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Hi community! I'm fairly new with Character Animator and just started looking into the magnets property. For a test puppet I drew two characters in one puppet file and want to make them hold hands with the magnet tool. I still haven't figured out a way to make this happen tho, since as soon as I give them the dynamic property, the hands just fall out of the screen.Can anyone help me out?
Hello! @Jeff Almasol,Why did you create in puppets the layers "Origin" - the Frog.What is it for? Thx!
Right pupil is in a side-facing eye and I can't rig it so that it will move. I;ve tried bringing it to the front of the headBG and changing its shape but that won't get the pupil moving either. I'm wondering if this will actually work at all in this side-facing position?Thank you for any advice.
I have rigged a bird with a nutcracker jaw for it's lower beak. It moves quite well on lip sinc but keeps twitching and moving when its stopped. Just wondering what I can do to stop this. hanks
Bonjour, J'ai créer une tete étape par étape en suivant bien les calques. Hier les yeux de mon personnage clignais mais aujourd'hui cela ne marche plus. Meme en recréant un personnage ça ne marche pas. Je ne sais pas comment cela se fait ni quoi faire ...
Hello! I'm having some major issues with rigging my puppet.I can get her blink cycles to work, her eyebrows, the dangles, but I can't for the life of me get her pupils to move! I have tried everything and read every tutorial. I added a Pupil Range layer for each eye, I've tagged everything correctly, NOTHING!!I could really use some help, please.I'm also having issues with having her head pivot. I saw in one of OkaySamurai's videos that you label the head as both Head and Neck, but it isn't working.I'll attach the puppet file along with the photoshop file. Thank you in advance for your help! https://drive.google.com/drive/folders/1UAzEH3IwGa42mCX6X6uULOl_0xvUxQcI?usp=sharing
I created a character, rigged it etc. and all was good. I had even recorded a couple of performances for my project. This was on March 9th, Late on March 10th I returned to the project only to find that my mouth animations were not showing properly (uniformly lower on the puppet), eyes were not displaying properly, and my arm IK was not working at all, as a matter of fact the arm IK is almost "liquid like" when I try to bend it. I even tried to redo the rigging from scratch with a new save of the photoshop file and things were not looking bad until again the arms were deformed. I saw there were updates pushed again today so I went into the program and all is still crazy. I am still pretty new with this program and I know enough to fix a lot of what I saw except the arm IK. I am also concerned that a puppet that I saved one day is totally bonkers when I open it the next, especially since I cannot be sure that program updates are not part of the problem. &n
Hello I'm having problems with the nose for my character. It does not seem to move with the head tilt and I don't know why. I've tried making the nose independent, attaching it auto and to the head but nothing seems to work. I have multiple heads. It seemed to be working when I just had one but now that I've added multiple the nose does not seem to work. I tried contacting customer support and they told me that the work is to have one layer for nose. I'm not exactly sure what that means. When I tried contacting customer support, they told me to post on the forums. They also said that they would send me some workflow guides but I have yet to receive them. Thank you very much.
Hi. No idea why this is happening. I have armed lip sync, created visemes for imported audio, but the mouth of the puppet isn't moving when it plays. What could be causing this? Thanks.
I dont know why my arm keep on detaching from body when i drag it....Can someone tell me what im doing wrong....its rigged and i added behaviours
Hi, I'm having some trouble opening my puppet in edit original I want to open it in Adobe Photoshop but instead it takes me to Adobe Animate cc. So how do I set it to open in Photoshop? Thanks
So here is my issue, i made a character using headturner, if i click the crown on each individual headturns it is fine, but i have to dial down the head tilt, and head position strenght to zero not to have the head wonder around, which is really annoying. I have another character which i did not have to do this with, and the tilt and position strenght is fine. The difference is that i had to do a really painfully long importing layer by layer to build the character. The new one i did not import anything, i literally created the whole thing from nothing. This should be working but the eyes and the mouth gets just tangled. And it's really annoying. I want more movement, since i know i can have it, but i don't wanna import this thing parts by parts, because puting it together will take me a long time.here is another with open eyes. A bit of help would be apreciated thank you!
Is there any way to lipsync just my voice in particular... especially when there is somebody else talking in the room ????.....for example....there are 3 people in the room talking, me in front of the mic making the feed to ch animator ...is there a way not to interfere with the other voices making the puppet talk....are there any settings to the mic input????
