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Hi, I'm working on a project and when I tilt the head, the mouth doesn't move with it. I have gone through and search through my tags and groups. I can't seem to find the problem. Can anyone help?
My voice recording won't work even though it's calibrated. It does match head movement.
I know there is a solve - but I have a specific kind of eye that I am drawing for a character. I am starting with the blank template now from pro and going step by step. eyes are proving to be most difficult. My pupils will NOT move with my eyes left, right, up or down. THe pupil is inclusive of BOTH the black center with the white dots to show light reflecting. I haave them grouped together in AI when i am building the puppet. Any thoughts on how i can get my pupils to move with me? Otheriwse eyebrows and blinking are working great.
I feel like this must have been asked 1,000 times, but I have searched and gone through the tutorials and Help Articles, and I feel like i am spinning my wheels. Yikes! Maybe this just isn't cut out for what I was trying to do... but before I give up for now.... Is there a way to make a puppet from a single image by using a template? I was hoping I would be able to import/apply my own fixed image to one of the included puppet templates to get this rolling, then make adjustments, updates, etc from there to make it work with my image. Maybe not....?? (Clearly all new to this.) What is the best way to make a simple puppet from my image? Can someone point me in the direction of a tutorial by chace? Thanks, in advance, for any help you can give! Much appreciated!! Rebekah
Hi,As the subject line states, it is taking about 15+ minutes for Ch to open. It hangs on "Initializing MIDI". This was not an issue before most recent update or two. I do not have a MIDI controller connected. I do have a USB audio device (Scarlet18i20) that has not caused this issue in the past, I've been using it for several years with Ch as well as a camera (GH4) plugged in HDMI>USB webcam cable. Why would the opening process hang on that instance? The caveat: My machine is an enterprise machine, could this be a permissions issue?However, I do not have this issue with any other Adobe application we use with our enterprise account. Thanks in advance for any ideas on what this might be.-Andy
I made a character originally in Illustrator but I was having issues with it and put it into Photoshop. So, I have a Vector version of the character. I made the character at 1080p, without thinking about the fact I was going to have to scale up the character in the scene, so now I have a pixelated version of the character. I optimistically thought I could re-make the character in an 8K photoshop file and switch it out within Character Animator but sadly it didn't work as all the handles and everything stay in their original position. Does anyone have any advice on whether this is possible? Sorry if I've not explained this well. Happy to give any further details if necessary.
I'm working with a character that has three views (left, frontal, right), each in a T-pose by default. In the frontal view, I manually positioned the arms down to create a natural resting pose.When transitioning from the frontal view to a side walk, everything works fine. However, when the character stops walking and returns to the frontal view, it quickly flashes back to a T-pose for a split second before settling into my intended frontal resting pose (arms down). I was also curious if there was a way to reduce the vertial movement on my character. When walking his chest seems to be moving up and down too much.
This erro occured when Opening Ch. It was slow to start with, then I opened my project file and got this error. Anybody got a fix for this?
Unable to create a new project in any folder other than Documents. The Documents folder doesn't work as a project location at my company because they have it as a shortcut folder to our network drives which has file locking security that cannot be bypassed. This causes new projects to only get half created due to the locking and scanning taking place while new files are being created. One work around we've found is to sign completely out of character animator with a session already open and this seems to cause the files to migrate but the success is hit or miss and is not 100% effective. Why can't New Project location be selected rather than only defaulting to an unusable location for our corporate environment?
I’m working on a character design, and I’ve run into a problem when creating a draggable handle for the arm. As shown in the attached images, when I move the arm into the scene, it doesn’t behave as expected—there seems to be some distortion.Does anyone know why this might be happening or how to fix it? Could it be an issue with the rigging, weight painting, or the pivot point of the draggable handle? Any help would be greatly appreciated!Thanks in advance!
My webcam is messed up (very blurry because i put on a tape on it before) I want to suggest if I can use my phone as a webcam. Droidcam is what I use (using USB), I hope Character Animator detects it too although I know that it is not listed in the 'Camera' or 'Imaging devices' in Device Manager. I am really hoping for this to be added.
I have two separate avatars for Adobe Character Animator. We are using them for a podcast, and we want to make them talk individually on a single computer. When one person speaks, one avatar should be active, and when the other speaks, the second avatar should take over. However, we only have one computer. Is this possible?
If you had files already for a avatar that animate in animate cc, what is the easiest way to get these into adobe character animator, i realize i am missing speaking mouth shapes, but i have a lot of these done and more scratching my head as i see options for illustator and photoshop but not animate cc for doing this. this is a example of what i'm working with, i also have the fla for this.... i want to take the front view and have a live avatar for doing video reviews. these are aleady split apart in pieces at least, i think TOO many pieces. https://archive.org/details/blue-jellyneo-idle-pets
Hey Gang! I just watched the @OkaySamurai tutorial on Motion Library [see here] and it was very helpful! I followed every step and it worked on my rig. My problem occurs when I have multiple body angles [1. Front Body 2. Left Profile Body and 3. Right Profile Body]. Motion only applies to one rig [Front Rig] and not the other rigs [2. Left Profile or 3. Right Profile]. Below you'll see a snapshot of 1. Rigging Structure + 2. Properties Panel. Please Note:Each body [1. Front 2. Left and 3. Right] has a fully set up rig within them. The rigs follow the Okay Samurai Tutorial.The problem though is that only the Front Body works. I cannot assign motions from the Motion Library to the other rigs.i try to turn off [Make Invisible] the front rig and turn on [Make Visible] either of the other two rigs. What can I do differently to make the other two rigs [1. Left Profile and 2. Right Profile] work with motions from the Motion Library??
