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I'm using my Apollo Twin interface to record audio into Character. When I select the interface, I'm not given any choice about recording a mono or stereo audio file. The recording defaults to stereo and my mic is set to the left channel. Upon playback, my audio appears (not suprisingly) in the left channel only. Is there any workaround for this? My current workflow has me recording scratch audio into Character to get the animations and timing going, then rerecording into Audition based off of my scratch take, then importing that audio into Character so that it's in both channels.
Hello, I need your help! I have a particular glitch on my arms that I can't get rid of, as soon as the forearm crosses the arm the contours get mixed up and it looks like this, I've tried everything but I can't figure out where the problem is. thank you in advance
So I am trying to map a Xbox controller so I can use it to move the charactger around in the scene and also enact other items (hands, etc). I have actually gotten this to working using a combination of loopMIDI and Fergo Joystick MIDI. The problem is that Fergo JoystickMIDI must be the top window, and in focus, for it to actually work. Poor coding on the Fergo guys part, but hey its more than I am able to do. I tested the output and found that the Fergo Joystick is transmiting on channel 1, with "Note On" or "Note off" as the event (Message), The Note on and Note off messages are 0x9M 0xNN 0xNN and 0x8M 0xNN 0xNN respectivly, (M - channel select bits and N - depends on input) with the data indicating the note (i.e. C#-1) and value (127 for fully on, 0 for off). Anyways, I started looking for alternatives and was able to find a piece of software called Oceanswift Xbox PS MIDI controller. Using the same setup with loopMIDI (I also tested with Loop
I'm working in windows and want to capture incoming video cameras to use as the source for my puppets (I am remotely directing the team) OBS Virtual webcam works in ALL of my other apps but doesn't show up as an available camera in Character Animator... What's up with this Adobe? This would be an amazingly useful workflow for many people, no?
I have a problem with the second right arm. I have a right arm behind the character, I made another to have my hand in front of the skirt, with a trigger to make it appear. But when I activate body tracking, only the arm that goes in front of the skirt moves, the one behind the character is completely dead. As if I would only be entitled to one right arm. The two right arms are rigger and the shoulder, elbow and wrist have been assigned to the right place. And when I activate the body tracking, I deactivate the dragger.
Hi All,Hope everyone is well. Like many in the community, really excited with all the new updates coming out none more so then bodytracker. I have an exisiting puppet (created in photoshop) and would like to add the bodytracker element to it. I'm not sure if the full version has been released, if so can I download the project from somewhere in order for me to add bodytracking to my puppet? Any help would be greatly appreciated. Thank you, Jon
When I flip the puppet (-100 in scale X transformation) the puppet's hair starts to dance.The hair has danglers.
Hello! I need some help with my character. I am trying to pin it down but it keeps floating around the scene. I would like it to stay still. Any tips or solutions? Thanks! (link to puppet...)https://drive.google.com/drive/folders/14Mnsx4lZKWeDULXgkicLkrz5fc-dxcpZ?usp=sharing
Hello! Im new to CH and really dont know much about it. I was following some tutorials to figure it out and was creating a character. I got to eyes of the chacracter and they just dont work. The only big difference I know I did different from the tutorials is that I drew my character in Procreate. Your help is very much appreciated! (again, very very new at this...) (link to puppet file)https://drive.google.com/drive/folders/14Mnsx4lZKWeDULXgkicLkrz5fc-dxcpZ?usp=sharing
Hi, I'm trying to make an animated series with the "sticky" character in adobe character animator, but with blue hair, I tried to edit the video in filmora but it didn't work and I did my best to make the hair blue, could you help me?
I'd appreciate any pointer to details on how how to combine figures for turning when walking. Our characters are drawn in Illustrator - in which my skills are distinctly moderate (that's probably an overstatement!). The jpg shows what comes through from our artist and you can see how they are used at www.thisispaston.co.uk/animatedpastons.html. (They're grouped together there but used separately on other parts of the site.) They're based on an actual medieval family and used for educational purposes. I think I've checked out most of the training videos videos and can see what we need from the 'Walk' video, but would like to find a better explanation of the Illustrator or Character Anim process for setting up.
