Get help using Adobe Animate and creating animations.
Recently active
I learning UDK (Unreal Development kit) ; becuase i want to use unreal engine but my cumputer is weak so I had to use UDK, Then I realized that in order to create menus in the game I need to use Adobe Flash in order to use Scaleform, and I only found adobe flash professional my question is :Has Adobe Flash Professional become free after its support was discontinued and replaced by Adobe Animate
Is it possible in HTML Canvas movies to assign classes to symbols? I can see this is possible in ActionScript movies through the Symbol Properties panel > ActtionScript Linkage to enter a class. But in HTML5 Canvas movies, that area is disabled.
Hi guys,I'm a completely newbie with After Effects. I'm following a basic tutorial to animate a logotype using the Pen tool with Stroke Effect and revealing it after, but there's a problem. The size of the brush isn't enough to cover the logo (because the max is 200) and I need a bigger size to get fully path good. Any solutions for this?On 01 image you'll notice the initial logo wihout the stroke effect, and in the second one, the logo being revealed but without the necessary stroke be covered.Thank you.
Hi, I have an Apple Ipad Pro and an Apple MacBook Pro that I use for drawing. I use the iPad with Adobe Fresco and then import into CC Cloud and then export the picture into Adobe Animate. Does anyone know how I can use my iPad as a drawing tablet so I can just draw straight from it into Adobe Animate on my MacBook or is it not possible?Thanks
hi! im having a bit of trouble with adobe animate. whenever i try to hit play, instead of playing the entire animation, it just jumps to the end. this is really frustrating, because just a few hours ago it was working fine. (here's a video of the problem just in case im not explaining it very well)thnaks to anyone who can help me figure this out! :]
I've been using Adobe flash cs4 on my laptop for 2 years, It worked perfectly. But now I switched to my new pc that has windows 10, after installing it I tried distributing layers and it doesn't work anymore. My laptop had windows 7 in it and flash worked fine. But on my windows 10 it keeps bugging.
Can anyone successfullly publish .ipa or .apk with latest Mac Os + Animate 2021-22? It proves impossible to compile .ipa / .apk with adobe animate using the most recent Mac OS and Most recent AIR SDK. We keep getting the following error whe trying to compile application.
Hi Animate support community,Is there a way to access the Animate Color Effects > Advanced panel settings with JavaScript code? I have an old project written in ActionScript 2.0 that I am trying to convert to HTML5 Canvas. This project contains many images of flowers as movie clips and I want to change the color of these flowers from a button click. The base drawing objects of these flowers is done in grayscale gradients and the color is applied using the Color Effects > Advanced panel (see attached JPG) which shows the settings and results. The code below doesn’t work to change the color because it’s not accessing the Color Effects > Advanced settings. Is there a way to access these settings with JavaScript? Thanks.Zafferthis.yellow_btn_1.addEventListener("click", change_color_yellow.bind(this)); function change_color_yellow() { bellFrontLt.petals_mc_1.shape.graphics._fill.style = "rgb(255,255,0)"; }
I have an CSS working on several elements. I now want to add a 'move' cursor to a graphic symbol. It's not working. #ConcaveSphereLens { cursor:move; } The symbol instance is correctly named.
I have a graphic symbol which contains a nested button. When clicked, I want that button to move the parent graphic symbol to a location X Y. This is not working, though the nested button gets it's pointer cursor. this.closeLens.addEventListener("click", closeThisLens.bind(this)); function closeThisLens() { this.parent.x = -200; this.parent.y = -850; }
Hello Adobe Community, I am Animatrr and I am having another little problem with Adobe Animate, When i want to import this audio which is 1m and around 22s but it said it had a problem inserting it, i tried updating it through media encoder and it didn't work, Could you help me on this one? AnimatrrAdobe user since 2020Animate user since 2020
Good afternoon, please can someone help me translate this code from as3 to html. If you know a better code please feel free to let me know. I have noticed that the instance is a bit erased while movingThanks a lotstage.addEventListener(MouseEvent.CLICK, myClickReaction); // speeds ALONG NYPOTENUSE var v:Number = 5; // vector of movement var dir:int = 0; // mouse click point var clickPoint:Point = new Point(); // angle doesn't change metween clicks - so it can be global var angle:Number; function myClickReaction (e:MouseEvent):void { clickPoint = new Point(mouseX, mouseY); angle = Math.atan2(clickPoint.y - sunny.y, clickPoint.x - sunny.x); dir = angle >= 0 ? -1 : 1; addEventListener(Event.ENTER_FRAME, onEnterFrame); } function onEnterFrame(e:Event):void { var projectedX:Number = sunny.x + v * Math.cos(angle); var projectedY:Number = sunny.y + v * Math.sin(angle); var diff:Number = clickPoint.y - projectedY; if (diff / Math.abs(diff) == dir) { sunny.x = clickPoint.x; sunny.y = clickPo
HelloDid it lots of times when exporting SWF, but first time doing HTML5 and having hard time.600px Text field width, when user enter longer text i want font size to shrink.current (Max) font size 60px, Min font size will decrese up to 20px.Right now text just go to second line and font are keeping its size.Thanx
Hi,where can I find a list with all Launch Screens for the current/new iOS devices (2022). I tested an Upate an a new iPhone 13 mini but the App does not fill / fit to the Screen. These are the Default Screens I use at the moment, biut I think some are missing oin oder to display the App on all devices in Fullscreen mode. Default-375w-667h@2x.pngDefault-414w-736h@3x.pngDefault-414w-896h@3x~iphone.pngDefault-568h@2x.pngDefault-896h@2x~iphone.pngDefault-Landscape-1024w-1366h@2x~ipad.pngDefault-Landscape-1194h@2x.pngDefault-Landscape@2x~ipad.pngDefault-LandscapeLeft.pngDefault-LandscapeRight.png Can anyone help please? Best regardsJan
I have the following code to drag a symbol which I found from here A few questions: Is there an Adobe tutorial or guide for drag, drop and constraining in HTML5 Canvas? Anything else that might be recommended?How would this code be modified to include a bounding box constraint?How would it be modified to have a drop behaviour, and have it snap to the obejective? createjs.Touch.enable(stage); this.ConcaveSphereLens.on("mousedown", onMouseDown.bind(this)); this.ConcaveSphereLens.on("pressmove", onMouseMove.bind(this)); this.ConcaveSphereLens.on("pressup", onMouseUp.bind(this)); this.ConcaveSphereLens.objective = this.objective; function onMouseDown(evt){ var item = evt.currentTarget; item.offset = {x:0, y:0}; var pt = item.parent.globalToLocal(evt.stageX, evt.stageY); item.offset.x = pt.x - item.x; item.offset.y = pt.y - item.y; item.drag = true; } function onMouseMove(evt){ var item = evt.currentTarget; if(item.drag){ var pt = item.parent.