I'm working on a late 2013 Mac Pro with no sound input device found. I'm unable to record in Character Animator. When I hit record, a notification window pops up and says "The selected audio device has no input channels available. Do you want to open the Audio Hardware preferences?" I click the Preferences button and see "After Effects 13.8 (Not working) in the Default Input field. When I click this field, the only option given is "No Input".Would simply attaching an external microphone solve the problem? (I don't have one or else I'd try). I don't need to record sound, I only what to record silent animations.
Hi,Character Animator has many great built-in tools for adding dynamic motion and animations with swap sets, cycle layers, controllers, replays, magnets, etc. But I think it would be really awesome to have a pin or point added on the mesh in record mode that can be tagged as a "null layer" that is attached to the .chproj file or exported to After Effects as a 2D position tracker for adding extra elements in the compositing phase that can be connected to a character or an animated object. This would be valuable in that AE's plethora of built-in and third-party effects can be added to 2D characters with a direct position link of a layer animated in Ch. without having to track or position manually. Also, to not have to pre-render animated effects into image sequences to bring them into Ch.-Andy
ver:25.0OS: Win 11Expected result: 1) Lip sync fail from transcribe actually shows you WHERE it failed2) dictionary with exhaustive list of proper nouns3) Better with slang and accentsActual result: 1) Places error at the very beginning of track which is of no help.2) Clearly doesn't recognize some proper nouns like Panera Bread3) Bad with slang and accents I am on the newest version of CA 25.0 and when I try to improve visemes with transcribe + audio and when I get a "compute lip sync failed' error, it always places the marker at the very beginning of the track. It never places it where the error occurrs, so I have to go through the extreme tedium of having to split the track into a million pieces and test each piece. It's truly ridiculous. In my most recent issue, I tested EVERY part of the following sentence "kind of reminds me of a tiny panera bread" and had to change it to "kine uh reminds of a tiny pan era bred". I'm doing a heavy NY/Italian accent. It didn't reco
Hey Dave,This is Milind from Philly.More than a year ago I started learning Ch An from your videos. I learned essential basics and just with that, even without learning the entire software, I am able to achieve some success. Here is my latest work on youtube. https://youtube.com/shorts/QZ-qAJz4_mk?si=c36W0O2P4XlufvpaLet me know if you have any suggestions for improvement.Thanks again.Best Regards
Hello,I really like the way parallaxing works with noses and was wondering if theres any way i could rig up more than one layer to the nose tag.I first attempted this by following a guide by OkaySamurai and making the object a "face" and simulating parallax through that method. While this does achieve somewhat of the look I am looking for, I don't particularily care for the fact that the parallaxing items exceed the bounds of my character and will parallax not only when i turn my head but tilt it side to side as well.Is there a workaround method or a feature I am missing that will attach and parallax an item to my character's face, similar to a nose?Thanks for your time!Marcus
Uninstalling and reinstalling the Character Animator app does not solve the problem.Previous .ia files I used in ealrier (pre-2023) versions now will not import into Character Animato; the files are greyed out. I created a test ellipse in Illustrator 2023 and saved it in Illustrator CC (legacy) format and it also would not import.
Hi There,I have have a swap set of eyes, to get any eye gaze movement on the second set of pupils I have to add it as a behavior but when I do the Eyeball layers in the swap set don't provide Pupil Range even though they are tagged for it. Here's a video showing my puppet file. For this Angry Eyes swap set I'm aiming for eye gaze movement within a smaller area closer to the lid. Any recommendations on how to I can get the Pupil Range working would be much appreciated! Lisa
I have just purchased a Logitech C525 webcam - and there is NO video in the Character Animator. I can see the audio levels move if I make a noise, however, cannot see any video whatsoever.I have installed all the latest drivers - it appears to work elsewhere, just not in Adobe Character Animator.I have tried switching to Next Camera, default camera, reinstalled drivers, Logitech drivers, Microsoft drivers etc... all to no avail.
There's definitely something simple I'm missing here, but I'm using a default mouth and an alternate mouth in a swap set that I made automatic lip sync takes from (and the visemes are show do show up) but nothing happens on playback. Both are tagged as mouths with a Lip Sync behavior. The trigger is working as well, but how do I make them show and (assuming I can accomplish that) determine when one shows and the other doesn't? Thanks to anyone who might have any idea.
I am a medical doctor and started learning Ch early this month to create online health content. I made some triggers and swap set poses but I am having four problems and a potential fifth one.1. The mouth triggers are not swapping with the sad mouth triggers (they swapped initially but I didn't know what I pressed that removed it). They both show up on the scene. 2. When I trigger the poses, the character disappears. I guess I messed up something too. I have clicked on reset layers but that is not solving the issues.3. When pressing triggers over a sync-lipped animation, what do I do so that the two do not conflict? 4. I want to attach a goatee to the jaw of my character but I don't know how to do it. 5. I have like seven triggers and nine poses. How do I assign a number to each? That's 15 in all, and I only have 1 to 9. I attached a screen shot of my rigged setting. I will appreciate all the help and explanation I can get. Thank you in advance.
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