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Hi everybody! I'm having a strange problem with fullscreen, only on chrome, only on my ultra-widescreen monitor, I'm doing my best effort to describe this, but not sureOnce I fullscreen on chrome and on ultra-widescreen, all the active area buttons feel stretched to fill with of my canvas area but it doesn't match the design: Does anyone have any idea, a clue even an anecdote with something similar? I'm having a hard time to find a fix for this, but have no idea how to describe the problem or which sentences to use to google for better results.Here is an example to test ithttp://fullscreenfalopa.netlify.app I get this only on chrome (and chromium based browsers) Is quite more evident on ultra widescreen Thanks, and sorry for my lack of explanation
By default my gradient transform tool is so large and it always in the side of my workplace screen i have to zoom out all the time had to drag its centre. How can i make it smaller in size?
Hi AllI've got some issues when exporting my animation into MP4.I'm using vectors graphics and they appear ok in my workspace but when exporting the outlines are all choppy.I tried to increase my canvas size and tweak the settings but nothing seems to work. The only option would be to convert the symbols into bitmap but I would like to avoid this if possible.I'm running out of ideas and hope someone could help me solve this problem Thanks a lot !
Does anyone know how i can make a rotating 3d cube?
This feature looks great and in the future will be great but be warned at the moment its very bug ridden. The bitmaps render blurry against the vector artwork, the rigged characters do not work when imported and reused in other shots and various symbols jump all over the screen when animating uncontrollably. Its cost me lots of extra time on my current project and wouldn't want anyone else to make the same mistake. Hopefully the good people at adobe are fixing such issues as I have been using Animate CC/ Flash for over 15 years and truly like the software.
Hi everybody!I have a terrible issue, I will try to explain it the best way. 1. I receive a file with the lay out, bg, characters, you already know.2. I open it and make the actions for the animation of the shot3. I have autosave enabled, but anyway I am saving every time. I noticed that everytime I do save, the autosave files disapear4. I finish the shot, publish the swf, save and shut it. One or tow days later I go to open the file and it is like the first time I open it, even with the same hour I opened for the fist timeIt was happened to me 3 times and I am sick of this. Now I am making a rar with every file after saving it and before shuting, but I am terrified about find all my files like if nobody worked on them!! Lot of lost working hours.I tried to reset preferences and I couldn't. I tried to find any autosave hidden folder and I didn't find any recovery files.I have the last version of CC 22.0.5 and Windows 10.Can someone help me?Thanks in advance.
Hey guys. So Ive noticed something that seems to keep happening in all my projects. I'll go through and sync the moventments and lipsyching with the audio and it matches up perfectly, then whenever i render the videos the sounds and movements suddenly changing. Like the lipsync that i had perfectly lined up is now a second behind or ahead even though i havent changed the timeline. The only fix i can find for this is to switch the audio to "raw" but that makes it sound crappy. Ive also started noticing it happening while i'm working on a project. Like I'll have a layer lined up perfectly with the audio, so i lock it. Then the next day it starts getting off towards the end of the video even though both the layer with the movements and the audio layer are both locked. Anyone else having this problem?
Hi all! I was wondering if there's a way to include images into a html file that Adobe Animate exports when you choose HTML5 in export settings without creating an extra folder with those images?There's clearly an option to do that with JavaScripts on its own but is there a solution for Animate?Thanks in advance!
I'm getting these errors submitting my Adobe Animate HTML5 Banners to Google Ads. Is there a way to avoid these errors publishing from Adobe Animate? Cheers! Multiple errors.Your HTML5 ad is missing a primary .HTML file. Primary .HTML files include an Ad Size tag such as <meta name="ad.size" content="width=300,height=250">. Make sure there is an .HTML file with an ad size tag in your HTML5 ad, and try again. Learn more Your HTML5 ad is trying to reference an asset that is external to your .ZIP file: https://code.createjs.com/1.0.0/createjs.min.js. Only internal file references are allowed (for example, "path/to/asset/in-zip.png"). Make sure you have included all of your assets in the .ZIP file and that all file references are internal. Once you have made the changes, try again. Learn more
I have two promitive oval shapes on a mask layer, 'mask_idn'. How can I move that mask layer, or the shapes on that layer, using JavaScript? I can't seem to assign instance name to the shapes...
Hey guys, I recently created a HTML animation ad that I'm pretty proud of. I did make sure that I had been saving it throughout the day. Unfortunately when re opening the .fla file a couple of days later, I've noticed that the file is completely blank. No layers, Just 'Layer_1'. The file is supposedly 125kb. Any ideas on whether this is salvagable? Thanks! Jasmine
Hey guys, I was using the parenting tool to make a puppet for my latest movie when I noticed that the object on one layer ( a layer for the back of a characters hair) would revert back to its large size whenever I moved the object on its parented layer that its connected to. Any Idea how to fix this? Here's a video if what I say isn't making sense.
