Get help using Adobe Animate and creating animations.
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Hello, so I am new to this and using Adobe Animate 22.0.5. I had my character's eyes, pupils and eyebrows on individual layers. The whole thing played fine. But then the parenting tool disconnected or something and I had to redo the parenting. (Pupils to eyes, eyebrows to eyes, eyes to head, mouth to head) and now it seems no matter what I do, the layers don't actually connect properly to the head when it moves, they splinter off and do weird things (I've attached photos). Do I need to redo these parts, use a new layer, parent earlier, not parent at all... or is there a solution I don't know about? Thank you!
I have created a classic tween that works perfectly when I play in editing mode, however as soon as I test the scene the tween follows a different path altogether before landing at the correct position at the end of the tween. It starts correctly, then flies right out, then finishes correctly. My transition points haven't changed. I have changed the tween to frame by frame animation, but when it's working perfectly while in edit mode I can't think why it's doing this when playing as a test movie, and as a completed final mp4.
Creating a jigsaw puzzle like drag and drop game on Adobe Animate. Created it in action script 3.0 without any problems but am now trying to creat it in HTML5 and am struggling with the code. Does anyone have a code snippet or some simple code to create the drag and drop.
I've googled and searched the forums but I can't find them, as I'm not entirely sure what they are called.I'm not referring to the normal 'Keyboard Shortcuts', but the ones you hold down to use a specific tool.For example if I hold CTRL in my keyboard, it uses the selection tool, and if I hold down spacebar, it uses the hand tool.Is there a list for all of these, and also are these customizable?I want to set one of these to the eyedropper tool, or more specifically put it on one of the buttons on my tablet pen. The keyboard shortcuts can get me to the eyedropper tool, but I'll need to switch back to whatever tool I was using with another keyboard shortcut and its a bit of an inconvenience to manage, especially when I'm jumping back and forth from one color to another.
G'Day First, is it possible? Then How? I have a multi layer button page for a school LMS (too many button for the one page). There are a couple buttons that open a subcategory of buttons in an overlay fashion, with a block-out button layer as to 'hide' the main button layout below (clickable to return to main layout). This work fine. However, what I want to do is, when click on one of these overlay buttons, besides opening the associated link(s). I what the animation to also return to the main layout (gotoAndPlay(1)). I have tried adding/include this line to the end of each function, and also tried to add the whole goto function into the link function, and neither (and other methods) are working. So I need help with writing/modifying the 'ClickToGoToWebPage' + 'gotoAndPlay(1)' to work with one button click. Many thanks in advance.Br Barry.
I need help. This is genuinely stressing me out, I can't fix the stage view. When I press 'center stage' usually it centers the stage.. so I can see my full canvas, without any of it being blocked off. Does that make sense? Well something happened and now when I press center stage, it blocks off HALF OF MY CANVAS!! Half of it!! I can't preview my animation or draw like that, so I now have to manually center the stage, and it doesn't look right. I need help.. 😞 I showed an example of what it shouldn't look like, vs what it should look like.
I'm making an HTML5 document with javascript - and I'm not the best coder. I want to include code in a movieclip that will make it move randomly around the stage, separate from what is going on in my main timeline. I've done this before in Edge Animate (see this) but the same code doesn't work. What I've tried so far is to open the timeline of the Movieclip and add this code in Actions: var randX; //new positionvar randY;var timeX;var oldX = 0; //starting positionvar oldY = 0;//chooses a new posiiton to go randomlyfunction randomNumbersX (){randX = Math.floor(Math.random()*589);//scaled to the size of the screenrandY = Math.floor(Math.random()*120);constantSpeedX();moveMeX();}randomNumbersX();//scales time factor so the speed is the same no matter the distance movedfunction constantSpeedX (){var left = oldX;var top = oldY;var a = left - randX;var b = top - randY;var c = Math.floor(Math.sqrt((a*a)+(b*b)));var percentOf = c/600;timeX = Math.floor(2000 * percentOf);
So I am just trying to get his head to move. I rotate the head (with eyes, mouth and eyebrows parented to the face). I add a classic tween and it works, but then on the final keyframe, it JOLTS back to a weird position. It's as if it obeys the rotate tween, but not the moving tween so catapults it back as if that part never happened. Not sure why?? I am using Adobe Animate 22.0.5
Why isn't a new layer created when moving something? Before, it made things straightforward to move frame by frame. I would just touch an object or anything and move however much I want; a new frame will be created.Now when I move something, it doesn't create a new layer and just changes it all the way back to the origin point of that layer. It makes doing the most simple thing a major inconvenience. And it didn't work like this last time I opened the app.
Hi guys.I'm trying to embed a youtube video in an html5 canvas but I'm not having much look finding an easy way to do it. Coding isn't really my thing, but I used to do this in actionscript3 and I have a hard time believing it's not possible in html5.Thanks!
