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I'm working with puppets that were rigged in a previous version of CA (3.3.1) Whenever I record a take for one of the arm draggers in the current version (4.4) and adjust the easing they never move to the position I want. Whenever I play back the animation they just abruptly stop in a distorted position. I did not have this problem when working with the same puppets in CA 3.3.1. I attached sample videos of one of the puppets, one in CA 3.3.1 and the other in 4.4. Is there a way to update the puppet rigging to get the draggers to ease properly in the current version?
what I did:make Illustrator file with 11 visemes on separate layers, named by Adobe doctrineimport into Character Animatorimport sound into character animatordrag both onto timelineclick imported puppet on timeline, go Timeline > Compute Lip Synch Take From Scene AudioNow, I got a ‘visemes’ sublayer to my layer, with a whole lot of different visemes declaredMouth doesn’t animate —at all—There doesn’t seems to be a comprehensive tutorial that just outlines the steps besides ‘click the button and everything works by magic’. If it doesn’t work, is there a way to just rig it manually?Many thanks in advance!
Hello,I've read through similar problems on the forums and none of the solutions seem to help me out. I think I'm getting close to understanding the cause, but I don't know how to fix it. I think it has something to do with the layer cycles for "Aa" visemes, and possibly the "Uh". I've watched the Okay Samurai tutorials and can't seem to figure out where I went wrong.Everything else seems to be working well enough for me to use. Only if the mouth would stop flashing.Thank you in advance, I appreciate you're time. Rik
Hello, I am having the problem of certain mouth shapes disappearing when I am talking into the mic and animating the character. I read the other posts with similar errors and tried to follow the given answers. However, nothing seems to be working. The mouth will still disappear completely on certain visemes. Any help would be appreciated.
My puppet when selected and physics tab selected will not activate any wind or gravity or direction. Nothing happens whatsoever. I've tried with camera on and camera off, tried scene selection and puppet selection and timeline selection. I've tried re adding the puppet to the scene and making sure physics is directed to the puppet. NOTHING WORKS!
I saw a post where they sugggested saving as Illustrator cc Legacy-that worked for 10 minutes and then i get the same error message again.
The hinge and weld layer setting is not working as I expect. The online guide says when set to hinge: "The layer can rotate, but can’t move or scale around its origin.” BUT, I can rotate around the origin and scale (stretch?) Chloe’s arm around the origin.Also, the weld option behaves just like the hinge option, but should not be able to "move, rotate, or scale” around the origin.I've tried this with attach set to auto or choosing body.I am using the Chloe character. This also happens with my own characters, but I am using Chloe to make sure the problem isn't my puppet build.Basically, I don’t want limbs to be stretching (is this what "no scaling means?" when I move them… thnx!
The blink makes the head shrink a little and the movement of the eyebrows makes the head bigger
HelloI added to the head of my puppet a Layers cycle with a trigger to activate it.When I activate this animation, the head of the puppet disappears and the animation runs smoothly but once the head of the puppet does not come back, I have to press the trigger button a second time to make it reappear. All the Layers cycle added to the head make the same mistake, but the Layers cycle added to the arms work very well
Hi !When I make a change in my puppet's photoshop and come back to Character Animator, there is something out of place. It is a fixed and independent element. I go back to photoshop to remove the element saved in my document and put the image back in its place, it works for a while but if I go back to photoshop to make changes it always starts again.
hi guys, how do you incoperate different characters in different scenes? at the moment i can only use the default character of chad and i dont know how to get someone different?
Hi, Im trying to figure out the best way to start using my rigged character for another project. I'd like to maintain the swap sets and triggers. I'd also like to be able to adjust some of the artwork without affecting my current project. any suggestions on the best way to do this? Thank you!
I was working on Charcater aniamtor when susdenly one of my scenes and puppets were like this? I'm not even sure what I'd call this screen but I cant seem to find a way to fix it. The photoshop file for the puppet is fine, no issues there For reference, I'm working on IMac 24 inc 2021 macOS Big Sur version 11.5.2
I have a walk behavior puppet with arm swap sets. My intention is to seemlessly move the arms from swinging to dragging. Triggers work as intended, but I was wondering if there was a way to FADE swap sets as you can with draggables and triggers. Any pointers?I'm new to Character Animator.
Hello all, I have a character with a walk behavior. Both arms are rigged with sticks, shoulder, wrist, and elbow tags, and they have the Limb IK behaviors to avoid stretching. They swing as I desire, but I want to be able to drag the both arms independently and without distorting limbs or hands while my character is walking. I've tried removing the elbow and wrist tags, but that just stops the arm swinging. Any pointers? Thanks!
Any solution ?
I am trying to makr my character do "Floss" dance step. But I am having trouble doing the arms. The arms can either be infront of the body or behind the body... But in Floss dance step, it should be both front of the body and back of the body. How to rig the character for that?
Is it possible to link triggers to Photoshop tool selections? I presently don't know Character Animator, but I have a CC account. I watched a couple videos on triggers and can't figure out can the key triggers work if you have photoshop open? So if I used 'S' to select the 'Clone Stamp' could I trigger an icon or animation to appear elsewhere on the screen? What about if I just clicked the stamp tool with my cursor, can that be a trigger too?I'm willing to learn this software if that is achievable, so your answers will could help me save a lot of time. Thanks in advance!
Please give us a way to tame auto-blink during a take.
It would be great if we could import Autodesk Maya puppets and objects into Adobe Character Animator. There are some great designs 3rd party artists have created for Maya. But currently none of them can be used in Character Animator. Any plans to include such capability?
Hi everyone, new animator here! My issue is with the dragger on the left arm of my character. Everythig else works fine. However, when I move the dragger attached to the left hand of my character, this happens! (see attached photo) thanks in advance!
Hi, I'm working on pixel art characters with a very small size. Does anyone know how to export without Character Animator automatically adding what looks like bilinear interpolation (this ruining the pixel art)? I've tried everything in media encoder to get a clean Prores 4444 but it always adds interpolation. Many Thanks
Ok, while i stream i use autohotkey to trigger animations etc. but it's not enough anymore, i need to use midi to add new ones, the problem is that i want to automatize the midi triggers too, is there any midi software that i can use to trigger animations etc. ?
Hi everyone, I am so new to this and so excited to get stuck into it. I have come across a problem that Im not sure how, or if, it can be done.Im am creating a monster charactr that has many eyes. Can I get all the eyes to work together or is does movement etc only work for 2 eyes. Again, I have only just started this and I have Googled and I can not find anything to help me out. Many thanks
Greetings Hive Mind, I'm working through Okay Samurai's Limb IK video and downloaded the corrsponding character pack. I'm working with June, the full body yoga puppet, and for some reason I can't move the puppet's arm's even though the wrists's are tagged as draggable. However, I can move the legs. I'm thinking there's some Property or Behavior I need to toggle, but I'm not sure which one, or possibly some other newbish mistake. If anyone has any suggestions, I'd be much obliged! I've attached a few screen shots of the rig and record mode views in Character Animator in case that helps.
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