and plan for you?Yes, chat with an agentOk. Connecting you to an agent who can help.Your estimated wait time is currently less than one minuteWe'll connect you with an agent as soon as possible. For a faster resolution, please tell us how we can help you today.You are now connected to Shikha, who is reviewing your account. If you need to share sensitive information, such as credit card number, please wait f
?? test jvm.ini-Djava.awt.headless=true-Xmx256mi edit jvm.ini to :-Djava.awt.headless=true-Xmx16384m
I have a question. Please can you help me? I've just converted my Animate CC cartoon to a Quicktime movie. The resolution is good but the colours are a bit washed out. Is there a way to bump the colours right up on the Quicktime film? I'm working on a comedy animation so I need the colours to be extra bright & vivid. Previously, when converting to Quicktime from Flash there was a simple way to adjust colours using sliders but now I can't find any colour controls anywhere. Does anyone know where they are hidden or how I can achieve gloriously brilliant technicolour? I used the settings - Quicktime and AppleRes 422. Many thanks in advance! - nikki x
Hi all, I was trying to do a quick and dirty screen capture of a new tool our software is developing to show some folks. It doesn't have to be top-notch - it's more that I needed a quick turn-around. I got a decent enough screen capture just using the built-in gamer's screen capture tool that comes with Windows 10. I used the mp4 in a Power Point presentation and it was FINE. But then I tried to upload it to YouTube so we could send the URL around to prospective customers. The resolution was horrible! Not a good rendering at all. I figured that the resolution needed tweaking. I am NOT good with this part of things - thought probably Premiere Pro might be a better tool for it, but I know Animate a BIT better so I started there. Big mistake #1: I updated my version of Animate before I started. Now I see that the Import settings are all different from the last time I did this kind of project. I am LOST. Not even sure where to start to figure out how to turn this
Hi everyone, I wonder if someone could help me. I'm making a website using Adobe Animate with the goal of making it look like a video game. Most of what I want to do I've figured out, but I'm wondering if someone could help me with a finer detail that's escaped me. At the beginning of the website/game, a button will appear on the screen saying "Press X to continue". What I want visitors to be able to do is either of the following; - Upon mouse click of the button, proceed to frame X and stop.- Upon pressing X on the keyboard, proceed to frame X and stop. Does anyone know how this is achievable please? Many thanks to all who respond! Chris
Hello. This is going to be a messy question as i'm not sure how to call the thing i'm aiming for.Some info: i know how to draw, i know how to use Animate on a base level. I have no idea how to code. Literally zero coding knowledge. I also have no idea if this is even possible in Animate, but i swear i saw what i'll describe made in it. You know how, when a 3d aninator rigs their model, they can grab a point of it and move it around to see how it acts? I'll attach an example video of that in 3d later. I'd love to do the same, but in 2d- assign a rig/bones and connections to a character, restrict their movement and, then, be able to move it according to this. Something like a small "game" or an interactive scene?There are tons of tutorials on how to make something interactive using mouse clicks or buttons, but that's not what i hope to do. Link! 3D, but i'd want to do something like that, if possible. https://youtu.be/MAM7mF2v7dE : something alike to this, but more fixed.
Hi, I have a variable declared on the main timeline: var myNum= 0; and i have a movieclip that, if allowed to play to a certain frame without interaction, it needs to add up to that variable on the main timeline. I tried using the following code: this.parent.myNum = this.parent.myNum + 1; but it doesn't work and can't seem to find the variable at all. What is the correct syntax for this? Can someone please help? Thanks!
So I want my buttons to work as such: When you click on it I want it to transaition to the down position and stay in that position.Then, when you click again it goes to the up position. I of course want it to cycle through the hit position as well. Any help or ideas would be appreciated.
I am new to Animate after having used Flash for years more than a decade ago. Some things that seem like they should be simple apparently are not in Animate and I am having issues exporting a finished scene as an MP4 with clean audio. First, looking at many of the posts in the community, they seem to directing people to a section that I just do not see at all in Animate. When I try to export my scene as a Movie, my only options are SWF (which is obsolete) or as individual image files (SVG, PNG, etc.), which are impractical. Why is there an option there for MP4 or MOV? If I try to export it as a Video/Media I can use the default H.264, but still no option for MP4 or MOV. Also, the final exported video comes out huge (over 5mb for a 30 sec clip) and I see no options to optimize that, which I find very odd. Second, no matter what video format I choose to export it, the audio comes out as crap. I captured and tweaked the audio in Adobe Audition, and it sounds nice and clean. When
I was working on my sprite animation today, and the export screen when you press ctrl + enter was fine, but when I was finished for the day and wanted to review my work, that same screen was just nothing but gray. Does anyone know what's going on and how to fix it?
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