Learn how to create, build, and animate 2D puppets.
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Is there a way to temporarily group together two dragger handles? I want to be able to - at certain timnes - move both arms of a puppet in unison, but trying to do one then the other doesn't give me the look I want.
Hello, I am in distress!I worked on my project in Character Animator last night. I quit and this morning I open Character Animator and it shows me an error (sorry I have the software in French).I'm really afraid of wasting all my working hours ... Is it maybe a google drive which automatically syncs the folders?Yet I have never had a problem so far. I beg you, somebody help me solve this.
When I use "computer 4 lip sync from scene in audio" the visemes appear in my timeline, but I'm having trouple getting my alt mouth visemes to appear and trigger when recording a performance. Everything is rigged correctly and I have the appropreate behaviors. Any suggestions on how to fix this? Thanks!
Hi.Is it possible to open an existing puppet (or template with scene), edit the artwork in its Photoshop/Illustrator artwork file but then save the artwork to another file so as not to alter the existing file that belongs to the other, still needed puppet?I'd like to start with an existing puppet I've created and use it as a template for another puppet without destroyling the originial puppet artwork. Character Animator definitely has a steep learning curve!Thanks so much.Daniel.
Hey there,I often end up with conflicting copys of files (no, no dropbox etc. only adobe cloud!) but this time the problem seems to be different. The folder is there and looks pretty normal to me. No conflicting copys or anything. Any ideas how to fix this? Don't have a saved puppet file yet because I'm in the middle of working with it. Also not sure why the sqlite3 file doesn't get a green check.
When I export to Media Encoder I get an error that says Please install Media Encoder but I have the 2018 version on my computer that works. The Character Animator is the 2020 version. Any suggestions?
Hi There, I have a Cowboy character and I want him to be able to raise both his guns/arms in the air and fire them simultaneously. I want to record this action and make it a trigger.Is it possible to raise both arms with the same mouse click using draggables ?cheers(I'm having such fun with this program Mark
Can 3d models be imported into Ch (Character Animator) for animating?
Hello, could you point me to the best place to find Character Animator Professionals to hire. I need help with rigging. I know you can post of Fiverr and Upwork. Is there a better place - like this community to find experts to hire. thanks!
Hi community! I'm fairly new with Character Animator and just started looking into the magnets property. For a test puppet I drew two characters in one puppet file and want to make them hold hands with the magnet tool. I still haven't figured out a way to make this happen tho, since as soon as I give them the dynamic property, the hands just fall out of the screen.Can anyone help me out?
Hello! @Jeff Almasol,Why did you create in puppets the layers "Origin" - the Frog.What is it for? Thx!
Right pupil is in a side-facing eye and I can't rig it so that it will move. I;ve tried bringing it to the front of the headBG and changing its shape but that won't get the pupil moving either. I'm wondering if this will actually work at all in this side-facing position?Thank you for any advice.
I have rigged a bird with a nutcracker jaw for it's lower beak. It moves quite well on lip sinc but keeps twitching and moving when its stopped. Just wondering what I can do to stop this. hanks
Bonjour, J'ai créer une tete étape par étape en suivant bien les calques. Hier les yeux de mon personnage clignais mais aujourd'hui cela ne marche plus. Meme en recréant un personnage ça ne marche pas. Je ne sais pas comment cela se fait ni quoi faire ...
Hello! I'm having some major issues with rigging my puppet.I can get her blink cycles to work, her eyebrows, the dangles, but I can't for the life of me get her pupils to move! I have tried everything and read every tutorial. I added a Pupil Range layer for each eye, I've tagged everything correctly, NOTHING!!I could really use some help, please.I'm also having issues with having her head pivot. I saw in one of OkaySamurai's videos that you label the head as both Head and Neck, but it isn't working.I'll attach the puppet file along with the photoshop file. Thank you in advance for your help! https://drive.google.com/drive/folders/1UAzEH3IwGa42mCX6X6uULOl_0xvUxQcI?usp=sharing
I created a character, rigged it etc. and all was good. I had even recorded a couple of performances for my project. This was on March 9th, Late on March 10th I returned to the project only to find that my mouth animations were not showing properly (uniformly lower on the puppet), eyes were not displaying properly, and my arm IK was not working at all, as a matter of fact the arm IK is almost "liquid like" when I try to bend it. I even tried to redo the rigging from scratch with a new save of the photoshop file and things were not looking bad until again the arms were deformed. I saw there were updates pushed again today so I went into the program and all is still crazy. I am still pretty new with this program and I know enough to fix a lot of what I saw except the arm IK. I am also concerned that a puppet that I saved one day is totally bonkers when I open it the next, especially since I cannot be sure that program updates are not part of the problem. &n
Hello I'm having problems with the nose for my character. It does not seem to move with the head tilt and I don't know why. I've tried making the nose independent, attaching it auto and to the head but nothing seems to work. I have multiple heads. It seemed to be working when I just had one but now that I've added multiple the nose does not seem to work. I tried contacting customer support and they told me that the work is to have one layer for nose. I'm not exactly sure what that means. When I tried contacting customer support, they told me to post on the forums. They also said that they would send me some workflow guides but I have yet to receive them. Thank you very much.
Hi. No idea why this is happening. I have armed lip sync, created visemes for imported audio, but the mouth of the puppet isn't moving when it plays. What could be causing this? Thanks.
I dont know why my arm keep on detaching from body when i drag it....Can someone tell me what im doing wrong....its rigged and i added behaviours
Hi, I'm having some trouble opening my puppet in edit original I want to open it in Adobe Photoshop but instead it takes me to Adobe Animate cc. So how do I set it to open in Photoshop? Thanks
So here is my issue, i made a character using headturner, if i click the crown on each individual headturns it is fine, but i have to dial down the head tilt, and head position strenght to zero not to have the head wonder around, which is really annoying. I have another character which i did not have to do this with, and the tilt and position strenght is fine. The difference is that i had to do a really painfully long importing layer by layer to build the character. The new one i did not import anything, i literally created the whole thing from nothing. This should be working but the eyes and the mouth gets just tangled. And it's really annoying. I want more movement, since i know i can have it, but i don't wanna import this thing parts by parts, because puting it together will take me a long time.here is another with open eyes. A bit of help would be apreciated thank you!
Is there any way to lipsync just my voice in particular... especially when there is somebody else talking in the room ????.....for example....there are 3 people in the room talking, me in front of the mic making the feed to ch animator ...is there a way not to interfere with the other voices making the puppet talk....are there any settings to the mic input????
What is the best way to take a pre-established logo and use it as a character? Like the new Amazon Logo for instance?
Hi, I spent a while playing with characters in Character Animator, got a couple of questions. 1) Hand management in order to make a hand with a propper elbow and big finger we essentially need 2 sets of left and right hands (looking inside and outside) Samples: The problem is all those hands have separate dragging points, so aligning them properly during live performance gets messy. The only way I see so far is to find good neutral positions and trigger hand animations with midi.There is also another set if we want to have hands above and below the head Questions:--> Is there a way to drag hidden arms with the same dragging point as visible? So when I hit the button to switch between regular and flipped arm there is no big jump.--> Can I use a joystick or some type of a controller to move hands around with other application opened (use case is streaming and animating character)--> Is there a way to move hands above/below the head without makin
Is it possible to have a character sitting at a bar and animate both the body and the arms. The challenge is that the lower part of the bottom is not visible because the character is behind the bar (no problem so far...) but the arms are on resting on the top of the bar. I know you could pin the elbows to the bar but the challenge is that the arms are in front of the bar and the body is behind. Is there a way to resolve this?
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