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In the new update, I have been infected by the bug I describe in this topic: https://community.adobe.com/t5/animate/bug-with-width-tool-line-thickness/td-p/12031317. Now, I want to create my new projects in the latest version and my old projects I want to open in the older version to avoid the bug. Until now I have been playing around in the creative cloud to make this work, but only get the option to overwrite the current version. (I also lost all my commands and the shortcuts to these commands in that process, which is very disappointing). Any clues?
Hello everyoneI'm working on a project for school. I encountered a problem with Adobe Animate CC. The moment I made a new bone for the skeleton, the program automaticallydistorted my picture. I can't reverse this, because this scribble is freezing the program every time I try to move or change it.
Hi everyone, do you know if I can preview a html5 (+ JavaScript) while offline?It seems not to be working...Thank you in advance!
Hi, I currently have a 5 product banner with a randomizer and next/previous buttons. When it launches, it loads one of those frames using the Math.random() command. However, it does it again when either of the next & previous buttons are clicked. Is there any way for me to turn that off after it's been executed once at launch? For example:HTML randomly loads a frame from 1 to 5 (E.g. Frame 3).I'd like the next button to continue in sequential order from there: 3, 4, 5, 1, 2, 3 HTML randomly loads Frame 4.The next button continues sequetionally when clicked: 4,5,1,2,3,4 Here's what I have in Frame 0: var nextFrame = 1; var totalFrames = 5; var randomFrame = Math.random()*5; var lastPicked = randomFrame - 1; this.next.addEventListener("click", fl_ClickToGoToAndStopAtFrame.bind(this)); function fl_ClickToGoToAndStopAtFrame() { nextFrame++; if (nextFrame > totalFrames) { nextFrame = 1; } this.gotoAndStop(nextFrame); } this.previous.addEventListener("click"
We typically use AE to create animations but I wanted to do something that I could export in both html5 and video. HTML5 works really well in Animate now compared to what it did previously. However, as I am building this project in Animate I am just stunned at the number of weird quirky bugs and strange behavior. Adding an ease should not extent the time of the animation. This causes so much weird keyframe behavior. Making a 3D tween is like trying to wrestle a greased pig. If I move keyframe my MC's implode and double in scale for no reason. Publishing it it still looks fine but it is hosed in the authoring enviroment. I cannot move things on a keyframe without trouble following. WT heck is going on? You can see in this screenshot what is happening. Undo does nothing. I have to save close and reopen every time. And WHY cant you simple move a motion tween keyframe like very other timeline allows you to do? Any help understanding would be great. I am about to jump ship only because it i
I'm attempting to animate a logo for my wife's work and, while the animation works and is within the white workspace, when I go to export it as a GIF only the lower right portion of the workspace is exported. Any solve for this or am I forced to start over and place elements only within a quarter of the presented space? Details of the animation: Set to 1080p, gif, loop once Using classic tweens(ease out, quart) on png imported logo and tagline Using shape tween(ease in out, quart) on small box which streches into an underline Simply enough, no big issues until I tried to export > animated gif > un oh...Any help is appreciated, thanks.
hello i'm currently using adobe animate and have trouble with the copy and past layers feature, The layer when pasted has no property's inside of it (for example) I copy a pair of eyes and when i go to paste it. the eyes aren't there.
Hey, Im having a probelm with anchor points where in the file they are massive and dont scale as you zoom in and out so become really big and look weird which im fine with porbably just a gltich but when i export the ones that are glitched are exporting with the image which looks really weird is there a way to solve this thanks
I'm new to the program, so thank you for bearing with me with this question. I've tried to find the answer, but have had no luck.I have multiple symbols, each with their own animations. I now want to animate all of the symbols positions to the left, all at once. How would I go about doing this? I know that in After Effects you would parent the layers to a null object and then animate the null. Does anyone know the equivalent in Animate CC?Thank you very much!
Hey, I see a lot of IG fitness influencers with this figure in thier posts. it lights up the muscle group being worked on, usually a 2 seconds animation. where can I find this? I dont want to create it but if there is someone out there who can create a female body for me im willing to pay! I have shown this image here of what im talking about, however it is a animated clip.