What is the best way to take a pre-established logo and use it as a character? Like the new Amazon Logo for instance?
Hi, I spent a while playing with characters in Character Animator, got a couple of questions. 1) Hand management in order to make a hand with a propper elbow and big finger we essentially need 2 sets of left and right hands (looking inside and outside) Samples: The problem is all those hands have separate dragging points, so aligning them properly during live performance gets messy. The only way I see so far is to find good neutral positions and trigger hand animations with midi.There is also another set if we want to have hands above and below the head Questions:--> Is there a way to drag hidden arms with the same dragging point as visible? So when I hit the button to switch between regular and flipped arm there is no big jump.--> Can I use a joystick or some type of a controller to move hands around with other application opened (use case is streaming and animating character)--> Is there a way to move hands above/below the head without makin
Is it possible to have a character sitting at a bar and animate both the body and the arms. The challenge is that the lower part of the bottom is not visible because the character is behind the bar (no problem so far...) but the arms are on resting on the top of the bar. I know you could pin the elbows to the bar but the challenge is that the arms are in front of the bar and the body is behind. Is there a way to resolve this?
Hey ! I am very new to character animator 2020. And using illustrator for making character. Despite I am tagging eyeball as eyeball (and pupil range tag is appearing after tagging) the pupil's are getting outside the eyeballs (i.e pupil's are not getting masked) , when I trying to solve this problem by making eyeballs a mask then it's getting solved, but when I reduce the opacity of this layer to 50% pupil's opacity is also getting reduced ( I have seen this in a tutorial video ). Could you please tell me what's I am doing wrong?Thanks for your time.
I've worked with some 100 narrators, and we often take 2 - 3 takes of the same paragraph then pick the best and piece the final narration together. This is easy to do in most Adobe products. However, each time the best narration is picked in Character Animator (CH) a new track of audio and visual/puppet is created. I'll have some 30-40 tracks this way, which would be rather unwieldy. In other Adobe products, you can join your cut narration all on one track of audio, and still edit it and tweek it even after that -- I can't see a way to do that in CH. But I imagine CH doesn't expect people to narrate in one or two tracks - and narrate well that is. So what is the solution others have found that works for editing your narration yet keeping it all in one track? Moved from Using the Community (which is about the forums) to the correct forum... ModTo find a forum for your program please start at https://community.adobe.com/
Hey all, Is it just me or do you guys find that when you make a replay (zoom in) set the keybind to say #5 then add another replay (zoom out) keybind #6 you have to double tap the keybind after the initial first tap?
I'm creating poses to trigger and the saved poses aren't recording correctly. I set this posePress CRTL + 1 and this is what it looks likeHas anyone seen this problem before? I'm not sure how to fix it.
Today I noticed, that CA Splashscreen (at least in the german localisation) do not show the names of the developers. Where are the credits for the folks that programmed it?Photoshops' splashscreen even start to scroll to fit all the people involved.
I have a rather complex puppet with a number of replays. For example, a replay to apply a transform behavior to all components of the face to simulate a nod or looking down. My PC can comfortably handle a framerate of more than 24 in the record and perform tabs. However, while testing the replays, I noticed that at one point it the frame rate dropped below 24. From there, as I continued testing replays, the frame rate continued to drop in direct relation to the number of replays that had been triggered (Note that all are less than 1 second in length). Refreshing the scene resets the frame rate to above 24, but triggering a certain number of replays make it progressively drop again. I've also noticed that as performance dramatically decreases, the memory consumption of Character Animator as well as CPU usage does NOT increase.
Hey all, I have been trying to connect my Canon 60D and to use it as a webcam, it works if I'm using it to stream, but for Character Animator it can't recognize it. Any recommendations? Thanks.
Hey,I use Character Animator for Live Streaming via OBS.While streaming i normally got 20-25 fps (which isnt perfect but well... its okay)But when i stream for longer times i realised that the fps are getting lower (like 8-15fps). I asked (the makers of the puppet) graphicsmama but they said they didnt had this kind of problem till now.So i got two questions:- What could be the problem that causes this for me (is there like a log i could look at or something)- What are things i could do to improve performance of character animator. Like use more ram, cpu, gpu or something like thatRegards, Cloud / Marvin
The timeline is half white and can be played while the other side is dark-grey and i can't play from it anything.Pls reply asap beacuse i have a school project.Thnk you.
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