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Hello... I'm an absolute beginner in Adobe Character Animator.I would like to create a puppet.I us the Tull puppet to start with.When I modify it on Photoshop, I respect all the layers of the original.But when I'm back on Character An. the puppet is floating, one of his eye is blinking and the triggers of the arms are disabled (and in orange on the list)What's wrong?And if I want to make an alternate version of my puppet (with accessories, or different hair, etc...),what's the best way to do it... Every time I duplicate it, all the changes are on all the puppets... Thanks in advance!
Feature request:Currently, the possible movements for the Nutcracker Jaw are rotation clock/counterclockwise and position. What I really miss here are more refined movement options like yscale and xscale and a more controlled way for position. Consider the frontal motion of a birds beak or a robot to understand why these properties are very welcomed.
[Really lost here...brand new to Character Animator]...What I need to do (for a basic comedy video) is to either place an animated cartoon mouth onto an existing photograph of a face...or animate the face photo's existing mouth. Let's go w/ the 1st option (as low budget effects can also be funny). [AND...I'm not even sure if 'Charactor Animator' is the app I need].So...right off the bat in Ch, I'm off to a bad start. I opened the app...imported a still photo, clicked on Lip-sync...but all the values are zero; & I'm not sure if that's correct & I'm just not familiar yet w/ how to place the animated mouth...or if there are additional files I need to download. [or...do I need to use 'Animate'...or plain 'ol 'Photoshop' or 'Illustrator'; & accomplish my animation in one of those].Any help would be appreciated...I've watched various tutorials, but none are relative to what I need to do...thanx,mw4man
I'm having an issue with CA creating an adobe folder on my network drive instead of my local. Whenever I created a scene, the files would be sent to it's original location which is in my documents folder. Now whenever I try to create a scene, an adobe folder is created in my network drive instead and no matter how many times I delete it, it reappears. I've tried to create a new project and set the file location to the adobe folder in documents, but still no luck. I've maneuvered and scoured through the tools tab and I haven't found a preference that lets me change that. Has anyone faced this issue, if so what is the fix?
I have a character I've been making for a while now that uses game controllers as well as a keyboard and mouse. This is achieved through a lot of custom code, virtual midi devices, and a whole lot of patience and artwork. I'm trying now to make a drawing tablet rig.As you can see in the video, I have a few sliders that are attached to my hand, they move it on the X and Y axis. I was able to write some code so that I have two virtual midi sliders, one attatched to the X position of my mouse, the other the Y. When I drag the sliders manually, they work fine. When I move my mouse around with the code running, the sliders move, but for some reason, the artwork doesn't.You see my hand sort of lift off the tablet twice, that's a separate bit I added, if my cursor stays still long enough it will show a graphic with me holding the pen off to the side. That's achieved through midi notes as well so you can see it is still controlling the puppet somehow.I did the initial setup using a midi keyboa
Hey all, I've taken a deep-dive into Character Animator within the last week (watching nearly all of Okay Samurai's youtube tutorials). I've got a character working pretty okay using both a standard mouth set and an alternate mouth set, as well as a smile. However, I'd also like to set a half-smile with a trigger, not to be controlled by the camera or sound so that I can pose it as needed. But when I put it into the existing swap set that I made between the regular and sad mouths, it just makes the whole mouth disappear. What am I doing wrong and any ideas on how to make this work?Thanks!
So I have a rig I'm working on. The origin points of the arms and legs are in the correct places. The body layer has a body tag and a waist tag below that, and the right and left shoulder and hip tags are in the right places and over where the origin points are. These are sepearte tags over the origin points. The head is also tagged as the neck so the head will move withe body during the walk cycle which it does. Then the arms and legs have the knees, ankles etc, etc all tagged and sticks (bones) between these in the right places. They attach to of the linbs is on auto and weld. I have treid all the other settings for the attchment and it makes no difference for indstance hinge and body. There are three pose for walk left, walk right and stand. The walk cycle is applied to the top level puppet icon. When the walk cycle is active one of the arms moves inward and the other shifts down frantically away from the where the origin points and shouder tags are. The legs seem to work normally.
when i send my compressed character animator file to other person or computer, it always said this links of puppet are missing. so i always relink the puppet file after moving file. but i remember there is fuction of Including the linked image file in other Adobe programs like Illustration or Indesign. so i wonder Character Animator has same fuction with this.i'm trying to find that but i can't find @.@ am i blind or is there no fuction in Character Animator?or is there any way to prevent missing link issue when i send compressed CA file?pls help if you know 😄
its my first time making a character so i used chloe's base but it seems like one i import in back into character animator it doesnt detect the body and i've put the behaviour body so i dont see much that can help me at this point
Hello! I don't understand why the side of alien friend here is stuck on a point. Its on the origin? But if i move the origin, it still acts stuck and just moves the whole frame. I only have two pin rigs, which are on the bottom of the body, i recently added two profile folders, but both are not showing, and it was fine for a while after adding the profile folders? Help please!! lol
I have been working on a project in character animator. When I opened my project it won't playback. I did notice in the audio settings of my computer that it was grayed out. Not sure what the problem is. Any ideas?
