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I want to clone a function that increment the object instance name: var _this = this; _this.rouge1.visible = false; _this.BT1.on('mousedown', function () { if (_this.rouge1.visible == false) { _this.rouge1.visible = true; } else { _this.rouge1.visible = false; } }); _this.rouge2.visible = false; _this.BT2.on('mousedown', function () { if (_this.rouge2.visible == false) { _this.rouge2.visible = true; } else { _this.rouge2.visible = false; } }); so as to have un new function with object name BT3, BT4, BT5.... and rouge3, rouge4, rouge5.... _this.rouge3.visible = false; _this.BT3.on('mousedown', function () { if (_this.rouge3.visible == false) { _this.rouge3.visible = true; } else { _this.rouge3.visible = false; } }); ......without duplicating the code by handhow to do ? Thanks for your help
Greetings everyone.I have a small question I would like an answer to please.In Adobe Animate, I have created a symbols with animations in them, tweens.I would like to know if there is a way to change the playback speed of these animations with JavaScript.I found the commands to change the FPS of the canvas, but this isnt quite what Im looking for.I am looking for a way to control the animation playback speed in my .html wether its faster of slower.Just the JavaScript command for it would suffice.Thank you for reading
I recall Flash days when you could interact on top of video. Is this possible with HTML5/Javascript Canvas using Animate CC? If it is possible, would this be embedded video within Animate? Or using component video player?
Hey, is there a way to make hints stay where they are on the shape when the shape is moved to a differnt place or do you have to go back and move the hints to the new place aswell thanks
Pls helpp what should i do? I cannot press anything in my Animate app as long as this pop-up is open.I'm using Adobe Animate 2021 btw
Hi everyone, I have this strange bug. I was making HTML5 Canvas Animation, 30FPS, intend long 12-15 minutes. When I reached frame 16075, keyframe showing as blank keyframe (though the scene still showing it as it is). These keyframes no longer be able to create any tweens and no animation can be added to them.Is it a bug/ feature of Adobe Animate that limit number of frames/ file size? My file now reach ~50MB, and it will be larger later.
Hello, I have a problem with elements that are created with gradient. The elemens of my project are created in Illustrator as vectors, exported as SVG, and when I import the elements into Animate, looks like the elements are pixelated. I tried to add gradient from Animate and I have the same problem. And when I run the project as HTML I get some warnings about Bitmaps, but I have no Bitmaps...Does anyone had a similar problem and know how to fix it?Thank you!
I'm hoping to update a Flash application that embeds video into the timeline.Is it possible to embed HD video in Adobe Animate timelines?
I'll be making an animation and the "processing strokes" loading bar will pop up, but sometimes it stays at 0% and I can't do anything to fix it except force quit the program and have to do all the work I just lost again.Is there anything that I can do to stop this from happening in the future or is it just a program bug I'll have to wait for Adobe to fix in the next update?
I'm currently doing a class with my school about programming and we are using animate to make our programs. I've recently come across the issue that when I play the animation/program my text boxes have moved to a different location. In class today my teacher noticed the same thing with his. We use different browsers, he uses Chrome and I use Brave. I will attach images to hopefully clarify the issue that I am having. In this case I have already compensated for the issue. I'd be happy to give aditional information if it helps my issue get resolved.
I'm a newbie to Animate and am following along with Dermot O'Connor's "Learning Adobe Animate CC: Animation" on Lynda.com on Animate CC 2017 on the Mac.He refers to the Looping panel and searching through the Window menu doesn't list it. I must be doing something wrong. Thanks for your help!
I currently finished a 2 minute long animation with music in the background which I imported myself. I attempted to export it in Media Encoder, but its too big to export. So I split it into 2 parts, and I had to export the first half, and then export the second half separately. My issue is, the second half has no audio but the first half does. I think this is because the second half is starting in the middle of the audio. I don't know how to fix this, and any help would be fantastic as I'm on a deadline.By the way, I'm exporting them from Media Encoder as MP4's, if that information helps.
Hi, I'm loading a bitmap into my HTML5 Canvas Animate file, and I'd like to use javascript to apply a perspective skew to it, but I haven't been able to find the way.
