Get help using Adobe Animate and creating animations.
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So, I use Adobe Animate 2023. I don't ever want to use 2024 since that version crashes constantly.When it comes to symbols, I've come across a weird issue that only seems to happen in larger size files that I have. Sometimes, the file will take a while to save, which I assumed would be typical for the file size. However, randomly at times whenever I make edits within a symbol, save it, close the file, and then reopen it, those edits don't save. And when I say random, I mean it is completely random. Sometimes an added keyframe didn't save properly, sometimes changed objects in the symbol don't save, etc.Anyone facing any similar issues? I can't post any files due to the type of issue this is.
Hi Guys,Adobe Animate html banner works on Macbook perfectly in every browser but very PIXELATE on LG, DELL or Acer monitor...Why? Thank you!
All embedded fonts break when opening a file on macOS Sonama. I have filed a bug.
I am very new to animate and would love some help.I have added motion tweens to symbols in isolation from the main stage, they have their own timeline that does not show in the scene's main time line. The animation appears to work when I go into Control, Test Movie however the animation it will not export to a video (just get an image). This is an image of the main timeline:Individual symbol timeline:How do I get the symbol timelines to play on the main timeline?Is there a way to export to an mp4 as is?
there is feature levels 12_1 Fluid Brush is grayed out an cannot be clickable
If I am making a rookie mistake, excuse my inexperience. That being said. Experiencing blocking bug on Adobe Animate 2024:WARNINGS: Frame numbers in EaselJS start at 0 instead of 1. For example, this affects gotoAndStop and gotoAndPlay calls. Prevents me from publishing or Testing.Occured during playing with Window>Actions in a simple 3 keyframe projectusing the wizard to generate simple script to play animation on mouse hover Tried:Restarting adobe animate and creating empty project e.g:using File>New>Web>Low Preset (Platform type: HTML5 Canvas)Nothing inside the project, can't publish/test After reading about it in forums, tried:Finding a way to disable warnings in publish settings, couldn't find anything. P.S calling it bug as it prevents work with the program in this scenario.
I am trying to animate on the latest version of Animate CC on what I believe to be the latest version of MacOS Monterey (version 12.3.1) and whenever a somewhat big movement occurs or a tween is being used, the software as a whole is lagging and playing slowly. In the beginning, it was just playing slowly on the time line (about 13 frames when it should be 24) but now the entire software is lagging and performing slower than before. I've tried reinstalling it, checking to see if my computer is right for the software, updating it and doing many other things that others on the community have told me to do if I could but nothings working. This has been going on for about a month now and I want to know how to fix it.
I have some experience in AS3 few years ago when I was using adobe flash CS6 which contain no built-in camera function.Now I'm back again with animate CC, and I got this error while trying to make a little game which have some camera tween in the beginningThe error goes like this;ReferenceError: Error #1069: Property ___layerDepthEnabled___ not found on MyAs3Class and there is no default value. at privatePkg::___Camera___/cameraControl()This error happened when I try to create an AS3 class file that is associate to my main animate file.And the AS3 file is basically blank and clear.I have no idea what is happening, the game work just fine, but this keep pops out and I can't read other output text that I want to test, it's annoying.I am not very familiar with this error code system, I'm also not very good at coding, so maybe my question is stupid, but I try to search on the forum, and didn't find anything similar. It would be great if someone can help
I am new to Animate and I am trying to use the parenting feature.I parented a couple of layers just fine but after a couple, I tried to do the rest of my layers and everytime I parent them they just disappear.I did see another post about this. The row of the layer does turn dark like it's deleted after I parent it just like the other user experienced. I've tried turning the software off and on as well as my computer and checking for updates. I tried turning off auto keyframes. I noticed when I moved the frame to a different spot on the timeline, the parenting worked fine. I tried to experiment in any way trying to compare the completed parented layers with the layers that were disappearing and can't find anything.