Hi,My charactor animator project file has all of a sudden stopped opening and comes up with the following error: "Unable to open project “/Volumes/GoogleDrive/Shared drives/......../Ch Data/repo.noindex/”. If it is located on a server, copy it to a local drive and open it from there." Copying to a local drive does not appear to resolve the issue and I have been working off files on google drive for about a year now so it is unusual for there to suddenly be an error now. Does anyone have a solution for this?
Hi All, I'm a newby and need a little help.I was updating the blank character, and Ie body changed the size of the document, adding a few pixel length wise and all of a sudden, the head was disconnected from the body. I tried toggling the crowns, on the head mainly and the neck, but I can't figure out why it's disconnected.Can you help me out, please?
I actualy have two issues:1- I want to try to make a whone cartoon using only Ch. Can I import an audio for each line, for multiple characters? I tried it, and I could lipsynk all of them (with 2 characters only), but then there was a lot of information on the timeline and I could not play the scene or record anything, it seems like it froze2- since it looks frozen (everything works, but I cant add anything to the scene but lipsynks, since it wont record anything new and I can't watch the scene), I dont knot if it is because it simply doesn't work this way, of if it's my PC that is not running the program correctly
I'm having this issue where the it's the smile / surprised / neutral mouths are the only ones that move. But it's only picking up my silent mouth movements vs when I'm actually talking. I have more mouths but only those 3 are showing up. Was wondering if someone could help? I'm also unable to post my puppet/ PSD file here. It says it's not the proper file type. Would appreciate the help!
Has anyone else seen this, know a way to reset things? Seemingly randomly, and in the middle of a session (not upon re-opening CH), the program decided to re-name some, but not all, of my Puppet Track Behaviors to the entire group/subgroup heirarchy...
This is on the error log: - Source File: C:\Users\User\Desktop\New folder\Character Animator Project - Kisa 2\Character Animator Project - Kisa 2.chproj- Output File: C:\Users\User\Desktop\New folder\Scene - Kisa.mp4- Preset Used: Match Source - High bitrate- Video:- Audio:- Bitrate:- Encoding Time: 00:00:0001/20/2022 01:10:01 PM : Encoding Failed------------------------------------------------------------Could not read from the source. Please check if it has moved or been deleted. My computer is set up for animation so my memory isn't an issue. Nothing has changed since I updated it this morning. Now it won't export with the media encoder. Please help ASAP.
I'm working on a girl puppet with a lot of hair layers, I uploaded it on Google Drive, I want some help.https://drive.google.com/file/d/1AtewORHw1O_1AxGl_JBnxojm3DFFHIIQ/view?usp=sharing The problem I am having is:1. First when I was working on this puppet,I had her body stabled, working properly, while her head moving to side.But now, I cant figure out why the body is floating while head moving to side. 2. The back hair, which corresponds to the "Back Hair Group", is falling out of the head.I want to move the ends of my hair softly, so I made it independent.Then it will come off the head. I saw Rin, Sebastian, and Chloe in every corner of the reference puppet, but I can’t figure out what is happening. can somebody help please.. お世話になります。只今、再び違うパペットを作成中なのですが、今回のパペットは、髪の毛のレイヤーがたくさんあるので、髪の毛先や胸がふわりと動くような女の子を作っています。 今回作成中の女の子のパペットは以下のグーグルドライブにあるので、確認していただけたら幸いです。 今回のトラブルは、今まで、体が固定した状態で頭を動かしても、ちゃんと頭だけが動いていたのに、 1.なぜか頭を動かすと体まで一緒に浮き上がってしまうようにな
I really like using the keyboard input option when controlling my puppet's pupils. But when I use the arrow keys while the puppet is walking the puppet's eyes will move in the direction he is walking. Can I have the pupils move independently of the walking direction? Thanks!
Using CA 2022. Puppet animation looks good in CA. Exported via Media Encoder. Exported file animation is overly exaggerated compaired to CA timeline. Same problem when dynamically linking CA project file in Premiere. Something is way out of whack with CA export and/or project file. Please tell me it's something I can correct in CA to get my animation into Premiere. Thank you!
I'm having issues learning Character Animator because my UI/UX seems to be completely different from my instructors. Despite us having the exact same updated program, computers and operating systems. Is there a reason for this and/or a way to solve this?
Everytime I open Character Animator I get this message "a NULL interface pointer has been dereferenced" and I can't do anything, I can't even close the app. Can anyone help please?
I need help because i lost all animation. When i opened the Ch file, it showed project damaged message and object not found, no match for id. When i resarted it, it showed nothing and empty of the project.
I record my resting arm and hand pose and drag across the complete audio recording. Then when I change arm and hand position and record it, the hand position overrides previous hand position recording, so it's all the same. Any ideas, do I need to go back to rigging?
Hi! I'm new to Adobe Character Animator and i'm trying to get my character to walk. My character doesn't have a neck or waist so I'm not really sure where to error is, I rigged most of his body parts but as soon as a apply to walk behavor I get "TypeError: Cannot read property '0' of undefined\r\nError code: (Vec2.js:127)". Anyone know a fix for this?
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