After setting some key frames inside the component and selecting frames outside the component, the preview will display frame skipping, which is different from that displayed, but there is no problem with the output SWF you can see the video
i have a bad computer that dosent run adobe animate i want one what are some good computers for adobe animate cc i cant find any computers
Artboards are a great feature inside apps such as photoshop and illustrator. Is there a similar feature in Animate where I can take the main/master design and craft together the 5 or 6 different ad sizes I need from it--in the same project, without having to create a new project for all requested ad dimensions?
After setting some key frames inside the component and selecting frames outside the component, the preview will display frame skipping, which is different from that displayed, but there is no problem with the output SWF
Hello, so I am new to this and using Adobe Animate 22.0.5. I had my character's eyes, pupils and eyebrows on individual layers. The whole thing played fine. But then the parenting tool disconnected or something and I had to redo the parenting. (Pupils to eyes, eyebrows to eyes, eyes to head, mouth to head) and now it seems no matter what I do, the layers don't actually connect properly to the head when it moves, they splinter off and do weird things (I've attached photos). Do I need to redo these parts, use a new layer, parent earlier, not parent at all... or is there a solution I don't know about? Thank you!
I have created a classic tween that works perfectly when I play in editing mode, however as soon as I test the scene the tween follows a different path altogether before landing at the correct position at the end of the tween. It starts correctly, then flies right out, then finishes correctly. My transition points haven't changed. I have changed the tween to frame by frame animation, but when it's working perfectly while in edit mode I can't think why it's doing this when playing as a test movie, and as a completed final mp4.
Creating a jigsaw puzzle like drag and drop game on Adobe Animate. Created it in action script 3.0 without any problems but am now trying to creat it in HTML5 and am struggling with the code. Does anyone have a code snippet or some simple code to create the drag and drop.
I've googled and searched the forums but I can't find them, as I'm not entirely sure what they are called.I'm not referring to the normal 'Keyboard Shortcuts', but the ones you hold down to use a specific tool.For example if I hold CTRL in my keyboard, it uses the selection tool, and if I hold down spacebar, it uses the hand tool.Is there a list for all of these, and also are these customizable?I want to set one of these to the eyedropper tool, or more specifically put it on one of the buttons on my tablet pen. The keyboard shortcuts can get me to the eyedropper tool, but I'll need to switch back to whatever tool I was using with another keyboard shortcut and its a bit of an inconvenience to manage, especially when I'm jumping back and forth from one color to another.
G'Day First, is it possible? Then How? I have a multi layer button page for a school LMS (too many button for the one page). There are a couple buttons that open a subcategory of buttons in an overlay fashion, with a block-out button layer as to 'hide' the main button layout below (clickable to return to main layout). This work fine. However, what I want to do is, when click on one of these overlay buttons, besides opening the associated link(s). I what the animation to also return to the main layout (gotoAndPlay(1)). I have tried adding/include this line to the end of each function, and also tried to add the whole goto function into the link function, and neither (and other methods) are working. So I need help with writing/modifying the 'ClickToGoToWebPage' + 'gotoAndPlay(1)' to work with one button click. Many thanks in advance.Br Barry.
I need help. This is genuinely stressing me out, I can't fix the stage view. When I press 'center stage' usually it centers the stage.. so I can see my full canvas, without any of it being blocked off. Does that make sense? Well something happened and now when I press center stage, it blocks off HALF OF MY CANVAS!! Half of it!! I can't preview my animation or draw like that, so I now have to manually center the stage, and it doesn't look right. I need help.. 😞 I showed an example of what it shouldn't look like, vs what it should look like.
I'm making an HTML5 document with javascript - and I'm not the best coder. I want to include code in a movieclip that will make it move randomly around the stage, separate from what is going on in my main timeline. I've done this before in Edge Animate (see this) but the same code doesn't work. What I've tried so far is to open the timeline of the Movieclip and add this code in Actions: var randX; //new positionvar randY;var timeX;var oldX = 0; //starting positionvar oldY = 0;//chooses a new posiiton to go randomlyfunction randomNumbersX (){randX = Math.floor(Math.random()*589);//scaled to the size of the screenrandY = Math.floor(Math.random()*120);constantSpeedX();moveMeX();}randomNumbersX();//scales time factor so the speed is the same no matter the distance movedfunction constantSpeedX (){var left = oldX;var top = oldY;var a = left - randX;var b = top - randY;var c = Math.floor(Math.sqrt((a*a)+(b*b)));var percentOf = c/600;timeX = Math.floor(2000 * percentOf);
So I am just trying to get his head to move. I rotate the head (with eyes, mouth and eyebrows parented to the face). I add a classic tween and it works, but then on the final keyframe, it JOLTS back to a weird position. It's as if it obeys the rotate tween, but not the moving tween so catapults it back as if that part never happened. Not sure why?? I am using Adobe Animate 22.0.5
Why isn't a new layer created when moving something? Before, it made things straightforward to move frame by frame. I would just touch an object or anything and move however much I want; a new frame will be created.Now when I move something, it doesn't create a new layer and just changes it all the way back to the origin point of that layer. It makes doing the most simple thing a major inconvenience. And it didn't work like this last time I opened the app.
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