Learn how to create, build, and animate 2D puppets.
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Hello there! I want to use motion capture and this software to make this specific picture move when I speak. I basically want it to come to life.I tried creating a new style with it but the result was horrendous because I dont think it was the appropriate tool. Should I try to make a puppet from scratch or maybe try to draw pictures with different expressions?I'm a newbie when it comes to animation and motion capture which is why I need help on how to make this picture move. I know I'm asking for a lot since I do not have any knowledge on the matter but I did not really know what to search for.Thanks a ton for reading this,Have a nice day!
How can I use command keys while I'm outside of the program, like playing a game in the background. Or is ther no solution to it?
I would like to create a starry night sky for my character with a handful of twinkling stars. I am trying to find a way to do this without inserting a lot of layers for each star and rigging it with cycle animation behavior. Ideally, I'd want to just rig the star once and repeat it several times. Is such a thing possible with CH?
How do I solve this issue?
Hi there, is it possible to create first person view that would see puppets hands? I would appreciate more info on how to do this efficiently. Thanks.
Greetings Adobe creative community!I'm new to Character Animator and am working on completing the last video in OK Samurai's beginner's playlist, but I hit a snag. When I try to use Characterizer in Character Animator 2021 on my PC running Windows 10, the face capture process fails when the program asks me to repeat the word "adobe." My Samson Q2U USB microphone works fine when recording or doing lip-sync, but I wondered if background noise from the computer tower itself could be causing interference? Otherwise, I'm not sure what else the problem could be and was hoping someone might have a suggestion or could point me towards an answer.I've attached a screenshot of the error, but please note, I wore a funny mask to preserve my ugly mug's privacy and I am not trying to face capture the mask.Thank you in advance!
Hi, I am working on different scenarios to blend characters with a game using Midi. I covered a simple use case where we can describe how to eyeball the position to rotate a wheelhttps://youtu.be/SngJeAi2bBg But in that case, we have some limitations, so I am working on figuring out how the joint angles from the target position that moves in a circle (pic) The question to the community. I am working on 1 or 2 arms with the shoulder joint and elbow joint. Are there some characters in use that would need something on top?
Hello!I have a walking character with a standing profile and left and right profile. The character walks perfectly to the left, (except the head is a bit too high). But when walking to the right, the head disappears, completely. As far as I can see the right profile is tagged the same was as the left profile. Has anyone got any ideas what I'm doing wrong? All the best Elina Tyskling
Is there a way that one layer will not be scaled/transformed by the Scene Camera? In other words, can I make a top-layer in the scene with a static image like speech bubbles or a logo within Character Animator? Of not, this is a feature request (simply don't scale layers that are placed above a Scene Camera layer?)
Hey there! I'm working on a character rig and am having problems with the lip-sync behavior finding the mouth tags. As a result, no matter what I say in the microphone, all she does is smile or stay neutral. She will not speak. I've tried everything I can think of and nothing registers! Help!
We wanted to give you advance notice that the OS requirements for Character Animator will change with the next major release. The updated minimum OS requirements will be: macOS Catalina v10.15 or later Windows 10 (64-bit) v1909 or later Why the change? Adobe applications support the current and previous operating system versions. We typically update the minimum OS requirements with our own major release.
Hi, I'm using the Triggerable Shots swap set for Cameras for the first time and am having some issues. It seems as though when I create a new shot for the swap set (by changing the Position X, Position Y and Zoom values), it has an impact on the swaps I've already created. For example, when I created the 3rd Shot, called "Ollie & Book" and played hte video from the beginning, the "Wide" shot (the first swap I created) had different values. I made sure "Wide" wasn't selected and tried several more times and it still happens. Any ideas? Thank you!
hello,I've made a character in illustrator with two heads on one body, one male and one female.Now I can't see how to rig that in Chatractor animator. I'd like to have them independent, so that I can record a voice to each head. And of course they should move independently. Does anybody have an idea, if that's possible?Thanks lot!
