Learn how to create, build, and animate 2D puppets.
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I am looking for better tutorials so I can learn this program. I am already a FPCX, Photo Shot and Illustrator advanced user and I got this way by doing the tutorials so why are these so very limited and short?
These are my Medie Encoder specs:Hardware Encoding (Intel Quicksync) enabled.NVIDIA Geforce GTX 1050 (Mercury playback Hardware Acceleration OpenCL enabled)I have SSD+1TB hard drive comobo for storate. As an experiement, I tried encoding a 7 minute , 40 second video, at a low Media 720p format. It says that the estimated time will be 2 hours to encode this small video. I have attacked my task manager screenshot for reference.Can someone help me so as to what I need to do to accelerate the encoding process. I really want to be able to encode my 10 minute videos in like 1-2 minutes if possible at 4k resolution. It currently takes me 4 hours to fo 4k videos of 8 minutes. With my current specs. Thanks Also I see very low Integrated GPU utilization. I was assuming the Encoders get a boost for H.264 content via Intel Quick Sync. More workload shared between CPU and Discrete GPU. Also, why am i getting OPENCL, instead of CUDA suppor for my
I was developing my character from 3 days and i completed it yesterday. When i trided to export it it showed error at first (x64) a well known issue with versions of character animator. I solved it up characterby updating character animator after i did that the real problem occours. I imported character in CH. The parts which i have applied draw inside were missing. Sometimes few parts were fine which i used draw inside but few are just showing shadows i created.
Hi, I've been using Character Animator, it is a great product. I was looking at the specs, to see what I could do to make my machines performance better. The specs state that OpenGL 3.2 or higher is being used by Character Animator. My question now is: 1. Will I get performance benefits by just using my Integrated GPUS in my CPU. Or2. Does having a Discrete Graphics Card, add any performance benefits while using Character Animator. Thanks
I am currently using a grossly under powered laptop with 8gb ram and struggling thru producing my Character Animator workflow. I would like suggestions on what would be a great build for Character Animator + other Adobe creative cloud applications going forward. This is my general plan.CPU: Latest one probably Tigerlake from Intel. RAM: How much RAM do i need, is there a point of diminishing returns. Or do Adobe Apps use as much RAM that is thrown at them. I was thinking of 64GB, heck even 128GB or more if the applications really can benefit from them. GPU. Do Adobe products use GPU based acceleration in their applications?.... I was thinking of saving some cash by not getting a GPU. Is it really needeed for the Adobe Applications. Or are all Adobe products CPU intensive and don't need GPU? I am more performance centric, so I want to know, if the choices above would be sufficient to get a smoother experience. Also one bi
In May I followed the steps to creat a puppet in animator using artwork from illustrator. I have not had a chance to come back to it until now. I can access the puppet in illustrator however, I don't know how to open it in animator. Can someone walk me through this please? Thank you.
Hi there - Is there a way to control just the head scale in a puppet so that I create a controller to allow me to manually make the head bigger/smaller WITHOUT using camera input on the Face behavior? I'd like to link head scaling to a pitch wheel on a MIDI keyboard and I can't figure out how to do that. I know I could scale the entire puppet this way with the Transform behavior, but I really just want to scale the head to emphasize certain parts of the dialog.
When I do a "compute lip sync" for a puppet, I normally wind up correcting it here and there for more precision. After that, I'd like to re-use that same corrected timeline viseme for other puppets. How do I do this? Bob
Hi. I have created a character from a drawing and now when i move my head the right arm follows the body movement while the left one stays put. I have hopefully added my files to the drop down below i cant really see whats in there
Is there any way to navigate character Animator's scene timeline in a similar fashion to premiere pro(PP) or after effects(AE)?Such as keyboard shortcuts for frame by frame scrubbing or entering a frame number/timecode? Currently, I am working on a scene(AC) that is used in a few comps(AE) which are then arranged in premiere sequence. I have few things in animator that need match the exact frame timing.
