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Here is an image of software that I am writing (as a teacher) to generate questions for my students.The button next to the questions has been pressed to show the question. It is coded with Javascript in Animate. Is there a way that I can code the START button at the top to simulate the pressing of the question button. In the end what I am aiming to do is to click the start button, then one by one the buttons down the side are clicked after a time delay, by only pressing the start buttonI just want to have to avoid recoding if possible and just automate the clicking of the buttons so that they questions are revealed with a time delay.If any one can help with this pretty vague request, it would be much appreciated.Thank you.
Hi. As a test, I created a very simple character using the bone tool – so it sits on an armature layer on the main timeline. I want to use the auto lip sync feature with the character. As a dry run, I set up a graphic symbol with all the mouth shapes on the main timeline, went through the auto lip sync process and it works fine. (The audio is also on the main timeline.)I tried to do the same thing inside the "head" graphic symbol on my character. The problem I’m having is, after setting up the labeled key frames and picking the visemes etc., when I click on the "mouth shapes" symbol, (inside the head) then hit the Lip Syncing button, it’s not seeing the audio on the main timeline -- I get "No audio layers found." So again – the "head" graphic symbol is on the main timeline. The "mouth shapes" symbol with 12 labeled frames and individual mouth shapes on key frames etc. is inside the head graphic symbol. Maybe there’s a problem with using the bone tool and auto lip s
When I select something (a fill, an object, a symbol-- anything) and try to nudge it with the arrow keys, it starts to work then pops back to it's original position. Do I have some strange setting on?
Hi i would like to create a multilingual Animation (html5 canvas, js) with a startscreen where you can choose your language.What would be best practice? Duplicate everything on the timeline and jump to the position according to the language? As i am going to have a pretty large amount of content that would make a giant timeline.Is there a more smart way? Thanks for any help!
I'm trying to change the fill color of shape/symbol nested within a movieclip but I can't get the code referenced in in similar post on this forum to work. this.myMC.mySymbol.shape_1.graphics._fill.style = "rgb(20,22,36)";0); Throws an error. What am I doing wrong. What would be the proper way to change the fill color of a symbol/button or movieclip?
Greetings all, I am building a small website through Squarespace to replace my old one. My home page is an image I drew, then traced into Adobe Illustrator, now I need to add color, I'll probably use Photoshop. When finished I will have some very simple parts of my illustration animated, like a shadow figure of a person moving, or a star moving across a screen for an example. What's the best way to tackle this, as far as software? I imagine saving it as a gif then? I've done this but its been years and looking for the best and simplest route. Thanks for your help in advance, Phillip
where is the spell checker?
Hi all, I'm fairly new to adobe animate and it's drinving me nuts. I have to create some banner ads with an mp4 playing, I did some digging to find you have to use a html5 component. I drag the video component to the scene, point to the source file (which is the same res as the banner) and turn on autoplay etc. But when I publish it just show the first frame of the mp4 and does nothing. I really don't understand what is wrong. I've tried making it a symbol(movie clip) but that changes nothing. Can anyone help me with this?
I literally just bought adobe animation 2022 and during the animation lesson it wants me to drag and drop the sky png and it wont drag and drop.
Hi,How can i export abobe animate cc files to adobe illustrator? thank you,Daniel
Hello Animate community, and hello developers!I tried in 2020 to explain an interface problem at the properties panel.Right here : https://community.adobe.com/t5/animate-discussions/animate-ui-2020-2021/m-p/11601537 The problem is still present in the latest version of animate 22.0.5 and that's why I'm still using the 2019 version.In my work as a motion designer, Animate is a great help to me in animation, it is an essential tool in my workflow. I would really like you to understand my problem.When I move objects in time on the timeline, I work a lot with the ease effects, and I have to click the pencil icon many times to edit the speed curves. There is my problem; with this new interface, the property panel is extremely large and when it is reduced to the minimum, the pencil is hidden, you have to extend the panel each time to see it appear. That's what I was trying to show in the video on my old post.Do you understand my despair?It is very disturbing to work properly.
so for the second time this month, i launched animate and found that all prefrences were back to default, as well as the keyboard shorcuts, the onion skin settings, brush sizes, publish settings, and last and the most hurtful is that the file i recently was working on is corrupted both the file and its recovery, no updates were made on animate it was 22.0.5 and still is, and i made sure yesterday to close animate safely in case my pc would shut itself down and corrupt my files,i also noticed that i cant dock the timeline window to the main window, i had to choose a different layout to dock it back, thats just so frustrating.
Hi, I have been reading and fear that there could be little I could do. I have spent weeks on a uni assignment, (new to adobe), and while exporting my animation, adobe animate became unresponsive. I waited over a half an hour but eventually had to force quit. When I tried to open the file again, I got the error: "An error ocurred opening file <filename>.fla" I am on an m1 macbook air if that helps anything.
in Adobe Animate...it seems im unable to easily move things in small ammounts...i can use the keyboard, but it seems this version of animate has a 'are you sure you want to move that?' feature...where the first few pixels of movement when dragging something are ignored, after that it works fine but this causes me to need to often move something further than i want, then move it back and try to keep it consistant in how an object is moving in the animation...rather annoying... ive been told animate 2017 and older adobe flash versions dont have this issue, but i was hoping there is some kind of option to disable this feature...it might also be a case of an object just not moving right away, some kind of lag...but ive also seen this to not be present on older adobe flash/animate versions...what happened?to be clear this is NOT because of having the 2 snap settings commonly in the top right being on, magnet snapping and all that, see belowi didnt find any other settings that jumped ou
So basically,whenever my pen is outside of Animate 2018, it works just fine and moves, WITH ANYTHING REALLY.But when I am trying to use the software with my pen, it doesn't even move ONCE, it will absolutely not budge.It is impossible for me to animate with this issue now,any suggestions on how to fix it?
How to write jsfl to achieve the effect in the advanced layer for the frame?
how to load video external in Animate CC canvas using createJs?
Hello AdobeFor a studio in The Netherlands, I have to purchase Adobe Flash CS6. They don't want to work in Animate or other newer versions. Is it still possible to purchase Adobe Flash CS6?Thanks in advance,Pepijn
cephtmlengine is taking up an incredible amount of my CPU usage. This has been discussed in other forums with adobe providing a solution but it only addresses other apps, not Animate, so it's not possible to apply the solutions to Animate.So my question is-- how do i fix the cephtmlengine problem that is happening on Animate. I'm on the latest version of Animate on a mac.
JSFL How to enable / disable the 'Use Advanced Layers' in the 'Advanced Settings...' ? Thanks
I have a very simple animation of object inside a movieclip objectI would like to make it move along a path with:- at the start frame: this.play();- in the middle(for testing only): this.stop()- At the end : this.gotoAndPlay("start"); I placed the movie clip in the main timeline and it looks good when I move the cursor in the timeline, BUT not when redering in browser, it follows a straight lineAm I missing something?
I have a Surface Pro 3 with what I still think is a generous screen resolution for a device of this size. But I have really big fingers, so I used 150% scaling to touch objects around the OS. The problem is that some times when I need as much real estate as I could get on the display, it will just scale up. If I wanted a device that had a resolution of 1440x960, I would've gotten one, and Animate is one of the big offenders, as it has a really large UI. Is there any way to disable this scaling in this one application? I still want everything else to scale.What it looks like currently:What I want it to look like:
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