Hello!Im new to Adobe animator, and I have bumped into a problem. When I have a rigged character and record facial expressions, the whole body wiggles from side to side with my head movements. How do I stop this from happening? All the best Elina
Hello! I have rigged a character with a right and left profile that is supposed to be walking. The character walks when I have the timeline marker at the beginning of the timeline, and it works fine to control it with the arrow keys. But as soon as I press record and tries to control it, it just completely disappears from the scene and nothing gets recorder. What is going on here? Thankful for your help! 🙂All the best Elina
Hello. I'm an After Effects (AE) specialist and I been using character animator (CH) with great results. I tried Googling and searching forums but I stillhave no idea why CH delivers a Json file along with the PNG and WAV render option. Is there something I can do with it? I'm spit balling here, will it help me integrate characters into webpages in a similar way that PSD exports an HTML? Can I use it for camera data in AE? I have no idea.Thanks.
Been learning Character animator for almost a year. Never had ta problem with saves.Updated to 4,4. Performed with triggers, adjusted lipsync, etc etcSaved a named project version just to be safe. Clicked on a previous named project version to test out the save. Clicked back on the new version and everything was gone. Visemes were gone, changes were gone. Takes were gone. The whole nine yards. Did everything to try and recover and it was all gone. The new saved version only listed the puppet. That's it. Went back to version 4.2 and added new named project versions. All works well. Just a heads up.
Can someone tell me how to make an image appear and disappear. What I am trying to do is have a sign next to the character. I am thinking that in order to change the text-while the character is speaking-I must make an image of the sign (e.g. .jpg) appear in the scene then disappear; and the next image (with different words) will appear. This would be similar to a PowerPoint presentation. If you know of a better way, please share it.
I am confident in working with triggers and swap sets. Customizing them has become fairly routine. Then I ran into trouble when trying to create emotions.I have added layers that will give my characters more emotional versatility. There are angry eyebrows, a confused mouth, tired eyelids and so on. Once created, it then made sense to have swap sets to show these new layers. When I attempted to take it a step further, it didn't work.I thought that triggering an emotion would be as simple as a swap set that included layers from the various facial features. I tried creating an angry swap set and added the angry eyebrows, angry mouth, mad eyelids and wrinkled nose. When I triggered it, the layers appeared but the currently visible layers did not go away.Does triggering emotions in this way require a modified Photoshop structure? My structure is straight forward with groups for each facial feature containing the various layers that apply. 
This is similar to this discussion: Puppet distorting on walk cycle but I have tried the solutions from that discussion and have not been able to fix it. Thanks in advance for any help.I've followed OkaySamurai's Kaufman tutorial to set up my puppet. Unfortunately, when he walks, his body drops down, his face stretches, and he just in general looks silly.I'm hoping someone has an answer. Here is my puppet.Here's a video of what it looks like when he walks:And here are two screenshots, one when the character is being still, and the other when the character is walking.
Just like you can create an alt mouth can i do the same for blinking ? when i try the blinking is always on.
I've made several changes to my puppet while in CH such as making left and right profiles. But now when I want to edit in PS, it's not updated. Is there a way to do that so my changes are also updated in PS.
Hi, for some reason, Bodymovin wont render animations imported to Adobe Effects from the Adobe Character Animator. I tried to do it over and over. It only shows blank file. Is there any suggestions?
I recently bought Loupedeck Live for controlling my character during livestreams. Unlike some other Adobe software, there's no custom profile for Character Animator. I've been able to program shortcut keys onto it, but what I'd really like to do is use the knobs to control sliders for x/y positions, scale, etc to move my character around. Does anyone know how to program a slider onto a knob on Loupedeck devices? And this question is mainly for Okay Samurai- Are there any plans for native Character Animator support for Loupedeck?
I don't speak English well, so I'll just write a little.the eye that doesn't work properly is the right one. His pupil moves, but only to the left, and when I turn my eye very specifically. the only difference I found between one eye and the other was in the pupil range, which has the option "Attach to" on the right, and not in the other. in the rest, everything is the same.Version 4.2
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