Get help using Adobe Animate and creating animations.
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The problem has been going on since yesterday. It deletes any files that I have saved and used recently. When I first open adobe it will display the file in open recents list and then it will say "File does not exist and will be removed from list.". I cannot find my old files on my finder (I use MacBook Pro). I have even made a new file yesterday that got deleted this morning. I hope there's an easy solution other than "save often" as that's what I do.
I'm using a mask layer on top of a symbol layer with a blur effect.How it's supposed to look like: How it looks:
ok so I'm a bit new to Adobe I used this app for about 6 months but I have a problem, The animation I import to the stage or time line the first frame is fine but then when it gets to the second and third and continuing the lines get thinner as if something is spreading Note: I use fire alpaca to animate Idk what the problem could be the file type or the app?? The first pic is the start of the animation but the second one is like the first pic left marks behind
Hi. I know this issue had been posted to the community before, but anyone know why the paint bucket tool is locked? My screenshot won't show exactly what my bucket tool shows, but on this screenshot it doesn't even show that its even activated. I tried pressing that image with the lock on it in my tool bars, yet it's not allowing me access.
Hello! I was experimenting here with different sounds inside the same .mp3 file. Everything was working fine on the timeline and the sound was exactly as i wanted, but when i create the .swf file (or try to export to a .mp3 or .mp4), the sound got all messed up, like if the sound envelope start was very different from the one i planned. I was able to make it sound right if i changed the soundSync to "stream" (the issue happened with the "event" sync option), but i wanted every sound on "event" mode because i need them to overlap. Does anybody have any solution (different from creating several layers for each sound)? Thanks in advance!
I would like to create a looping animation that has dots moving along a rectangular path with rounded corners. I have seen a tutorial showing how to do this with an open path that has 90 degree angles. The continuous path was drawn with the Pen tool and then made into a dash line. The line was converted to a symbol that was given a number of frames (10). A Shape Tween was applied. A keyframe was created at the end frame. Then the starting point of the keyframed line was shifted by a distance equal to the length of the dash plus the space. It works pretty well. But when I tried to do it with a rounded corner rectangle or a series of horizontal and vertical straight lines joined by rounded corners the animation only affetec the first line. It's as if they were a series of disconnected separate lines. I don't know how to make a single continuous path. There is no "Join" function in Animate as in Illustrator. I any case I would appreciate suggestions on
I have a drawing with dash lines inside symbols that appear solid in exported MP4 movies. Objects with dash lines that aren't in symbols are ok. WTF?
How to achieve. Creates tween based on the frame contents, motion tween for instances and shape tween for shape objects.
Hello, I'm new here and I have an old PC with CS6 on it. I have tried to make my old animations to HTML5 with the CreateJS toolkit which I already had on the PC. But when I tried to install the plugin it just gave me an error about some certificate that could'nt be found. Please help if you how to fix thisTranslate: The plugin "Adobe Flash Professional Toolkit for CreateJS" does not contain any certificates. The plugin has not been installed. The plugin version is 1.2 and its from the official Adobe site
New MacBook that I have been working on for just a few days. Bouncing back and forth between Work From Home to in office twice a week was already disconcerting, with different size & resolution secondary monitors. Today I opened an Animate HTML5 Canvas project that is 1280x315, and not only is it snapping very quickly to what looks like a smaller size, the 200x200px scrolling panel I added via z-index is the real size and extends below the 1280x315px Animate Canvas document. Just a few days ago on a 27" Dell monitor everything was in sync regarding dimensions. Browser is Chrome. Monitor is an LG Ultra 27MU88
Hello. I have this code where I download 54 (short) sound files. I also have a button that, while downloading, you can go back (in case the user has made the wrong file)when I start downloading a group of files and hit the back button and then re-download the same group of files, the load is considerably faster!! (I do not know why!)Is there a way to optimize this download so that it goes fast also the first time I hit it?Thank you very much! function load_soundsF():void{ i = current_index; this[soundZ[i]] = new Sound(); this[soundZ[i]].load (new URLRequest(this[Data.so.data.sound+i])); pantallaCarga.progressNumber.text=i + " / 54"; pantallaCarga.carga_text.text = "Cargando "+ Data.so.data["sound"].split("_").join(" ")+"...."; this[soundZ[i]].addEventListener(IOErrorEvent.IO_ERROR, onError); this[soundZ[i]].addEventListener(Event.COMPLETE, imagenCargada); function onError(event:IOErrorEvent):void { trace("ioErrorHandler"); dispatchEvent(errorA); } function imagenC
I'm creating HTML5 ads for Google Ads. I created a new set of ads from copied Adobe Animate files that worked fine themselves when zipped and uploaded to Google Ads. The old ads were published using Adobe Animate 2019. These new ads that do not work were published using Adobe Animate 2020. These duplicated versions are exactly the same, except for some text changes. I publish them, zip them, and upload to Google, and get the following error: Make sure the filenames of all files in your .ZIP file are exactly the same as the name listed in the reference file. For example, if one of the files in your .ZIP file is called path/to/example/asset, but in your HTML file you reference path/to/example/asset2, AdWords will not be able to to find the correct file. To fix the issue, compare the filename listed above with every file in your HTML5 code. If it is not exactly the same, correct the reference. More details: INVALID_URL_REFERENCE: canvas_ Using search/rep
Hey thereI want to create an HTML5 File and align an image independently from the other elements in Animate CC 2018. I mean, for example, to align the middle top point of an image always to the right side and 20% from top of the whole canvas. I know how to set the whole canvas responsive but here I would like to influence only the image.I don't want the other element to be aligned or resized and I know that it has been possible in Adobe Edge Animate 2014 to set an anchorpoint of an image and that anchorpoint to the canvas but I can't find the settings in Animate CC 2018.Thank you in advance
