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Hi,i've a symbol score in the library with a link ("Score").I have the choice, for instanciate it, between : var score1=new lib.Score(); then, i have the good graphics but i haven't any code associate to it. var score1=new lib.Score(); then, i have all the functions and code associate to it but any graphics. Is it possible to have a graphics link to a class, like with the as3 Class ? And if not, how to apporach of that ? Thanks for your replies.
I have an ongoing curious issue with XD. Say my artboard is sized 1000 x 1000px. When I export for web, I might get a set of pngs at 500x500@1x and 1000x1000@2x, OR on a different day using the same files I get another set sized 1000x1000@1x and 2000x2000@2x. It's driving me crazy as I can't work out why it behaves so unpredictably and it's causing workflow problems. Is anyone else experiencing this random behaviour?
Opened a new Animate HTML5 Canvas document, changed the stage size to 2000 x 1520, imported a .jpg to the stage, published and uploaded to website, Page constantly crashes on Android, getting the message 'Aw Snap, something went wrong'. Tried debugging with chrome://inspect/#devices, but nothing found ( nothing in console ). I have tried both Windows and Mac, Animate versions 21.0.1 and 21.0.2 (Build 37893 Windows and 37179 Mac) Publish settings:Basic- Include hidden layers- Make responsive by width- Scale to fill visible area stretch to fit- Include preloader defaultHTML/JS- Compact shapesImage Settings- Export images assets as texture- Quality 8 bit- Resolution 2.0- Max Size 2048 x 2048 Does this look like it deserves a bug report? Anyone have any idea what's going on here?
Is anyone else having issues saving Color Palettes as .act files or issues using CC Libraries with Animate?
I want to animate a square to a rectangle while respecting the border radius of the original square. Instead, when I try to change the dimensions of the square, the border radius is skewed. Any ideas?
HOLA AMIGOS...ME PODRIAN AYUDAR?...QUIERO PUBLICAR UNA ANIMACION QUE ESTOY HACIENDO PERO A LA HORA DE DARLE PROBAR ESCENA O PELICULA, ME SALE UN MENSAJE QUE DICE....ANIMATE NO PUEDE PUBLICAT TODA LA PELICULA, PORQUE CONTIENE MAS DE 16000 FOTOGRAMAS....Y SOLO DEJA PUBLICAR PARTE DE.....QUE PUEDO HACER PARA QUE ME DEJE VER LA ESCENA COMPLETA...ME PUEDEN AYUDAR...GRACIAS
Hello, as the title states my selection tool will always highlight drawings in a number of blue squares, this wasn't always the case, just a couple hours ago it would only select the part of the drawing I wanted and without the square. I did notice when I used Ctrl+B it would go back to the old way but it doesn't stay that way. Is there some way I can set the old way as a preset? Thanks.
I have a problem in full screen. the problem is the full screen is not up to the notch (status bar / front camera). I tried it on a 19.5: 9 device
Hello Community!Why is this happening? when i convert the keyframes for Symbol, the beginning of the time becomes weird points and at that area the shape is not seen!https://www.youtube.com/watch?v=V82z7DVi8_A
Hi Guys,I've managed to import text into a .fla (canvas) dynamic text box but I can't get <strong> or <italic> to work, the text stays regular.Is there a way to mark up the text so individual words in a sentence are bold and italic?
Hello Community!I have a symbol with 3 keyframes.When im on Scene 1, im trying to figure out how to create motion between thos 3 frames,The problem is that, i see only a frame on the screen untill the other one come this , i want to make a motion that will connect them? https://www.youtube.com/watch?v=_mXBEW7e8xY
Basically, i had to put 5 buttons (Therefore symbol) inside a larger symbol to animate a sort of downward load, there the buttons load in within a few seconds, top ones first. I checked the Actionscript code and it's sound, even tried it on buttons outside of the large second symbol and those worked, however i can't seem to make the buttons inside of the large symbol access another scene. Instead i get this: ArgumentError: Error #2108: Scene Datafile1Link was not found.at flash.display::MovieClip/gotoAndStop()at TESTFORDATAFILES_fla::BigAssortmentofBtns_48/Datafile1Go() From what i can tell, it's trying to find the scene within the larger symbol but i honestly can't figure out what to do. Any help would be greatly appreciated. (Also i checked for any errors in code, typos in both code and scene names and there were none.)
