Get help using Adobe Animate and creating animations.
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Hello there, I have a problem starting my animation. I always did my animations using the drawing tools built in Animate, but for once, I wanted to draw my assets in Photoshop to get a certain look with its brushes and then export all the different bits in transparent PNGs in order to animate them in Animate afterwards. I was planning to animate the head of my character but once I import all the PNGs (36 layers in total), Animate does not show all of them, so I can't really even start animating.I double-checked just in case I accidentally exported some JPEGs instead, but it seems I saved all of them them properly in PNG. Could it be that maybe the files are too big?Maybe Animate has a limited amount of PNGs to show?I've also tried to convert them into symbols, but that doesn't fix it. Still can't see all the layers... I'll try to upload some images here and see what happens (it's the first time I post here) Thank you so much in advance!
Macromedia is dead, but Flash Pro isn't. Adobe employees, put a M in the chat to pay homages to the company.Anyway, thanks for buying out Macromedia and introducing me to animation, it really helped me.(Version I first used : Flash 😎(Version I use now due to legal issues and the fact it has a TV Safe area template : Flash MX (Flash 6))Good day Macromedia Adobe!
Hi guys. I'm a recent animation graduate and I'm currently polishing up some old school projects for my portfolio. I will admit we worked in a majority Harmony only having one semester dedicated to Adobe Animate. Still, I recognize that a lot of studios continue to use the program and wanted at least a few samples on my website. However, while I was able to pick up most things from memory I've been struggling to access the character library for my current build, Space Teddy. While looking up tutorials all of them seem to be for previous versions of flash so they haven't been much help. Can anyone help me out here? I really need to fix the lip-sync and make a few new assets for smoother animation.
This is the 21.0.6 variant and I'm trying to look everywhere in Animate to try and export it with an audio that doesn't sound choppy like the last few posts I've seen before. Now that I check publish settings, I don't see the sound settings anymore. Where can I find it now in this version instead? Do I need to download premiere pro now because of it? I'm only using one audio layer (via music.) That's all that I have: one layer of music.
I have an urgent question to which I have no plausible solution. For this I have attached the corresponding Animate file. It is an interactive infographic.If you click on PART 1, a new movieclip opens on frame 5 in the current timeline. This movieclip has a new timeline and contains 2 movieclips on frame 5 and frame 10. They are accessed by clicking on the info icons. To close this State click on "X" and return to the start screen. This solution works for PART 1. But if I do the same process on PART 2, it works correctly at first. Press "+" icon, open overlay with "info icon" and then close it again with "x". But if I want to repeat this process afterwards and click "PART2" again, the overlay appears immediately, although I inserted the command this.stop(); in the first frame. Does anyone have a solution for this problem? Did i do something wrong in the code? Thank you very much!
i tried to install macromedia flash professional 8 but every time i try it shows "Error 1904. Module C:\WINDOWS\system32\Macromed\Flash\fldbg8g.ocx failed to register. HRESULT-2147220473. Please help
Here's a good tip. Go into your preference settings and max out your history from 100 levels to 300 levels so that if you ever get too far into a project you can always go back further than just 100 levels.
How is the size of the HTML file? Having tried out Bodymovin for After Effects, I've found the Lottie player needed to play the animations is way too big for my website bongdatructuyen.
Hi there, I have been having recurring problems with animate crashing and have been unable to find the solution.One thing I have also noticed is that the sample characters such as farmer walk etc no longer show up when I log in- only the rigging options. See Screenshot. Does anyone know why this might be? Am wondering if they are connected to the crash error as well. Fyi the crash code is <crash exception="EXCEPTION_ACCESS_VIOLATION" exceptionCode="0xc0000005" instruction="0x0000000070908660">
Hey there! Hope you're doing great.I was wondering if there are any neat HTML5 Canvas Games made in Animate CC out there.If you know examples, I would be thankful for a link. Cheers, André.
HELP! I am doing frame by frame animation that involves groups of characters overlapping. It's really hard to see what I'm drawing when I'm drawing a character passing anther character. When right clicking a layer there is an option to "Show Others Transparent." This is very helpful. BUT, I can't figure out a way to make the other layers go back to full opacity again. It seems like the only way is to click on all the other layers individually and change them back to full opacity. My animation has over 200 layers and it would take ten minutes to restore opacity. Why would they create an option to make all other layers transparent but provide no option to revert back? What's the use? Am I missing something?
Working on Windows 10. I downloaded the latest update for Animate 2021 and had to work on a project that was last opened in 2020. I tried to open Animate and it crashed. I tried opening the program a few more times in different ways and it still kept crashing. I have limited permissions, so I called my company's IT to help me download a previous version. We downloaded the earliest available 2020 version to see if it would make a difference. The program opens with no problem. But when I try to open one of my past files, it doesn't work. It acts like it will open but nothing appears and all the panels are greyed out. I'm able to create a new file with no issues, I'm simply not able to open existing files. Does anyone have any idea what I could do to solve this, or what could be causing it?
