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hello,I am working with Adobe animate the first day, and so I need to use coding part. I use stop(); in code but my game doesn't stop on the first frame.what can the problem be?
In my current project, I have two symbols that I'm using, on separate layers, a right hand holding a pencil and a left hand holding a pencil, in both cases the transformation point is set at the tip of the pencil . I'm using a motion tween on each layer to make these symbols move in tandem. Whenever I copy a frame and then paste it later in the timeline, the right hand position stays exactly the same. But every single time the left hand shifts a bit, because the transformation point for that symbol shifts. I'm just copying and pasting, and it works perfectly for the one symbol and not the other. I deleted my whole left hand layer, then created a new left hand symbol by duplicating the right hand symbol, editing it to flip it so it looks like a left hand now, and then started over from scratch with a new motion tween on the left hand layer. The first time I used the new left hand symbol, I moved the transformation point to where I wanted it. I copied and pasted several times,
Yesterday, I was working on the assets file for something, but then, the program gave me an error when trying to save the file, and even the backup, and I tried closing and reopening Animate to fix that error, and now there's another problem. I. CAN'T. OPEN. THE. FILE. Not even the "RECOVER" one. I spent a lot of time making that file and I don't want to start over. I tried repairing the file using WinRAR, but it doesn't work. I tried checking the tmp folder, there were no previous versions there. I tried checking "AutoRecoverFilenames.txt", that file is empty. None of the methods I've seen in the forums worked.Link to the file: https://drive.google.com/file/d/13J9sa1oqRkEc10tl9u8Fbg2pBHHeq3i6/view?usp=sharingPlease, restore my broken file to a previous version, or should I say, help me repair it.
//test of loading arraysvar aspectA = ["front","back"];var setitem=1//sets the body_part_a loaders itemvar setitem2=1//sets the body_addl loaders itemvar setitem3=0//sets the 2 part loaders itemvar setitem4=5//sets the 2 part loaders addl itemvar body_addl=["","_shirt","_jacket","_dress","head,fx","glasses","collar","tattoo","wand","backpack","beard","biodrip","eyepatch","mask","bracelet","glove","torso_fx","shoe"]var body_partA = ["","arm","leg","Torso",""];var count_partA = ["1","4","5","6","7","8","9","10","11","12","",""];var wherex = ["0","100","200","300"]var wherey = ["0","100","200","300"]//body loadertrace ([aspectA[0]+"_"+body_partA[setitem]+body_addl[setitem2]+"_"+count_partA[0]]);trace ([aspectA[0]+"_"+body_partA[setitem]+body_addl[setitem2]+"_"+count_partA[1]]);trace ([aspectA[0]+"_"+body_partA[setitem]+body_addl[setitem2]+"_"+count_partA[2]]);trace ([aspectA[0]+"_"+body_partA[setitem]+body_addl[setitem2]+"_"+count_partA[3]]);trace ([aspectA[0]+"_"+body_partA[setitem]+body
I have tried importing some 7 min audio into an animate file, and no matter what i try, it just doesnt work. i have gone back, to different versions, tried switching from wav to ANYTHING ELSE, and i tried using debug but that didnt work at all! somebody please help me. i have an animated project dues by tuesday.
Hi guys! I've encountered a little bit of an issue whenever I'm rigging out this character. I'm trying to parent the limbs to eachother of course, but whenever I do it messes up my adobe like CRAZY, the screenshots will be posted down below and I'll explain whats happening in them.In image one, theres no parenting on that arm, so everythings going fine but the arm isnt moving with the body or anythingOn image two, I've linked the bottom part of the arm with the top arm, which results in that part getting offset, and having a think rectangle line over it.And finally on image 3, I put the hand as a child to the lower hand, and this just ends up completely MESSING UP my adobe animate! Like the screen is off a bunch and its flashing gray and black whenever I move the canvas at all. Also the hand just COMPLTELY disappears!
Hello, my adobe file exports the drawing not like how it originally looks. I experted frames 44-75 in quicktime with the preset Gopro cineform RGB 12 bit with alpha because I wanted it transparent. the exported symbol looks totally weird. Can someone help me with the issue?
Hey! The file I export is always corrupt in the sense that the beginning of the animation works up to a specific point when it just freezes. Everytime I reexport or export just the end to make amends for the "missing" part of the video, there's still a random amount of animation that just doesn't render. (I can tell because the file sizes vary even when exporting the exact same thing.) Why?? My settings are all default (it's all German on the image, I'm hoping you can still unterstand 🙊), the canvas is regular UHD. Even when I check the SWF movie, the whole video plays. I've been searching up and down the internet for a solution – can someone help me??Thank you so much!
I have a simple interactive animation designed in Adobe Animate. I have made timing changes by adding frames to the tweens and then tested them. Of course, the play option works fine when playing and is useful for getting the proper timing down, but when I test the animation the timing changes do not show up when playing in a browser. I am hoping it is just in the Publish Settings but have tried all sorts of combinations in the setting to no avail.I appreciate all input on this.
I've created a 24 FPS, 30-second HTML5 canvas animation. However, publishers are concerned that the length exceeds 30 seconds. They've suggested increasing the FPS to 30, which results in a faster animation. Have others encountered this issue, and how to fix it?