Hi all! I'm on the last shot of an animated version of the Batman movie trailer and I need Batman to dance. I have not used body tracking except for trying to use it in this one shot. I have followed along with Okaysamurai's new Body Tracking video, the 44 minute one that just came out, so I'm confident that I've got everything rigged correctly, but for some reason when I hit "Calibrate", my puppet goes wonky. See these two images - how Batman looks with the camera off, and how Batman looks after I Calibrate for Body Tracking. I have no idea what's going wrong here but this one shot is why the video was late and didn't come out last week. Now I've spent the whole morning on it and I don't know what to do! I really don't want to have to try to animate this with draggers....
La pupila derecha de mi puppet solo se mueve de arriba a abajo, no en horizontal 😞 ¿Saben a qué se debe y cómo lo puedo arreglar?
I'm really excited about all the new features that have been added to CA Beta, and also the new Puppet Maker, unfortunately, when you all updated the Beta I was no longer able to use it because I have Mojave. So just wondering when all this cool stuff is going to be available on the regular CA and will I have to upgrade my OS to use it, once that happens.
I am very very new to this so please bear with me.I have just started with some tutorials and they tell me to edit the puppet. When I go through the steps, the puppet tries to open in Free File Viewer instead of Photoshop.What am I doing wrong??
I cannot seem to figure out why my scene displays like this in character animator but displays correctly in photoshop or in non-scene view.Any ideas where I can look?
I have a puppet with all 5 views. the walking is just fine. but when i add a swap set on different views(pic 1), when i try to walk it, the default frontal view sticks with the walking animation (pic2). when i remove the swap set, the problem goes away. what i want to do is to walk properly and i can keep switching views from control panel. any idea how to solve it?
Hi! I'm having a strange issue with my eyebrows not moving with my face using the webcam. Instead, they are tilting like windshield wipers as I tilt my head from side to side: I can't find anything in rig mode that stands out. I compare it to other characters I made and everything seems to match. It's an older puppet and I can redo my puppet from scratch and it works, but I would like to know how to fix an existing puppet in order not to have to do that. Any ideas, community?
The mouth won't move and the eyes don't show when I have the triggers in tacked. What am I doing wrong?
I am trying to transfer my character to premier pro but once I do my character does not have audio and its not the whole clip, who can help
I'm not sure what the problem is. It just started doing this. I included a screen of the file in Illustrator and in rig mode in Animator.
If your built-in 720p HD computer camera is "not fully supported," don't waste hours on Adobe's live chat, only to be told in the end to read the community posts, which before now do not have your answers. I have already done that for you! After 2 frustrating days trying to get my built-in camera to work with Adobe, and researching all of the recommended, and expensive, Logitech webcams, I found the Jelly Comb 1080p HD webcam with microphone on Amazon for less than $20. You can adjust the resolution and FPS. This camera works perfectly. I will only use this webcam for the Adobe products, as my built-in camera works fine with everything else.
Hi.I have two problems with walk in character animator.1. Walking deforms the neck area (head is not independent) and2. it pulls down the body a little bit. For example, in the video that I have attached, compare the height of the character when she is walking with the height when she is standing (at the end of the video).I would really appreciate any help to solve these problems. https://youtu.be/MZyMrnjyHGM
I've hit a brick wall. Everything was going fine, but when I computed lip sync with audio, it didn't do a very swell job of syncing the lip movements with the audio. Down below is a picture of the timeline of the lip movements. As you can see below, when I right click the lip movement timeline, there is no obvious option to add lip movemnts. I can only change them. If there is an option to add lip movements, can someone enlighten me on it. Sorry if I don't know all the technical terms. That's why I used images.
Does anyone know how to remove the eye at the same time with the appearance of other eye expression, such as sad eyes or contemptuous eyes? and does anyone know where we can paste various kinds of eye expressions without having to make them?
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