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Hello,Apologies if this has been brought up before. I'm pretty new to Character Animator and am having issues with movement for one eye. Maybe my google-fu isn't strong enough, but I wasn't able to find a solution to my problem. I was testing the range of the pupil movement with the keyboard input and noticed that when I press the arrow keys to look around, the (character's) left eye moves as expected, but the right eye barely moves down or to his left. Looking to his left isn't as big of a deal since the pupil is already pretty close to the inside of the eye, but looking down is extremely awkward. I tried adding the Pupil Range tags on both eyes. When I do this, the right eye is able to look left, but other than that, both eyes barely move. I've checked over and over again, and as far as I can tell, everything appears to be tagged correctly. Please help.Thanks in advance!
I'm having trouble doing this. I've created one character with three outfits. I'm trying to keep the same rigging for each of them so she changes while she's walking. However, I'm having a hard time duplicating the rigging on the character. I saved the puppet, then changed the original psd file. But when I go back into CA, only some of the rigging is the same. Can someone give me a step-by-step guide to making this happen?
Everytime I try to load my Character in Character Animator it constantly says :Error reading past end of file.Error code: (Container.js:389)Error code: (engine.js:411)Error code: (engine.js:570)Error code: (bootstrap.js:3)This seems to always happen whenever I start rigging my character, it's fine when its not rigged. Can anyone help?
After the 4.0 update a few of my puppets have this error upon opening. I had some .puppet files so I recovered most of them, but this one I need help with. I use windows and have always stored my files locally. https://www.dropbox.com/sh/jw16x5z9t33jofc/AAAJYKrJSHo3il7bzcr5M4c9a?dl=0 Thanks!
Sorry for my question but I can't find where to change rthe document size..when I import my puppets are always out of the document (white rectangle of the screen) and i don't know how to change it.thanksA.S.
Intro:Hi everyone, long time reader, first time poster here. First of all, I love the product and appreciate the hard work the developers and community are putting in to answering our questions. Thank you! Problem:Adding a dangle handle anywhere on the child of a puppet with magnetization turns off the magnet behavior.Reproduction Steps :The easiest way to reproduce this is to download the OkaySamurai magnet puppet example, then just add a "magnet" handle on the fish. Expected:Fish can be held by magnet, with the dangle behavior. Occurring:Adding the dangle handle disables the magnet. One can no longer pick up the fish. System Info:Operating System: MacOS 11.2.3 (Big Sur)Processor: Apple M1Character Animator version: v4.3 (Build 11) I have a feeling this isn't expected. If it is, would it be possible to document somewhere for posterity?
On a mac and unable to open my file. Have tried all solutions available online and nothing working. Likely to do with Character Animator not closing cleanly. Any help appreciated asap!!
Hey there,When I try to open my Character Animator project, I get the following Error message:libgit2 error -3(9/Object not found – no match for id (ff7429548d977fd5216cb30c4dbccf7045ba81f) returned from git_tag_lookup(&tag.p, repoP→mRawRepoP, &tagOid)I'm running Character Animator CC 2019 on Windows. Below I've attached a screenshot of the error message and of my Ch Data\repo.noindex folder.Any ideas on what this error message means? Or how I can fix it? I've been silly enough not to backup my project. I have exported the recordings I've done so far, but it would still be nice to recover the project to avoid needing to re-rig puppets for future recordings. I closed Character Animator cleanly the last time I used it - it did not crash. UPDATE:After searching through the forums, I thought I'd add some additional info. I have my project and all assets saved in my Creative Cloud folder, and syncing is on. I've just noticed that the Adobe Creative Cloud App is not showing that Cha
Hi,I have been using After effects to build scenes with characters from Character Animator for a while now. Upon latest opening up of the project I get this:"After Effects error: failed to connect to Adobe Dynamic Link project (86::1)"What has happened and how do I fix it?
Hi there. I'm trying to figure out how to bring sounds from Character Animator to OBS. I recorded my character in poses with some sound effects, made replays and triggers. The movement works perfectly along with lip sync on OBS exept the sounds. I can hear it through my iMac speakers via Character Animator, but OBS is not picking up. I use IShowU Audio Capture to capture all my desktop sounds. I was wondering if I have to set up something on Character Animator to be recgnized its sounds as a part of desktop sounds. I hope this question was already out and solved before.. Thank you for reading my question!