When I export a video with more than 4 scenes the audio file from scene 4 starts to play again in scene 5 on top of scene 5's audio. This happens with every video with more scenes than 4. The problem also exacerbates further as both scene 4 and 5's audio will then loop again in scene 6 on top of the scene 6 audio. I can't find any reason why the audio loops. In PROPERTIES under SOUND - EFFECT is set to STREAM and SYNC is set to REPEAT (not Loop). I've deleted the audio and incerted a new audio in the problem scenes, but the problem persists. My only solution is to render out every scene seperately and render them out again in Aftereffects, which is an extreme inconvenience and doubles my workload. Please help me fix this problem. (problem begins 3:03 in the mp4 file)
When I try to change the font of a typo the program shuts down and i don't know why
Ive been using Adobe Animate off and on since early 2023, when my school gave me an account. And since feb 2024, I've been using it a great deal more on my Alienware Windows PC. Back then, I hardly had any crashing issues. But recently, for whatever reason, Animate has been crashing so much that it is just insane. Everywhere I look online, nothing works and it seems like nobody else has the same issue as me. I use Animate to make little 1 - 3 min animated YouTube videos and I'm pretty comfortable working with this software, so I know there is something new going wrong here. 1st, I bought a new Dell Windows computer (link removed-kglad) about 3 months ago, and it is running the new Windows 11 operating system. I have 32 GB RAM, Intel i9-14900K CPU, NVIDIA GeForce RTX 4070 GPU, and 2 TB internal memory across two SSD's. The crashing has increased drastically within the last 3 weeks, but when I got this PC, this was not happening.
Back already guys, simple practice game project, (i thought), but I'm totally stumped.So the way it runs is this, starts on scene 1, there's a movie and a button. Click the button and the function makes that button dissapear and plays the bull movie.Now inside the movie clip, Click the new button to jump off the bull and depending on the current frame number, you either land on your feet or land on your side. (the key is to click the moment the bull's Butt or Right Side is exposed)When I try this simple game it runs perfect first time thru, (he lands on his feet if I click correctly) but when it goes back to scene 1 and starts over, it stops working and always goes to Frame(72) [which means you lose] no matter if I click at the right time or not. Refresh the page and works correctly again??I originally had it all together in one scene but had this same problem, which is why I tried to spilt them up but it didn't help. I purposely made it only 8fps, not sure if that effects anything.I g
I'm running Animate on Windows 10 and I would like to apply dark mode coloring to Animate's code editor, but it appears I'm unable to customize the colors of the scroll bars and the line numbers area.It seems those parts of the UI are not customizable through the following menus in Animate: File > Preferences > Code Editor > Editing Options > Modify Text Coloring ButtonFile > Preferences > Interface > Color Theme > DarkAnd it appears this has been a long-lasting issue, as Adobe Animate 2018 has this problem as well. Nevertheless, I thank you for any other suggestions you may have for fixing this issue. I find it's more comfortable for my eyes to code completely in darkmode, and I wish to be able to do that while I write and test JSFL scripts directly from Animate.
What is the process for copyrighting an animation created using Adobe Animate?
Hi guys, have a simple crunch sound. When I put it on the timeline and play the movie, Nothing. So I made a button and coded the sound to play and it works fine? Same mp3 file.Do I have to preload the sound somehow to play it on the timeline maybe?Any help greatly appreciated!
I go through what I thought was the export video/media process which takes me to Adobe media export. Everything looks good but when I viewed the video it is short and does not contain full clip. I really help.
I was just making an animation, but I noticed some gray bars that appeared out of nowhere when zooming. Before they appeared, I was animating just fine on the same animation. They just came out of nowhere. Attached is a video demonstrating my problem. Help!
Hi I've created an interactive infographic in Animate which works fine when I test the movie in a web browser and when ipublish the OAM file in Indesign. However I can't get it to work on my website. I've copied the js code into my website the infographic doesn't render (no images appear) and I get the following error: Uncaught TypeError: cjs.MovieClip is not a constructor. Uncaught TypeError: cjs.MovieClip is not a constructor at digestivesystem:1350:20 at digestivesystem:3153:3 Would anyone have any advice as to how to fix this? Thanks in advcance Ellen
I want to fill color in non close line work of circle. In order to do that, I select "close large gaps" in bucket tool.But it won't work.
Hey, so I'm a long time user of animate and love the drawing aspects of it. Over the past 5 years I've pretty much switched from paint tool sai to just using adobe animate for everything. HOWEVER, since i've upgraded laptops multiple times and still having lagging issues with animate, I've decided to try downgrading to the last version of the old flash cs6. It does indeed run MUCH faster and has all the tools I use, but am having trouble with some of the commands Many of the "f" buttons used for adding frames and whatnot aren't accessable on my hp laptop (since they're used by the system) but I was able to bypas this by changing the command keys to ctrl+ different keys on my computer. There is ONE issue that I can't seem to get by though. The zoom tool on animate relies on the mouse wheel and I can't seem to get it to regester when I'm changing the keyboard shortcut. Ive tried switching it to the ctrl+, and ctrl+. since the wheel seems to act as those buttons when scrol
A lot of people decided to photoshop adobe animate things for more features photoshop have so instead, We need more features in aa so you don't have to leave
Can somebody open this file , it shows empty symbols !!!
Hi guys any help is greatly appreciated, what I'm trying to do is this -> On button click, if the timeline is on frame 6, 12, 18 or 24, goto frame 54If the timeline is on any other frame besides those ones, goto frame 73 I took a few guesses and tried to find the answer but no luck. this.bulbut2.addEventListener("click", playjump.bind(this));function playjump(){if (this.currentFrame == 6,12,18,24){this.gotoAndPlay(54)}else (){this.gotoAndPlay(73)}}// I even ecrewed up the simple else condition 😞
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