I'm new to adobe animate. I made a simple animation:• Layer 1: same background with logo stays on stage the whole time- no problem this works throughout• Layer 2: Text block #1 set alpha 0% fades to 100% (just the alpha changing so type will "fades in."), easing is turned off; works fine in animate; but when I test html5 it slides off the stage down and to the right. It isn't supposed to move on the stage, just stay in place and fade in; go blank and fade to the next text.• Layer 3: Text block #2 set alpha 0% fades to 100% (just the alpha changing so type will "fades in."), easing is turned off; works fine in animate; but when I test html5 it slides off the stage down and to the right. It isn't supposed to move on the stage, just stay in place and fade in; go blank and fade to the next text.• Layer 4: Button set alpha 0% fades to 100%; works fine in animate; easing is turned off; works fine in animate; but when I test html5 it slides off the stage down and to the right. It isn't
Hey, so, I'm relativly new to animating and to Adobe Animate. I've been animating this longer sprite animation, and randomly during it, I insert a new keyframe and it's the color dark grey to show that it's empty. However, when I add in the image for the keyframe (in this instance, Piccolo is the image here) it stays dark grey when it should normally turn a lighter grey since there's an image in it. So, that's weird, but then it locks Piccolo in one spot and makes it impossible to move him, anytime I try it just snaps him back to the center position. What's up with this? Anyone know how to fix this?
Hello. My preview button and control > test, both of them are not working.It happened after I updated my MacBook Air to OS 14.4.1. Has anyone else experienced the same problem and found a solution?
Video: https://imgur.com/a/wItPVdW Does anyone know why parenting would add a blank keyframe / remove the item? Thanks
Let me get this straight, my frame rate looks like grabage for my animations. Without audio, the frame rate keeps dropping to like 15.45 or 10.99. And the more objects I add, the more it drops. Is there something wrong with my microsoft graphics driver? Again... If theres no soultion to this i would have to deal with it for the rest of my life 😞
How to fix the Could not load scene into memory. Your document may be damaged. my FLA is about 3 bytes in size, with maybe like 3 months of stuff, Need desperate help on how to fix, and I mean D E S P E R A T E
someone know how to make stabilizer work?
I have noticed that my Animate Canvas animation with dimensions of 1600 x 1600 pixels is no longer displayed on the latest iPhones. While evaluating the problem I got (only via iPhone14) the following error message in createjs.min.js:Canvas area exceeds the maximum limit (width * height > 16777216). At first this surprised me, because a 1600 x 1600 results in only 2,560,000 px, about one sixth. However, I found out that at screen density 2 the canvas actually measures 3200 x 3200 px, at density 3 even 4800 x 4800 px, which then exceeds this value of 16,777,216 px. I also read that this 16,777,216 px seems to be the limit for iOs Safari for quite some time (https://pqina.nl/blog/canvas-area-exceeds-the-maximum-limit/). In fact, this leads to the completely absurd effect that the more powerful and modern a device is (higher density), the smaller the Adobe Animate canvas has to be to still be displayed. In fact: if I halve the canvas in Adobe Animate to 800 x 8
I'm making changes to a symbol by adding layers and shading, but once I delete the original symbol from my library, that part of the new symbol disappears. I have no idea what I'm doing wrong. I'm new to this software. I've looked everywhere and can't find an answer for this.
I know there are bunch of these posts, and I also tried fixes, like firewall, run as admin, clear prefs... but nothing worked. So is there a way to fix this (reinstalling windows is out of the question, I've done that like 2 months ago, I'm not going with that again)Or does anybody maybe know some alternative for Animate?
Hi all, I'm fairly new to ActionScripting but I have been working on my project mainly graphics and until now needed to start the coding but I have ran into a error that I can't figure out the solution to I have been looking at other posts about the same error but everything that was said won't work for me. I have the correct instance name set, the symbol is on the right frame, tried turning off Advanced Layers, and I still can't figure out a solution so if I can get help on this I'd greatly appreciate it thanks.
How can I save symbols in folders when making crowd scenes in 2D in animate CC?
Hello,We are currently creating interactive courses using animate. The courses have questions within it that need to be anwered using the animation. The issue we are having is that the course gets uploaded to a third party Learning Management System and the score it is not transferred from the animation to the LMS for the students to get credit. Is there a coding that needs to be employed on the back end for the answers to the questions to get transferred over to the LMS? Thanks!!
I created a VR 360 project and added a 3D model to it. For some reason, the 3D Translation and 3D Rotation tools are disabled, with a warning (exclamation point in triangle) icon overlaid on them. I write "for some reason" because Adobe routinely doesn't actually explain why things happen. So, can anyone here give me a hint about why those tools would be disabled when working with a 3D model in a VR environment?
I'm trying to use the brush tool in animate and there is no icon displaying the size of the brush when I hover over the canvas. The only what to tell whether the brush is the correct size is to paint and under and adjust the size. This has to be a setting that I've turned off correct? Any idea where this might be? Thanks.
Video for reference: 2024-04-05 20-00-44.mp4I tried to do simple leg moving animation, and the shape tween works differently on one of the leg but works exactly what I needed for another one. Is there any solution?
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