I am trying to get a funtion to run from within an addEventListener to animate a circle moving across the screen. The speed of the circle would need to be passed as parameters inside the function. No matter how I change this code, I am unable to get this to work.//Setting up inital speed of the molecules var speedX = 8; var speedY = 10; //Setting up initial position of the molecules within a certain bound this.mol.x = Math.random()*(500-250+1)+250; this.mol.y = Math.random()*(350-50+1)+50; //animate this.addEventListener("tick",function.bind(this){moveMol(this.speedX,this.speedY);}) //definition of function that animates function moveMol(spX,spY) { this.mol.x+=spX; this.mol.y+=spY; if(this.mol.x>500 || this.mol.x<250) { spX*=-1 } if(this.mol.y>350 || this.mol.y<50) { spY*=-1 } }
Bonjour à tous ! Je sollicite votre aide car, malgré mes nombreuses recherches, je ne trouve pas de solution. Je débute mon activité en freelance Animateur 2D / Motion Designer, voila pourquoi je ne connais pas encore les rouages du métier... j'apprends sur le tas quoi. J'ai réalisé une animation motion design sous Animate assez complexe (éléments animés en "tradi", interpolation classique /de forme, masque animé, etc...). Bref, j'ai exploité tout ce que ce formidable soft a à nous offrir. Mon client ayant beaucoup apprécié mon taf, souhaiterait l'intégrer à son site web... A l'ouverture du site: BOOM l'animation se lance.Apparemment, l'idéal pour mon client serait un SVG animé car très facile à intégrer sur un site et peu gourmand en ressource (le site intergrera de la 3D, j'imagine qu'il ne souhaite pas alourdir plus qu'il ne l'est)... Après des heures de recherche, j'ai essayé de passer par les scripts disponibles: SVG Animation et Lottie... Ca bug à fond pour l
Hi everyone,I have an assignment for school on Adobe Animate,and I'm having difficulties with publishing and testing my movie- whenever I try to do so, I either get the message "file not found" in the browser (chrome) or the file is stuck on the first frame and won't respond/ looks distorted and won't respond.Secondly, I'm also having trouble with my interactive button, when in browser it responds to my clicks but the js code behind it won't run- and I've checked my symbol and instance names multiple times.Thanks for your help 🙂
Hey all, I am slightly new to Animate, what I am trying to do is copy a previously made asset (to make sure they are the same size and composition etc.) However the new (copied) asset keeps giving its new colour to the original asset even though they are called different things. I have tired copying the asset into a new document, and then moving it back to make it a 'new' asset. However so far I have had no luck. I am trying to change the colour of an asset at a particulat keyframe in the animation. So if there is a different way to do that please let me know Thank you very much.
Hey, so I'm trying to figure out animate and ran into some trouble with probably very obvious answers. First, I'm trying to animate on twos, so I start drawing on my first keyframe, move over two, and draw on the next one. But when I watch the playback, all the frames show up one after the other without disappearing, so that at the end of the animation all of the keyframes are visible. Second, I'm trying to use onion skin mode, but it doesn't seem to be working on previous frames, only on future ones? All the frames beforehand are still visible. Even after playing around with the advanced settings and specifying a 2 frame range, changing up the colors or opacity, I can't get it to work. Can anyone help me out?
macOS 15.2Animate 22.0.5I have very intricate shapes and layers that need my masking. Using some layers result in the spinning beach ball for several minutes. When I export to an SVG to use in any resolution in Photoshop, there is no preserved masking. How do I keep it? Thank you.
The white hurts my eyes.
I'm trying to create an array of jokes with the question (setup) and punchline (answer). This is something i could easily do in ActionScript, but I'm clueless where to start in Adobe Animate, Javascript etc. For example: I can create an array easily enough: var Jokes = ["How does the sea greet the pirate?"];var Jokes2 = ["It Waves!"];But how do I combine the two into one array as if it were on object?Title: PirateSetup: How does the sea greet the pirate?Punchline: It Waves!Would I create an array called Pirate and make the punchline and setup elements? Var Pirate = ["How does the sea greet the pirate?","It Waves"];Then create a joke array to hold the Pirate array?var Jokes = [Pirate];I've tried the above but can't retrieve the elements.
Hey has anyone got a solution for why I cannot draw in Animate, I'm using a mac and since the new update I haven't been able to draw anything in Animate does anyone know how to resolve this?
I have noticed an unusual problem with Firefox showing a layer in an imported Illustrator artwork as detached from the layers in front of it, that is, the Illustrator layers, which are all on the same Animate layer. Only happens in Firefox, but not on all machines. In Chrome, no problems: This is what it looks like in Firefox: In Animate that eye graphic is on the one Animate layer. The graphic is comprised of multiple layered graphics, all imported as a single layer object from Illustrator. If I pull that graphic apart in Animate, the round iris that appears to pop to the top in Firefox, doesn't look like that. Rather the iris is shaped at the top, not round. Any ideas?
I have about 300 frames of animation that i need distribute to each keyframe. as in each premade frame goes to each keyframe in animate cc. i imported them to the library and selected all, then went to modify>timeline>distribute to keyframes but it was disabled (unclickable.) did i do everything correctly because i searched older forums about flash cc (old version of animate) and everything seemed to be working for other people. please i need help, im still new to the program.
Good Morning!. I am making an app in animate for android. I put a movieclip with this code so that it appears at the bottom in the center (the mc pruebaPie has the position at the bottom right,you can see it on the screenshot screenshot 😞 pruebaPie.x = stage.stageWidth;pruebaPie.y = stage.stageHeight; in debugging it works perfectly, but in the apk file the movieclip doesn't come out!!! I appreciate the help very much. Thanks!
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