Get help using Adobe Animate and creating animations.
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So, I made a small background in photoshop and I want to animate the clouds, but when I imported the layers to Animate, they all got with a terrible resolution, my low oppacity layers are all pixelated and have white all around them, Can someone help me?http://i.imgur.com/G1FAVoz.png (sorry for my bad english tho)
Every time I export a video, whether its a video or gif, the quality is horrible. I've tried everything I can think of, but nothing has worked. Anything on here related to this is outdated and doesn't apply to the version I'm using. I could really use some help with this!
Hi Everyone! So I import animations from After Effects to animate, in order to generate the spritesheets but sometimes the spritesheet is incomplete. When this happens, I usually add at a corner of my composition, a tiny animation of an object moving while changing color. It usually works as a litttle trick, though later I have to erase it in photoshop.. but now, I have an animation where it absolutely wont give me the spritesheet complete, it'd give me like half of the animation and idk what to do. Could someone help me?
it's got "_prop_" and "_obj_" at the end of every layer. Also I can't edit the symbols in those layers either. How can I get it back to normal?
Hey EveryoneThis has become a constant problem over the last few weeks. In the midst of working, my Animate file refuses to save, and then the last-saved version of this very file will also not open anymore, saying "An error occurred opening file…". The only way to recover my work is to go back with time machine and pray that the latest version was automatically saved with the last update, which isn't always the case. I'm not sure whether this is a problem with the software or maybe something connected to the new google drive system we installed at work a few weeks ago; could be a coincidence. Any advice would be hugely appreciated!Thanks so muchincuboRunning macOS High Sierra 10.13.3Adobe Animate Creative Cloud (latest update installed)
I made a demo animation with voice (HTML5 Canvas). I cut each sentence into a sound file, and there were 30 sound files in total. They are placed in sequence on the timeline. Background music plays at the same time, so demo animations can only play a maximum of two sounds at one time. After the release, about 3 sounds did not play, These unplayed sounds were random, and each time a different sound did not play.
Hi. I have an animated story for children. I simply want the animation to stop at different points and continue when I click a play button. I've placed stop actions on the main timeline stop(); and I have a play button (instance name PlayButton)with the script below that works fine//Play Functionfunction ClickPlay(Event:MouseEvent){play();}//Call Play ButtonPlayButton.addEventListener(MouseEvent.MOUSE_UP, ClickPlay); However a problem occurs at scene 2. I assumed I could simply use the same button and script but it doesn't work. Do I need to make a new button with a different script for different scenes?I know this is very basic but it's driving me mad
Hi everyone!I've imported an Animate FLA file to After effects and I have 4 SWF layers on the precomp.Now I want to convert those 4 SWF layer to Shape layers so I can edit them freely. Is this posible?Thanx!
It's like the viewport isn't updating until I move one frame forward and one frame back.Does anyone have any idea why this might be happening? ThanksKeith
Photoshop, InDesign, and Illustrator all use the mouse wheel as described in the title, but Animate has everything backwards. Control + Mouse Wheel zooms, and Shift + Mouse Wheel does the horizontal panning! Is there a way to make it conform to the standard paradigm?
Hello,I noticed a problem with font positioning when I work a file on PC and then open it on Mac.Not all the text but someone (Proxima nova for instance) result shifted about 15 pixel top.Fonts are both installed via adobe cloud CC. It also happened on a different work using the "Corporate S" font, installed via OS Any help would be appreciated.Thank you
Hi everyone! I've just done up a movieclip with several nested animations inside. Managed to export it to Apple ProRes Alpha format but realized that the nested animations are all not playing. I've tried changing all the clips from 'movieclips' to 'graphic' symbol, but it still doesn't work.Or must i really do frame-by-frame animation on the main timeline? There are a lot of looping clips inside so if i do it frame by frame I think I'll go a little loco. Is there any way around this?
Hi guys! I did an animation and tried to export to the Apple ProRes 4444 with Alpha, but I think something is wrong cos it's taking FOREVER to encode (and nothing seems to be happening). I also got an error message when media encoder opened (see attached file). My Animate file size is a tiny 18kb for the fla file and 2 kb for the swf file so it can't be that it's huge file to render. And when I tried to pause or stop the render the media encoder crashes. Pls help!
Hello I'm making a character cartoon with an armature compromised of several different graphic symbols. One of these symbols is the head which contains the mouth symbol and animation inside. The problem is the armature timeline and the head symbol timeline are not in sync but it isn't a set number of frames off but is is quite inconstant. The lip syncing is perfectly in sync in the head symbol but it isn't in sync in the main timeline. Please help.
Can we change the layer's opacity in flash CS4? Such as change the photoshop's layer's opactiy.
Hi, I am trying to use Animate to make a 360 VR and my 360 image is showing this white line where the 2 edges should be stiched - any ideas why? 360 image is straight from the DJI Mavic drone.
I was trying to export this sprite sheet and the animation keeps clipping ontop of one another and it messes the exportion.
Hi, I'm a new animation student who is using Adobe software for the first time. I've imported my photoshop file into Animate as key frames, that I should be able to edit. I can adjust the drawings but I can't edit them as it just deselects the frame that I am on. I am trying to erase some of the drawing so that it fits in with my background. Any suggestions and advice would be gratefully received as my tutor is unable to help. Thank you.
Hi everyone, I've inserted a video component in my HTML5 canvas.Now, I want to automatically pause the video before it ends.Moreover I'd like to add a button in order to make it play from that point onwards.Unfortunately actions like this.play() and this.stop() do not work.There should be some tricky code that allows to control the video player.How is this possible?Thank you in advance
I'm having problems with Mac projectors under High Sierra. If I create the .app and run it on the same machine, all is fine. However, if I move it to another machine I get the message '"app name" can't be opened. You should move it to the trash.'I've read that this probably has something to do with High Sierra's Gatekeeper function but is there any solution besides totally disabling Gatekeeper via Terminal commands?
Hello everyone, I'm relatively new to Adobe Animate. I wanted to import a video to my project, so I created a new layer an went to File - Import but the option "Import video" is not clickable. Does anyone know what could be the reason for that?
help i accidentalyl closed my timeline and i don't know how to open it and i can't animate without it help
I'm trying to export an animation with sound but no matter what I do the first sound file doesn't play when I export it. I set it directtly at the start and it works when I watch the svg or view the preview but every single time I make it an mp4 the first sound file doesn't play. The other ones play just fine but it's the first one that's the issue. I'm very new to this program so I don't know much. Thanks!
Flash can be frustrating as hell, sometimes. Here is my latest roadblock -- if you know how to fix this problem, please let me know. Thank you!!!1) I create an animated character using CS5.5, and compile it into a swf.2) I load the character's swf into a new document (programmatically, via a Loader), and add it to the display list. So far, no problems: the character is animating just fine.3) BUT, the character is too large for my current scene, so I scale its root container down (scaleX = scaleY = 0.3 -- something like that ).4) Wow!! I realize filters on nested Sprites and MovieClips are not scaled along with the root container !!! Undeterred, I write a little recursive function to navigate down the display tree of the character, and scale down all the filter properties that can be scaled.5) So far so good: the character and all its root & nested filters are now properly sized, BUT the nested MovieClips within the charact
I have done this several times before, about two years ago. Simple HTML5 touch screen interactive to play a selection of MP4's. When each video finished it would return to screen with selection buttons. But now, when the videos finish it just hangs on video player frame. Here is my test: https://rickgodin.net/test2/test2.html The movie end listener code I'm using is attached. If I did this more than every 2 years I am sure I would remember the trick. Thanks in advance, rg
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