I really wonder how deepins do that animation. Anyone has any idea? (video attached). https://www.tiktok.com/@deepins/video/6900624129951665409?lang=en&is_copy_url=0&is_from_webapp=v1&sender_device=pc&sender_web_id=6961470253146916357
Hi everyone, I've run into a weird problem in Adobe Animate with the randomizer, and I can't find the solution for it through google. I'm creating a product slideshow banner with 5 frames total. It will have previous and next buttons, and each frame will have a ClickToGoToWebPage button leading to the product's page. The slide and buttons work great, with and without the randomizer, but I have noticed that when the page initially loads, the first frame's button to the webpage does nothing, no matter how many times I click on it. If I scroll to the next slide with the previous/next buttons, then all the buttons are fine. It's always the button on the first slide that doesn't seem to work with the randomizer. I know it's the randomizer, because without it, the button on the first frame works as it should. Does anyone have any tips on what I should check?Here's my code from the first frame, and I've attached a crude screenshot, if it helps! var nextFrame = 0 var t
I go to file>import>import to stage to import an image, but it has a white background, how do I get rid of it? it images itself doesn't have the white background
Hi,Do anybody knows a decent step by step, from beginners to advanced, actionscript ressources: videos or books?Do those old actionscript 3.0 books earlier than 2010 (2007/2008...) still useable for adobe CC 21.x ?Thanks in advance,
Hi,Is it possible to change the platform type of project, for example from "HTML canvas" to "actionsctript3".I realized that it is not the proper platform type for my needed. I don't want to redo all the work.Thanks
Hi allI have the attached screenshot to show you, I'm trying to save a document preset in this section , can somebody please help?
On a frame of a canvas timeline I have a movie clip with a subclip animation. It plays fine within the subclip. I am attempting to initiate that animation with a mouse click, but nothing happens. The symbol instance is "pizza" and the button instance is "pizzago." Below is my code. The script is on the same frame as the movieclip I'm trying to play. var _this = this;_this.pizzago.on('click', function(){_this.pizza.play();});
Today I updated to version 21.0.6 and all my width pencils change for solid. I had to downgrade. Has anyone else had this problem?
Hello,I have made an adobe animate animation and it works great on all Mac devices but when the client is viewing this animation on a windows device, phone, tablet, desktop, running Windows OS 10 Pro and Windows 10 enterprise, the field on the web page is blank. Has anyone had this issue or have any thoughts on this. The link to the page is here: https://greatersanmarcostx.com/vision2025 Any help would be appreciated.Thank you,Ralph
HiAnd what about parenting several layers in one, instead one by one?ThanksYB
I want to clone a function that increment the object instance name: var _this = this; _this.rouge1.visible = false; _this.BT1.on('mousedown', function () { if (_this.rouge1.visible == false) { _this.rouge1.visible = true; } else { _this.rouge1.visible = false; } }); _this.rouge2.visible = false; _this.BT2.on('mousedown', function () { if (_this.rouge2.visible == false) { _this.rouge2.visible = true; } else { _this.rouge2.visible = false; } }); so as to have un new function with object name BT3, BT4, BT5.... and rouge3, rouge4, rouge5.... _this.rouge3.visible = false; _this.BT3.on('mousedown', function () { if (_this.rouge3.visible == false) { _this.rouge3.visible = true; } else { _this.rouge3.visible = false; } }); ......without duplicating the code by handhow to do ? Thanks for your help
Greetings everyone.I have a small question I would like an answer to please.In Adobe Animate, I have created a symbols with animations in them, tweens.I would like to know if there is a way to change the playback speed of these animations with JavaScript.I found the commands to change the FPS of the canvas, but this isnt quite what Im looking for.I am looking for a way to control the animation playback speed in my .html wether its faster of slower.Just the JavaScript command for it would suffice.Thank you for reading
I recall Flash days when you could interact on top of video. Is this possible with HTML5/Javascript Canvas using Animate CC? If it is possible, would this be embedded video within Animate? Or using component video player?
Hey, is there a way to make hints stay where they are on the shape when the shape is moved to a differnt place or do you have to go back and move the hints to the new place aswell thanks
Pls helpp what should i do? I cannot press anything in my Animate app as long as this pop-up is open.I'm using Adobe Animate 2021 btw
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