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Simple question:I have a button and a text (Tostop the carnage press the Stop button)I want these 2 objects to be invisible first and then either to fade in or to jsut be visible after playing the carnage for 10 seconds So I typed in ACtionsKeyframe 1.stop_btn.visible = false;stop_txt.visible = false; Keyframe at the end of the frames where the "carnage"happens:count ++If (count == 300){stop_btn.visible = false;stop_txt.visible = false;}(The idea is to let the user see the carnage for 10 seconds and then give him a chance to press "Stop" to end it. But the ábove' did not work at all - it brought out a strange error message after compiling. I finally changed the setup so that the button always shows.But for future experiments - how would an expert solve this problem? Kind regards, William-Michael
Is there a tool that converts a 2016 .fla file so I can open it in Animate 2021 and successfully output .swf file or movie file?
I am new to animate and want to know what I'm missing. I set up a custom mouse cursor to drag around the stage and grab/click multiple buttons on frame 1 where the button clicked disappears and jumps to a movie clip tween. I want the mouse cursor to grab one button after the other on the stage and keep the rest of the buttons active until they are grabbed/clicked by the mouse. If I have only one button on the stage, it works fine but the moment I add two or more buttons, all the buttons disappear after clicking the first button. Can anyone tell me what I am missing for this? Not sure if it would be a timeline layout change or dropping in code to tell the other buttons to stay put until they are "grabbed" by the mouse. Thanks in advance! cmdh stop();stage.addChild(ball1_mc);ball1_mc.mouseEnabled = false;ball1_mc.addEventListener(Event.ENTER_FRAME, fl_CustomMouseCursor_5);function fl_CustomMouseCursor_5(event:Event){ &
Title says it all, I've tried every solution I could find on google, and not a single one has worked. Here's my settings that I used to export and how it turns out when I do export.
Hey, so I'm trying to get better with my lineard on animate cc, and I found that i can combine objects so i can actually use the paintbucket tool to fill without pulling my hair out. However, today i tried combining objects and the proggram seemed to add extra lines. Also, when i just tried using the paintbucket without the union step it seems to fill lines that aren't there, like its trying to fill the same shape as whats on the next frame? What is causing all this?
Dear Sir or Madam,Flash will not be supported by Chrome and Edge (Chromium) at the end of next December.In 2006, I developped this website with Flash 8: Image Style Studio and this website is always online over the Web. It contains Video made with the Flash technology... 😉Is it possible to get it back in HTML5, because I have always the access to the .FLA file?Perhaps it is possible with Edge Animate or Animate CC, I do not know?I look forward to reading you.Yours faithfully,John
Deseo que aparezca en la pantalla de mi aplicación un controlador para fijar la velocidad de reproducción de un audio. Como un metrónomo... Es con ActionScript? Gracias
Hey, maybe I should report it as a bug, but since when googling I didn't find anyone complaining about such issue, decided to post on forum. Maybe there's a solution on my side. When using eraser with pressure sensitivity on - often when releasing pen from surface of tablet, pressure goes to maximum and erases things I want to keep. It doesn't happen with brush tool. So I assume it's Animate, not drivers problem. Here's a short screencapture which illustrates the problem. https://youtu.be/OxiVOZSIPvY Animate 20.5.1Mac OS 10.15.5Wacom drivers 6.3.40-2Cintiq 16 & Intuos Pro (newest model)
Hello,I'm new to Adobe Animate, and I created an interactive infographic using multiple scenes and interactive buttons that play each scene when clicked. Due to the interactivity, the file only seems to work in flash (.swf), which is not supported by Adobe Portfolio. Any ideas on how I can convert my file while still maintaining its interactivity so that I can upload to my portfolio?
The frame effects are not showing up in the frame properties im not sure what to do.
I've been unable to export all 36 frames of my animation.
Hi there!first time i use animate for this need,and i have a unsolved issue...when i export the sprite sheet, is seems to have a few lines of empty pixels in the bottom and to the right of the image, that unable for unity to cut is out nicely.i checked the trim box, and choose 'auto size'.what can i do to fix it?
Hi,I have a ton of FLA files that were done in Flash CS5.5. They are (mostly) ActionScript 2.0 files (though there is absolutely no script in any of them). All of the files are hand-drawn animation, saved as graphics and (sometimes) symbols. Can I import those FLA files into Animate and then save those as Animate files?
Hello. Is there a way to delete all empty layers on adobe animate? Thanks
Just made an animation where my character's brows move up and down and his eyes look to the right once in a while. I did this by making the character a symbol and then executing these steps inside the symbol as one would. The loop was really neat but when I export it to mp4 video the brows move more frequently and not like the way I spaced the keyframes around when making it. Anyone had this issue in the past? Thanks!
