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Can someone please help me? I tried to open my file, but then it says this: Please, is there anyone who knows how to fix this? I really want to open it, because i used SO much time animating it
Hello, I have the newest Animate and I don't know how to allow movie clip export for action script. I know in the library click on the movie clip, then Properties, and then there is a check box and input text field, but this is not allowed. I need it for dynamic adding to the stage. Thank you for your reply.Ondra
Hi, I'm trying to adapt the code for a volume slider to work from a class. The code works perfectly from my action panel, but from the class it gives me that error.I explain the code a bitThere is a volume symbol which is an mc and named for AS3 Volume. The class is from that symbol (Volume class).That symbol contains two movieclips with instance names knob_mc and line_mc.This is the tutorial I have used for the slider:https://www.youtube.com/watch?v=qMotNC40pWw&list=PL1AjQxdF0PuY3KEfJhOYnPwrGv1GnjZBP&index=5&t=743s this is the code package { import flash.display.MovieClip; import flash.media.SoundTransform; import flash.events.MouseEvent; import flash.events.Event; import flash.media.SoundChannel; public class Volume extends MovieClip { public function Volume(myChannel:SoundChannel) { var v = myChannel; function volume_drag(evt:MouseEvent):void { knob_mc.startDrag(false, new Rectangle(0,0,line_mc.width-knob_mc.width,0))
serious issue need to fix this before Febuary 2nd of 2021
Hi guys,I'm having trouble with my Animate project being uploaded to the web. I have an interactive document that allows you to click buttons and move within the timeline from frame to frame. Everything works fantastically until I try to publish and upload it to my web server. I'm doing the hosting myself with Plesk and I haven't had problems before. I've published my Animate file as HTML. Here are the publish settings: I have created a new directory on my server entitled "final" and placed the Html doc in there. I haven't made seperate directories for the images and sound assets, just uploaded them straight into the "final" directory along with the HTML doc. I have no idea what's wrong. If you could help me that'd be much appreciated. Thank you so much! 🙂
Good Morning. I'm working with a class made by a professional actionscript sound specialist (Andre Michelle).The class loads a sound, changes its pitch, and plays it.I want it to loop. I have added the (0, int.MAX_VALUE) in the play method but it only plays once.Thank you very much for the help.package { import flash.display.MovieClip; import flash.events.Event; import flash.events.SampleDataEvent; import flash.media.Sound; import flash.media.SoundChannel; import flash.net.URLRequest; import flash.utils.ByteArray; import flash.events.MouseEvent; public class Bucle extends Sound { private const BLOCK_SIZE: int = 3072; private var _mp3: Sound; private var _sound: Sound; private var _myChannel :SoundChannel; private var _target: ByteArray; private var _position: Number; private var _rate: Number; public function Bucle( url: String ) { _target = new ByteArray(); _mp3 =
It's been a while when I opened adobe animate. And I don't understand where I can find this pencil tool?
I've been trying to make a simple walk animation using a sprite character using on my <url removed-kglad> When I scrub through the timeline to make sure the cha...
When i open the software adobe animate 2020, this window pop out "could not write to the directory C:\Users\Acer\AppData\Local\Adobe\Animate2020\en_US" . Would like to ask anyone facing this issue? It happened after update the software
So, after successfully animating my first character, the rest are glitchy in a sense that they become blocks and some parts disappear (please see attached picture). This happens after copy & pasting it from adobe illustrator. I don't know why and dunno what to do. Please help me. I'm a newbie in Animate. Thank you.
I am trying to type Bengali words in Adobe Animate, but characters do NOT combine correctly. For example, when I type or paste the following word to Animate CC, it shows as following in Animate CC Can somebody help with a fix or workaround for this?
Hi. I just hope that someone will be able to give some input on what my current problem is. I am experiencing some issues when I run Adobe Animate or my laptops.I have a Lenovo Idea Pad 3 which was bought two months ago and old Sony VAIO 2011 model.I installed Adobe Animate on both of them around the beginning of January this year and I was hoping that the Lenovo would give me less of a hassle to operate Animate and run the animate projects while the Sony Vaio was going to be a back-up for minor projects. These are all college related assignments and I have to do a test run of the project in a browser just to see if it works outside of the authoring software. On my Lenovo, I can create and work on a project and add all the necessary timeline movments like Shape Tweens and Motion Tweens to animate the 2D projects. But when I try to do a test run through a browser like Chrome and Mozzilla all I get is a blank stage/canvas and the animation won't run. Just the stage will show in the
So animating and I'm trying to use the multiple frame edit tool so I can grab all my pencil markins and it's not working for some reason? I could of sworn I've done this before and it worked just fine? This is what it looks likeI tried making the selection big and small, and it just selects the pencil lines on one frame and erm, if I had to go through all frames and get the pencil lines I will be really heart broken. So is there even a way or command I can do to get rid of all the pencil lines or something if I'm not supposed to use multiple frame editor or whatever?