When I want to test my animation all my browsers show an empty window. I had to rebuild my project in a new file. It worked for a while but now the issue occures again. I dont know what to do and it's impossible for me to rebuild my project in another file on and on.
How can I change this color selection, I dont want this one. I would like this one
I'm now at a loss of what to do to convert lines to fills. A developer told me they don't want to touch Animate's codebase because it is so old and cryptic, and attempting to fix something will often lead to breaking something else. Instead, they pile on flashy updates to seem like they are improving it somehow. Look what happens when I try to convert this line to a fill. What do I do? Are we stuck in the year 1996? Can I get my money back?Video of convert lines to fills being broken It's embarressing to see this still a problem after 25 years.
I'm working with the new 2022 Asset Warp tool. Is there a way to lock the bone length? To me, the big plus of having bones instead of only points to move is the ability to use them to contrain the motion, but I can't find any setting options that do so. Am I missing something or are the bones just points with slightly more control? Thanks!
Open the software and pop up the window
I use Adobe Animate 2018 because its my preferred version.(imo they ruined the brush anti-alaising in any version above) Im working on a small-ish animation about 8-10 seconds long.Granted theres modest amout of assets in the animation.But its gotten to the point where its taking so long to save, like 30 seconds+ everytime, its so annoying to work with.Its a natural reflex to hit Ctrl + S every so often, so its messing up the workflow hard.If it was like a 10 minuite animation with loads goin on then ofc fair play, but this is a little 10 second animation.Are there any fixes for this?
Sorry this is probably the most stupid question on this forum but I accidently clicked the x on the timeline and I have got no clue how to reopen it and I've got something due tonight :/.
Is there any plugin/script that offers various types of animations to apply to text/symbols within Animate? Back when Flash was still active, there was an alternative program called Swish, which allowed you to use a point-and-click mouse menu to create all sorts of dazzling animations, simply and quickly, and then it would export your .swf file when you're ready. I understand that Animate has this capability, in the form of Actionscript and possibly in other forms .. The kinds of effects that I'm hoping for range from simple transformations to complex motion paths and animations. Is there a collection of effects or a website that offers pre-made scripts for download? Thanks!
I reuse a button several times. Each instance I use the button, I have it named uniquely so I can access it through the code. I have an mouse down event to play the mouse click sound in my library, an mp3. The first time it works fine. But never works again. Here are my settings when editing the button: Any ideas as to how to make the button sound click every time it is clicked upon?
Hello, I am attempting to make a project that has a button on it, and when it is clicked I have a custom event that is defined in the main stage dispatched. Then, I have a listener inside of a symbol that I would like to be fired when the custom event in the main stage is dispatched. Currently, the symbol is not listening to the event and I am unsure how to fix it. Here is the code in my main stage:var fireBounceBallBind = fireBounceBall.bind(this); this.button.addEventListener('click', fireBounceBallBind); var bounceBall = new createjs.Event('bounceBall'); function fireBounceBall(evt) { this.dispatchEvent(bounceBall); } And here is the code in my symbol:var eventListenerBind = eventListener.bind(this); var bounceBallBind = bounceBall.bind(this); this.addEventListener('bounceBall', eventListenerBind); function eventListener(evt) { this.addEventListener('tick', bounceBall); } function bounceBall(evt) { // bounce ball logic here } Is there a way
I'm not exactly sure of what happened but, the brush tool shows the preview of what I'm drawing but then just disappears as if I never made a mark. The fluid brush and pencil still work though.
can somebody help me with the link to download flash cs3 professional trial version. I need this for my sons exam.. appreciate your help thanks VJ
I am new to this program and have encountered a few issues. But I was surprised by this. I create new key frames for each viseme, then convert them to a symbol, then try to lip sync. When I go to my visemes there is only one image as an option, the rest do not appear. I have attached screenshots for you to see what I mean. I don't understand why they're not appearing or what I need to do to make a library of potential visemes. Thank you!
Animate has recently started failing to import some H.264 videos as well as photos, and it won't even display a rectangle when drawn on the stage until selected and moved. When I import the videos to use as a guide for creating an animation over the top it sometimes doesn't bring in the file but sits there as if it's finished. Soemtimes it imports the video file but the layers still show as blank. With regards to the images not importing, it was happily pasting images from my clipboard up until yesterday afternoon when it just stopped all together and now won't paste anything from my clipboard. The layers appear emtpy the whole time, even when there is something on the stage. No layers are turned off, not settings have been changed. I'm using the latest version, I've uninstalled the entire CC and run the CC cleaner tool and reinstalled but to no avail. The first image I've attached is of a blue rectangle I drew on the stage. Not visible until I dragged it and now most of
Hi,I have a new HUION drawing tablet, but when i want to draw in animate it dousn't work. When i lift the pen the brush keeps on drawing. I don't have this problem with photoshop... Can someone help me?
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