I saw there was an update for Animate. Not sure what all it has fixed, but scrubbing the timeline seems to play audio ok again.
Achieving the typewriter effectvar doc = fl.getDocumentDOM(); doc.breakApart(); doc.distributeToLayers(); doc.selectAll(); var obs = doc.selection; doc.getTimeline().insertFrames( obs.length * 2, true, 1); var tl = doc.getTimeline(); var total = obs.length; var i = total + 1; while( i-- ){ tl.setSelectedLayers( total - i, true ); tl.cutFrames(0); tl.pasteFrames( i * 2 ); tl.clearFrames(0, (i * 2)); }
I have the same problem of another user I've seen. After upgrade of Animate 2021, it crashed with MacBook Pro 0S 10.15.7.What can I do?
I purchase an M1 imac that has 12.2 Monterey just to use adobe animate, i called adobe sales desk before my purchase and they said this was a good match. I created an animation by importing characters to latest version of animate that were created in latest version of illustrator. after 10 hours of work, 24 hours later, if i try to open the file, it crashes (animate does not crash, but file WILL NOT open no matter what) ... i spent over 9 hours with adobe specialists that took over my desktop and uninstalled and reinstalled animate, we sent the file itself back and forth, it worked on "some" of their machines. Then i recreated the animation again (another 6 hours) because they told me the file had a corrupt layer. Then I did the whole process with them again via shared desktop as the same thing happened. So then yesterday, I recreated my animation AGAIN but this time, i did not import any illustrator files and hand drew all the characters directly to thei
I've been using Adobe Animate to make animations for a video game for a while now, but I just ran into this weird problem today, and was wondering if anyone would know what to do. I usually export the animations (or graphic symbols, rather.) as PNG sequences so I can get each and every sprite on its own frame. It was working fine before, but now the DPI and Pixels can't stay put: When I change the size of the images (The pixels) it turns the DPI to 1. When I change the DPI back to 72, it makes the images 4 pixels by 4 pixels. Does anyone know what I should do? Is there a setting I have to change?
Can I click a graphic symbol to move it, or do I need to convert it to a button symbol?
In HTML5 Canvas, how would you duplicate, resize and change position (all at once) of a graphic symbol in JavaScript? So, the symbol to duplicate is `LensMagSymbolIcon`. Lets say I also want to resize that symbol 5 times, or to 279.3px wide and 318.65px high, and move to some X Y position. This will be initiated by selecting an option from a ComboBox. this.transformLens = function(){ //duplicate,resize and reposition stuff } if(!this.LensMagCombo_1_change_cbk) { function LensMagCombo_1_change(evt) { if(evt.target.value == '2.50'){ // Call duplicate and resize function this.transformLens(); // } } $("#dom_overlay_container").on("change", "#LensMagCombo_1", LensMagCombo_1_change.bind(this)); this.LensMagCombo_1_change_cbk = true; }
I have created a web app using kodular.io of my <link removed-kglad> Now is it ok if my upload it to Play Store cause I haven't done ay coding myself
Trying to get a simple alert to show the value of the selected option in a combobox. The alert is showing, but not the value. if(!this.cb_change_LensMagCombo_1) { // where this.cb is your combobox function cb_change(evt) { // Start your custom code alert(evt); // use switch/case or multiple if-statments // End your custom code } $("#dom_overlay_container").on("change", "#LensMagCombo_1", cb_change.bind(this)); this.cb_change_LensMagCombo_1 = true; } Also, I have six similar comboboxes. Would would be an efficient way to do that code. The comboboxes have different values.
OK, I have looked at the ComboBox and I don't like it. It looks clunky, not very fast and hard to style. Is there anything else that I can use as a drop-down list? Can I make my own, if so any tutorials? Any third party options? JQuery? Anything? The ComboBox is jsurt so retro Flash. Yuk.
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
Already have an account? Login
No account yet? Create an account
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.