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Hi,I have been using After effects to build scenes with characters from Character Animator for a while now. Upon latest opening up of the project I get this:"After Effects error: failed to connect to Adobe Dynamic Link project (86::1)"What has happened and how do I fix it?
Hi there. I'm trying to figure out how to bring sounds from Character Animator to OBS. I recorded my character in poses with some sound effects, made replays and triggers. The movement works perfectly along with lip sync on OBS exept the sounds. I can hear it through my iMac speakers via Character Animator, but OBS is not picking up. I use IShowU Audio Capture to capture all my desktop sounds. I was wondering if I have to set up something on Character Animator to be recgnized its sounds as a part of desktop sounds. I hope this question was already out and solved before.. Thank you for reading my question!
I get the following warning pop up. Unable to open my character in CH? I have made my video in AE using this character, and so unable to render the video?
The left one I can move his arms on scene mode with my mouse.. The right one I cant.. Its stiff. And it has even more features like elbow and wrist tagged...Here is video: https://streamable.com/z4yug2
Hi. I have been working on my puppet on adobe Ch for a while and the torso suddenly disappeared when I switched into record mode. First I thought the layer was not turned on but when I checked it in the rig mode, everything looked fine. l tried to start over everything and rig from zero but that didn't work. I also tried to turn off the head-turner. Neither solution did not work. Help me!!! Thank you.
Hey there, I'm having an issue with my mouth swap sets. It was working before fine but it's been a few months since I've used CH. I believe I have everything set up correctly in the hierarchy but when I go to record the alt mouth that I trigger it doesn't lipsync. It seems to stay stuck on the first layer & won't override the neutral mouth. I've watched several tutorials and looked through the forum but nothing I've tried has worked. My last edit was to create a +Mouthgroup layer, then nest the different Mouths underneath with the respective visemes in the group of each mouth layer. Any help with this?
Hey there, I can't figure out a few things. First, the pupils don't move. They are tagged properly ( I think) and I even have some triggers on them. Neither of the pupil variations moves. Also, I've tried to create some alt mouths. The normal mouth works fine, but when I press the trigger, the alt mouth is not moving. Finally, the blink cycle isn't working either and I feel like I did everything correctly. One last thing that is not that important, but the nose isn't showing exactly as I want it to. Here is how it looks when imported: and here is how it looks in Illustrator: I've tried exporting the puppet, it is here: https://drive.google.com/file/d/1Sw3oEM3jBMxIn6t4i45LpP1TNfdFU-r2/view?usp=sharingThank you so much for your help Ina
Recently i download character animator and everything seems work fine except scene screen , first it was copying the previous background and after i click something its always white . Started new files several times , load the exsamples nothing changes still its white . Please help Thank you
this is so annoying, no mic on my audio list on my mac. Nothing seems to work to prompt me asking for permissions again.
After i record and replay my fps is going very low so when i watchit again its stucking
I can't seem to make the pupils move. I have no errors and I have tagged/rigged correctly.Is there a solution? Also, for some reason, CA added a group that does not exist in the original photoshop file, the pupil group of both eyes (both are named +right pupil, + left pupil in photoshop).
I want to make change on triggers, but when I did, I got these error. And solving this problem go to the ch data file, delete temp.nonidex folder. After that I refresh the screen. If I make any change, I face this error again
I try to change smth on my CH project, but every time I got these kind of errors
Hello there! I am fairly new to Character Animator, and I exported a png sequence from After Effects to go in the background of the scene (as I can't import video). It looks great and seems to view it as a sort of puppet, but I need to have it slide down off the screen (with Y pos) and I cannot find any way of controlling it once it is placed on the timeline. Does anyone have a suggestion? Or should I just take my project into After Effects instead? Many thanks in advance. Ben.
When I import a Character Animator scene into after effects, I get the test pattern instead of seeing the actual puppet.1. I made a copy project file on my desktop so it's not a shared drive/connected drive issue2. I made sure that the Character Animator project is correctly linking to the .PSD
When I go into record mode and have my puppet walk, she looks like this. What am I doing wrong?? I had it working but her arms would not swing so I was playing with the walk behavior and now I have this. Ugh! I have the shoulders, hips, and waist all tagged in the body and the arms separate with just the elbows and wrists. It is a three view puppet. Any help would be great! Thanks.
Most puppets are rigged from a T position, and I read here in the forum that this leads to smoother arm movements - so I did that as well. So the rest position for my character is the T and this cannot be changed (other threads here in the forum about this already). Here is my issue (short video attached, which demonstrates it): I would like to record replay triggers, for example a double thumbs up from a natural hanging arms position. So I record frame (1) arms hanging and frame (2) arms raised to chest with thumbs up. I extend the thumbs up frame to use the handles and ease in - but CH does not ease in from the previous frame but from the rest position, which is the T - so I can't use the handles and would have to record everything frame by frame, which takes time and is difficult due to a lack of onion skinning in CH. Is there any way to use the handles and override the T position? A 'Define/Change Rest Position' feature would make me very happy - as the T
So I made a project in Adobe Character Animator and when I saved it, it saved as a .chproj but I want to take it into a diffrent app for additional video edits. Th app does not support .chropj and when I looked up how to convert it into a .MOV or .MP4 or anything like that it all leads to me needing to get Adobe Media Encoder or Adobe Premier Pro and my computer is too old to download those. What do I do because this is a school project and I need to turn it in soon?
Hi, I encountered a problem while recording a dragger move. I have a puppet that have multiple views (frontal, right, left and back profile). When I drag and record move of lets say right wrist dragger in frontal view it also picks and records movements of dragger from other profile views although I record in only one view. Then in timeline I see four handles recorded instead of only one. When I pick and drag a handle it obviously picks also the draggers that are in approximate postition, but in other profile views although not shown. I have profile views activation via the swap set so its only one view possible at the time. Any solution to that problem?
Hello all!So I'd like to make this character levitate up n down throughout a livestream. I checked out OkaySamurai's amazing video on Triggers, but it seems you cannot make Replays loop. I was able to make him leviate and converted the transform to a trigger, but it will only play once. The video was made in 2019, but I currently dont see an option to make it continuously loop throughout. Any other workaround anybody has found would be greatly appreciated. Cheers!
I have been a long-time user of Character Animator. I just made a puppet tutorial for my students using Illustrator and Character Aninator and the "Blank" puppet. I have never had this problem before. My character was moving fluidly then I added some more hair and some dangles to the hair and now my body and head is as stiff as can be. There is no longer any head movement or body movement at all. I have tied turning Independent on and off for the head and changed a few of the parameters such as wind and gravity, not really drastically, in an attempt to fix this. After 3 days I am about to give up but I need to show my students how this works.
For some reason does not show Lib Sync in the time line and has no red dots next to the activation of featues on the right? No facial scaninng is not showing up. How do I fix the issues? On a Mac 11.2.3 Character animate 4.0
i am using windows. Character animation and media encoder are both final release. However, I am getting a "please install adobe media encoder" warning.
I keep having the problem that my puppet is missing symmetry. When I add the walk behaviour to the legs, and name al the parts (knees, toes, ankles, hips) I keep having the rigging issue. I started with the existing pupput Blank. I edited the puppet in Illustrator.
I am getting this error message: Unable to open project “/Users/name/Desktop/Character Animator Project 4/Ch Data/repo.noindex/”. If it is located on a server, copy it to a local drive and open it from there. This seems to have a simple solution. I just don't know whats wrong. And don't give me any programming advice because I'm not a programmer.
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