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Since version 2019, Animate allows you to apply blending modes to graphic symbols in the selected frame. I want to apply to a graphic symbol a blend mode by command, but it applies it in object mode and my desire is to apply it in the frame. Copying what it does in the labels I create this: an.getDocumentDOM().getTimeline().setFrameProperty('BlendMode', 'erase');But it doesn't work. Because this code is for a movie clip and applies it in properties/object:an.getDocumentDOM().setBlendMode('erase'). Is there any way to create the command to apply it on frame?
im trying to animate something in animate. basically i want it to be like thisi tried rotating it by changing the pivot points but somehow it wont work, the results ended up being the square rotated from the original pivot point or where ever i put the pivot point last. are there any workarounds for this?
Hello,I'm tearing my hair out, searching for hours... I have a CORS question regarding subdomains of the same domain that I control. I've got my HTML5 Canvas application in test.MyDomain.com . It reads manufacturer_list.xml, which is located in images.MyDomain.com. When I run my application on the web, I get this error:Access to XMLHttpRequest at 'http://images.MyDomain.com/manufacturer_list.xml?random=70458&' from origin 'http://test.MyDomain.com' has been blocked by CORS policy: No 'Access-Control-Allow-Origin' header is present on the requested resource.I've read information on this site, and many forums, etc. I cannot figure out what needs to be put in my Javascript to allow one subdomain to access files from another subdomain. I've also tried putting in document.domain="MyDomain.com"; but that had no effect. I don't understand why there is a CORS conflict, when I control all content on the domain.Should code be put in the Javascript file
Hi Animate,I'm trying to call a library movie clip with code that worked for identical clips but gives the error "lib.bellSideWht is not a constuctor" for the new one I just added. As far as I can see, the code for the existing library item (which works) is identical to the code for the new library item which doesn't work. The code below shows code for both clips -- the one on the top works (starSideRt_01), the one on the bottom doesn't (bellSideWht_01). Any help will be appreciated. //this is the code on the button which is nested this.starSideRt_01_btn.addEventListener("click", getStarSideRt.bind(this)); this.starSideRt_02_btn.addEventListener("click", getStarSideRt.bind(this)); this.starSideRt_03_btn.addEventListener("click", getStarSideRt.bind(this)); function getStarSideRt() { exportRoot.positionStarSideRt(); } this.bellSideWht_01_btn.addEventListener("click", getBellSideWht.bind(this)); this.bellSideWht_02_btn.addEventListener("click", getBellSideWht.b
Hello, i am in search of best software for white board animation. I animate has option for white board animation. My client want white board animaation on his <link removed-kglad> Thanks
A stroke can be applied to a fill shape, using JSFL, instead of the ink bottle tool. You can customize the color and thickness of the stroke.It would be helpful to use a stroke as a character arm, convert it to fills, and then apply the stroke of the character style, without using the ink bottle tool. Thanks!
Hi everyone I didn't find the answer in internet, is it possible to duplicate an existing key frame in a frame, please ?Thanks
In flash, using Actionscript, it was easy to change the color of object. Does Animate/Javascript or CreateJS allow the same? For example... if I want a user to be able to select an object onscreen and change the color of the object by clicking a button with a color value, is that possible?
I'm getting the error in the header inside this function import flash.system.fscommand; import flash.events.MouseEvent; restartBtn.addEventListener(MouseEvent.CLICK, restartGame); quitBtn.addEventListener(MouseEvent.CLICK, exitGame); function restartGame(event:MouseEvent):void { MovieClip(root).deathScreen.x = 1000; MovieClip(root).deathScreen.y = 0; MovieClip(root).restartBtn.x = 1000; MovieClip(root).restartBtn.y = 0; MovieClip(root).quitBtn.x = 1000; MovieClip(root).quitBtn.y = 0; MovieClip(this.root).gotoAndPlay(1, "Scene 1"); } function exitGame(event:MouseEvent):void { fscommand("quit"); System.exit(0); } to my knowledge nothing was changed since last working copy, any insight would be helpful
var mySeconds = 5; this.seconds_txt.text = mySeconds; var timerId = setInterval(countDown.bind(this), 1000); function countDown(){ if(mySeconds == 0){ this.myStopIntervalFunction(); //call to function fires but doesn't clear interval clearInterval(countDown); //doesn't work } else{ mySeconds--; this.seconds_txt.text = mySeconds; } } this.myStopIntervalFunction = function (root) { console.log("myStopFunction fired"); root.clearInterval(countDown); }; I have no idea why its not working.
Trying to find where the template files are located for animate on windows but no luck. Any help appreciated
So I've been working on a big project, but my computer isn't powerful enough to export it all at once. I was planning to export the project 100-150 frames at a time and then edit it together in Premiere, but after exporting the first part, I couldn't export. I clicked on "Export Video/Media" but it didn't do anything. Please help!
HiI made a simple animation (please check the attached files)in that the animation looks perfect,and in the SWF also it is perfect but if I export the animations as a sprite sheet, I get this error https://prnt.sc/pqNM1z6Bu02ba piece of the object is visible in the corner (annoyingly) I tried all the settings in the generate sprite window, but nothing works if I draw a square to cover the animation and export it, it looks okbut the sprite size become bigger than my requirement which is 2048x2048 sorry for my bad English,I have attached the video file for a better understanding of the issueplease download the animate file here https://dl.dropboxusercontent.com/s/dufwb0d6w4dtnd6/Error.fla please help me to solve this, I have many animations clips like this and this problem is annoying Thanks
I have a small Adobe Animate extension that uses TexturePacker (https://www.codeandweb.com/texturepacker) to pack sprites onto sprite sheets. I've successfully added TexturePacker to $PATH (/Applications/TexturePacker.app/Contents/MacOS) so it works from Terminal. The thing is that TexturePacker works from any location and any shell (I've installed command line tool (a link) inside usr/local/bin so it could be found). I've also tested how node.js exec() is implemented - it uses /bin/sh to execute commands and exec() works from any location too. (the extension is written using typescript and node.js).Could it be that extensions are run inside some kind of sandbox and could not get global tools location? Is there any way to make it work from within my extension that uses /bin/sh?