I am a newbie and have just worked with an old Photoshop. Now I would like to draw and animate a little. I would prefer a PC since I have no experience of Apple. Is a strong laptop as the one above a good choice? Do you use a Wacom with it or are there alternatives where you paint directly on the screen?And are Fresco and Animate good choices to begin with?Thank you for helping out!Viveca
Hi all, I was adding a drop shadow to a folder of layers that contained armatures but sometimes it wouldn't apply it to all the layers, just one keyframe, and othertimes it did. Anyways it was too inconsistent for 100 scenes I am working with so I decided instead to add drop shadows to individual symbols inside each character armature (example, each of the characters' head symbols). Shows up completely fine in the workspace. When I go to test scene, all the symbols I've added the drop shadow filter to (in this case all the heads) have disappeared. I tried it in multiple scenes with five different armatures. Why is this happening? Thank you for your time!Mitch
What is the purpose of this feature? I created titles for a video to overlay footage... so I tried this, which was a process in baffling fultility. 1: Why does Animate hide the exported Quicktime MOV file, which does have the proper alpha I want?2: Media Encoder proceeds to mangle the footage by ignoring the alpha to produce unusable footage, why? How is this useful in any way? When I drop the hidden, secret Quicktime MOV onto my compositor, viola! It is perfect! When I try to move that hidden, secret QT file to my working directory, it suddenly becomes truncated footage for some confounding reason... and yes, unusable. So, what gives? Why can't this software do a simple thing like, export video with the promised Alpha Channel? Why not just simply work? Why all the chasing through these rabbit holes only to have footage that is unusable? Is this a prank feature, or what? Enquiring minds would like to know, thanks.
I just thought I would get advice for how best to setup a project before I get too deep in it (given my relative lack of experience with Animate).There will be six sets of eight buttons on the stage, like these:I plan to make them button symbols because I want a little button behavior for each. Clicking one of them causes a unique "card" to open. So there are 48 of these. Clicking the card causes it to disappear.What's the easiest way to set this up? Each card on it's own layer and then create some behavior to animate them on their own timline? Or each card on one layer, and then using labels, mark each one's animation from small to large as it appears? I basically understand how to get the functions I want, but I think there is probably an easy way and a hard way to do this. Hoping for some direction to the easy way. Thanks.
I have created a short animation in Adobe Animate CC for the first time and got it exported as HTML/JS to include in a website however the animation keeps repeating. I want the animation to stop once it has finished.Can anyone help with it? Thanks
Hi,I am new in adobe family and want to grip professionaly as much as I can. Will any body pls share the best learning resouses with me? Thanks in advance. kr
Hi all,I have created an animation of a logo fading in layer at a time using motion tween over a couple of seconds. I want to reuse this in another file but at a different scale and position. When I paste the layers into the new file and try to move or scale it, Animate creates a keyframe at that position only and the rest of the keyframes remain in the position they are first pasted in at. Does anyone know how to transform all the motion tween keyframes proportionally for the entire sequence?Thanks.
Hello, I have an issue with exporting a display banner. The file is set to 160 pixels wide but keeps exporting as 159 pixels. I could fix this in the code but it has a border that gets chopped. Side request, any examples of adding a border in html code for these banner files, am not sure where it goes, my attempts so far have failed. I know it's simple but I'm coding illiterate. Code:<!DOCTYPE html><!--NOTES:1. All tokens are represented by '$' sign in the template.2. You can write your code only wherever mentioned.3. All occurrences of existing tokens will be replaced by their appropriate values.4. Blank lines will be removed automatically.5. Remove unnecessary comments before creating your template.--><html><head><meta charset="UTF-8"><meta name="authoring-tool" content="Adobe_Animate_CC"><title>160x600-WM-FA</title><!-- write your code here --><script src="https://code.createjs.com/1.0.0/createjs.min.js"></scri
היי חייבת עזרה התקנתי את התוכנה אך משהו לא תקין בהגדרות למשל רוצה לצייר ריבוע לא מופיע כלום שאני מקטינה את הדף מופיעה שהאחוזים יורדים אך לא משנה בפועל את התצוגה מה עושים?לא יכולה לעבוד ככה מישהו יכול לעזור?תודה מראש
I'm trying to get better at my puppet. I've watched a few of viceos, but it seems I'm missing something. My hands aren't moving along with my arms. My left hand was, but it was more of a smear. The right arm wasn't moving at all.
I am using html5 Canvas output and createJS.This is the XML i am trying to read<Tour><Day Seq="1"><man1>name1</man1><man2>name2</man2><man3>name3</man3></Day><Day Seq="2"><man1>name1</man1><man2>name2</man2></Day><Day Seq="3"><man1>name1</man1><man2>name2</man2><man3>name3</man3><man4>name4</man4></Day><Tour> My code is : var reqCurrent = new XMLHttpRequest();reqCurrent.open("GET", "xxx.xml", true);reqCurrent.addEventListener("load", fLoader);reqCurrent.send();function fLoader(e) {parserM = new DOMParser();xmlDocM = parserM.parseFromString(e.target.response, "text/xml");} I can read, i mean the code is ok.Now my problem is to read this file even if number of day will increase with a random number of man.can someone help me? Thanks in advance.
Hello, Forgive me if this is a dumb question. So I just started to use Animate, and followed a turorial right here.https://www.youtube.com/watch?v=Y9lxYi-EU0gI was trying to make a carousel with next and previous buttons. And I created from code snippet an action script like this.this.prevBtn.addEventListener("click", fl_ClickToGoToAndStopAtFrame.bind(this)); function fl_ClickToGoToAndStopAtFrame() { this.gotoAndStop(1); }This is almost the default code snippet, except for that I changed the frame number to fit in my number of frames. However, I keep getting this error: 1061: "Call to a possibly undefined method bind." and I don't know where to start debugging. I would appreciate any suggestions. Please help.
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