I'd like to animate an insect with 4 arms and 2 legs. How do I do this?Thanks,Michael
Geez, why am I getting this all of the sudden? Trying to drag Ch project from project panel to project panel in Ae. Done this a hundred times in the p as t, now it doesn't work. I have that .dll in the location queried. The procedure entry point ?StdToUTF8String@string@dvacore@@YA?AV?$basic_string@EU?$char_traits@E@std@@U?$SBAAllocator@E@allocator@dvacore@@@std@@PEBD@Z could not be located in the dynamic link library C:\Program Files\Adobe\Adobe After Effects 2020\Support Files\dvascripting.dll.k.
When I start rigging the head is separating from the body? I also checked the layers groups I think everything is okay.
Hi All,When I use the Camera to activate head movements the eyes open and squint in accordance to my visual clues. I would like to eliminate this behaviour. Darn if I can figure out what I am missing. Help would be appreciated. I have attached the Rigging and Properties information. Be well fellow pupeteers. - Platty
Tearing my hair out on something I can't find any other users dealing with-- my puppets work perfectly in the app and can mirror to another screen (Adobe Monitor) or other PC with NDI. However.. in the monitor or NDI (happens in both, tested individually), animations tend to hold between input. For instance, an auto blink looks perfect in the application, but on the streamed output, the blink activates, closes the eye but then stays in that status until more input (such as voice or the next auto-blink triggers) at which point it works fine until input stops for a moment. It's crazy seeing it perfect in my timeline/application and not showing the same thing on the other screen/stream. If it's supposed to mirror the application, I can't wrap my mind around how the output doesn't match, even locally to just another monitor.I've attached a screen shot across all monitors (same moment in time) and combined for viewing. Any thoughts/ideas?
I just downloaded creative cloud. I'm not sure what i am doing at all. can someone explain to me why everytime i try to download a character into character animator I get an error message? None of them work. I am always left with a failed to create scene. Heeeeeeellllp! I just want to make a cartoon of my podcast!
Hello, For some reason draggable stopped working. Any ideas on what it could be?
I have made a mouth group with a neutral, excited and worried set of visemes but am having no luck switching between the emotions using triggers. I'm sure I just don't know the proper rigging and labelling hierarchy in Character Animator (I've only just started using it.)I'd like to be able to change the emotional tone of the character by swapping between the viseme sets and could really use some help.Thank you.I can provide the psd and character animator files for review if necessary
I cannot for the life of me figure out why my puppets arms and hands are not working. The Draggers won't work, and before then the arms wouldnt stop stretching no matter what i tried. I attached my puppet file, please help. I don't have a clue what's going on.
My Camera is not recognised with the Canon EOS Webcam Utility/Driver.Tested with Cameras70d5D Mark-ivSystem (Windows 10, v1909)
Hello,I'm having an issue while playing back an animation after recording. File is too big to attatch so i have linked the video in my google drive. After I make a recording and want to view and potentially make changes I cannot view it properly unless I export. Also I cannot edit a recording because of the unresponsive playback. I am forced to completely re-do scenes/recordings. I confirmed with the creator of this puppet that it is functioning properly and it's a playback issue. https://drive.google.com/file/d/1k1C92u8v8BWEW22mtQ6v716iL5PZxbkX/view?usp=sharing Thanks in advance,Josh
I cannot get CA to recognize audio input from my Audio Technica mic plugged in to my Presonus Studio24c USB audio interface on my MacBookPro. Other audio input sources are recognized by CA including internal mic and other apps (i.e. Adobe Audition) can record from the mic on the USB interface with no problem. I have attached a screencap from Preferences>Audio Hardware>Settings. Under Settings, I cannot move the slider for Master under Master Stream, which I assume has something to do with the issue. Any clues on how to get CA to recognize the mic input from the USB audio interface?
Hi, I have several questions1. After building a puppet in photoshop I created another face structure, turned aside. after rigging it in walk position, all the organs are not connected and move independently/ the face is deformed and split to two parts that don't coordinate, and I see only one hand and one leg (moving)2. I try to rig a puppet on a background photo (or video) but when I press rig, I can see only the puppet so I can"t set its movement on the background.thanks for any help
Hi,' I can"t manage to import a video nor a background work I created in after effects into CH, so I can insert my puppet and edit. please, help !!
Why does nothing happen when i click my triggers?
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