So im making an animation in Animate CC 2019 and i decided to shade some characters in a scene by using a mask. It looks reall good and fine in the program but everytime I render or export in media encoder or even when I watch a preview the masks look extremeley messed up. The shading turns off and on and flickers as well as add this really strande blurry outline in and on my characters. Can anyone please help me figure out how to fix this? Heres a screencap of what I have in the program. Now here's whar it looks like when I render it. I know for sure that this is an issue with the masks because when I delete the mask the render looks normal. (although my shading is a
G'day all! I've completed an animated symbol of an angry old man and I want to add some simple shading to him. Which is the best course of action?1.) Draw the shade manually to each graphic symbol making up the animation (e.g his legs, arms, torso etc)?2.) Create another layer above the animation and manually draw the shadow avoiding going outside of his outline?3.) A magical way I can create a mask layer that only colors the artwork with different blend modes/transpareny available (like Photoshop)?4.) Another way altogether?Any help would be awesome!Cheers legends!
Hey all, I’ve been trying to fix this issue for hours now with no luck. I created some graphics in Illustrator and exported the selection as an SVG so I can add them to Animate. After adding one SVG successfully with no issues at all, I tried to add another one and Animate loaded for a quick second, didn’t have the pop-up import options box, and didn’t add anything to the library. Other files like PNG work fine, and so does the one SVG file but the rest won’t import. The file type of the SVG files are Adobe Animate but they were Microsoft Edge files before I converted the file opener over to Animate. Does anyone know wow I can fix this issue? It seems like the files are corrupt but I remade them and shitched the folders they were in so it leaves me to think it’s an Animate 2021 issue. Any my advice or help would be appreciated. Thanks
Adobe animate 2021 will not open. I checked program files on my PC and it wasn't anywhere to be seen. adobe animate 2020 works just fine, but most of my animations are on adobe animate 2021. If there is a way to transfer files across versions or recover the files that would be great.
Hi,i try to put 2 or more radiobuttons on the stage dynamically (but the problem is the same for any sort of component : Input text, check boxes ...).I've made a movieClip with the radiobutton inside, with the name bouton for the component.The link to the MC in the library is Radio. So, i've displayed components with : var caseH = new lib.Radio(); var caseF = new lib.Radio(); this.addChild(caseH); this.addChild(caseF); That works but, after, i try to access one of them : caseH = document.getElementById("bouton"); caseF = document.getElementById("bouton"); caseH.checked = true;and, of course, it does'nt work cause all the instances have the same name : bouton ! So, caseH and caseF refere to the same last child added, caseF! How can I access to each component instance ? Thanks for your reply.
I remember you could make games where something could move with buttons like wasd or any other button (in actionscript)Can you do this in html5 canvas?
Hi,I am using the Animate lip sync function for the first time (total novice at animate cc anyway), and have created the graphic symbols etc., and can see them on my timeline and in the library. They are definitely graphic symbols not movie etc.,.When I then select the track and frames I want sync, it doesn't give me a choise of the various 12 frames to be able to allocate to the sound shapes.I'm obviously doing something wrong, and probably straight forward. Any help greatly appreciated.Many thanks.Martyn.
Hi, I've got an issue that occurs when I export spritesheets on Adobe Animate version 21.0 where each sprite in my sprite sheet moves slightly to the right - see below: If you highlight the image you should be able to see the grid I've put in to make it clearer. I've tried a multitude of different export settings which doesn't seem to fix anything. On previous versions of the software, this didn't seem to be an issue. Any help would be greatly appreciated Cheers
Hello,I convert my ActionScript applications to HTML5 with Adobe Animate.I have a problem with the drag-drop.It is ok in a browser on PC but not on a tablet (Android or Ipad).Here is my example : http://physicolleg.chez-alice.fr/dragEssai/drag.htmlThanks for your help.
HiI'm making a mobile web app that has drag and drop. I made it and it works well on pc browsers but when I test it on mobile it not works. you can check it from the following address: https://globalwdf.000webhostapp.com/html5Works/HTML5_language_lessons/en/en_unit1_html5_Exercises.htmlI hope someone knows why this happening?I use the following codes for drag and drop: //=== first three drag&drop === answer1_1_1.on("pressmove", function (evt){ pressM(evt); }); answer1_1_1.on("pressup", function (evt){ pressU(evt,tripleArr);}); answer1_1_2.on("pressmove", function (evt){ pressM(evt); }); answer1_1_2.on("pressup", function (evt){ pressU(evt,tripleArr);}); answer1_1_3.on("pressmove", function (evt){ pressM(evt); }); answer1_1_3.on("pressup", function (evt){ pressU(evt,tripleArr);}); //=== second three drag&drop === answer1_1_4.on("pressmove", function (evt){ pressM(evt); }); answer1_1_4.on("pressup", function (evt){ pressU(evt,tripleArr2);}); answer1_1_5.on("p
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