I get the following warning pop up. Unable to open my character in CH? I have made my video in AE using this character, and so unable to render the video?
The left one I can move his arms on scene mode with my mouse.. The right one I cant.. Its stiff. And it has even more features like elbow and wrist tagged...Here is video: https://streamable.com/z4yug2
Hi. I have been working on my puppet on adobe Ch for a while and the torso suddenly disappeared when I switched into record mode. First I thought the layer was not turned on but when I checked it in the rig mode, everything looked fine. l tried to start over everything and rig from zero but that didn't work. I also tried to turn off the head-turner. Neither solution did not work. Help me!!! Thank you.
Hey there, I'm having an issue with my mouth swap sets. It was working before fine but it's been a few months since I've used CH. I believe I have everything set up correctly in the hierarchy but when I go to record the alt mouth that I trigger it doesn't lipsync. It seems to stay stuck on the first layer & won't override the neutral mouth. I've watched several tutorials and looked through the forum but nothing I've tried has worked. My last edit was to create a +Mouthgroup layer, then nest the different Mouths underneath with the respective visemes in the group of each mouth layer. Any help with this?
Hey there, I can't figure out a few things. First, the pupils don't move. They are tagged properly ( I think) and I even have some triggers on them. Neither of the pupil variations moves. Also, I've tried to create some alt mouths. The normal mouth works fine, but when I press the trigger, the alt mouth is not moving. Finally, the blink cycle isn't working either and I feel like I did everything correctly. One last thing that is not that important, but the nose isn't showing exactly as I want it to. Here is how it looks when imported: and here is how it looks in Illustrator: I've tried exporting the puppet, it is here: https://drive.google.com/file/d/1Sw3oEM3jBMxIn6t4i45LpP1TNfdFU-r2/view?usp=sharingThank you so much for your help Ina
Recently i download character animator and everything seems work fine except scene screen , first it was copying the previous background and after i click something its always white . Started new files several times , load the exsamples nothing changes still its white . Please help Thank you
this is so annoying, no mic on my audio list on my mac. Nothing seems to work to prompt me asking for permissions again.
After i record and replay my fps is going very low so when i watchit again its stucking
I can't seem to make the pupils move. I have no errors and I have tagged/rigged correctly.Is there a solution? Also, for some reason, CA added a group that does not exist in the original photoshop file, the pupil group of both eyes (both are named +right pupil, + left pupil in photoshop).
I want to make change on triggers, but when I did, I got these error. And solving this problem go to the ch data file, delete temp.nonidex folder. After that I refresh the screen. If I make any change, I face this error again
I try to change smth on my CH project, but every time I got these kind of errors
Hello there! I am fairly new to Character Animator, and I exported a png sequence from After Effects to go in the background of the scene (as I can't import video). It looks great and seems to view it as a sort of puppet, but I need to have it slide down off the screen (with Y pos) and I cannot find any way of controlling it once it is placed on the timeline. Does anyone have a suggestion? Or should I just take my project into After Effects instead? Many thanks in advance. Ben.
When I import a Character Animator scene into after effects, I get the test pattern instead of seeing the actual puppet.1. I made a copy project file on my desktop so it's not a shared drive/connected drive issue2. I made sure that the Character Animator project is correctly linking to the .PSD
When I go into record mode and have my puppet walk, she looks like this. What am I doing wrong?? I had it working but her arms would not swing so I was playing with the walk behavior and now I have this. Ugh! I have the shoulders, hips, and waist all tagged in the body and the arms separate with just the elbows and wrists. It is a three view puppet. Any help would be great! Thanks.
Most puppets are rigged from a T position, and I read here in the forum that this leads to smoother arm movements - so I did that as well. So the rest position for my character is the T and this cannot be changed (other threads here in the forum about this already). Here is my issue (short video attached, which demonstrates it): I would like to record replay triggers, for example a double thumbs up from a natural hanging arms position. So I record frame (1) arms hanging and frame (2) arms raised to chest with thumbs up. I extend the thumbs up frame to use the handles and ease in - but CH does not ease in from the previous frame but from the rest position, which is the T - so I can't use the handles and would have to record everything frame by frame, which takes time and is difficult due to a lack of onion skinning in CH. Is there any way to use the handles and override the T position? A 'Define/Change Rest Position' feature would make me very happy - as the T
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