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Hi I'm having a problem with the audio inside Character Animator. When I record myself talking and the finished product is placed into the scene the audio suddenly becomes very slow, crackly and goes out of sync with the animation. It's not my mic as I have even recorded the file separately and imported it in and Animator does the exact same thing. Anyone know of anyways to fix this?I tried googling it, but most answers were for not being able to hear the audio, but I can for mine it's just bad. Any help would be awesome thank you.
For some reason, only my left pupil is able to move. For the most part, I copied virtually everything from my left eye to my right but it seems as if it doesnt want to move. I was comparing the seperate layers and it seems the Right Eye layer has this person symbol on it while the Left Eye doesn't. Is that the source of the issue? What exactly do these symbols mean?
I have a puppet that I partially modeled off the Brooklyn Buddies Bunny puppet, in that there is a shared Head puppet used to create head positions (left quarter, front, right quarter) and other facial expressions (eyebrows, etc.). This Head puppet is used three times in my parent puppet, once for each of the body views (right profile, left profile, frontal). When the Head puppet is added to a scene by itself, all of its swap sets and triggers work perfectly. However, when the parent puppet, containing the Heads is in a scene, the swap sets and triggers do not seem to do anything. The Head puppet has its own Triggers behavior. I have made sure that all Triggers behaviors are armed in Record mode. Even using the Controls Panel, there is no response. All swap sets and triggers for the parent puppet work fine. One thing I've noticed in the Bunny puppet is that the swap sets for the child Head and Arm puppets also appear in the Triggers panel for the parent puppet. Mine do n
Whenever I hit the record button and whatever puppet I use - a custom one or one from the library - it doesn't work. The character freezes and I'm not able to record anything
Navigating the timeline horizontally is done by holding shift and scrolling the mousewheel, I do feel that this could be done much smoother. For example by just clicking the middle mouse wheel and dragging, like the way most other programs work with that feature. I think people would be much more used to it right away.I also experience that when I first zoom the timeline with Alt + Scroll, I have to click once before I can use Shift+scroll to navigate horizontally. This really makes it feel unsmooth to navigate the timeline. A simple upgrade for this would make it more pleasent to work in character animator! 🙂 Would be amazing if it could be fixed
Hello, I have a character puppet for a client that wants swap sets for things like skin tone, hair color, and shirt style. The arms are rigged and work fine until I add either the transform behavior to the hand and arm group for a skin tone or layer picker behavior for the sleeve style and color. When I add the behaviors the arm is no longer dragging correctly. I either have the swap set working or the arm working but not both together. Is there a way to get this to work or do I have to just use keyboard triggers instead? Below is a screen shot of what I have going on. Any help is grately appreciated! Thanks,Stephanie
Hello,Is there a height limit in CH? I recently had to build a puppet sideways because I couldnt make the frame height larger than 4320. Was curious if I was doing something wrong.Please note this is not a question about using vector images and scaling. I just want to know if there is something I had setup wrong that prevented me from making the frame size taller.Thank you.
Hello. I have ran into a bit of an issue with my puppet. For this puppet I'm doing animation poses by only using cycle layers- not draggers. Then assigning triggers to the layer. It works expect when the character is in idol the arms disappear as seend in the screenshot. Not sure if there is a solution. Is it possible to do this? Thank you guys!
This XML crash dump was created, when i had initiated and run an export of a character animator scene, thru Media encoder from H.64 -> mp4 format. The error occured after around 2:00:00 hours of encoding elapsed time.I was on CUDA assisted encode. <?xml version="1.0"?><!DOCTYPE AdobeCrashReport SYSTEM "AdobeCrashReporter.dtd"><crashreport serviceVersion="3.0.2" clientVersion="3.0.2" applicationName="Character Animator" applicationVersion="3.4" build="185" source="Windows-Client" crashType="n/a"><time year="2020" month="11" day="25" hour="11" minute="59" second="36" timeoffset="-420" timezone="US Mountain Standard Time"/><user guid="ab48631c-58c8-4710-a160-a4a40bfef3b3"/><system platform="Windows 10 Home Single Language" osversion="10.0" osbuild="17134" applicationlanguage="en-us" userlanguage="en-IN" oslanguage="en-US" ram="8052" machine="Intel(R) Core(TM) i5-8300H CPU @ 2.30GHz" model="Intel64 Family 6 Model 158 Stepping 10" cpuCount
Hey there, i buy for me the Adobe Creative Cloud just to use Character Animator, but when is try to Record the camera is a little bit laggy and so the fluent work is not possibly how i´t like to be.Its not a catastrophe but it disturb me enough to look for a new mac. I load up the pics from my actuall mac, maye they is any solution, but if not, i am willing to buy a new one, but i really just need it for Character Animator so maybe you can help me which one is good enough to work perfekt with CA and doesn´t cost 5000 Dollar 🙂 Because i was searching a little bit, and there a so many different types of macs, i does´t see throw the jungle haha Any help 🙂 THX for Help and THX for such a great programm like CA !!!!!!!!!