Hello everyone. Please help!Has 2 jumping balls and 2 buttons (one stop and one play). When use both ball - all work (push stop button - both balls stop, play button - both balls moving):import flash.events.MouseEvent; function ClickStop(Event:MouseEvent){ stop(); } stop_button.addEventListener(MouseEvent.MOUSE_UP, ClickStop); function ClickPlay(Event:MouseEvent){ play(); } play_button.addEventListener(MouseEvent.MOUSE_UP, ClickPlay); But when try to stop/play only one ball by same buttons- it does't work:import flash.events.MouseEvent; function ClickStop(Event:MouseEvent){ RB.stop(); } stop_button.addEventListener(MouseEvent.MOUSE_UP, ClickStop); function ClickPlay(Event:MouseEvent){ RB.play(); } play_button.addEventListener(MouseEvent.MOUSE_UP, ClickPlay);RB - is the instance name. Also try a layer name.But nothing..Please help!
Hi I've been experiencing a problem with 3D rotation tool, when I rotate the image it rotates even further than it is when I let go of the mouse
There is a problem with the 3D rotation tool where it would change to completely different placement than the precise angle I leave it on
My first question is: Do you think people will still create desktop app/animation with Animate in AS3 regarding what's happend with Flash and Air ?And my second question is what is the difference (and what is the best way) between Exporting in Air or Windows/Mac Projector ?I have difficulties to find some clear infos. Many thanks.Philippe
Greetings. I have got a problem with my Adobe Animate 19.0. Recently I was just testing it to learn how everything works but the brush tool does not allow me to draw. It erases the last edit. Here is an example.
Hi there, I recently created an animated web browser in Animate and published it as HTML. The HTML doc works fine on my computer but when i try to send it over email it opens to a blank page. Can anyone help me please?
Hey Guys, I am new to Adobe Animate as of last week and I have been learning steps at a time. I have buttons for play, pause, and stop. But when I click them they don't make a sound. I have a sound for them. and it is connected to the button: And the code for the buttons are: this.play_btn.addEventListener("click", play.bind(this));this.pause_btn.addEventListener("click", pause.bind(this));this.stop_btn.addEventListener("click", stop.bind(this));function play() {this.play();}function pause() {this.stop();}function stop() {this.gotoAndStop(0);}^^^Am I supposed to embed the code for sound somehow in there? ^^^------------------------Also, I want to but music in the background of my animation. My animation is 5 seconds long does the music have to be that long? does it have to be .wav or .mp3 Also, How do I embed the music into my animation through the code? Hope you can help, Thanks everyone!
GALERA QUANDO EU VOU FAZER A SICRONIZAÇÃO LABIAL AUTOMATICA ACONTECE UM ERRO. QUANDO CLICO NO VISEMA PARA COLOCAR O GRAFICO COM O FONEMA ESPECIFICO NÃO APARECE A CAIXA COM OS GRAFICOS PARA EU ESCOLHER. ALGUEM SABE COMO SOLUCIONAR ISSO ?
I'm trying to create a mechanic where Spacebar is pressed down, a sound will play. The sound will continue to play while the spacebar is down. The sound should stop when the spacebar is not pressed. The problem I'm having is that when the spacebar is held down another instance of the audio will play over the existing one. Causing an overlapping and additional audio file being played. Help? //Spacebar down window.addEventListener("keydown", function(e){ this.instance = createjs.Sound.play("Long"); }); //Spacebar upThe audio file will stop if it's held down for a short period of time. If the spacebar is continuously being held, another instance of the audio starts playing. window.addEventListener("keyup", function(e){ this.instance.stop(); });
I can convert the swf file to Air but it does not work. When I had it on my site it worked until Flash died.http://031a9e6.netsolhost.com/root/FlashPrograms/Archery/archery_sfh/main/Deploy/Archery.swfWhat an I missing? Thanks for your help in advance.
I want to make an animation with audio. However, when I import the audio into my library and onto my timeline the audio will only play when played on the first frame and not when played on any other frame. The old solution to this was to set event to stream, but it seems Animate has been updated as I can no longer find a way to do this. Any help would be appreciated.
I'm trying to learn the soundJS in order to add an effect on loading a frame. Struggling to get it to work.Is there a particular method for html5 to add sound effects as in actionscript format?I've tried the following without success:createjs.Sound.on("fileload", this.loadHandler, this); createjs.Sound.registerSound("Blop.wav", "bloop"); function loadHandler(event) { // This is fired for each sound that is registered. var instance = createjs.Sound.on("bloop"); instance.on("complete", this.handleComplete, this); instance.volume = 0.5; }
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