Hello,I develop small simulators in html5/Canvas. After publishing to our server, they work fine with Chrome and some versions of Edge. However, for other versions of Edge, the page remains blank. I have the impression that the animation stays loading and does not start. Do you have a tip? Thank you...
Hey, so i have this new moust with extra buttons on the side, i have changed them to H and Shift H so i can use them to move around on the canvas and rotate ot however after im done it stays on those tools. I was wondering if theres a way to have it so that tool is only active when im holding down the button on the side and switches back after Like in some other programs when i hold CMD and then drag it moves the canavas or camera around Thanks
Every time I try to export a project in adobe animate I get an error saying that adobe media encoder is damaged or isnt installed even though i've re-installed it three different times. I wish i could get some help on this i'd appreciate it
我的工作是一名flash动画师,主要是用an做一些表情包1.舞台如何像ps一样变成透明的啊,有时候导出gif文件,因为舞台没法完全透明会闪烁。画质也很差2.导出的gif有时候过于大了,不利于做出的表情包在微信发布。
I have this html5 canvas project which is 900x2000 px in size.It is supposed to be taller than viewport height and you are supposed to scroll down to see all of it. It is also supposed to be horizontally responsive, so that it shrinks proportionally when the window width is less than 900px. So, I am trying to export the html5 project as responsive by width, and NOT scaled to fit, however when I open it in any browser, the content is stubbornly scaled to vertically fit into the browser. Here is an example of such content:http://www.yun0.net/animatehtml5/longcontent.html My settings: The exported HTML file: <!DOCTYPE html> <!-- NOTES: 1. All tokens are represented by '$' sign in the template. 2. You can write your code only wherever mentioned. 3. All occurrences of existing tokens will be replaced by their appropriate values. 4. Blank lines will be removed automatically. 5. Remove unnecessary comments before creating your template. -->
So I'm totally new to Animate, which probably isn't helpful here! I've created a HTML canvas and everything works fine when I test it but when I publish it all I see is a blank screen (in both Chrome & Safari), I've tried every conbination of Publish options to no avail & a lot of responses to similar problems go a bit over my head I'm afraid. I do see the following Output Warnings when published:WARNINGS: Frame numbers in EaselJS start at 0 instead of 1. For example, this affects gotoAndStop and gotoAndPlay calls. (11) Filters are very expensive and are not updated once applied. Cache as bitmap is automatically enabled when a filter is applied. This can prevent animations from updating. (2) Applying "cache as bitmap" to an animated instance will prevent the animation from updating. (2) Feature not supported: Bevel, gradient glow, and gradient bevel filters. (3) Content with both Bitmaps and Buttons may generate local security errors in some browsers if run from the local
Can we achieve something of this sort using animate CC?www.defeatboco.com1. Can we execute this without using Actionscript? (I think the answer is no for this, but I will ask anyways :))2. Can this be executed only using Actionscript? Please share details around this.My idea is to understand the overall scope and also if this can be used in SCORM eventually.Please note, I am not looking at Adobe XD for the solution. I have already used Adobe XD and created it successfully using Key controls + Auto animate feature. Currently, I am looking at the potential of Animate CC to execute this.
Newbie here. I created an array containing the instance names of 6 buttons - for example: window.myBtns = ["a1_mc","a2_mc","a3_mc","a4_mc","b1_mc","b2_mc","b3_mc","b4_mc"]; When if go to loop through the array to pull the button instance names and assign the nested text field a value from another array I receive an error message saying "' is undefined. Here's my loop: for (let i = 0; i < selQues.length; i++) { switch (i) { case 0: for (let k = 0; k < selQuesSets[i].length; k++) { var myMC = queABtns[k]; myBtns[k].myTxt_txt.text = selQuesSets[0][k].value;. } break; } } What am I doing wrong? Another question. If I declare my array on frame 0, its undefined on frame 25 where I need to use it. How do I declare an array on frame 0 that's accessable throughout the timeline? Is it because the buttons are not used until frame 25?
How do you create a rectangle with rounded corners using Adobe Animate?There is nothing to grab in the corners when I select the rectangle. There is no property that allows you to set a pixel size for the corner rounding. Please help. This must be simple and I'm missing something.
Hi, is it possible to give the html file a different name than the js file in the settings when exporting? Output name in the publishing settings changes both the html and js file to the same name. But i want to name the html file, let's say, "index.html" but keep the .fla name for the js file. Cheers,John
Bonjour, J'ai importé en psd quelques dessins que j'aimerais animé. Malheureusement malgré une importation depuis la bibliothèque réussie avec convertissment en bitmap, une fois dans le fichier de travail, je ne peux créer de squelettage. En effet il me demande de transformer ma forme en symbole.Malheureusement j'ai beau demandé de transformé ce dernier en symbole, rien ne change... Une idée???Hello, I have imported some drawings in psd that I would like to animate. I've imported some drawings in psd that I'd like to animate. Unfortunately, despite a successful import from the library with conversion to bitmap, once in the work file, I can't create a skeleton. Indeed it asks me to transform my shape into a symbol.Unfortunately I asked to transform the latter into a symbol, nothing changes... Any idea???
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