I downloaded the Walker puppet from Ok Samurai to study the combination of walking and head turning behaviors and in the Rigging Issues control panel I keep getting a long list of Right Pupil - Layer tagged as right pupil size is not being use by any behaviors. I did not change anything in the walker in this issue came up from the original file. Does anyone know what this rigging issue means and how to fix it?
Hi!I got an issue with my audio file. I imported it into CH and when I play the scene, the beginning of the audio works correctly but it sounds suddenly disappear after 2 min. I check my audio file but it works perfectly fine in my music reader.I don't know why the end is missing in character animator. I already tried to delete it and imported it again but nothing change.Does anyone know where the problem might come from?Find attached a screenshot of my timeline. The cursor is where does the sound stop.The audio file is a MP3 fileThanks
I'm exporting my Char Anim movies to import into Premiere/AfterEffects using Cineform codec with alpha channel. Are there any video players available that will show the actual contents of these videos? Right now I basically have to import them into Premiere to see them. Neither Quicktime Player nor VLC will show the video content, they'll only play the audio portion of the video.
I have no idea why the colors are wrong in Character Animator.There seem to be no options for colorsettings when omporting files into Character Animator.Check the Screenshot to see what different colors i get in Ai, Ae and Ch., they all look different. Anyone the same problem?and thanks 🙂
So, I've apparently just lost a few days of work because I added some layers to a character psd. I open the file and get 'internal error code (405861230:237+36) attempt to index nil value' and then 'couldn't find required item at project path'. I've relinked the file in the properties panel and the link is blue, so it should all be good, but the puppet isn't showing. This is a nightmare. Does anyone know why this happens? Is it a random bug? I'm at the start of a long paid project and the thought of more work going down the drain and missing deadlines isn't fun. The thought of doing it all in the incredibly slow After Effects isn't appealing either.
HelloI got 2 error codes and now my project is corrupted.I had just deleted an audio track and a lip sync track. As I was going to redo it. And without changing anything else this error popped up.Cheers
Character Animator is not recognizing downloaded .puppet files. I've tried opening, importing, dragging... nothing works. I am downloading them from Okay Sumurai Puppets - so they are the same puppets used in the tutorials.Any ideas? Thanks.
Hi all, is there any way i can restore the behaviors options in the rig window? I don't know how i lost them but i am not finding any way to restore it thanks!
Getting stuck at this 'Preparing scene' and not able to do anything but force quit.SINCE THE UPDATE 😞
I'm trying to make the puppet's hands hold on to the steering wheel, which I spin using a Midi controller. The steering wheel is an independent layer. How do I make the puppet's hands hold on to specific points of the steering wheel? I uploaded a Gif of how it should work. Thank You!
Hey guys, I just wanted to know if we have the rights to publish the default illustrations in Character Animator for a uni assignment? More specifically, I used the 'Sticky' and 'Tully' puppets for my video and wanted to know if we have the rights to share it? Thanks,
Hi there, Very new to character animator, and so far I've set up this character below to have most of the same actions as the Red Monster preset. Talking, moving body, blinking, etc. What I want to do is set a trigger to cause the shoes to lift off the ground and come back down in a walking animation, similar to this reference here:I haven't been able to figure it out. The closest I've gotten is adding the walk behavior and tagging both shoes as the feet of the character, but that wildly distorts the shoes. I know you can cause layers to appear or go between frames with triggers, but not how to transform them.I'm sure this is a frequently asked question, but I'm not sure how to explain the issue in a Google search, and the walk animation tutorials I've seen are usually for humanoid characters.Any help would be appreciated.
Hello all. It's been an odd year and entertainment has suffered badly. Because of the restrictions we have decided to do a Pantomime with a difference. We are getting the script recorded to give us the voices and will then animate using Character Animator. It's all for chairty and we're on the look out for volunteers to get involved in creating puppets for the cast and animating scenes based on the recorded script. Any one fancy getting involved? Leave a message and I'll get in touch.
I am trying to set up my head turners on my character and I thought I had it all rigged properly, but when I turn my head it just shows a blank screen. Frontal works fine, and it's definitely picking up my head turn on the camera, just nothing appears when I turn. I added the head turn behavior and it shows a 1 next to both profiles, and I can't figure out the issue. Any thoughts?
Hey guys, Having an issue that appears to be moderately common, but the only fix is someone taking a look at the file and fixing the corrupted issue. Is anyone able to help me out if I send them a ZIP? My computer crashed and when I went to reopen the file it is now showing this error.Any help would be greatly appreciated!!!
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