hello!i have chalange with remove childi wrote this codein button_2 the code removed olny the child from empty but not from empty1what's wrong in the code??this["empty"].addChild(new lib["picword14"]());this["empty1"].addChild(new lib["picword14"]());this.button_2.addEventListener("click", fl_ClickToGoToAndPlayFromFrame_2.bind(this));function fl_ClickToGoToAndPlayFromFrame_2(){this["empty"].removeChildAt(); this["empty1"].removeChildAt();}this.button_3.addEventListener("click", fl_ClickToGoToAndPlayFromFrame_3.bind(this));function fl_ClickToGoToAndPlayFromFrame_3(){this["empty"].addChild(new lib["picword14"]());this["empty1"].addChild(new lib["picword14"]());}
Hi, sorry if this is an obvious thing, but I can't seem to find the answer.I've made a simple HTML5 game and want to use a sound clip on a loop to give an ambient background noise. The method I've been using to play sounds is: var ambience = new Audio('jungleSounds.aac'); ambience.play(); It works fine for one-off sound effects triggered but button clicks etc, but how would I loop a sound like this so that it plays continuously? Thanks.
Hello community, I made a small animation as test, with buttons which changes as soon as you press it. Now I'm trying to export a test I have made, which gives me a HTML and JavaScript file. Instead of a website, how would I be able to share this with the team without creating/hosting a website while keeping this private? I was thinking about "Power Apps" from MS but couldn't really find anything. An executable isn't in my publish either, what would be an other way to share this? Thank you!
From december 2+20 the flash-plugin is no longer supported. How come ANIMATOR continues to publish SWF files. ? Since the work produced cant even be watched on my own computer?
I'm currently using Adobe Animate CC 2019 and I've been having this issue where the paintbrush and pencil tools continue to draw after I lift my pen. I'm using a Huion Kamvas GT 190. I've heard disabling Windows Ink could help, but I've only seen that it affects Wacom tablets. If anyone has advice regarding this situation I'd love to hear it.
I created a parented set of symbols in Animate and now wanted to use the asset warp tool to animate them. When I select any of the symbols in the project and try to use the Asset Warp Tool, it changes the pointer to an arrow with the circle and a line through it and will not allow me to create any points. I am able to import some of the same png files into a different animation and parent them to other things and then can add points to them, but cannot do it to any assets in the one project. I cannot find any documentation that explains what some causes for having this cursor might be.
Hello, For me there is no synchronization between Illustrator and Animate CC. When I modify and save my file in Illustrator, the new version is not automatically reflected in Animate CC. I have already installed the 2021 version of Animate CC. What can I do? Kind regards, Marleen
Opened my saved project but only the first keyframe is showing up. When I "Test Movie" the whole animation I had from yesterday appears and plays. How can I retrieve the full project with the Keyframes so I can continue to work on the animation? Thank you,Tim
I currently have a movieclip which is loaded on the main timline on top of other buttons that call other movie clips.I'm not sure what additional code I add to make the movie clip load on frame 2 of the main timeline, thus not interfering with the buttons below. var that = this; var myRectangle; function addFromLibrary(e) { if (!myRectangle) { myRectangle = new lib.Rectangle(); that.addChild(myRectangle); } } function removeClip(e) { if (myRectangle) { that.removeChild(myRectangle); myRectangle = null; } } this.buttonAdd.addEventListener("click", addFromLibrary); this.buttonRemove.addEventListener("click", removeClip);
Hello, I would like to create a website hit counter in animate. I can probably figure out how to do this by searching the web, but the adobe community is very professional. Can someone please post a tutorial for creating a high quality website hit counter. I would be very grateful. 🙂
Hello, I have compiled an application with adobe air in the output format "Application with integrated runtime" and I get the error "No initial content found for this application. Please repeat the installation or ask the editor for help" when opening the Que app I can do???
The title says it all. An answer would be greatly appreciated.
Alright, i'll try to keep this brief. I'm working on a little project wheree it switches between a lot of scenes via buttons and on many of them only partial changes are applied, so my question is this: What command/commands could i use to recall/reuse a function originally created. As an example, here is one of the functions for the main screen. BigPurpleButton1.addEventListener(MouseEvent.CLICK, Database);function Database(evt:MouseEvent):void {gotoAndStop(1, "Database");} There you go, i'd rather not make 231564 variations of the database function if there's a way to reuse it.But so far i've made 3, i don't really want to complicate the code so for now i'll take a break until this can be figured out. Any help would be greatly appreciated, thank you.
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