Hello guys,I was wondering if it is possible to make the animation play backwards when I scroll up.As you see the last part of the code doesn't make any sense.If anyone knows how to make the animation play backwards when wheelDelta>=0 it would really help me out. Thanks in advance var f=this; stage.enableMouseOver(); stage.addEventListener("mouseover", h); function h() { document.getElementById('canvas').addEventListener('mousewheel', k); } function k(e) { if (e.wheelDelta < 0) { if (f.pock.currentFrame == 145) { f.pock.gotoAndStop(145); } else { f.pock.play(); } } if (e.wheelDelta >= 0) { if (f.pock.currentFrame == 0) { f.pock.gotoAndStop(0); } else { f.pock.playReverse(); } } }
Hello there, does anyone know how to stop an animation after a certain number of frames?I don't want to put a "this.stop();" keyframe in the timeline, I want a piece of code which stop the animation.For examle, I'm trying: this.button.addEventListener("click", goAnim.bind(this));function goAnim() {this.animation.play();if (this.animation.currentFrame==37) {this.animation.stop();}}but it doesn't work. All of this because I need the animation to stop at certain frame and then gotoAndPlay another one.Any ideas?Thanks in advance
I have been looking for an answer to this question all over the forums, but can't seem to find one I am trying to animate in Adobe Animate and I have no sort of pressure sensitivity what-so ever. Every time I draw with my Wacom Intuos Pro Tablet, it just has the same line width no matter how hard I press on the tablet. I see old answers to this question, and see there is two sensitivity buttons at the bottom of the toolbar but I can't seem to find it in this version as of February 2019. I need to know ASAP so if anyone could help, that would be great!
I have a weird issue where my movie symbols are extending beyond the stage. I have ungrouped, and broken apart the contents and selected them again and grouped but no luck. Please see example attached as you will see everything is connected but the scaling is showing as though its entended.
Good day. I have a problem ...I created an animation of the bones, perfectly connected the characters (hand to body, legs to body, etc.). But when I start moving any graphic symbol using the movement tool (not a bone movement, but a regular one), which will be presented below, all the other graphic symbols that are connected to each other start to move and move on their own without my intervention. In other words, the more I adjust the characters by moving, the more all the other graphic symbols start to crash and get out of their position. Subsequently, after their manual repositioning to the normal position, everything begins to move again relative to the past problem. And then it all turns into an inability to properly animate the bones and have to do it all over again ((.How to solve this problem? Tell me, please.
helloi made this tutorial in animate cc on how to do drag and drop with easeljs and how to lunch animation on dropi wanted to share this since there is no one want to help and give an example so here is a full drag and drop tutorial with createjs in animate Drag and Drop Tutorial with Animate CC easeljs (HTML5 Canvas) - YouTubeplease support the channel and thanks
Bonjour, Je voudrais faire tourner les hélices de 3 pales d'une éolienne.Le problème,: l'axe la sélection de l'ensemble de ces 3 hélices étant centré normalement, je voudrais déplacer l'axe de sorte qu'il se mette au centre de ces 3 pales. Car comme il ya que 3 pales, la sélection de l'ensemble des hélices ne forme pas un carré mais un rectangle. Comment je fais ?
Hello! Every time I try to import an image to my library, I get the following message: "One or more files were not imported because there were problems reading them." I don't understand why that's happening! I am trying to import other images I drew on Adobe animate. How can i fix it? Thanks!
Hello everyone,I am having a small problem with animate, and it is very possible it has a very simple and easy solution, so please bear with me and my ignorance... I want to draw a frame by frame short animation, or even import the drawings from photoshop or illustrator, say something like a bouncing ball. My problem is that whether I import the images or draw the actual ball on each frame, when I play the animation, all the frames remain visible until the end. In the best case scenario, I have had the very first frame visible throughout and the rest playing in order, but I haven't been able to reproduce that "success" again. What am I doing wrong? All the frames are keyframes, followed step by step tutorials on youtube of people doing the same, and their bouncing ball disappears after it is played frame by frame showing movement as it should be... I would really appreciate a little help, thank you very much.
Hello, I'm having some trouble with animate and creating a button. Step 1: Stop the Animation in frame 1 – using code snippet• Open your controller.fla file• Create a new layer, move it to the top of the layer stack• In frame 1 of the new layer• Select window/code snippet/HTML5 canvas/timeline navigation• Select the first option (stop at this frame)• It inserts the following code into your file: this.stop() NOTE: this tells the browser to stop at this frame and wait for further instructionsStep 2: How to name our buttons• In Animate, in your controller.fla file• On the stage- one at a time- repeat the process (click on button- give it a name)o Click on a buttono In the “object” properties panel, assign it an instance name (no spaces) ex: btn_face, btn_photo, btn_poster,……
I'm not sure exactly how to explain this but we have been running into this issue when some of my HTML5 canvas animations. When I publish them and check the HTML file on my computer, I can see the animation as I intended it. When my team implemented the animation on the webpage, random lines and shapes are missing. I've attached an image...in this example, not only is the gold curve line missing, but the entire axis line and "alpha" text is missing (this element is also supposed to be moving side-to-side as it does for me when I open my HTML file). This just one of the many animations that this has happened to. I tried republishing with several different tips I saw from other forum posts (including rearranging the layers on the stage) and nothing has worked. I hope someone has seen this before and has an easy fix for me.
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